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Brothers in Arms: Road to Hill 30
Nice, but where's the trigger?
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Brothers in Arms: Road to Hill 30 is a 2005 video game developed by Gearbox Software and released by Ubisoft Studios. Set during the iconic Normandy Invasion of June 1944, it follows a paratrooper squad in the 101st Airborne over eight days, from the jump of June 6th to the defense of the eponymous Hill 30 on June 13th, and the squad leader, Staff Sergeant Matthew Baker's, attempt to make sense of the sufferings of war and the responsibilities of leadership. Earning praise from both video games and historians, the game was immaculately researched. It allows the player character to lead his men tactically, and splits the squad into two teams - "assault", for flanking and eliminating the enemy, and "fire", for keeping their heads down. In some missions the player can also command a support tank. It was followed by Brothers in Arms: Earned in Blood later that year, and Brothers in Arms: Hell's Highway in 2008.
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons can be seen in the video game Brothers in Arms: Road to Hill 30:
United States Army
After losing his leg bag and rifle in the D-Day jump, Staff Sergeant Baker uses a Colt M1911A1 given to him by Platoon Sergeant Greg "Mac" Hassey in Rendezvous with Destiny and Silence the Guns. He also carries an M1911A1 as part of the loadout in Foucarville Blockade. Sergeant George Risner fires an M1911A1 when his Stuart is disabled by anti-tank fire. Radioman Pfc. Kevin Leggett fires an M1911A1 during his "last stand" against a German Panzer tank at Hill 30.
The M1A1 Thompson is used by S/Sgt Baker alongside the M1 Garand in most levels. It fires from a 20-round magazine. It is the weapon of choice for Corporal Sam Corrion, Baker's assault team leader, Platoon Sergeant Greg "Mac" Hassey and Sergeant George Risner. Lieutenant Colonel Robert G. Cole uses a Thompson during the attack on the German farmhouse in Cole's Charge, an action which earned the real-life Cole a Medal of Honor.
S/Sgt Baker uses an M1903A4 Springfield in Purple Heart Lane and Tom and Jerry.
The M1 Garand is the main weapon of S/Sgt Baker in the game, alongside the M1A1 Thompson. The game correctly shows it as being able to reload before the clip has been expended. It is carried by the platoon RTO, Pfc. Kevin Leggett, most of Baker's fire team (most notably Privates Allen and Garnett) and some of his assault team, as well as Lieutenant Colonel Robert G. Cole, before he swaps it for a Thompson.
S/Sgt Baker uses an M1A1 Carbine in several missions. His fire team leader, Corporal Joe "Red" Hartsock, uses the Carbine until he swaps it for a Browning Automatic Rifle taken from a glider in Rommel's Asparagus.
Browning Automatic Rifle M1918A2
Corporal Joe "Red" Hartsock acquires the Browning Automatic Rifle M1918A2 from a glider in Rommel's Asparagus and carries it for the rest of the game. S/Sgt Baker uses the B.A.R in several missions. The in-game model lacks a bipod.
A Browning M1919A4 mounted on an M2 tripod (referred to as a "Browning .30 Cal" by Allen and Garnett) can be used by S/Sgt Baker in Ambush at Exit 4, it's 82nd Airborne crew having being killed by a German potato masher. ("Watch out for the blood on the trigger".). Another paratrooper fires one in defense of Hill 30 in the mission No Better Spot to Die. The M1919A4 is also pintle-mounted coaxially and in the hull of the M5 Stuart and M4A1 Sherman Tanks that are available as support in several missions. It has infinite ammunition.
The Browning M1919A5 is mounted on the turret of the M5 Stuart, where it can be mounted and used by S/Sgt Baker. The M1919A5 was a modified M1919A4 developed specifically for use by the Stuart. It has infinite ammunition.
The Browning M2HB is mounted on the turret of the M4A1 Sherman tanks given to the S/Sgt Baker's squad as support in Buying the Farm, Alternate Route and No Better Spot to Die. It can be mounted by Baker. It has infinite ammunition.
Private Allen and Private Garnett use an M1A1 Bazooka in an attempt to eliminate a German MG post in Objective XYZ, succeeding on their second attempt in a rather comical cutscene. S/Sgt Baker uses the Bazooka against German Panzer IV tanks in defense of the Carentan church in Tom and Jerry.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade can be used by S/Sgt Baker. It's heavy weight makes an accurate throw difficult as it tends to drop of fly off course, unusual for video games, most of which show the grenade flying in a straight arc. Baker's squad also use the Mk 2, with varied success.
The Walther P38 is the main sidearm of the Wehrmacht in the game, although it is incredibly rare and is only available in multiplayer or mods. Compared to the powerful .45, it's 9mm caliber lacks the same punch.
The iconic MP40 is used by German soldiers and Squad Leaders.
The Karabiner 98k is the standard-issue weapon for German soldiers in the game. It can be used by the player. It is either reloaded using a five-round stripper clip, or if the chamber is not empty, by individual bullets not unlike a sniper rifle. A scoped variant can also be picked up from German snipers (providing the player has dropped them, of course.)
The Sturmgewehr 44 makes an appearance in German hands in later missions. It is a powerful weapon and, accordingly, very frustrating to go up against, especially during the street fighting in "Push into Carentan".
The MG42 is frequently-and frustratingly-used by German troops in fixed positions, mounted on the Lafette tripod. A few hits mean instant death, which makes flanking it not a mere priority but a requirement. The player can man it for himself. It has infinite ammunition.
Kurzer 8 cm Granatwerfer 42
German mortar crews can be seen firing the Kurzer 8 cm Granatwerfer 42 in several levels. Silencing the mortar is usually one of the squad's objectives.
The single-shot, disposable fire-and-forget Panzerfaust is used by German soldiers to attack American tanks and also infantry. They can be wielded by the S/Sgt Baker when dealing with enemy Panzers.
Model 24 Stielhandgranate
German soldiers occasionally throw Model 24 Stielhandgranate at S/Sgt Baker and his squad. Unfairly, Baker cannot throw the grenades back although the Germans apparently can, though the PSP "Brothers in Arms D-Day" port allowss him to throw them back too.