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The House of the Dead: Overkill
The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:
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Handguns
Desert Eagle
The standard handgun used by almost everyone in all versions of the game is a barely-modified Desert Eagle. In the original Wii version of the game (or at least on the renders for that version), the guns have "AMS Research Magnum" and ".44 Magnum" written on the slide, which could be referencing the real Desert Eagle. The Wii handgun is somewhat different from the real weapon, especially towards the front end, seemingly incorporating some very light inspiration from the Beretta 92: in addition to less of a backwards slope below the muzzle, the muzzle end itself appears to be modeled as part of the slide wrapping around the front end of the barrel as on the Beretta, and the model also has a more rounded trigger guard. Otherwise, however, it is a straight copy of the Mark I Desert Eagle, including its straight "teardrop" safety, although it should be noted the Mark I was never available in .44 Magnum. Washington noticeably makes use of two of the guns at once in cutscenes.
In the Extended Cut, the model is replaced by an anachronistic current-production Mark XIX, including the integrated top rail and an additional secondary rail below the barrel. It is closer to the real Desert Eagle in appearance, the only noticeable change being that the rear sight is a second single post like the front sight and "AMS Express Magnum Pistol .44" is written along the slide. Washington's original standard handguns are now replaced by a custom version of the model; his guns remove the underbarrel rail, match a brighter nickel slide and barrel to a darker frame, and are fitted with white (possibly pearl) grips with monochrome American flag designs on them and gold detailing on the triggers, safeties, and slide release levers. This version of the weapon can be unlocked for use as well, named "Gwendolyn".
"Hand Cannon"
Possibly based on the Taurus Raging Bull in the Wii version. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in the 2002 remake of Resident Evil, including - rather appropriately - an enlarged seven-shot cylinder. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
Beretta 92FS
Not used in game, but Agent G is seen holding one Beretta 92FS on one of the original game posters and the cover art.
Shotguns
Benelli Nova Tactical
The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.
Mossberg 500
The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the standard "Shotgun".
Benelli M3 Super 90
The Benelli M3 Super 90 appears in the original game as the "Automatic Shotgun". It is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon may possibly be a reference to The House of the Dead III, wherein the protagonists (including Agent G) used Shorty M3 Super 90s in the beta version of the game.
SPAS-12
The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a more clear-cut reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s; it may also confirm the M3's presence in the Wii version as a reference to III, as the SPAS is replacing it here the same as it did between the beta and full versions of that game.
Submachine Guns
Brügger & Thomet MP9
Called the "SMG" in game, the Brügger & Thomet MP9 has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4, where the protagonists (again including Agent G) utilized the similar TP9. The MP9 is anachronistic for this game, as the game takes place in 1991, before even the original TMP entered production.

Minebea M-9
In the Extended Cut, the above MP9 is replaced as the "SMG" with what appears to be the Minebea M-9, judging by the attached foregrip and overall blocky appearance. This is only slightly more likely than the MP9 of the original version, as though the M-9 did exist in 1991, the Japanese Self-Defense Force has never exported any of its equipment.
Assault Rifles
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.

Grenades
Mk 2 hand grenade
Protagonists can use the Mk 2 hand grenade as a tertiary weapon. This may be another reference to The House of the Dead 4, where the protagonists utilized the same grenade. Unlike that game, the player doesn't have any grenades at the beginning of a stage, and can collect three grenade as maximum. The grenade itself also instantly explodes when colliding with anything.
Other
Hand Held Minigun
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed, held up by a shoulder strap. Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.