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Operation: Harsh Doorstop

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Operation: Harsh Doorstop for current discussions. Content is subject to change.

Operation: Harsh Doorstop
OHD artwork.jpg
Official Artwork
Release Date: Feb 15, 2023
Developer: Drakeling Labs
Platforms: PC
Genre: First-Person Shooter

Operation: Harsh Doorstop is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of Insurgency, Rising Storm 2: Vietnam, and Project Reality. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.

The following weapons appear in the video game Operation: Harsh Doorstop:



An M1911A1 appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as a sidearm for the WWII and Vietnam era US forces.

WWII era Colt M1911A1 with parkerized finish - .45 ACP
A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.
Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.
An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.
A look through the irons...
Inserting a fresh magazine
At least the slide locks back like it should.
Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.

Walther P38

The Walther P38 incorrectly appears under the nomenclature of "Luger P38" and was the sole sidearm for the Imperial German Army Squad Leader and Sniper until the more period-accurate 1914 Mauser Pocket Pistol was added in the Multiplayer Modding Update, a more accurate choice would have been an actual Luger P08 or a Mauser C96. However, it is more accurately depicted as the sidearm for the Wehrmacht.

Mauser production Walther P38 - 9x19mm
Behold, a P38!
A German officer somehow wielding a P38 during WWI. A time traveler, perhaps?
The iron sights of this vintage piece.
Dry reloading a P38, flick the magazine release and simply swapping mags.
And then running out of bullets.
The officer flips the safety on his anachronistic sidearm.

1914 Mauser Pocket Pistol

The 1914 Mauser Pocket Pistol and/or Mauser Taschenpistole M1914 appears in game as "Mauser 1914" and is available to the Imperial German Army Squad Leader and Sniper after the Multiplayer Modding Update. It correctly feeds from an 8-round magazine of .32 ACP/7.65x17mmSR.

Mauser Taschenpistole M1914 - 7.65x17mmSR
A Imperial German Army squad leader gets used to his more period-accurate handgun after the time police took his P38.
Aiming down the sights of his Taschenpistole M1914.
Still mad about losing his P38, he begrudgingly reloads his pistol with 8 rounds of slightly anemic .32 ACP.
He finishes the reload by releasing the pistol's slide.

Smith & Wesson 59

The Smith & Wesson 59 appears mocked-up as a Mk 22 Mod 0 "Hush Puppy" under the name "Mk22 Mod 0", added in the Multiplayer Modding Update. It's only used by the American Vietnam Sniper class as a secondary weapon, replacing the M1911A1 in that role. It holds a correct 14 rounds in a magazine. It also fires exclusively in semi-auto, with the real weapon's slide-locking lever being unusable.

Smith & Wesson 59 - 9x19mm Parabellum
Mk 22 Mod 0 with suppressor attached - 9x19mm Parabellum

Beretta 92FS

A Beretta 92FS (distinguished by the slightly more curved dust cover), standing in for the military issue Beretta M9, appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.

Beretta 92FS - 9x19mm
The user thumbs the hammer on their Beretta upon equipping it...
...only to engage the safety and decocker while unequipping it.

Tokarev TT-33

The Tokarev TT-33 appears as "TT-33" and replaced the Makarov PM for the NVA and Insurgents Squad Leader in a September 2023 update. It correctly feeds from a 8-round mag of 7.62x25mm Tokarev. The inclusion of the Tokarev for the NVA faction is more historically plausible than the Makarov, as the Tokarev was supplied in much greater quantities to North Vietnam during the Vietnam War.

Tokarev TT-33 - 7.62x25mm Tokarev

Makarov PM

The Makarov PM appears as a sidearm available to the NVA's Sniper, Russian military, and Insurgent faction.

Makarov PM - 9x18mm
The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.
Back in the past, an NVA soldier in the jungle brandishes his Makarov.
Almost twenty-some years after Vietnam, his Russian counterpart finally gives us a look down the sights in 1991.
Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.
In his excitement, he neglected the fact that it only holds eight rounds.
Racking the slide, chambering the fresh round.

MP-443 Grach

The MP-443 Grach appears in game as the same name, it is currently only available to the OPFOR faction in the shooting range and incorrectly holds 15 rounds in a magazine.

MP-443 "Grach", modern version - 9x19mm

Glock 19 Gen 5

A Glock 19 appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned.

Glock 19 Gen 5 - 9x19mm
A better look at the Gen 5 frame.
A close up render of the slide, showing the Triarc markings.
Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.
A look through the tritium sights.
The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.
And now it's out of ammo.
Fix that by dropping the mag...
Stuff a new one in...
And then thumbing the slide release with the off hand.

Agency Arms Glock 19 Gen 3

A Glock 19 with a custom slide and Agency Arms modifications with a tan frame appears as the "Glock 19 Afterburner" and is exclusive to the PMC Squad Leader kit. Mods include a stippled frame, a ported barrel, suppressor height sights, aftermarket trigger and extended magazine baseplates (that don't do anything since the capacity is still the standard 15 rounds).

Agency Arms customized Glock 19 - 9x19mm
A BLUFOR operator holds his tricked out Glock 19
Aiming down the suppressor height sights.
Swapping magazines. Note that the extended baseplates do not in fact extend the weapon's capacity.
About to drop an empty magazine. Note the ported barrel.
Dropping the slide with the slingshot method.


The TRIARC TRI-11 in Government length appears as the "TRIARC 2011" as a secondary weapon for the PMC faction Anti-Tank kit. It holds 17 rounds in its magazines and reuses animations from the M1911A1.

TRIARC Systems TRI-11 Government - 9x19mm
Drawing the TRI-11 comes with a nice animation where the safety is flicked off, a rare sight in games.
Unfortunately, what is not nice is the operator's grip on the handgun. Someone should teach him to ride that safety and point his thumbs toward the target.
Aiming down the sights shows that the fiber optic front sight doesn't really show up as bright as in real life.
The reload animations are also taken from the M1911A1, and so is the lack of trigger discipline.
About to release the slide on an empty reload.
Being done with his daily dose of shooting at nothing in particular, the BLUFOR operator puts his 2011 on safe and holsters it.


Colt New Service

The Colt New Service/M1909 appears as two guns in-game: the "Revolver .38", a single-action only revolver that is currently only available in the "Training" map, and the "Revolver .45" in double-action and is available to the Insurgent Medic kit as a secondary weapon. Unlike the real weapon, each variant is stuck in its respective action, and the player cannot switch between single-action or double-action modes of operation.

Colt New Service - .45 LC
An Insurgent Medic pulls out their great grandpa's Colt New Service.
He tests out his sights on the sand.
The Medic starts to eject some .45 LC rounds, a rather rare sight for this part of the world.
He loads one round into the cylinder.

Smith & Wesson Model 586

The Smith & Wesson Model 586 appears in game under its real name and fires in double-action. It's currently only available in the shooting range, but is seen holstered on some PMC character models.

Smith & Wesson Model 586 - .357 Magnum
A PMC Squad Leader enjoys a range day with his privately purchased S&W 586.
Using the iron sights of the "fedora of the gun world".
He ejects rounds from the cylinder.
He loads some loose .357 Magnum rounds.

Rifles and Carbines


The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi-auto and three-round burst.

M16A2 - 5.56x45mm NATO
The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.
A look through the irons, not as obstructive as some games incorrectly depict them being.
Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.
The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.
He then cants the rifle to visually inspect the bolt has gone into battery.


The M16A1 is available to the Vietnam era US forces and is used by the American Rifleman. A variant with a Colt 3x20 scope was initially unusable but was added for the the Marksman kit in a later update. It uses 20-round STANAG magazines, which are taped together "jungle style".

M16A1 - 5.56x45mm NATO
The variant with a Colt 3x20 scope available to the Marksman.
GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.
Checking the irons on the M16A1.
Reloading his A1. The taped mags are sadly not usable in the game.
Releasing the bolt on his new rifle.
The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.


The XM177 carbine is used by the Vietnam-era American Grenadier class replacing the M16A1 mentioned above in the September 2023 update for the game. Like its older brother the M16A1, it feeds from a 20-round STANAG magazine but is not taped together "jungle style".

Colt Model 609 / XM177E1 - 5.56x45mm NATO
A very unfortunate son holds his brand new XM177E1.
He checks out the iron sights, salty that the squad Marksman gets a scope.
Pulling out the 20-round STANNAG out of his XM177 carbine.
Finishing his reload by pressing the bolt release on his XM177.


An AK-74 is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.

AK-74 - 5.45x39mm
A proper Russian made AK-74 for comparison
A Bulgarian produced AK-74 - 5.45x39mm
It seems to bear a significant resemblance to the one in-game.
Render of the AK-74 in the game's SDK.
The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.
A look through the tried and true irons.
The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.
When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.

M1 Garand

The M1 Garand is available to the Rifleman and Grenadier kits of the US WWII era faction.

M1 Garand - .30-06
A Garand haunted by a loaded and unloaded clip.
On the harsh fields of Monte Cassino, a GI totes his Garand into battle.
A look through the Garand's iconic iron sights.
A new en-bloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.


The M14 is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full-auto as well.

M14 - 7.62x51mm
Yep, that's an M14.
One of the classic battle rifles back in its old stomping grounds.
A look through the familiar sights.
Performing an off-hand reloading on the M14...
...the GI now slingshotting the bolt into battery.

M1A1 Carbine

The M1A1 Carbine appears and is available to the Medic kit of the US WWII-era faction.

M1A1 Carbine - .30 Carbine
He was just a rookie trooper and he surely shook with pride...
A US Medic with an M1A1 Carbine while lurking through some local settlement.
A look through the rear peep sight.
The medic takes the initiative to reload his carbine...
...and then charges the carbine.

Springfield M1903

The Springfield M1903 is used as the main service rifle of the WWI era US forces, and used by the Sniper kit of the WWII US faction.

Springfield M1903 Mk 1 - .30-06 Springfield
Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield
Render of the Springfield M1903 and its sniper variant
A Doughboy threatens the far off tree line with a M1903.
Sighting it in with the skinny original M1903 sights.
The Doughboy works the bolt on his issued rifle.
Currently, all bolt-action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.
The time-travelling Unerti scope strikes the Doughboy here in France.
And behold, the thin reticle of this 1930s vintage optic.

Karabiner 98k

The Karabiner 98k is anachronistically used by the Imperial German Army, presumably standing in for the Gewehr 1898. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits of the Wehrmacht.

Karabiner 98k - 7.92x57mm Mauser
Karbiner 98k with a ZF-42 scope
Render of the scoped and unscoped K98.
A Imperial German uses the rifle of his son a few decades early.
And enjoys the luxury of a hooded front sight, a rare thing in 1916.
The German soldier working the bolt on his anachronistic Karabiner
Inserting one round at a time...
The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.
His sniper counterpart featuring the scoped variant of the rifle.
A view through the scope.


The FG42 appears available to the Auto Rifleman kit of the WWII Germany faction.

FG42/II - 7.92x57mm Mauser
Side profile of the FG42/II in the SDK.
A German soldier with his rather uncommon rifle sometime in the mid-1940s.
A look through the FG42's irons, unfortunately no variant with the optic exists at this time.
He then reloads his paratrooper rifle...
...inserting a fresh mag...
...and pulls the charging handle, you all know how these work.

StG 44

The StG 44 was added in the Multiplayer Modding Update, replacing the aforementioned FG42 for the Wehrmacht Auto Riflemen kit,

StG 44 - 7.92x33mm Kurz

AK-47 Type II

The AK-47 Type II is available to the NVA, Insurgents, and Russian military factions' medic kits.

AK-47 Type II with a slab sided magazine - 7.62x39mm
The render of the AK, the metal stock bracket confirming it as a Type II.
The AK-47 in the hands of an NVA soldier.
Iron sights...
And a fairly typical reload, swap mags...
...and charge it with the firing hand.


The AKM is available to the NVA, Insurgents, and Russian military factions Rifleman and Grenadier, and Anti-Tank Rifleman class for the Insurgents and Russian military, replacing the previously mentioned AK-47 Type II after the September 2023 update to the game.

AKM - 7.62x39mm
The render of the AKM.


Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.

Simonov SKS - 7.62x39mm
The render of the SKS in the SDK.
Guarding a delicate village with an SKS.
If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.
Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.
The scoped variant available to the NVA Marksman kit.
A look through the scope.
With some scoped weapons, you do have the option to still use the iron sights for closer engagements.


Exclusive to the PMC team, the DSA SA-58 OSW appears as the primary weapon of the Squad Leader.

DSA SA-58 OSW - 7.62x51mm NATO
As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.
In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.
Except this one, the standard PMC EXPS-3.
Tactically reloading by juggling mags.
And then ending this circus routine by locking one in place.
Unlike some of the guns in the game, the merc actually checks the bolt when it's actually empty.
The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.

Daniel Defense Mk 18 SBR

The Daniel Defense Mk 18 SBR was available to the Squad Leader and is still the primary Rifleman kits of the PMC faction. The Squad Leader's version sports a suppressor, while the Rifleman's does not. The in-game model appears to have Colt-style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.

Daniel Defense SBR, to which the pistol grip and RIS are taken from - 5.56x45mm NATO
The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip, and a DD A1 BUIS front sight with KAC 300m folding rear, and OKAY Industry Surefeed mags.
Out in the fun.
A look through the EOTech.
Reloading the unsuppressed Mk 18 by yanking out the mag...
... and then stuffing a new one in the gun. Note our nice Daniel Defense branded upper.
And slapping the bolt release.


The M4A1 appears as the "M4A1 M203 Rifle". It replaced the odd custom Dissipator-style AR-15/M203 combo. There is also a variant with a hybrid optic, consisting of a 4x ACOG scope with a red dot sight mounted on top for closer encounters.

M4A1 with RIS foregrip and ACOG scope - 5.56x45mm NATO
M4A1 with M68 Aimpoint sight and M203A2 grenade launcher - 5.56x45mm NATO / 40x46mm
M4A1 in-engine render.

Heckler & Koch HK417

The HK417 appears with two variants, the "HK417A2 20"" that features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on a Geissele Automatics mount for the PMC Marksman kit and the "HK417A2 13"" with a KAC Stubby foregrip and a red-dot sight mounted on a riser as an alternate primary weapon for the PMC Rifleman kit, replacing the SA58 for that kit. The 20-inch variant used by the Marksman kit was later replaced by the CMMG Endeavor Mk3.

Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO
Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO
The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below.
Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.
Yanking out the mag...
Loading in a fresh one, appreciating the translucent mag rendered in properly.
A view through the scope...
...and a look through the RMR as well.
Reloading properly by yanking out the mag, putting a new one in...
...and giving it a slap...
...then surely enough to our surprise, he also checks if the bolt was seated correctly! For some reason, the selector is on safe.
As part of the stow animation, he starts to close the ejection port cover.
Then in the draw animation, he opens the ejection port.

Submachine Guns

Heckler & Koch MP5A5

The MP5A5 is available to the Medic kit of the PMC Faction.

H&K MP5A5 - 9x19mm
Render of the MP5A5 with a Midwest Industries MLOK handguard.
The merc with relatively modified, but barebones MP5A5. Maybe customization will come later?
A look through the open v-notch setting on rear diopter sight.
Doing a quick reload here... (with terrible trigger discipline!)
Locking the bolt back, y'all know what's coming, don't you?
Inserting a topped off magazine.
The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?

Hecker & Koch MP7A1

Like the MP5 above, the Heckler & Koch MP7A1 is exclusive to the PMCs, but this time limited to the AT Rifleman kit

H&K MP7A1 - 4.6x30mm
The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.
An antitank gunner hides in the backrooms with a fancy MP7.
And its even fancier EXPS.
And a very elaborate reload, follow along now. Hit the mag release, drop the mag...
Replace the mag...
Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.
Shove it in further...
...until it clicks.
And then drops the bolt.

M1A1 Thompson

The iconic M1A1 Thompson is available exclusively to the US WWII era Squad Leader kit.

M1A1 Thompson - .45 ACP
The US NCO guards his position with his M1A1 Thompson.
A view through the Thompson's rear peep sight.
As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.

M3A1 Grease Gun

The M3A1 Grease Gun appears available to the Medic kit in the Vietnam US faction.

M3A1 Grease Gun - .45 ACP
Behold, a Gun of Grease.
A Medic wielding his Grease Gun, feeling a bit shafted.
A view through the peep sight.
Swapping mags.
New one going in.
Pulling the bolt back, bringing it back in the fight.

MP 40

Like its American counterpart, the MP 40 is also available to the Wehrmacht Squad Leader.

MP 40 with a brown bakelite lower receiver - 9x19mm
A German Wehrmacht officer wielding his MP 40, on the lookout for the likes of Easy Company.
Sighting it in, having a good bit of field of view eaten by the user's hand.
Removing the old mag...
Locking the bolt in the safety notch while still holding onto the old mag...
Inserting a fresh mag...
And then dropping the bolt out of the safety notch.


The Soviet PPSh-41 appears in game for both the NVA and Insurgents Anti-tank classes with a 71-round drum magazine,.

PPSh-41 with drum magazine - 7.62x25mm Tokarev

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the standard rifle of the Insurgent and Russian Marksman class.

SVD Dragunov - 7.62x54mmR
The render of a Russian classic.
A Russian soldier provides overwatch on the streets of Godknowswhereistan with his Dragunov at the ready.
Our friend here got bored, so decided to make himself a dummy target.
Fortunately for him, he actually has some common sense to also utilize the weapon's irons.
After shooting off some steam, he decides the best course of action is to insert a new magazine...
...and seat the mag.
As seen, the weapon is correctly depicted with its bolt locking back when empty.


The M40 is available to the Sniper kits of US forces both in Vietnam and the Gulf War era.

M40 Sniper Rifle - 7.62x51mm NATO
The render of the M40.
A grunt with his sniper rifle trying to enjoy a good morning.
Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 1990s.
Working the bolt...
...and topping off the rifle.

Machine Guns


The PKM is a standard MG for the Russian armed forces, and is also used by the Insurgents.

PKM - 7.62x54mmR
A Russian machine gunner on a long walk in the desert, lugging his PKM with him.
The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?
The soldier goes prone with his PKM, getting us a better look in normal gameplay.
A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.
After slinging some hot lead down range, he feels it's a good idea to open the feed tray.
Then places a fresh belt of brass(!) 7.62x54mmR


The M60 is available to the Vietnam and Gulf War US forces in the game.

M60 - 7.62x51mm
A render of the M60.
Come on, admit it. You were expecting a Vietnam screenshot for this one.
The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.
A nice look-see of The Pig's iron sights.
The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.
Opening the feed tray to replace his semi-expended belt.
Behold, the new belt of 7.62x51mm M80 rounds!

Madsen Machine Gun

A Madsen appears for the Machine Gunner kit of the Imperial German Army.

Brazilian contract Madsen, 1907 pattern - 7x57mm Mauser
A render of a century-old classic.
A German gunner wanders the French village with his Danish machine gun, true multiculturalism.
The Imperial German soldier doing the closest thing to hip-firing with his Madsen.
A view through the Madsen's sights.
The German soldier swapping out the magazine on his Madsen.
He then charges the weapon by pulling the crank handle.

Chauchat Mle. 1915

The Chauchat appears available to the US WWI Machine Gunner kit.

Chauchat Mle 1915 - 8x50mmR Lebel
SDK render of the model.
A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.
The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.
The sights kinda leave a lot to be desired, but you have to make do with what you've got.
The Doughboy reloading his Chauchat.


The RPD is only available to the NVA faction Auto Rifleman kit.

RPD Light Machine Gun - 7.62x39mm
RPD with the bipod deployed.
Papa-san guards his rice paddy with his RPD.
An NVA soldier pointing his RPD around, looking for any GIs.
Aided by a decent enough sight picture.
And by getting down and dirty in the mud.
Reloads start with cracking the top cover open...
Unlatching the belt box...
Replacing the belt box/drum...
And then charging it.

MG 42

The MG 42 is usable by the Wehrmacht Machine Gunner kit.

MG42 - 7.92x57mm Mauser
A beleaguered German gunner wanders the outskirts of Monte Cassino with his MG 42.
The German machine gunner practicing the (probably) unorthodox machine gun point shooting technique with his buzzsaw.
Squatting down with his MG, lining up the sights.
And firing wildly into the mud, because why not?
We need an excuse to reload, like opening up the top cover...
...and stuffing in a new belt.

Browning M1919A4

Like the MG 42, the Browning M1919A4 is standard to the US WWII Machine Gunner.

Browning M1919A4 - .30-06 Springfield
Someone stole my stock!
Ah well, a GI must make do.
A US gunner also copies his German counterpart.
Aiming it by the power of hope and dreams.
Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.
Loading up a new belt...
And slapping the top cover down.

Browning Automatic Rifle M1918A2

The classic Browning M1918A2 is available to the US Auto Rifleman in both WW1 and WW2 factions, however, the A2 variant of the BAR is incorrect as the A2 was an interwar invention thus the M1918 Browning Automatic Rifle will be accurate for WW1.

Browning M1918A2 - .30-06 Springfield
Climbing up the hill, our trusty GI has one friend, his BAR.
And the sights of the BAR.
And charging the bolt of the BAR.
And the loading of a mag in the BAR, have I said BAR enough yet?.


M203 Grenade Launcher

The M203 appears exclusive to the Grenadier kit for 1990s US and PMC teams.

M16A2 with an M203 - 5.56x45mm/40x46mmSR
M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game - 5.56x45mm/40x46mmSR
The classic M16A2 with a M203.
The M4A1 Block II look-alike with an underslung M203A1.
The US grenadier admires his A2 with the M203 mounted to it.
Now a look through the leaf sight.
After lobbing a 40 mike-mike down range, he starts to dump the expended shell.
Loading a brand new shell.
Closing the tube on a new shell, ready to cause indirect, or direct fire support.
And the modern thing with its 203.
Same sight picture.
Same bada bing...
Bada boom...

M7 Rifle Grenade Launcher

Available only to the WWII US Grenadier kit, the M7 Rifle Grenade Launcher appears as their secondary weapon.

M7 Rifle Grenade Launcher - 22mm
Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.
A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.
Now preparing to attach a new one...
...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...
...he pulls the pin, but that's not all, not just yet.
Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.

Gewehrgranatgerat 41

Like the launcher above, the Gewehrgranatengerät is exclusive to the Wehrmacht Grenadier as well.

Gewehrgranatgerat attached to a Karabiner 98k.
The grenadier admiring his rifle, grenade and his rifle mounted grenade.
Putting a new grenade in the cup.
And chambering a fresh new 8mm Mauser blank. Hopefully.


The GP-30M appears as an underslung weapon on the AK-74, usable to Russian and Insurgent Grenadier kits.

GP-30M - 40mm
Deploying the GP-30M's leaf sight.
Now fully deployed, and ready for action.
Pointing the GP-30M.
A look through the leaf sight.
Inserting a new VOG shell.

M79 Grenade Launcher

The M79 is available for the US Vietnam forces, only accessible to the Grenadier kit.

M79 Grenade Launcher - 40x46mm
The GI with his Thumper back in the jungle.
Strangely enough, the leaf sights aren't usable here.
Dumping the spent shell...though the primer hasn't been struck at all.
Inserting a new 40mm shell.

M136 AT4

The AT-4 is used by the PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.

M136 AT4 - 84mm
An AT soldier with his trusty AT4.
And the sights of the AT4.


An RPG-18 is available exclusive to the Russian Anti-Tank kit.

RPG-18 - 64mm
Going on a night walk, the Russian AT guy brings his RPG-18 along.
Deploying the tube...
...now deployed.
A look through the RPG-18's sights, to destroy the dastardly telephone pole.


The RPG-7 is usable to AT kits in the NVA and Insurgent factions.

RPG-7 - 40mm
An insurgent whips out his trusty RPG-7.
And its rather highly raised up rear sight.
Doesn't stop it from being as effective as you'd expect.


Model 16 Stielhandgranate

The classic potato masher appears for both WWI and WWII German factions. World War II-era Wehrmacht solders would most likely use the newer Model 24 Stielhandgranate or Model 43 Stielhandgranate.

Model 16 Stielhandgranate
The German soldier prepares to put his non-Mann Co. branded Caber to use.

Mk 2 Hand Grenade

The Mk 2 Hand Grenade is useable to both WWI US faction and their WWII incarnation.

Mk 2 Hand Grenade
A Doughboy gazes at his time travelling pineapple.

F-1 Hand Grenade

An F-1 Hand Grenade is available to the Russian and Insurgent factions.

F-1 Hand Grenade
A Russian conscript enjoys seeing the grenade of his forefathers.

M26 Hand Grenade

An M26 Hand Grenade is available to Vietnam era US forces.

M26 Fragmentation Grenade
A GI tells a tree to go screw itself in the most direct way possible.

Type 67 Stick Grenade

Available to the NVA, the Type 67 stick grenade is standard to most of the faction's kits.

A NVA soldier tells GI to go home in the most direct way possible.

M67 Hand Grenade

The M67 Hand Grenade is available to the US Gulf War and PMC teams.

M67 Fragmentation Grenade
A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.

RDG-2 Smoke Grenade

The RDG-2 smoke grenade is available to most kits of the Russian, NVA, and Insurgent factions.

RDG-2 Smoke Grenade
An insurgent prepares to signal the boys with his fancy smoke candle.

M18 Smoke Grenade

The M18 Smoke Grenade is available to the US Vietnam and Gulf War, as well as PMC, factions.

M18 Smoke Grenade (Green)
A GI sights in the napalm strike with his M18.

Cut/Unused Weapons

The following weapons can be found in the SDK, but are currently not accessible by normal means.



AK-105 5.45x39mm

AS Val

AS Val - 9x39mm

Heckler & Koch G36C

H&K G36C - 5.56x45mm NATO

CMMG Endeavor Mk3


Barrett M107

Barrett M107 - .50 BMG

Machine Guns


DP-28 - 7.62x54mmR


Winchester 1897

Winchester 1897 - 12 gauge

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