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Difference between revisions of "The Sum of All Fears (VG)"

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[[Image:Benelli_m3-1-.jpg‎|thumb|none|400px|Benelli M3 Super 90 - 12 ga.]]
 
[[Image:Benelli_m3-1-.jpg‎|thumb|none|400px|Benelli M3 Super 90 - 12 ga.]]
 
[[Image:THESUMOFALLFEARS-GAME-M3SUPER90.jpg‎|thumb|none|500px|The [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90]] in the game.]]
 
[[Image:THESUMOFALLFEARS-GAME-M3SUPER90.jpg‎|thumb|none|500px|The [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90]] in the game.]]
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==Benelli M3 Super 90 Shorty==
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The Benelli [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90 Shorty]] is another well-used shotgun among the terrorists. Holds 6 shells and is available in semi-auto mode only. Called simply "Sawed-off SG". Can be used to breach locked doors.
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[[Image:Benelli_M3_Super_90_Shorty.jpg‎|thumb|none|400px|Benelli M3 Super 90 Shorty - 12 ga.]]
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[[Image:THESUMOFALLFEARS-GAME-M3SUPER90-SHORTY.jpg‎|thumb|none|500px|The [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90 Shorty]] in the game.]]
  
 
==Pancor Jackhammer==
 
==Pancor Jackhammer==
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[[Image:M4masterkey01.jpg‎|thumb|none|400px|KAC Masterkey (12 ga.) mounted on a Colt M4A1 Carbine.]]
 
[[Image:M4masterkey01.jpg‎|thumb|none|400px|KAC Masterkey (12 ga.) mounted on a Colt M4A1 Carbine.]]
 
[[Image:THESUMOFALLFEARS-GAME-MASTERKEY.jpg‎|thumb|none|500px|A member of the HRT holds his [[M4A1]] fitted with a [[Knight's Armament Masterkey‎|Masterkey]].]]
 
[[Image:THESUMOFALLFEARS-GAME-MASTERKEY.jpg‎|thumb|none|500px|A member of the HRT holds his [[M4A1]] fitted with a [[Knight's Armament Masterkey‎|Masterkey]].]]
 
==Benelli M3 Super 90 Shorty==
 
The Benelli [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90 Shorty]] is another well-used shotgun among the terrorists. Holds 6 shells and is available in semi-auto mode only. Called simply "Sawed-off SG". Can be used to breach locked doors.
 
[[Image:Benelli_M3_Super_90_Shorty.jpg‎|thumb|none|400px|Benelli M3 Super 90 Shorty - 12 ga.]]
 
[[Image:THESUMOFALLFEARS-GAME-M3SUPER90-SHORTY.jpg‎|thumb|none|500px|The [[Benelli M Series Super 90 Shotguns#Benelli M3|M3 Super 90 Shorty]] in the game.]]
 
  
 
=Assault and Battle Rifles=
 
=Assault and Battle Rifles=

Revision as of 10:40, 24 June 2011

The Sum Of All Fears (2002)

The Sum Of All Fears is a first person tactical shooter based on the film of the same name. It was made in 2002 by Red Storm, creators of the very first Rainbow Six and Ghost Recon games. The player controls various members of the FBI HRT (Hostage Rescue Team).


NOTICE:
Although the game is a first person shooter, the weapons in the player's hands cannot be seen in-game. (Same as in the first Ghost Recon video game.) That is the reason why there are no "classic" first person screenshots on this page.


The following weapons appear in the video game The Sum Of All Fears:



Handguns

Beretta 92SB

The "9mm Pistol" in the game is probably based on a Beretta 92SB. It also could be the more popular Beretta 92FS, because the rounded trigger guard is just a question of detail. This "9mm Pistol" is the default sidearm in the game. Holds 15 rounds. A suppressed version ("9mm Pistol SD") can also be used for covert operations.

Beretta 92SB - 9x19mm
The Beretta 92-whatever in the game.

Beretta 93R

The Beretta 93R with wooden grips appears as "9mm Automatic" in the game but it fires correctly in semi-automatic and 3-round burst modes. Holds 15 bullets but is modeled with 20-round magazines. It is used as the secondary weapon if the PSG1, P90TR or M3 Super 90 is selected as a primary.

Beretta 93R - 9x19mm
The Beretta 93R machine pistol in the game.

IMI/Magnum Research Desert Eagle MK I

The Desert Eagle MK I appears as "0.357 Pistol" and holds 9 rounds. It is the most popular pistol among the terrorists.

IMI/Magnum Research Desert Eagle MK I - .357 Magnum
The Desert Eagle in the game.

Colt M1911

The M1911 retains its original designation in the game. Performs like the Desert Eagle MK I, but holds only 7 bullets in the magazine.

Colt M1911 - .45 ACP
The M1911 in the hands of a killed terrorist.

Submachine Guns

Heckler & Koch MP5A2

The H&K MP5A4 is one of the first weapons the player can use in the game, has a "bonus" 3-round burst option. Referred to as "9mm SMG".

Heckler & Koch MP5A2 - 9x19mm
The H&K MP5A2 in the hands of an FBI HRT officer.

Heckler & Koch MP5KN

The H&K MP5KN appears as "9mm Compact SMG" and can be used as a secondary weapon for the suppressed Accuracy International Arctic Warfare sniper rifle. Has a "bonus" 3-round burst option.

Heckler & Koch MP5KN - 9x19mm
The H&K MP5KN in the hands of a dead FBI HRT officer.

Heckler & Koch MP5SD5

The H&K MP5SD5 appears as "9mm SMG SD" in the game. Used only by the HRT unit.

Heckler & Koch MP5SD5 - 9x19mm
The H&K MP5SD5 in the hands of an FBI HRT officer. (Note the straight magazine.)

IMI Uzi

The IMI Uzi appears as "9mm Auto Pistol" in the game. It is a primary weapon and correctly holds 32 rounds.

IMI Uzi - 9x19mm
The Uzi is one of the most detailed weapons in the game.

MAC-10

The MAC-10 is another usable weapon in the game. Called "0.45 Auto Pistol", the MAC-10 offers good accuracy, stopping power and high rate of fire. Holds 30 rounds in the magazine.

MAC-10 - .45 ACP
A MAC-10 on the ground.

Fabrique Nationale P90TR

The FN P90TR (Triple Rail) appears as "5.7mm SMG" in the game. Can fire in semi-auto, 3-round burst and full-auto. The 50-round magazine and the ability to penetrate body armor is a big advantage compared to the other submachine guns. Due to an animation error, the team members often "hold" this weapon as if it was a full-sized rifle.

FN P90TR - 5.7x28mm
A member of the HRT holding a P90TR.

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 with pistol grip appears as "12ga Pump SG" in the game. Holds 7 shells and can be fired in semi-automatic mode only. When it runs empty, it can be fully reloaded in one second. Can be used to breach locked doors.

Benelli M3 Super 90 - 12 ga.
The M3 Super 90 in the game.

Benelli M3 Super 90 Shorty

The Benelli M3 Super 90 Shorty is another well-used shotgun among the terrorists. Holds 6 shells and is available in semi-auto mode only. Called simply "Sawed-off SG". Can be used to breach locked doors.

Benelli M3 Super 90 Shorty - 12 ga.
The M3 Super 90 Shorty in the game.

Pancor Jackhammer

The Pancor Jackhammer is a usable shotgun in the game. Holds correctly 10 rounds and can fire in semi-auto or full-auto modes. In reality this shotgun never made past prototypes but in this game various terrorists, FBI and CIA operatives use it as their weapon of choice. Called "12ga Auto SG" in the game. Can be used to breach locked doors.

Pancor Jackhammer - 12 ga.
The Jackhammer next to a dead terrorist.

Knight's Armament Company Masterkey

Called "12ga UB Shotgun" in The Sum Of All Fears, the Masterkey can be mounted on an M4A1 and works as a secondary weapon in the game. Holds erroneously 6 shells instead of the real weapons 3+1 capacity and appears to shoot in semi-automatic mode. This attachment can be reloaded in about one seconds, as if it had a box magazine and not a tubular one. Can be used to breach locked doors.

File:M4masterkey01.jpg
KAC Masterkey (12 ga.) mounted on a Colt M4A1 Carbine.
A member of the HRT holds his M4A1 fitted with a Masterkey.

Assault and Battle Rifles

Colt M4A1

The M4A1 appears in three different configurations: with reflex scope mounted on a flat-top upper receiver (called "M4"); with vertical fore-grip, laser sight and red dot scope (called "Spec Ops M4"); and with Masterkey below the barrel (called "M4/Shotgun"). Since the player can only customize his own weapons, team members often use an M4A1 even if the player chooses a submachine gun or sniper rifle. The "Spec Ops M4" erroneously has an additional 3-round burst mode, while the other two variants correctly fire in semi and full-auto only.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO
A member of the HRT holds his M4A1 fitted with a reflex scope. This variant is called "M4", however it fires in full-auto like the M4A1. Also note the gas block, a crucial part often removed in FPS games nowadays.

Colt M16A4

The flat-top upper and the semi-auto/3-round burst fire mode suggests that the "M16" in the game is actually an M16A4. It is very accurate and deadly in the burst mode. Also appears with an M203 grenade launcher (called "M16/M203"), but using this configuration discards the secondary weapon.

Colt M16A4 - 5.56x45mm
An M16A4 fitted with a reflex scope next to a dead terrorist. Note two magazines taped together jungle-style.
M203 grenade launcher on an M16A4.

Heckler & Koch G3A3

The H&K G3A3 appears with its 20-round magazine and slimline handguard. Often used by hostile NPC's throughout the game. Called "7.62mm AR" and is usable only in the multiplayer and CO-OP.

H&K G3A3 - 7.62x51mm
A dead terrorist holding onto his G3A3.

Heckler & Koch G36K

The Heckler & Koch G36K appears in the game as "5.56mm Carbine". It can erroneously fire in 3-round burst mode.
Note: Some special models can fire in 2-round burst mode, but no G36 rifle can fire in 3-round bursts. Those trigger groups are officially called "0-1-2" (safe, semi & 2-round burst) and "2-round burst" (safe, semi, 2-round burst & full-auto) by H&K.

H&K G36K - 5.56x45mm
The Heckler & Koch G36K in The Sum Of All Fears.

Izhmash AKS-74U

Called "5.45mm SMG" in the game, the AKS-74U is the perfect weapon when high stopping power, superb accuracy and fast reloading speed is necessary. Just like the M4A1 and Heckler & Koch G36K, it can be fired in 3-round burst mode.

Izhamsh AKS-74U - 5.45x39mm
Model of AKS-74U. As many other weapons, it is also modeled with a straight magazine.

Izhmash AK-74M

The Izhmash AK-74M is frequently used by hostile forces throughout the campaign. This weapon cannot be used by the player in the game.

Izhmash AK-74M - 5.45x39mm
An AK-74M on the ground.

Steyr AUG A1

The AUG A1 appears as "Bullpup AR" in The Sum Of All Fears. The "bonus" 3-round burst mode is also present on this weapon, too.

Steyr AUG A1 - 5.56x45mm
An AUG A1 with a strange finish.

Sniper Rifles

Heckler & Koch PSG-1

The H&K PSG-1 appears as "7.62mm Sniper Rifle" in the game and holds 10 rounds in the magazine.

Heckler & Koch PSG-1 - 7.62x51mm
An H&K PSG-1 as seen in the game.

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare always appears with a sound suppressor in The Sum Of All Fears. It holds 10 rounds and is erroneously portrayed as a semi-automatic sniper rifle. Referred to as "Silent Sniper".

AI Arctic Warfare - 7.62x51mm
An Arctic Warfare in the hands of a dead FBI HRT officer.

SVD Dragunov

The SVD Dragunov (called "SVD" in the game) is the preferred sniper rifle of the hostile forces. It can only be used in multiplayer and CO-OP by the player.

SVD Dragunov sniper rifle - 7.62x54mm R
Model of the SVD Dragunov in the game.

Remington M24 SWS (?)

Terrorists often can be seen using a bolt-action SR which closely resembles the Remington M24 Sniper Weapon System. This weapon cannot be used by the player.

M24 SWS - 7.62x51mm NATO; .300 Winchester Magnum or .338 Lapua Magnum
A dead terrorist with the M24 Sniper Weapon System. (Note the front sight on the rifle.)

Machine Gun

PKM

The PKM appears as "7.62mm LMG" and is the only usable machine gun in the game - but only in multiplayer and CO-OP.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R
A dead terrorist with a PKM.

Other

M203

The M203 grenade launcher can be mounted on an M16A4. It is a secondary weapon and is capable of clearing a room with one shot - something no other weapon can do in the game.

M203 - 40mm
M203 grenade launcher on an M16A4.

M26 grenade

The M26 hand grenade is used by both sides in the game. Called simply "FRAG".

M26 hand grenade
Model of the M26 hand grenade.

Flashbang

Team mates can be ordered to throw a flashbang into a room before proceeding. Strangely lots of terrorists use them also.

Model of the flashbang.

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