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Call of Juarez: Gunslinger

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Call of Juarez: Gunslinger
Call of Juarez Gunslinger pc box.jpg
PC Boxart
Release Date: 2013
Developer: Techland
Publisher: Ubisoft
Series: Call of Juarez
Platforms: Xbox 360, PlayStation 3, PC
Genre: First-person shooter


Call of Juarez: Gunslinger is a first-person shooter video game developed by Techland and published by Ubisoft, released for PC, Xbox Live Arcade, and PSN on May 22, 2013. The game is not a follow-on from any previous Call of Juarez game's plot. However, in-game secrets reveal that the main antagonists were in the employ of Juan "Juarez" Mendoza between the events of the first two Call of Juarez games. Gunslinger focuses on aging bounty hunter Silas Greaves as he recounts his exploits in a saloon, telling the tale of how he sought revenge against those who committed a great wrong against him in the past, meeting many figures from the Old West along the way. The game is narrated by Silas and actually takes place in the imagination of one of the bar patrons listening to him, allowing for many amusing and surreal sequences.

The game's graphics have a slightly cel-shaded style to them, along with a screen border designed to make the game look like a cheap colour illustration in a dime novel.

The following guns are seen in the video game Call of Juarez: Gunslinger:


Overview

Call of Juarez: Gunslinger features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. Each tree includes two "legendary" weapon upgrades, which will retexture all weapons of that type used by Silas, and grant them improved stats.

Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls both a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw.

Handguns

Remington 1890

The Remington 1890, referred to as the "Six-Shooter", is the most common handgun in the game, and is used by Silas Greaves and various outlaws during duels. It is the most balanced of the three revolvers, having moderate range, speed, power and accuracy, and is a starting weapon in most levels. The upgraded version is referred to as the "Inlaid Six-Shooter". It is anachronistic for about half the game and a strange pick considering that the Remington 1890 was made as a look-alike of the famous Colt Single Action Army, and the developers could have just used the SAA to begin with.

Uberti replica of a Remington 1890 - .45 Long Colt
Silas dual-wielding Remington 1890s.
Silas aims down the sight of the Remington 1890.
Reloading the Remington 1890.
Silas inspects his Remington 1890s. Note the shorter grips and the slightly taller topstraps compared to the Colt SAA.
Checking the other side.
Close up of the Remington 1890.
World model of the Remington 1890.
Silas dual-wielding the upgraded Remington 1890.
Silas inspects his upgraded Remington 1890.
Checking the other side.
Close up of the upgraded Remington 1890.
Silas spins the cylinder of the Remington 1890.
World model of the upgraded Remington 1890.

Colt 1851 Navy (Cartridge Conversion)

The Colt 1851 Navy, called the "Ranger", is the game's most powerful and long-ranged handgun, but also the slowest-firing. It is largely based on the revolver used in the film The Good, The Bad, and The Ugly as ammunition is inserted via a loading gate, and has similar rear sights. The reload animation is more or less the same from the Remington 1890 and it has a squareback trigger guard of the very early production Colt Navy revolvers. The upgraded version is known as the "Engraved Ranger".

Colt 1851 Navy with a cartridge conversion. This is a reproduction imported by Cimmaron Arms.
Silas dual-wielding the Colt 1851 Navy.
Silas aims down the sight of the Colt 1851 Navy.
Reloading the Colt 1851 Navy. What seems to be an ejector rod is attached but never used.
Close up of the Colt 1851 Navy. Note how it has a percussion cap style cylinder despite using cartridges.
World model of the Colt 1851 Navy.
Silas dual-wielding the upgraded Colt 1851 Navy.
Close up of the upgraded Colt 1851 Navy.
World model of the upgraded Colt 1851 Navy.
The Model 1851 Navy can be seen in the middle of the three real-life versions of the in-game weapons in this "Nugget of Truth". These intels are present throughout the game, and typically describe the real-life events it refers to.

Smith & Wesson Schofield

The Smith & Wesson Schofield, called the "Quickshooter", is the rarest of the game's handguns; it is extremely fast-firing and the break-open mechanism means it is quick to reload, but accuracy and power are both mediocre. John Wesley Hardin uses two Schofields in chest holsters during Silas' duel with him. The upgraded version is known as the "Ivory-Handled Quickshooter".

Smith & Wesson Schofield Model 3 - .45 Schofield
Silas dual-wielding the Smith & Wesson Schofield.
Silas aims down the sight of the Smith & Wesson Schofield.
Reloading the Smith & Wesson Schofield.
Silas inspects his Smith & Wesson Schofields.
Checking the other side.
Close up of the Smith & Wesson Schofield.
World model of the Smith & Wesson Schofield.
Silas dual-wielding the upgraded Smith & Wesson Schofield.
Silas inspects his upgraded Smith & Wesson Schofields.
Checking the other side.
Close up of the upgraded Smith & Wesson Schofield.
Silas spins the cylinder of the Smith & Wesson Schofield.
World model of the upgraded Smith & Wesson Schofield.
John Wesley Hardin draws his dual Schofields. This is actually accurate: Hardin was known for carrying pistols in a pair of holsters sewn inside his vest, he claimed this was the fastest way to draw.

Colt Single Action Army

A Colt Single Action Army appears on the ammo boxes for the revolvers.

Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt
The Colt Single Action Army on the ammo box. Note the claim of ".30 Caliber Cartridges"; this isn't correct for any of the game's 3 revolvers.

Shotguns

Remington Model 1889

A double-barrel shotgun is available; while the game calls it a 10 gauge Whitney, it appears to actually be a Remington Model 1889. It is shown with dual side-by-side triggers, and is always fired one barrel at a time, the game correctly showing it with one hammer down if it has been shot once. The shotgun is first encountered in the second level when Silas Greaves makes his getaway from prison; the first one found is said to belong to Bob Ollinger. In the real-life version of the escape, Billy the Kid was said to have fatally shot deputy Ollinger with his own weapon; in the game, Silas instead defeats him in a duel. It is anachronistic for the first part of the game. The upgraded version is known as the "Silver Shotgun".

A sawed-off version is also available (known as the "Sawed-Off Shotgun"), which can be equipped to the pistol slot; one of the Trapper skills allows this to be dual-wielded like any other pistol weapon. The final Trapper skill grants a "loaded shotgun" in focus mode, which effectively makes both shotgun variants belt-fed as long as focus is active.

Remington Model 1889 - 12 gauge
Amusingly, when the shotgun is introduced for the first time, it gets a character introduction.
Silas wields the Remington Model 1889.
Silas aims the Remington Model 1889.
Reloading the Remington Model 1889.
Silas inspects the barrels of the Remington Model 1889.
Silas inspects the receiver of the Remington Model 1889.
Close up of the Remington Model 1889.
World model of the Remington Model 1889.
Silas wields the upgraded Remington Model 1889.
Silas inspects the barrels of the upgraded Remington Model 1889.
Silas inspects the receiver of the upgraded Remington Model 1889.
Close up of the upgraded Remington Model 1889.
World model of the upgraded Remington Model 1889.
Silas dual-wielding the sawed-off Remington Model 1889.
Silas aims the sawed-off Remington Model 1889.
Reloading the sawed-off Remington Model 1889.
Silas inspects the sawed-off Remington Model 1889.
Checking the other side.
Close up of the sawed-off Remington Model 1889.
Silas blows on the barrels of the sawed-off Remington Model 1889.
World model of the sawed-off Remington Model 1889.

Colt Model 1878 Shotgun

The Colt Model 1878 Shotgun appears on the ammo box for shotguns.

Colt Model 1878 Shotgun - 12 gauge
The Colt Model 1878 shotgun on the ammo box. These are supposedly 12 gauge; while this is correct for the Remington in reality, it doesn't match up with the game's claims about the shotgun's bore size being 10 gauge.

Rifles

Winchester Model 1892

The Winchester Model 1892 is the first long gun available, called the "Rifle"; the first one is thrown to Silas by Billy the Kid during the defense of Billy's farmhouse. It is incorrectly shown being loaded by inserting cartridges into the bottom of the receiver instead of the loading port. It is anachronistic for about half of the game. The upgraded version is known as the "Golden Rifle".

Winchester 1892 -.32WCF/.38-40/.44-40/.25-20
Silas wields the Winchester Model 1892.
Aiming through the sights; the sight picture is surprisingly clear for a rifle with two rear sights. Note the "U.S." property mark on the edge of the receiver.
Observing another such property marking while shoving some rounds into a random solid piece of the receiver, and having them somehow wind up inside the magazine tube. As you do.
Silas inspects the Winchester's barrel...
...and its receiver. There's a fair bit to unpack here; apart from the rather oddly-placed and oddly-shaped sling hook, there appears to be roughly half of a loading gate on this side of the receiver; there's also an extra rear sight attached to the bolt of all things, which is made somewhat more sensible by the fact that neither it nor its locking lugs ever move. Topping it all off is the hammer (which is cocked spontaneously upon each cycling of the rifle's action); this features an exposed firing pin that isn't nearly long enough to get all the way through the rifle's bolt, nevermind that Winchesters have flat-faced hammers with firing pins in their bolts to begin with.
Sniffing a wall, and taking a closer look at the rear sight that's actually supposed to be there.
The Winchester's world model; note the symbol on the side of the stock. Not really sure what it means, but it's there nonetheless.
Silas wields the upgraded Winchester Model 1892.
Silas inspects the barrel of the upgraded Winchester Model 1892.
Silas inspects the receiver of the upgraded Winchester Model 1892.
Close up of the upgraded Winchester Model 1892.
World model of the upgraded Winchester Model 1892.

Winchester Model 1892 "Mare's Leg"

A sawed-off version of the Winchester Model 1892 (referred as the "Sawed-off Rifle"), similar to the classic "Mare's Leg" but with a full stock, is also available. Supposedly, this version was done in real-life to allow it to be accessed quicker in the event one stumbled onto a bear or mountain lion, and was mainly used by farmers, cowboys, and ranchhands. It is not particularly clear what it is for in the game: it is the only weapon that has no "legendary" upgrade, and still takes up the long gun weapon slot. It shares the same incorrect loading animation as the full-length version.

Replica Winchester 1892 "Mare's Leg" with standard lever loop and rounded barrel- .44-40
Silas wields the sawed-off Winchester Model 1892.
Silas aims the sawed-off Winchester Model 1892.
Reloading the sawed-off Winchester Model 1892.
Silas inspects the barrel of the sawed-off Winchester Model 1892.
Silas inspects the receiver of the sawed-off Winchester Model 1892.
World model of the sawed-off Winchester Model 1892.

Winchester Model 1866 "Yellow Boy"

The Winchester Model 1866 "Yellow Boy" appears on the ammo box for rifles.

Winchester 1866 "Yellow Boy" Carbine - .44 RF
The Winchester Model 1866 on the ammo box.

Mounted Weapons

Model 1874 Gatling Gun

Hand cranked Model 1874 Gatling Guns are encountered several times throughout the story, often used by Silas' enemies. While used by enemies, they are fired in bursts with reloading pauses, but when controlled by the player, they instead feature a somewhat unlikely overheating mechanic and infinite ammunition. At one point in the story it is commented on that Silas seems to encounter an awfully large number of them, to which Silas protests that he is simply telling it how it was.

It is a reused model from Call of Juarez: Bound in Blood but slightly modified, and this time around it fits historically.

Colt Gatling Gun with Bruce Feed Guide - .45-70
British M1865 Gatling gun at the Royal Artillery Museum - .58 Rimfire / .50-70
Silas mans a Gatling Gun on a derelict steamboat.
World model of the Gatling Gun.
The Gatling gun as first seen in Old Man Clanton's character introduction.

Explosives

Dynamite

Silas can make use of sticks of dynamite. One of the many "special" enemies can be seen with a belt of dynamite strapped around his gut.

A bundle of German WWII-Era dynamite with fuse.
Silas wields a bundle of dynamite.
World model of the dynamite.

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