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The House of the Dead: Overkill

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:

The House of the Dead: Overkill
House of the dead overkill cover.jpg
The House of the Dead: Overkill (2009)
Release Date: 10 February 2009 (Wii)
25 October 2011 (PS3)
29 October 2013 (PC)
Developer: Headstrong Games
Modern Dream
(The Typing of the Dead: Overkill)
Publisher: SEGA
Series: The House of the Dead
Platforms: Wii
Playstation 3
Genre: Light gun shooter

The House of the Dead: Overkill Extended Cut (2011)
The Typing of the Dead: Overkill (2013)
This game also include The House of the Dead: Overkill Extended Cut.


Desert Eagle

The standard handgun used by almost everyone in all versions of the game is a barely-modified Desert Eagle. In the original Wii version of the game, the guns have "AMS Research Magnum" and ".44 Magnum" written on the slide (at least in renders), which could be referencing the real Desert Eagle. The Wii handgun is somewhat different from the real weapon, such as less of a backwards slope along the muzzle and a more rounded trigger guard, but is otherwise a straight copy of the Mark I model, including its straight "teardrop" safety, although it should be noted the Mark I was never available in .44 Magnum. Washington noticeably makes use of two of the guns at once in cutscenes.

In the Extended Cut, the model is replaced by an anachronistic current-production Mark XIX, including the integrated top rail and an additional secondary rail below the barrel. While still including the Mark I-style safety levers, it is otherwise closer to the real Desert Eagle in appearance, the only noticeable change being that the rear sight is a second single post like the front sight and "AMS Express Magnum Pistol .44" is written along the slide. Washington's original standard handguns are now replaced by a custom version of the model; his guns remove the underbarrel rail, match a brighter nickel slide and barrel to a darker frame, and are fitted with white (possibly pearl) grips with monochrome American flag designs on them and gold detailing on the triggers, safeties, and slide release levers. This version of the weapon can be unlocked for use as well, named "Gwendolyn".

A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum. The weapon pictured here is an actual movie gun (from the inventory of Weapons Specialists, Ltd. in New York) and has appeared in several motion pictures.
Agent G holds his Desert Eagle in the introduction.
Agent G reloads his Desert Eagle. Note the low-detailed "teardrop" safety.
Washington and Agent G hold their Desert Eagles in a beta promotional render.
IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum
Agent G holds his Desert Eagle in the Extended Cut's version of the intro. It is the Mark XIX version, though still fitted with a very low-detailed "teardrop" safety. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.
Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE
Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.

"Hand Cannon"

Possibly based on the Taurus Raging Bull in the Wii version. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in the 2002 remake of Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".

Taurus Raging Bull .44 Magnum
The Wii Remote adapter in the shape of the original Hand Cannon.
3D model of the Extended Cut Hand Cannon. Note the seven-shot cylinder.
Papa Caesar holds Varla hostage with his short-barreled hand cannon in the opening to "The Fetid Waters".
G reloads the Extended Cut Hand Cannon (by flicking the cylinder open, waiting a few seconds, then flicking it shut again) in the "Carny" level.

Beretta 92FS

Not used in game, but Agent G is seen holding one Beretta 92FS on one of the original game posters and the cover art.

Beretta 92FS - 9x19mm
Unlockable poster in The Typing of the Dead shows G with a Beretta and Washington with a pump-action shotgun (probably the Mossberg).


Benelli Nova Tactical

The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.

Benelli Nova Tactical Shotgun - 12 Gauge
Upgrade screen of the "Shotgun" in the original Wii version of the game.
Agent G reloads the Nova.

Mossberg 500

The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the standard "Shotgun".

Mossberg 500 - 12 gauge

Unlockable 3D model of the "Shotgun". The top mounted safety switch is visible on this model.

Varla Guns reloads the Mossberg.

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the original game as the "Automatic Shotgun". It is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon may possibly be a reference to The House of the Dead III, wherein the protagonists (including Agent G) used Shorty M3 Super 90s in the beta version of the game.

Benelli M3 Super 90 with pistol grip stock combination and ghost ring sights - 12 gauge
The official render of the Wii version's "Automatic Shotgun".


The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a more clear-cut reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s; it may also confirm the M3's presence in the Wii version as a reference to III, as the SPAS is replacing it here the same as it did between the beta and full versions of that game.

Franchi SPAS-12 - 12 Gauge
Model of the SPAS.
Reloading the SPAS-12 in one of Varla's chapters.
The slightly different reloading animation in G and Washington's chapters.

Submachine Guns

Brügger & Thomet MP9

Called the "SMG" in game, the Brügger & Thomet MP9 has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4, where the protagonists (again including Agent G) utilized the similar TP9. The MP9 is anachronistic for this game, as the game takes place in 1991, before even the original TMP entered production.

Brügger & Thomet MP9 with stock extended - 9x19mm
Upgrade screen of the "SMG" in the original Wii version of the game.
Agent G reloading his MP9 in the original Wii version of the game. Note the ammo counter uses bottlenecked rifle cartridges, which are completely incorrect. Also note the projection at the rear to fit a folding stock, confirming this is an MP9 rather than the earlier TMP.

Minebea M-9

In the Extended Cut, the above MP9 is replaced as the "SMG" with what appears to be the Minebea M-9, judging by the attached foregrip and overall blocky appearance.

Current model Minebea M-9 - 9x19mm
The Extended Cut SMG in the 3D model viewer.
Varla armed with dual M-9 submachine guns.
Reloading animation of the M-9, with Varla's fingers clipping through the grip.

Assault Rifles

Heckler & Koch XM8

The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.

Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope
The official render of the Wii version's "Assault Rifle". Note the steel magazines.
Agent G reloads his XM8 in the original Wii version of the game.
The Extended Cut model for the Assault Rifle. Note the near-totally transparent magazine.
Varla Guns armed with an XM8 carbine.
Varla and Candy before the boss fight with Meat Katie.
Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. This version of the reload animation involves slapping the bolt release button as animated by someone who has no idea where the XM8's bolt release is; the real XM8's release lever rests inside the trigger guard. This mistake is not present in the original Wii version of the game, where characters instead simply replace the magazine and completely ignore the need to chamber a new round.


Mk 2 hand grenade

Protagonists can use the Mk 2 hand grenade as a tertiary weapon. This may be another reference to The House of the Dead 4, where the protagonists utilized the same grenade. Unlike that game, the player doesn't have any grenades at the beginning of a stage, and can collect three grenade as maximum. The grenade itself also instantly explodes when colliding with something.

Mk.2 hand grenade made after WWII.
Agent G throws a Mk 2 at what he insists are mutants and totally not zombies.
The game congratulates him on causing extreme violence as the grenade explodes on-contact with the notzombies.


Hand Held Minigun

Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Model of the Minigun.
Washington and G discover the Miniguns in the Director's Cut of The Typing of the Dead: Overkill.
Washington and G celebrate their victory.

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