The following weapons are seen in the video game 7 Days To Die:
The Beretta M9 appears in the game as the "Pistol", and is the first handgun in-game. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.
The Pistol's world model. The faint markings on the slide do appear to be from an M9 rather than a commercial 92FS.
The player holding the Pistol as he stares into the distance.
Reloading the Pistol. Note the uncocked hammer, which never moves when the weapon is fired, meaning that the gun is, more or less, a squirt gun
The player then, somehow, finishes the process by stroking the slide, as the slide does not move at all.
Smith & Wesson Model 629
The Smith & Wesson Model 629 appears in the game as the ".44 Magnum", and is the only revolver in the game. The .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Lastly, the description of the gun references the film Dirty Harry.
Smith & Wesson Model 629 with Hogue Grips - .44 magnum.
The .44 Magnum's world model
"Go ahead... Make my day."
Reloading the .44 Magnum. The casings are inserted via an invisible speed loader.
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash.
Heckler & Koch MP5SD6 with stock extended - 9x19mm
The SMG's world model. Note the 4-position fire selector (safe, semi-auto, burst and full-auto).
The player holds the SMG as he tries to figure out what happened to the tip of his thumb.
Firing the SMG, the player realizes that the so-called surpressor does squat with either suppressing nor hiding the flash.
The iron sights of the SMG.
Reloading the SMG. At least the game got the reloading right.
One of two shotguns in the game, the "Shotgun" is a Mossberg 500A Field Gun. It is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Two variants are available: a standard full-length version, and a variant with a shortened barrel and a sawed-off stock. Like the .44 Magnum, the weapons are colorized in their icons, but their actual models are blackened.
Mossberg 500A Field Gun - 12 gauge
The Shotgun's world model.
Standing before a wall of fog with the Shotgun.
Sawn-off Mossberg 500A Field Gun - 12 gauge
The sawed-off Shotgun's world model.
The player holding the sawed-off Shotgun. Note that it seems to basically be the original Shotgun but, well, sawed-off.
The oldest weapon in the game (at least in terms of design), the Blunderbuss is the only gun in the game to not require weapon parts to craft; it appears to be completely handmade from various bits and pieces.
The Blunderbuss's world model.
The player holds the Blunderbuss while staring out at the desert.
Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss.
The player fires the Blunderbuss (has one heck of a kickback to it).
The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod.
Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer.
The last of the rifles you can craft, the AKMS is also the only one to be fully automatic (at the cost of a very poor framerate). In-game it is identified as the "Ak 47".
The Ak 47's world model. Note the Tapco SAW replacement pistol grip.
The player holds the AKMS at, once again, the DEADLY FOG!
Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.
After finishing his rage against the fog, the player proceeds to reload (Thanks to a glitch, the player's hand never touches the magazine during the entire reload process).
The magazine materializes in the AKMS then, 5 seconds ahead of the actual reload animation, again due to the glitch.
Remington R11 RSASS
The Remington R11 RSASS appears in the game as the "Sniper Rifle", and is the strongest of the two sniper rifles you can acquire in-game. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is fitted with a suppressor but it seems to just be there for cosmetic reasons.
Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
The Sniper Rifle's world model.
The player, with his huge arms, holds the "Sniper Rifle.
The scope overlay of the Sniper Rifle
Thinking the tree spooked him, the player fires the Sniper Rifle at the tree. Note that there are no brass-casing ejecting from the gun.
Reloading the Sniper Rifle.
Remington Model 700 BDL
The Remington Model 700 BDL appears in the game as the The "Hunting Rifle". Oddly, it can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it.
Remington Model 700 BDL - .300 Win Mag
The Hunting Rifle's world model.
The player holds the Hunting Rifle. Note the "1" in the ammo count, as the rifle can only hold 1 round before having to be reloaded.
Reloading the Hunting Rifle after firing.
The player finishes the reload process of the Hunting Rifle. Note the poorly textured bullet.