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WWII G.I.
WWII G.I., also known as WW2GI, is a first-person shooter based on Duke Nukem 3D's source code and notably the last commercial game on the Build engine until Ion Fury and somewhat of a successor to NAM by the same developers.
The player plays as Sergeant Marty Gerardi, a Paratrooper who finds himself taking part in the Normandy landings after his transport plane was shot down and rescued by a landing craft as he tries to fight his way back to his company in France.
Notably the game has a "Morale" system (Taking out enemies/smoking damaging cigarettes increases it and taking damage lowers it for instance) that increases the player's healing/accuracy if it is high.
The game later received an obscure freeware expansion (now packaged with digital versions) called Platoon Leader, it consists of 3 barebones missions (With no item/weapon pickups at all) and heavily reuses assets from NAM.
The following weapons appear in the videogame WWII G.I. and its expansion pack, Platoon Leader:
M1 Thompson
The M1 Thompson is the player's starting weapon. It carries 168 rounds, and reloads when 28 are fired. It has 48 rounds when the game starts, much like Duke Nukem 3D's pistol.
MP40
The MP40 is inaccurately depicted to be the Germans' main weapon, carried by most Heer infantry and SS soldiers. It carries 180 rounds, and reloads when 30 are fired. Oddly, the MP40's rate of fire is faster when carried by the player. Also, much like most games and films, the gun is held by the magazine.
Browning Automatic Rifle
The Browning Automatic Rifle is used by the player. It has a 3-shot burst.
Platoon Leader version
In the Platoon Leader expansion pack it is available in the Hill 41 mission; and somehow both has a faster rate of fire and no longer needs to reload.
M1 Garand
The M1 Garand is used by NPC Allied soldiers. The Garand merely served as a 'decoration' as its damage is the same as the M1 Thompson, also its firing sound is based on the M1 Thompson and the BAR. The Garand is also carried by Medics, Demolition Engineers, and Pvt. McCurkee but they never use it. A M1 Garand attached with a grenade launcher is available to the player and likely due to re-using Duke Nukem 3D Shrinker code like NAM's M79, it needs a second to charge before firing. Because of the Build engine mechanism's limits (it fires bazooka rounds), it is possible to destroy a tank using the Grenade Garand.
Platoon Leader version
In the Platoon Leader expansion pack it is used by U.S., only this time it's not a 'decoration' anymore. Japanese troops (which obviously, were re-edited from Allied sprites) also use them in Hill 41; meant to stand-in for the Arisaka. The Viet Cong in Cochise Raiders and Firebase Delta use them as well, standing in for the RPK and AK-47.
Karabiner 98k
The Karabiner 98k is used by German snipers (scoped variant), and also available for the player. It holds 50 rounds, and reloads when 5 are fired. Oddly, when the rifle was dropped by snipers or found the environment, it appears as an M1 Garand. It also lacks a muzzle flash when firing.
M9 Bazooka
The M9 "Bazooka" is used by the player. There is 33% chance to destroy a tank using the bazooka. It holds 6 rounds.
Platoon leader version
In the Platoon Leader expansion pack, it is used in the Hill 41 mission. It carries 1 round, meaning that it cannot be reloaded.
Flammenwerfer 35
While the manual shows the NAM flamethrower, the actual in-game icon appears to resemble the Flammenwerfer 35 flamethrower. Due to the Build engine mechanism's limits, you can gib, instead of incinerating enemies using the flamethrower.
Mk 2 hand grenade
The Mk 2 Hand Grenade is used by the player. There is very little chance to destroy tanks using the grenade, thanks to the Build engine mechanism's limits (it creates "RADIUSEXPLOSION", which can damage tanks). Just like NAM's M26 grenades, a thrown Mk 2 can be picked up and reset if picked up before it explodes.
Platoon Leader version
In the Platoon Leader expansion pack, it is available in all missions. In the Vietnam War missions (Firebase Delta and Cochise Raiders) it is used as a white phosphorus grenade.
M26 grenade
The M26 hand grenade stands in for the Mk 2 Hand Grenade as its pick up sprites. Anachronistic, because the weapon wasn't even used before the 1950s. The graphics were re-used from NAM.
TNT
TNT Charges are a usable weapon. They replace the Claymores from NAM and are timed instead of a tripwire.
Luger P08
The Luger P08 is used by Heer and SS officers as their main weapon.
M1911
The M1911 is used by the player. It is dual-wielded and holds 36 rounds, and reloads when 12 are fired. Oddly it fires 2 shots per burst, much like the Devastator from Duke Nukem 3D (which the M1911 replaces), and its sound file is reused from the Browning Automatic Rifle.
Platoon Leader version
In the Platoon Leader expansion pack it is used by the player once again and is not dual-wielded. It also fires 1 shot per burst instead of 2. It is available in Hill 41 and Cochise Raiders.
MG42
The MG42 is used by German machine gunners.
Platoon Leader weapons
The following weapons appear exclusively for the Platoon Leader expansion pack.
M16 (SP1) with M16A2 hand guards
The M16 (SP1) with M16A2 handguards is used in Firebase Delta. NPC U.S. troops also use them in Firebase Delta and Cochise Raiders. The weapon is STILL CALLED an M16 despite all those feats! The rifle's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.
While the NAM M16 fired somewhat slowly and had a 20-round magazine, the version in Platoon Leader is loaded with 30-round magazines and a buffed rate of fire.
The developers notably failed to properly remove the M16 from the player's inventory in the WW2 Pacific Hill 41 mission as it can still be briefly seen if the player tries to equip their slot 2 weapon.
M60
The M60 is used in Cochise Raiders. A few U.S. soldiers can be seen using one in Firebase Delta. The weapon's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.
M72 LAW
The M72 LAW is used in Cochise Raiders. Like in real-life it is disposable, meaning that it can't be reloaded. The weapon's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.