Talk:Assassin's Creed III
Desmond's pistol training
In this game, Desmond spends ten memory sequences in the memories of two ancestors, both of which fire their guns left handed, although Connor uses his primary with his right. After the tenth sequence, (during whcih he becomes completely adept at using their fighting styles), Desmond Miles is called upon to rescue his father in Abstergo. Late in that mission, he takes Daniel Cross' Mark 23 and uses it to rape throught the ranks of Abstergo agents.
(Side note: I think the Mark 23 is the same model Ubisoft used in Splinter Cell: Conviction.)
So before you lamblast me with insults of my stupidity, I thought that since I'm among the experts, I might as well:
In the REAL WORLD, if someone were to train with just single shot pistols long enough to master them and have a very tight grouping, then be put in a high-stress situation with a modern handgun in their off-hand (although Desmond probably now is ambidextrous), would they be able to hit with a high enough accuracy to hit foreheads, hearts, and graze the jugular so the target bleeds out? SIGman (talk) 09:53, 27 December 2012 (EST)
Personally you would think the modern day assassins would have trained Desmond in modern combat tactics and how to use guns and other things. The fight at Abstergo was so out of place Excalibur01 (talk) 00:33, 12 January 2013 (EST)
- This, unless Desmond was trained before he ran away, then he's most likely had no training outside of what he's done inside the animus, and even if he did have training, I highly doubt that any type of training would get you good enough to hit four guys right in the head in rapid succession while firing one handed with a pretty heavy pistol, I mean hell, after getting the MK 23 that entire part of the game becomes "Spam triangle/Y/Whatever other button to win." not that any of them presented much of a challenge in the first place. And I'd like to know who made Desmond's jacket using Wolverine's mutant healing abilities. Kornflakes89 (talk) 19:50, 17 January 2013 (EST)
Also, no matter how much you train, it's unlikely in the real world you'll ever achieve "a very tight grouping" with a late-18th-century flintlock pistol, since they're some of the most horrifically inaccurate weapons known to man. At best, you could hope to consistently hit a man-size target at fifteen yards, but anything else would be wishful thinking. - Phalanx
Unless he was in an ancestor that was an assassin that's dealt with modern weapons in the passed century, I don't think he'll stand a chance against guards with guns and we can assume the Abstergo guards are not supposed to be your run of the mill rent a cop Excalibur01 (talk) 23:56, 12 January 2013 (EST)
Just an initial heads-up to say that while the section heading for the Brown Bess correctly identifies it as a musket, it's referred to as a "rifle" in the captions, which it most assuredly is not.
That being said, however, even if it's referred to as a Brown Bess and it would be historically correct for Redcoats and some settlers to have it (though they should have Trade Muskets really), the in-game model is definitely NOT a Brown Bess. Note how it has barrel hoops, something no Brown Bess model (except a replica made by Denix) ever had, and the highly curved stock with decorative brasswork on the buttplate is more reminescent of a sportsman's Pennsylvania/Kentucky Rifle than any military-issue firearm of the period (but no rifle of that type had bayonet lugs or barrel hoops). Frankly that monstrosity looks like a Kentucky Long Rifle had a night of passion with a Charleville 1766 Musket. - Phalanx