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Project IGI: I'm Going In

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Project IGI: I'm Going In
IGI-1-2.jpg
Offical EUROPE Boxart
Release Date: 2000
Developer: Innerloop Studios
Publisher: Eidos Interactive
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter / Tactical shooter



The following weapons appear in the video game Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

Colt Anaconda with 6" barrel - .44 Magnum
David Jones holds a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.
Third-person model of the Colt, with the cylinder and the trigger missing.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although it is intended to be the .357 Magnum model, due to the use of .357 ammunition boxes and 9-round magazine, it is actually modeled after the .50 AE variant, as evidenced by the lack of a fluted barrel.

Desert Eagle Mark XIX - .50 AE
The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
Reloading.
A Desert Eagle in third person.

Glock 32

The Glock 32 appears in the game, available as a starting weapon in several missions. Conversely, it is referred to as a "Glock 17", and uses the latter's corresponding 9x19mm ammunition and 17-round magazine.

Glock 32 - .357 SIG
The Glock 32 being held in the first level of the game.
Ejecting the magazine. Note the compact frame, as opposed to the full-sized Glock 17 one. If one looks closely, the pistol is marked "32" and ".357", meaning it's actually modeled after a Glock 32 in .357 SIG caliber.
Jones climbs a ladder with a Glock on his back. Note that the model is mirrored.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

Franchi SPAS-12 - 12 gauge
Jones with a SPAS-12.
Reloading. The shells are incorrectly inserted into the heat shield (and backwards) rather than the loading port behind it, and without holding the carrier latch button.
World model of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game, with an incorrect 12-round cylinder instead of 10. Its availability is unrealistic, seeing as the real weapon did not make it past prototype stage, with only two full-auto models ever made.

Pancor Jackhammer - 12 gauge
The Pancor Jackhammer being held.
Replacing the ammo cassette.
A Jackhammer with some 12 gauge boxes.

Submachine Guns

Heckler & Koch MP5A3

A suppressed Heckler & Koch MP5 is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.

Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
Heckler & Koch MP5SD3 - 9x19mm, for comparison
The suppressed MP5A3 in first person.
Reloading. Note the safety, which is clearly on.
Third-person view of the MP5.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.

IMI Uzi with stock removed - 9x19mm
A single Uzi in first person.
Reloading.
Dual Uzis.
Uzi submachine guns in third person. The low quality model at the top is that of a single Uzi, while the much better model at the bottom (albeit with the trigger still missing) is for the dual-wielded version, even though it only shows one Uzi.

Assault Rifles

Colt XM177E2

The "M16 A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires in fully-automatic mode, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being seemingly modeled with a 30-rounder.

XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
First-person view of the Colt XM177E2 with the M203.
Switching magazines.
The XM177/M203 combo in third person.

M16 with A2 handguards

A loading screen shows Jones aiming an M16 fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the aforementioned XM177E2 is used instead.

M16, original version with 3-prong flash hider and 20-round magazine - 5.56x45mm
The M16 in the loading screen; note the flash hider.

Zastava M70B1

The first-person model of the "AK47" is actually that of a Zastava M70B1, albeit modeled with the full-circle front sight of a Type 56. It is the most commonly found weapon in enemy hands. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port, and fire selector on the left side.

Zastava M70B1 - 7.62x39mm
Type 56 - 7.62x39mm
Jones holds a Zastava after a poor attempt of target practicing at an indestructible lamp.
Reloading. Note the selector incorrectly set to semi-automatic mode.

AK-47

The third-person model appears to show a true AK-47, in contrast to the Zastava seen in first person.

AK-47 - 7.62x39mm
Third-person view of the weapon. The ejection port and the fire selector are mirrored on both sides, and the selector is set to safe, unlike the aforementioned Zastava.

Sniper Rifles

Hybrid SVD Dragunov / PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

SVD Dragunov - 7.62x54mm R
PSL - 7.62x54mm R
Jones holds the sniper rifle.
Reloading.
A "Dragunov" on the ground.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

Browning M2 - .50 BMG
Jones mans a Browning M2HB.
Left side view of the M2HB.
Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

FN Minimi - 5.56x45mm
The FN Minimi in first person.
Reloading.
World model of the Minimi.

Four-Barreled Rotary Gun

Igi1-unknown gatling 1.jpg
Igi1-unknown gatling 2.jpg

Eight-Barreled Rotary Gun

Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels

IGI1-SentryGun.jpg

Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. Three LAW 80s can be found during the mission "Defend Priboi", in which case the ammunition can be stacked and the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.

LAW 80 - 94mm
David Jones holds a LAW 80.
The LAW 80 in third person.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the breech, loading a round and closing it.

M203 grenade launcher - 40x46mm
The incorrect operation of the M203 after firing.

Explosives

L2A2 hand grenade

The L2A2 hand grenade appears in the game.

L2A2 High-Explosive Fragmentation hand grenade.
The L2A2 hand grenade in first person.
Pulling the pin.
L2A2 grenades on a crate.

Stun grenade

Stun grenades (referred to as Flashbangs in-game) can be found in some missions.

Jones holds a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
Pulling the pin.
Some flashbangs on a table.

Proximity Mine

Unknown proximity mines are available for use in-game.

Jones holds a proximity mine.
Third-person view of two non-activated proximity mines.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

A placed C4 charge.
Another angle of the C4.

See Also


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