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Difference between revisions of "The House of the Dead: Overkill"
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=Handguns= | =Handguns= | ||
+ | == Desert Eagle Mark I == | ||
+ | The standard handgun used by almost everyone in the game is a barely-modified [[Desert Eagle Mark I]]. Washington has two of these in the games cut scenes. The guns have ''AMS Research Magnum'' written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE. | ||
+ | |||
+ | [[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum. The weapon pictured here is an actual movie gun (from the inventory of Weapons Specialists, Ltd. in New York) and has appeared in several motion pictures.]] | ||
+ | [[Image:HodOKwii_amsmagnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle Mark I.]] | ||
+ | [[Image:HodOKwii_amsmagnum_2.jpg|thumb|none|600px|Agent G reloads his Desert Eagle. Note the low-detailed "teardrop" safety.]] | ||
+ | |||
== Desert Eagle Mark XIX == | == Desert Eagle Mark XIX == | ||
− | + | In the ''Extended Cut'', each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath from [[Desert_Eagle#Desert_Eagle_Mark_XIX|Mark XIX]] (Which highly anachronistic for this game, as Mark XIX with Picatinny rail was developed in Mid 2000s, but the game itself takes place in 1991.). Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn". | |
− | |||
− | In the ''Extended Cut'', each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn". | ||
− | [[Image: | + | [[Image:Desert_eagle_picatinny.JPG|thumb|none|400px|IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]] |
[[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle. It is the Mark XIX version with a very low-detailed "teardrop" safety and unused picatinny rails. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.]] | [[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle. It is the Mark XIX version with a very low-detailed "teardrop" safety and unused picatinny rails. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.]] | ||
[[Image:MP2customEagle.jpg|thumb|none|400px|Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE]] | [[Image:MP2customEagle.jpg|thumb|none|400px|Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE]] | ||
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== Hand Cannon == | == Hand Cannon == | ||
− | Possibly based on the [[Taurus Raging Bull]]. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a [[Colt Python]] customized similarly like Barry Burton's model in [[Resident Evil]]. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters". | + | Possibly based on the [[Taurus Raging Bull]]. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a [[Colt Python]] customized similarly like Barry Burton's model in [[Resident Evil (2002 VG)|Resident Evil]]. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters". |
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]] | [[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]] | ||
[[Image:HOTDO-WiiHandcannon.jpg|thumb|none|400px|The Wii Remote adapter in the shape of the original Hand Cannon.]] | [[Image:HOTDO-WiiHandcannon.jpg|thumb|none|400px|The Wii Remote adapter in the shape of the original Hand Cannon.]] | ||
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[[Image:TOTD-CaesarMagnum.jpg|none|thumb|600px|Papa Caesar holds Varla hostage with his short-barreled hand cannon.]] | [[Image:TOTD-CaesarMagnum.jpg|none|thumb|600px|Papa Caesar holds Varla hostage with his short-barreled hand cannon.]] | ||
[[File:TOTD-GMagnum.jpg|none|thumb|600px|G reloads the Hand Cannon (In which he flicks the cylinder open, waits three seconds, then flicks it shut) in the "Carny" Level]] | [[File:TOTD-GMagnum.jpg|none|thumb|600px|G reloads the Hand Cannon (In which he flicks the cylinder open, waits three seconds, then flicks it shut) in the "Carny" Level]] | ||
+ | |||
== Beretta 92FS == | == Beretta 92FS == | ||
Not used in game, but Agent G is seen holding one [[Beretta 92]]FS on one of the original game posters and the cover art. | Not used in game, but Agent G is seen holding one [[Beretta 92]]FS on one of the original game posters and the cover art. | ||
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== Benelli M3 Super 90 == | == Benelli M3 Super 90 == | ||
− | Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. | + | Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon are maybe a reference to [[House of the Dead III, The|The House of the Dead III]], wherein the protagonists (including Agent G) use M3 Super 90 Shorty in beta version of the game. |
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]] | [[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]] | ||
== SPAS-12 == | == SPAS-12 == | ||
− | The [[SPAS-12]] appears in the ''Extended Cut'' as the "Automatic Shotgun". This particular weapon is a reference to | + | The [[SPAS-12]] appears in the ''Extended Cut'' as the "Automatic Shotgun". This particular weapon is a reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s. |
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | [[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | ||
[[Image:TTOTD-SPAS-2.jpg|thumb|none|600px|Model of the SPAS.]] | [[Image:TTOTD-SPAS-2.jpg|thumb|none|600px|Model of the SPAS.]] |
Revision as of 15:53, 12 July 2018
Your lack of effort is duly noted. This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable. |
The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:
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Handguns
Desert Eagle Mark I
The standard handgun used by almost everyone in the game is a barely-modified Desert Eagle Mark I. Washington has two of these in the games cut scenes. The guns have AMS Research Magnum written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.
Desert Eagle Mark XIX
In the Extended Cut, each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath from Mark XIX (Which highly anachronistic for this game, as Mark XIX with Picatinny rail was developed in Mid 2000s, but the game itself takes place in 1991.). Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".
Hand Cannon
Possibly based on the Taurus Raging Bull. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
Beretta 92FS
Not used in game, but Agent G is seen holding one Beretta 92FS on one of the original game posters and the cover art.
Shotguns
Benelli Nova Tactical
The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.
Mossberg 500
The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the standard "Shotgun".
Benelli M3 Super 90
Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon are maybe a reference to The House of the Dead III, wherein the protagonists (including Agent G) use M3 Super 90 Shorty in beta version of the game.
SPAS-12
The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s.
Submachine Guns
Steyr TMP
Called the "SMG" in game, the Steyr TMP has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4, where the protagonists (again including Agent G) utilized the similar Brügger & Thomet TP9.
Minebea M-9
In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be the Minebea M-9, judging by the attached foregrip and overall blocky appearance.
Assault Rifles
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.
Other
Hand Held Minigun
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.