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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Deer Hunter: The 2005 Season is a 2005 hunting simulator video game developed by South Logic Studios and published by Atari.

The following weapons appear in the video game Clonehunter:


Deer Hunter: The 2005 Season is a hunting simulator that was advertised as delivering a realistic hunting experience, including an accurate depiction of firearm ballistics. Alongside its base weapons, the game also features a mode that allows to customize the various guns at their disposal, being able to change their designs, optics, and even the caliber of the gun--regardless of whether or not that particular weapon was ever offered in that caliber or not. Although each "official" gun has a default setup and caliber, these can largely be changed by the player, and several official variants exist as well. The caliber choices for the specific types of weapons are listed below:

Rifles (Semi, bolt, pump, and single shot): .207 (Possibly 5mm Pickert?), .223 (Also listed as 5.6x45mm), a 100 grain .243, .257 Roberts, .264 Magnum, .270, .30-06 Springfield, .30-30 Winchester, .300 Winchester Magnum, a 165 grain .308 Winchester, a 270 grain .375 H&H Magnum, .45-70 Government, 6.5x55 Swedish, and 7mm Magnum. (Note: The Lone Eagle can be chambered for all of these except 6.5x55 Swedish)

Shotguns (Pump and double barrel): 000 Buckshot Load, 0 Buckshot Load, no. 4 Buckshot Load, Rifled Slug Load, and a Sabot Slug Load (Though not specified, these are all likely in 12 Gauge)

Muzzleloader: .45 Ball, .50 Ball, and .54 Maxi-Ball

Revolver: .44 Magnum, .41 Magnum, and .357 Magnum

In addition to being able to customize a weapon's caliber, players can also calibrate the gun to work at specific ranges, with each caliber having a suggested range, although it can usually be calibrated below or above the suggestions. Also, all firearms (and the crossbow) except the muzzleloader can be fitted with various optics, camouflages, wood and metal finishes, and custom engravings or woodwork. Of the latter two, few options are available for most guns, but templates exist in the game's files to create custom looks for the weapons with relative ease. Custom camos and reticules can also be made, with the only limitation being the location of the designs and the wood and metal finishes, the latter two of which cannot be customized further than what's available in the game.

As such, compared to some hunting games, Deer Hunter allows players to generally build the hunting weapon of their choice, with the available base firearms having little in common with their real life counterparts besides general appearance and action function.


Magnum Research Lone Eagle

The Magnum Research Lone Eagle, loaded with possibly fictional ".207" caliber by default, is one of the two handguns available in the game, referred to as the "Single Shot Pistol." The Lone Eagle is also very limited with its visual customization, with the only visual modifier being a change from the stainless finish to a blued finish. Some of the options can be expanded on with user made modifications, however.

Magnum Research Lone Eagle
The Lone Eagle in the select screen. As one could see, players can hold up two weapons at a time for their hunt. A description of each weapon's calibration is listed underneath the table.
The Lone Eagle's world model in the hands of a hunter. Like the weapons, the player's avatar can also be customized to a degree.
The Lone Eagle at the ready. Weapons cannot be drawn, aimed, or fired unless the player is standing still. Note the possibly fictonal .207 bullet in the corner. The rounds that appear for the ammo counter will actually change to their respective image depending on the weapon's loading as opposed to a generic bullet pictograph being used across all weapons.
The hunter draws and begins to aim the Lone Eagle. Note that this isn't the actual aim position, as the scope ends up taking over the entire screen (Unlike some games that would have the scope usable in a position such as this e.g. Rainbow Six Siege or Red Orchestra.
The hunter opens the chamber, located on the back of the pistol, dumps the spent round, and loads a new bullet.
The lonely front sight on an unscoped Lone Eagle. Note that the weapon picture in the lower right corner reflects the fact the gun doesn't have a scope. Compare to the other images.
A custom blued Lone Eagle. Note the new bullet in the lower left corner, indicating a different chambering for this pistol.

Colt Anaconda

A Colt Anaconda with Pachamyr grips serves as the obligatory "Hunting Revolver" gun, and can be customized with a blued finish. The grip medallions and the barrel engravings can also be customized. The revolver, for whatever reason, lacks any kind of rear sight. Interestingly, the gun was modeled with a Smith & Wesson style cylinder release.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum
The .44 Magnum Colt Anaconda in the weapon select menu.
The world model as held in the hands of this hunter.
The Colt Anaconda in the idle position. Note the Pachamyr grips with the trademark infringement-free "SLS" medallions.
Aiming the revolver. Note the lack of rear sights. Also of interest is that when drawing the gun, the hunter will pull back the hammer not with their thumb, but their other hand. After firing the first shot, the revolver continues to work in double-action mode. If the player doesn't fire at all, the hunter will decock the revolver with their left-hand; the revolver is somehow decocked without using the trigger, with the hunter seemingly just forcing it back up.
After firing a single round the revolver is dumped of all its remaining contents. Rather than using the Smith & Wesson styled cylinder release, the hunter seems to just push the cylinder out with their right index finger. Also note that from this angle, it appears that the rear sights have actually been replaced with a simply modeled optics mount. Yet, for whatever reason, it goes unused as the revolver cannot be customized with an optic.
The Colt is reloaded from a speed-loader. Note that while new bullets appeared in the cylinder, there are still bullets in the speed-loader!


Winchester 1885 High Wall/Winchester 1873/1886 Hybrid

The "Single Shot Rifle" is a selectable single-shot rifle that appears to be very loosely based on a Winchester 1885 High Wall with added elements of the Winchester Model 1873 and Model 1886, with the design of the forend and the fact that this rifle appears to have the receiver of a lever action rifle. The curve on the handle angles off in a way reminiscent of Marlin rifles, albeit with modifications to seemingly resemble the trigger guard of the High Wall. The default rifle is chambered in 7mm Magnum and features a 4x12 scope.

Winchester/Browning 1885 High Wall (modern production model) - .45-70
Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF
Winchester 1886
The 1885 High Wall in the select menu. Note the slightly off-model trigger guard.
The hunter holds their High Wall-looking rifle while hunting out in Utah.
The rifle's idle position, giving a very good look at the 4x12 scope installed on it.
The hybrid rifle is drawn...
...as a potential target wanders into view. This is the default reticule for the 4x12 scope. Like many things, it too can be customized, either with default reticules, or reticules of the player's own creation.
After a successful hunt the hunter opens the rear chamber to remove the spent casing and reload a new round. The receiver seems to be modeled on some kind of gate loading lever-action rifle, likely a Winchester 1873 or similar variant. Odds are, the entire weapon was modeled after something like a Model 1886 and was simply modified and animated into a single-shot rifle, as the modeling artists likely could not find a legitimate one to model after.
An example of a custom "Single Shot Rifle" with a view of the iron sights.

Remington Model 572

The Remington Model 572 is available, simply referred to as the "Pump-Action Rifle." Despite being a .22 LR platform, the weapon can be customized to accommodate any caliber except .22 LR. Its default loading is .375 H&H Magnum.

Remington Model 572 - .22 LR
The Remington 572 on the select screen, impossibly chambered in .375 H&H Magnum.
The hunter holds their souped up .22 pump-action while out in Germany's Black Forest.
Very little of the Model 572 is actually visible on in the idle position...
...but upon being drawn the gun shows itself in full glory.
The hunter takes aim with the iron sights.
The hunter pumps the rifle after firing a round.
New rounds are loaded into the rifle...somehow.

Marlin Model 336

A lever-action rifle resembling a Marlin Model 336 carbine (or similar, possibly even a Winchester Model 64 or a Marlin 1895) appears with three different "official" configurations including an unscoped 6.5x55 Swedish version, a .270 Winchester version with a 4x12 scope, and a .308 rifle with a thermal scope (the only official gun to carry one).

Carbine based on the Marlin 336 but chambered for the .308 Marlin Express
The default, unscoped Model 336 carbine in the select menu with a nice gold finish on the receiver.
The scoped, camouflaged version with a darker metal and different caliber.
A kind of 'dark western' looking Model 336 with a thermal scope mounted. Note the yellow caution triangle underneath it: Using thermal scopes and optics will hurt your hunting score.
The world model of the fancy looking Marlin lever-action.
The rifle's idle position.
The rifle is drawn. Whereas the world models tend to look a tad over-sized, the guns look more correctly scaled in the first-person.
The golden rifle is aimed. Note that while firing the hammer doesn't ever seem to move.
The rifle's action is given a rather dramatic looking tug after firing a round. Lord knows what's happening with his finger.
After firing some rounds, the rifle is reloaded. Bizarrely, the gun wasn't textured with an ejection port. Instead, bullet casings just materialize out of the top when new rounds are chambered.
The mossy green variation is drawn in the very inappropriate location of Australia's red desert.
The thermal scoped 336 is held while the hunter goes prone, with the thermal scope proving itself to be an obnoxious hindrance to one's field of view.

Winchester Model 70

What appears to be a Winchester Model 70 (or closely based upon) appears as the game's all-purpose bolt-action rifle. It's available in two configurations, including a scoped variation in .270 Winchester and an unscoped version in .30-30 and a mossy green camouflage.

Winchester Model 70 Super Grade - .30-06
The scoped Model 70 in the select menu.
The unscoped camouflaged Model 70 in the menu.
The hunter stands at the ready with his scoped Winchester Model 70.
The rifle's idle position, giving us a nice look at the small scope and wood texture.
The Model 70 is drawn.
The camouflaged version is aimed at nothing in particular; rather it is aimed to show us the iron sights on the unscoped Model 70.
The hunter works the bolt to load a new round after wasting one on a tree.
The rifle is lifted nice and high as the hunter reloads the weapon.


An unscoped semi-automatic rifle called the "Autoloader" is available, appearing to be somewhat loosely based on Mossberg's line of .22 Plinkster rifles or even some kind of air-rifle. The removable magazine appears to be for a slightly larger caliber, however, although it may have been purposely modeled slightly larger for the sake of the larger calibers it can be loaded with. By default, the rifle is chambered for the mysterious .207 bullet.

The Autoloader in the weapon select menu, chambered in the same .207 cartridge that the Lone Eagle is chambered in. Note the very thin barrel, oddly shaped magazine, and location of the ejection port which seems to suggest an action underneath the receiver-ish area.
The hunter with their Autoloader in Utah.
The Autoloader in the idle position.
The Autoloader is drawn, showing just massively wide the stock is compared to the pencil thin barrel. Note the locations of the front and rear sights.
The rifle's iron sights and the back of the...barrel? Receiver?
The rifle is reloaded. The magazine is absolutely tiny looking here and doesn't appear to be capable of holding the five rounds it holds.
An example of a custom, scoped Autoloader with a user made camoufla...hold on, is that...?


Remington 870 Wingmaster

A Remington 870 Field Gun variant, largely based on an 870 Wingmaster perhaps, with rifle sights and rather ornate looking wood furniture appears as the game's sole pump-action shotgun. The shotgun can be fitted with optics, including the game's 2x magnification scope, and both the metal finish and ornamentation can be customized to the player's liking.

Remington 870 Express Field Gun with raised barrel ribbing and 28" barrel - 12 gauge
The weapon on the select menu. The 870 does appear to have a ribbed barrel, only that the various ribs weren't modeled in. It's standard loading appears to be Sabot slugs.
The third-person model at the ready. Although the magazine tube suggests a 4+1 capacity, the shotgun holds a total of 6 rounds (or 5+1) instead.
The first-person idle view, where we can see the nice pump with its medallions.
The hunter brings the 870 to bear, showing off the simply modeled rib on top of the barrel and the simple rifle sights.
The hunter aims. The sights happen to look a little off-center from the receiver.
After firing a round the hunter shows a great big dramatic pump of the action to load a new round. No spent casing is ejected, though.
The reload animation consists of an empty hand placing nothing into the loading gate several times over until the shotgun is filled to capacity.
A fancy custom 870 with a 2x scope debuts on the shooting range.

12 Gauge Double Barreled Shotgun

A hammerless 12 Gauge Double Barreled Shotgun is available and capable of the same loads as the 870. It is one of the few firearms incapable of mounting an optic. Loaded with 0 Buckshot by default.

Remington SPR210 Shotgun - 12 gauge

The double barreled shotgun in the weapon select menu. Note the double triggers.
The hunter holds his shotgun at the ready. It seems that the trigger guard can comfortably fit two of his fingers, while only accommodating half of his other two.
Idling in the first person. Most of the shotgun is off screen, giving the player a very wide field of vision.
Aiming down the sights. Rather than a bead sight like most shotguns, this one has a tall blade sight instead.
The hunter reloads the shotgun with spent casings for some reason. A nice note though is that he only reloads however many shells were fired, as opposed to always loading both if he only fired one.

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