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WWII G.I.

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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WWII G.I. (1999)

WWII G.I., also known as WW2GI, is a first-person shooter based on Duke Nukem 3D's source code and notably the last commercial game on the Build engine until Ion Fury and somewhat of a successor to NAM by the same developers.

The player plays as Sergeant Marty Gerardi, a Paratrooper who finds himself taking part in the Normandy landings after his transport plane was shot down and rescued by a landing craft as he tries to fight his way back to his company in France.

Notably the game has a "Morale" system (Taking out enemies/smoking damaging cigarettes increases it and taking damage lowers it for instance) that increases the player's healing/accuracy if it is high.

The game later received an obscure freeware expansion (now packaged with digital versions) called Platoon Leader, it consists of 3 barebones missions (With no item/weapon pickups at all) and heavily reuses assets from NAM.

The following weapons appear in the videogame WWII G.I. and its expansion pack, Platoon Leader:


M1 Thompson

The M1 Thompson is the player's starting weapon. It carries 168 rounds, and reloads when 28 are fired. It has 48 rounds when the game starts, much like Duke Nukem 3D's pistol.

M1 Thompson with 20-round magazine .45 ACP
The M1 Thompson carried.

MP40

The MP40 is inaccurately depicted to be the Germans' main weapon, carried by most Heer infantry and SS soldiers. It carries 180 rounds, and reloads when 30 are fired. Oddly, the MP40's rate of fire is faster when carried by the player. Also, much like most games and films, the gun is held by the magazine.

MP40 - 9x19mm
A German Heer soldier with his MP40 in Omaha Beach. Note that he carries the gun left-handed, and his hands does not hold the magazine, when he was supposed to hold it. This occurs to all Heer infantry.
SS soldiers carrying the MP40.
The MP40 carried by the player.

Browning Automatic Rifle

The Browning Automatic Rifle is used by the player. It has a 3-shot burst.

Browning Automatic Rifle - .30-06
The Browning Automatic Rifle carried by the player.

Platoon Leader version

In the Platoon Leader expansion pack it is available in the Hill 41 mission; and somehow both has a faster rate of fire and no longer needs to reload.

M1 Garand

The M1 Garand is used by NPC Allied soldiers. The Garand merely served as a 'decoration' as its damage is the same as the M1 Thompson, also its firing sound is based on the M1 Thompson and the BAR. The Garand is also carried by Medics, Demolition Engineers, and Pvt. McCurkee but they never use it. A M1 Garand attached with a grenade launcher is available to the player and likely due to re-using Duke Nukem 3D Shrinker code like NAM's M79, it needs a second to charge before firing. Because of the Build engine mechanism's limits (it fires bazooka rounds), it is possible to destroy a tank using the Grenade Garand.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
Allied soldiers in Omaha Beach, using the M1 Garand.
Karabiner 98k pickup appearing as an M1 Garand.
Pickup for the M1 Garand w/ grenade launcher.
The player carries the M1 Garand, w/ grenade launcher, known in game as Grenade Garand.
The M1 Garand after firing a grenade.

Platoon Leader version

In the Platoon Leader expansion pack it is used by U.S., only this time it's not a 'decoration' anymore. Japanese troops (which obviously, were re-edited from Allied sprites) also use them in Hill 41; meant to stand-in for the Arisaka. The Viet Cong in Cochise Raiders and Firebase Delta use them as well, standing in for the RPK and AK-47.

A Japanese soldier with his M1 Garand in Hill 41; meant to stand-in for the Arisaka.
VCs with their M1 Garands in An Lao Valley (the setting of Cochise Raiders); meant to stand-in for the RPK and AK-47. They use the same sprites as the Japanese.

Karabiner 98k

The Karabiner 98k is used by German snipers (scoped variant), and also available for the player. It holds 50 rounds, and reloads when 5 are fired. Oddly, when the rifle was dropped by snipers or found the environment, it appears as an M1 Garand. It also lacks a muzzle flash when firing.

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
A German sniper with his Karabiner 98k that appears to be a grey M1 Garand.
The player carrying the Karabiner 98k.

M9 Bazooka

The M9 "Bazooka" is used by the player. There is 33% chance to destroy a tank using the bazooka. It holds 6 rounds.

M9 "Bazooka" - 2.36 inch
The Bazooka pickup.
The Bazooka, carried by the player.

Platoon leader version

In the Platoon Leader expansion pack, it is used in the Hill 41 mission. It carries 1 round, meaning that it cannot be reloaded.

Flammenwerfer 35

While the manual shows the NAM flamethrower, the actual in-game icon appears to resemble the Flammenwerfer 35 flamethrower. Due to the Build engine mechanism's limits, you can gib, instead of incinerating enemies using the flamethrower.

Flammenwerfer 35
Flammenwerfer 35 pickup sprite.
Flammenwerfer 35 in action.

Mk 2 hand grenade

The Mk 2 Hand Grenade is used by the player. There is very little chance to destroy tanks using the grenade, thanks to the Build engine mechanism's limits (it creates "RADIUSEXPLOSION", which can damage tanks). Just like NAM's M26 grenades, a thrown Mk 2 can be picked up and reset if picked up before it explodes.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
The Mk 2 hand grenade carried by the player. A thrown "Pineapple" grenade can also be seen.

Platoon Leader version

In the Platoon Leader expansion pack, it is available in all missions. In the Vietnam War missions (Firebase Delta and Cochise Raiders) it is used as a white phosphorus grenade.

M26 grenade

The M26 hand grenade stands in for the Mk 2 Hand Grenade as its pick up sprites. Anachronistic, because the weapon wasn't even used before the 1950s. The graphics were re-used from NAM.

M26 HE Frag hand grenade
The M26 grenades which becomes Mk 2 grenades when picked up.

TNT

TNT Charges are a usable weapon. They replace the Claymores from NAM and are timed instead of a tripwire.

Holding the TNT

Luger P08

The Luger P08 is used by Heer and SS officers as their main weapon.

Luger P08 - 9x19mm.
An SS officer with his Luger.

M1911

The M1911 is used by the player. It is dual-wielded and holds 36 rounds, and reloads when 12 are fired. Oddly it fires 2 shots per burst, much like the Devastator from Duke Nukem 3D (which the M1911 replaces), and its sound file is reused from the Browning Automatic Rifle.

Original Colt M1911 (dated 1913) - .45 ACP
WW2GI Colt M1911A1 pickup.jpg
Dual-wielded M1911s.

Platoon Leader version

In the Platoon Leader expansion pack it is used by the player once again and is not dual-wielded. It also fires 1 shot per burst instead of 2. It is available in Hill 41 and Cochise Raiders.

Firing the single M1911.

MG42

The MG42 is used by German machine gunners.

MG42 Machine Gun - 7.92x57mm Mauser
A German machine gunner fires his MG42 at Allied troops in Omaha Beach.

Platoon Leader weapons

The following weapons appear exclusively for the Platoon Leader expansion pack.

M16 (SP1) with M16A2 hand guards

The M16 (SP1) with M16A2 handguards is used in Firebase Delta. NPC U.S. troops also use them in Firebase Delta and Cochise Raiders. The weapon is STILL CALLED an M16 despite all those feats! The rifle's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.

While the NAM M16 fired somewhat slowly and had a 20-round magazine, the version in Platoon Leader is loaded with 30-round magazines and a buffed rate of fire.

The developers notably failed to properly remove the M16 from the player's inventory in the WW2 Pacific Hill 41 mission as it can still be briefly seen if the player tries to equip their slot 2 weapon.

M16 aka SP1 (flat "slab side receiver") with A2 style handguards used to impersonate the M16A2 - 5.56x45mm
The M16 (SP1) with M16A2 hand guards carried by both the player and NPC soldiers. Note that all of the NPCs used 30-round magazines, which the player also used according to the game's files.

M60

The M60 is used in Cochise Raiders. A few U.S. soldiers can be seen using one in Firebase Delta. The weapon's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.

M60 machine gun with bipod extended - 7.62x51mm NATO
The M60 carried by the player in Cochise Raiders.
U.S. troops prepare for the VC attack in Firebase Delta using the M60.

M72 LAW

The M72 LAW is used in Cochise Raiders. Like in real-life it is disposable, meaning that it can't be reloaded. The weapon's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.

M72 LAW - 66mm
The M72 carried by the player in Cochise Raiders.

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