Watch Dogs: Legion
Work In Progress
Watch_Dogs_Legion is a 2020 action-adventure game published by Ubisoft and developed by its Toronto studio for the PC, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Google Stadia, and Amazon Luna. It is the third installment in the Watch Dogs series, and the sequel to 2016's Watch Dogs 2. Set within a fictionalized representation of a future, dystopian London, the game's story focuses on the hacker group DedSec as they seek to clear their names for a series of bombings they have been framed for, as well as liberate London's citizens from the control of a highly shady and openly fascist military company known as Albion, which turned the city into a surveillance state following the bombings. DedSec has to do this by building up their numbers through recruiting London's civilian population and sabotaging Albion operations, all with the help of Bagley, the world's most powerful AI, capable of hacking into anything that a human operator can get him close too, hence gameplay primarily focuses around infiltrating Albion and Clan Kelley facilities.
Note that despite taking place in England, guns are still quite commonplace, both because the Albion police aren't technically police and as such can carry guns, and because the oppression of London by Albion has led various criminal elements (most notably one of the game's two enemy factions, the Clan Kelley gang) to start smuggling firearms into London in huge numbers, primarily military service rifles, but pistols and the occasional shotgun too. Various NPCs you can recruit will also have their own.
The following weapons appear in the video game Watch Dogs: Legion:
The flagship feature of Watch_Dogs_Legion is the ability to control virtually any NPC found in the open world. These include anyone from civilians, police officers, and even DedSec's enemies. These characters are often recruited and made playable after completing a side mission or series of side missions to gain their support. The player's roster of operatives can be arrested or injured and if the player choses to enable "permadeath" mode, will be removed from their roster permanently should they die in combat or due to accidents. Like prior Watch_Dogs games, profiling any citizen will tell you their occupation and a random fact about them, but in Legion, that occupation and random factoid affects their starting inventory and perks. This can range from someone who's little factoid is that their cousin owns a gun factory overseas, making them start with a rifle, or someone who's job is a professional hitman, starting with a large number of close combat and firearm abilities.
Every operative can make use of various less-than-lethal weapons that fire electric darts which stun enemies, all of which seem to be inspired by the Taser X12 LLS. In game, no enemies use them, four out of eight are actually developed by DedSec themselves, and they all have markings identifying them as experimental weapons. Only certain characters receive access to lethal firearms and the type of weapon received may be influenced by their occupation. With the exception of all silenced weapons, guns are sorted by category (a mechanic that isn't even acknowledged in game), and if an operative starts with one weapon in a certain group, it can be swapped out with any other gun from that group, as long as you have at least one operative with that weapon on your team. For example, if the player recruits a hitman (who automatically start with a Desert Eagle and G36) than any other operative they have with any lethal pistol can swap it to the Desert Eagle and any operative with a lethal rifle can swap it for the G36. The aforementioned silenced weapons cannot be swapped for another lethal weapon, nor than can they be given to any operative who doesn't start with one.
Interestingly, Legion's gun combat features combat executions. Melee strikes to enemy, some body shots, and the use of the disrupt ability (which electrocutes an enemy through their own optical implant), all stun an enemy. Walking up to them and pressing the interact button with a pistol equipped leads to a flashy finishing move that involves melee and shooting them, John Wick style.
The FNX-9 appears as the "P9" and is the most common lethal firearm available. It is frequently used by uniformed Albion personnel. A rare suppressed version is used by special Spy NPCs, some higher-up plain-clothed Albion personnel, very occasionally agents of Signals Intelligence Response, and rarely, some civilians. Interestingly, the SIG-Sauer P250 Compact appeared in the two previous games as the "P-9mm", and this one seems to have taken it's role for no clear reason.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the "Desert Eagle". It is mainly used by Professional Hitmen NPCs and is available to the player should they recruit one. It can also rarely be found in the inventories of some civilians. While the caliber is not stated, it has a magazine capacity of 9 rounds, indicating the .357 Magnum version.
The Colt Python appears as the "REX 357" and can be infrequently found in the inventories of various civilians, most notably Clan Kelley arms dealers. It appears to have an 8" barrel. It is inferior to the Desert Eagle in almost every way, with a worse fire rate, slower reload, smaller capacity, and the same damage output.
Pneu Dart X-2 Tranquilizer Pistol
The Pneu Dart X-2 Tranquilizer Pistol appears as the "LTL Dart Gun".
Benelli M4 Super 90
A short barreled Benelli M4 Super 90 with a fictional smooth version of the Brügger & Thomet M4 handguard appears as one of the two LTL shotguns, named the "LTL M1014" ("M1014" is both it's U.S. military designation and the one used by other Ubisoft games). It has a capacity of 9 rounds and is found in the inventories of some civilians. The collapsible stock is always fully collapsed.
The Mossberg 590 appears as the "M590" (the same name as in Rainbow Six: Siege, another Ubisoft game) and is the sole lethal shotgun in the game. It is used primarily by Albion troops. It appears to have a stainless Mariner finish, heat shield, and aftermarket Knoxx Spec Ops stock. It is incorrectly depicted as semi-automatic. Whenever the weapon is fired, the bolt moves back without any user input and ejects a shell, rather convenient as your operative won't even hold it by the pump handle.
Remington 870 MCS (fictionalized)
A Remington 870 MCS with just the front of a Mossberg 590's ghost ring sights, a Police Magnum handguard, a shell carrier, and an AR-15 pistol grip and stock adapter that's used with an A1-style pistol grip and a Magpul MOE stock appears as a less-than-lethal shotgun that can be used by the player's operatives after purchasing the necessary upgrades. It starts with a capacity of five rounds before being upgraded to seven.
Brügger & Thomet MP9
The Brügger & Thomet MP9 appears as a less-than-lethal weapon available to the player's operatives, while an unusable lethal version is frequently used by Clan Kelley thugs. It appears under its real name.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears as the "MP5", equipped with a railed handguard and Magpul AFG. Based on Ubisoft's penchant for reusing models, this could very likely just be a black version of the MP5 MLI seen in Ghost Recon Wildlands. It is notably featured in the prologue, making it the first firearm usable by the player. A rarer suppressed variant is also available. With the exception of Albion contractors, both versions spawn on NPCs completely randomly. Any civilian or Clan Kelley member have a chance of carrying one.
Heckler & Koch MP7A2
The Heckler & Koch MP7A2 is another less-than-lethal SMG, found only in the inventories of certain operatives. It appears as simply "MP7".
The KRISS Vector is the second lethal SMG available. It has the trigger and the mag well of a Vector Gen I but lacks an opening above the barrel for a SureFire weapon light, like a Vector Gen II. It is called the "Vector .45 ACP", a name used in several previous Ubisoft games. It is used prominently by elite Albion troops.
A less-than-lethal SIG-Sauer MPX can be found in the inventories of some operatives, where it appears as "MPX". No lethal version appears, unusable or otherwise.
A hybrid of an AK-47 and an AKMS with the fixed stock of an AKM appears as the "AK47" and is frequently used by Clan Kelley gang members. It features the non vented gas tube, ribbed dust cover, and stock swivel point from an AKMS (but still the regular AKM stock), and the handguard, grip, and lack of a muzzle device of the Type II AK-47. In what is definitely a video game first, the left side of the receiver is an stamped AKM pattern receiver and the right side is from a milled AK-47. It also appears to use 20-round magazines, despite holding 30 rounds in a magazine.
Heckler & Koch G36
The Heckler & Koch G36 is the second lethal assault rifle available and is used by Professional Hitmen characters, along with a Desert Eagle. Some civilians may also have one in their inventory. It is also used by members of the Queen's Guard, rather than the more appropriate L85A2 - although it's possible the G36 is supposed to be the standard British service rifle in the game's fiction, similar to V for Vendetta. It appears under its real name. It is arguably the single best gun for outright combat in the game, with a speedy fire rate, very good accuracy, almost no recoil, and the same damage per shot output as weapons like the AK.
Patriot Ordnance Factory P308
The Patriot Ordnance Factory P308 is the primary weapon of some Albion Contractors. It is known as the "P308". It fires in semi-automatic mode and holds 24 rounds.
Patriot Ordnance Factory P416
Available only in less-than-lethal form, the Patriot Ordnance Factory P416 appears as the "Goblin". It is found only on certain recruits. It has a magazine capacity of 21 rounds. Like the P308, its front sight base is missing the sight itself.
A short-barreled SIG-Sauer MCX is available only as a less-than-lethal weapon, known as the "MCX". Holographic recruitment displays for Albion show a regular version that doesn't appear in game.
Light Machine Guns
IMI Negev Commando
The most frequently encountered long gun is the M249 LMG. It appears to be a standard-issue weapon for Albion infantry. For whatever reason, Albion appears to be handing out squad automatic weapons en masse as nearly every Albion grunt is seen using one. It holds 50 rounds in a magazine but is depicted with a 200-round drum magazine.
Brügger & Thomet GL-06
The Brügger & Thomet GL-06 appears only in a lethal version and boasts increased range over the "APGL" to be available to inventories of several operatives.
CYMA M052 Pistol Grenade Launcher
An airsoft CYMA M052 Pistol Grenade Launcher appears as both the APGL, found in the inventories of various Albion and Clan Kelley personnel, and the DedSec grenade launcher, a less-than-lethal variant that can be upgraded to fire two rounds. The DedSec verson is intended as an anti-drone weapon, and will knock out drones easily.