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Rainbow Six: Vegas 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the video game Rainbow Six: Vegas 2:

Rainbow Six: Vegas 2 (2008)

Handguns

File:R6V2-pistols.jpg
Outfitting icons of the pistols in the game. From left to right: 92FS, Desert Eagle, Glock 18, MK.23, P226, P99, Raging Bull, UCP & USP40. Note that the P226 & the UCP were removed from the final game.

Beretta 92FS

The Beretta 92FS appears in the game as the "92FS", and can be modified with silencer, laser and high capacity magazines like the other pistols. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on. Oops.

Has anyone else noticed when you hold the 92FS in first person the player is using an unusually low grip? about 1/4 of the backstrap is visible.


Beretta 92FS 9x19mm
The 92FS in the game.
The 92FS's iron sights in the game.
Reloading the 92FS in the game.
The 92FS equipped with a laser sight and supressor.

Česká Zbrojovka CZ-G2000

The CZ-G2000 can be seen in the armory behind Bishop in the character customization, but is not usable in game.

CZ-G2000, 9x19mm

Glock 18

The Glock 18 appears in the game and can be modified with a laser sight and high capacity magazines. It is used by a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modelled G18C was used in a previous Ubisoft game, Ghost Recon Advanced Warfighter 2, which even had an appropriately-shaped muzzle flash for its compensator port.

Glock 18 9x19mm
The Glock 18 in the game.
The Glock 18 being fired in the game.
The player using a Glock 18's iron sights in the game, as a terrorist gets shot to bloody pieces.
Reloading the Glock 18 in the game.

Heckler & Koch Mk 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 appears in the game, and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team.

Heckler & Koch Mk 23 Mod 0 .45 ACP
Vegas 2's Mk 23 in 1st person
Mk 23's iron sights
Reloading the Mk 23
Mk 23 in 3rd person

Heckler & Koch USP

The Heckler & Koch USP appears in the game as the .40 caliber variant "USP 40.", and can be modified with silencer, laser and high capacity magazines like the other pistols. It is used by some of the Rainbow operatives.

Heckler & Koch USP .40 S&W
The USP in the game. Equipped with a laser sight.
The USP's iron sights in the game.
The USP in the game with its laser sight active.
Reloading the USP in the game.

IMI Desert Eagle XIX

The Desert Eagle appears in the game, it can be modified with laser and high capacity magazines, but not a silencer. It is the side arm of some terrorists in game.

IMI Desert Eagle XIX, .50 Action Express
The Desert Eagle in the game.
The Desert Eagle's iron sights in the game.
The Desert Eagles being reloaded in the game equipped with a laser sight.

Taurus Raging Bull

The Taurus Raging Bull revolver appears in the game, it can only be modified with a laser. It is used as a sidearm by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.

Taurus Raging Bull, .454 Casull
The Raging Bull in R6V2.
Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.
Reloading the Raging Bull. There are two different reload animations for this weapon. If this revolver is reloaded while there are still unfired rounds remaining, the player character will properly push the cylinder closed with the offhand after using a speedloader. However, if there are no unfired rounds remaining when the revolver is reloaded, the player character will take a moment to spin the cylinder before flicking it shut with the trigger hand after loading the weapon.

Walther P99

The Walther P99 appears in the game (as the version chambered for the .40 S&W cartridge), and can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.

Walther P99 9x19mm
A P99 being fired.
A P99's iron sights in the game.
Reloading the P99 in the game.

Wow, that's some horrible imaging there. It's like they didn't even try to model the P99. --Clutch 02:15, 9 October 2009 (UTC)

I know, it's as if only Quantum of Solace got the first person model and iron sights correct. User: GunFame27

Submachine Guns/Personal Defence Weapons

File:R6V2-smgs.jpg
Outfitting icons of the SMGs in the game. From left to right: AUG Para, MAC-11, MP5N, MP7A1, MP9, P90, SR-2M, TYPE 05 JS, UMP45, UZI, Skorpion. Note that the SR-2M & the UZI were removed from the final game.

Brügger & Thomet MP-9

The Brügger & Thomet MP-9 is in the game, it can be modified with everything.

Brügger & Thomet MP-9 9x19mm
MP9 with laser sight.
Attaching the sound suppressor.
Suppressed MP9 being reloaded.

Fabrique Nationale P90

The FN P90 is in the game, it can be modified with everything except the extended magazine. Occasionally terrorists will be equipped with this weapon.

Fabrique Nationale P90 5.7x28mm
The P90 in third person view.
Default sight of the P90.
Reload animation of the same weapon.

Heckler & Koch MP5A5/MP5N

The Heckler & Koch MP5A5 is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3 round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's silencer/fire mode menu, making it an MP5A5.

Heckler and Koch MP5A5 9x19mm
The MP5A5/MP5N equipped with a supressor and ACOG.
The MP5A5/MP5N in a third-person view.
A Rainbow Operative with his MP5N on a loading screen.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk. 46 machine gun.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.
MP7A1 with ACOG.
Reloading animation of the MP7A1.

Heckler & Koch UMP

The Heckler & Koch UMP is in the game, it can be modified with everything. It is often used by terrorists later in game.

Heckler & Koch UMP .45 ACP
File:UMP.jpg
UMP in game with laser and suppressor.
The UMP45 with reflex sight in Killhouse.
Reloading the UMP45.
UMP45 getting HK-slapped...
Attaching the sound suppressor.

IMI Uzi

The IMI Uzi can be seen in the armory behind Bishop in the character customization, but is not usable in game.

IMI Uzi 9mm

Ingram MAC-11

The Ingram MAC-11, referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.

Ingram MAC-11 .380 ACP
The player overlooking the city with an "M11" in the game.
File:RSV2m11ironsights.jpg
The M11's (misaligned) iron sights in the game.
Reloading the M11 in the game.
Attaching a silencer to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.

SA Vz.83 Skorpion

The SA Vz.83 Skorpion appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG scope. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.

SA Vz.61 Skorpion .32 ACP
Iron sights of the SA Vz. 83 Skorpion.
Attaching the sound suppressor.
Reload animation of the same weapon.

Steyr AUG Para

The Steyr AUG Para is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is used by LVPD SWAT and by terrorists.

Steyr AUG Para 9x19mm
AUG Para in game with ACOG scope.
AUG Para with laser sight in Import/Export.
Reloading the AUG Para.

Type 05 JS

The QCQ-05 appears in the game. It is one of the more powerful submachine guns in game and can be modified with everything except for the high capacity magazine. The Type 05 can be seen in terrorist hands in game.

Type 05, 5.8x21mm DCV05
Type 05 JS in Vegas 2.
Type 05 JS in 3rd person view.
Reloading the Type 05 JS.

Shotguns

File:R6V2-shotties.jpg
Outfitting icons of the shotguns in the game. From left to right: (Mossberg) 500, 500 Tactical, 870MCS, M3 Super 90, Saiga 12K, SPAS-12, USAS-12, M26 MASS. Note that the Mossberg 500 (without the stock), the Saiga 12K & the USAS-12 were removed from the final game.

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game, it can be modified with lasersights, Rifle scope and Reflex sights. It is portrayed as pump-action only.

Benelli M3 Super 90 12 Gauge
A third-person view of the M3 Super 90.
The M3 Super 90 (Called M3 in game) during a terrorist hunt.
Reloading the M3 Super 90.

Daewoo USAS-12

The USAS-12 can be seen in the armory behind Bishop in the character customization, but is not usable in game.

USAS-12, 12-gauge

Franchi SPAS-12

The Franchi SPAS-12 appears in the game, it can be modified with lasersights, Rifle scope and Reflex sights. In game, it can be found in terrorist hands. It appears in only pump-action operation when the actual gun has semi-auto operation. A lot of games do this to the SPAS-12.

Franchi SPAS-12 12 Gauge
SPAS-12 modded with Reflex Sight
SPAS-12's bare iron sights
SPAS-12 reloading. Please excuse the laser sight
3rd Person shot of SPAS-12. Notice the unfolded stock

M26 Modular Acessory Shotgun System

The stand-alone version of the M26 Modular Acessory Shotgun System appears in the game, it can be modified with lasersights, Rifle scope and Reflex sights. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.

M26 MASS 12 Gauge stand-alone version with telescoping stock and pistol grip
M26 MASS (Called M26 LSS) while sprinting.
Reloading the M26 MASS.
Iron sights of the M26.

Mossberg 500

The Mossberg 500 appears in the game as the "500 Tactical" and can be modified with laser sights, Rifle scope and Reflex sights. It is used often by the terrorists in game. It is the last weapon to be unlocked with CQB Points.

Mossberg 500 12 Gauge
Mossberg 500 in Vegas 2.
Mossberg 500 with Reflex Scope in the Nevada desert.
Reloading the same shotgun.

Remington 870

The MCS variant of the Remington 870 shotgun appears in the game, and it can be modified with laser sights, Rifle scope and Reflex sights. Terrorists use this weapon fairly often.

Remington 870 MCS 12 gauge
Remington 870 MCS in R6V2.
Reloading the 870 MCS.

Assault Rifles/Battle Rifles

File:R6V2-ars.jpg
Outfitting icons of the assault and battle rifles in the game. From left to right: SG 552, AK-47, AKS-74U, AUG A3, FAMAS, FNC, G36C, G3KA4, L85A2, M468, XM8, TAR-21 & SCAR-H.

AK-74

The AK-74 can be seen in the armory behind Bishop in the character customization, but is unusable in game.

AK-74 5.45x39mm

AKS-74U

The AKS-74U is present in game and can be modified with a lasersight, ACOG, extended magazine, holographic sight, and 3X Scope. It can be seen in terrorist hands in game. It is the most popular gun online.

In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47.

AKS-74U 5.45x39mm
AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an assault rifle and has a correct name.)
AKS-74U - iron sights.
The player holstering the AKS-74U.
Reloading the AKS-74U. (Notice the turned off laser sight on the barrel.)

Barret M468

The Barrett M468 appears in game. As opposed to the belief of those who haven't played it, it IS the M468. It is an unlockable weapon, and can be seen used by terrorists in the Nevada Desert in game.

Note that the selector only has "SAFE" and "FIRE" positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.

File:MODEL468.jpg
Barrett M468 6.8x43mm Rem SPC
An M468 in the game.
Reloading an M468 in the game.

Sometimes I wonder if game producers and modelers have ever thought about the fact that trained units of any militia or army are taught trigger disciple. User: GunFame27

Enfield L85A2

The SA80 can be seen in game referred to by the British military designation L85A2, and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels.

File:Sal8.jpg
L85A1 5.56x45mm
The L85A2 in the game.
The L85A2's iron sights in the game.
Reloading the L85A2 in the game.
A third-person view of the L85A2. Note the Sam Fisher cosplayer about to be blindfired on by the player.

Fabrique Nationale FNC 80

The FN FNC is one of the assault rifles in the game, and can be equipped with all addons. It is sometimes used by Rainbow operatives and is very often used by the terrorists.

FN FNC 5.56x45mm
Iron sights of the FNC.
Reloading the FNC in Vegas 2.
Attaching the sound suppressor.

Fabrique Nationale SCAR-H

The FN SCAR-H is in the game, it can be modified with everything. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5A3/MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.

Fabrique Nationale SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and RIS foregrip
File:RSV2scarh.jpg
The player and Gabriel Nowak wielding SCAR-Hs.
File:RSV2scarhironsights.jpg
The SCAR-H's iron sights in the game.
File:RSV2scarhreload.jpg
Reloading the SCAR-H in the game.

GIAT FAMAS F1

The FAMAS is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.

GIAT FAMAS F1 5.56x45mm
The FAMAS in the game. Equipped with a scope.
File:RSV2famasthirdperson2.jpg
The FAMAS in a third-person view.
Another shot of the FAMAS in a third-person view.
A terrorist getting shot to pieces with a FAMAS.

Heckler & Koch G3KA4

The Heckler & Koch G3KA4 is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round.

Heckler & Koch G3KA4 7.62x51mm NATO
File:G3KA4,.jpg
Player holding G3KA4 with ACOG scope.
The G3KA4 without any attachments.
The G3KA4 being reloaded.
HK-slap...

Heckler & Koch G36C

The Heckler & Koch G36C is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.

Heckler & Koch G36C 5.56x45mm
The G36C in the game.
A third-person view of the G36C.
Jung Park's G36C equipped with an ACOG scope, with the player wielding an HK21E.
Jung Park's G36C equipped with an ACOG scope onboard a helicopter en-route to the mission level.

Heckler & Koch XM8

The Heckler & Koch XM8 is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle.

Heckler & Koch XM8 5.56x45mm
The H&K XM8 in Vegas 2.
Reload animation of the XM8 assault rifle.

The version in game looks like the Xm8r, a version of the Xm8 built to use standard 20mm rail systems. ~Theonemoo

http://i210.photobucket.com/albums/bb241/theonemoo/xm8malaysia_01.jpg

IMI Tavor TAR-21

The Tavor TAR-21 is in the game and can be modified with everything. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use the extended mag while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.

IMI Tavor TAR-21 5.56x45mm
The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.
The player about to insert a new magazine into the TAR.
The player about to chamber a bullet.

SIG SG 552

The SIG SG 552 appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists.

SIG SG 552 5.56x45mm
The SG 552 (552 Commando) during a terrorist hunt gameplay.
Iron sights of the same weapon.
Reload animation of the SIG.


Steyr AUG A3

The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists.

Steyr AUG A3 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight
File:RSV2auga3.jpg
An AUG A3 in the game.
File:RSV2auga3ironsights.jpg
The AUG A3's iron sights in the game.
File:RSV2auga3thirdperson.jpg
The AUG A3 in a third-person view.

-The third picture with the iron sights is horrible, you can barely see the front sight. GunFame27

AK-47

The AK-47 only appears in the first 2 missions used by terrorists (But it can be seen held by a terrorist on the monitors in the Exhibition mission), it can be modified with a lasersight, ACOG, holographic sight, 3X Scope, and extended magazine.

AK-47 7.62x39mm
The AK-47 in the game. Equipped with an extended magazine.
A suppressed AK-47 in the game.

Sniper Rifles

File:R6V2-snipers.jpg
Outfitting icons of the sniper rifles in the game. From left to right: AS-50 (according to the file's name), Acrtic Warfare, M40A1, PSG-1, Scout Tactical, SG 550, SR-25 & SV-98. Note that the AS-50 & the SG 550 were removed from the final game.

Accuracy International AS50

The Accuracy International AS50 can be seen in the armory behind Bishop in the character customization, but is not usable in game.

AI AS50, .50 BMG

Accuracy International L96 Arctic Warfare

The Accuracy International L96A1 appears in game, and can be modified with a 12x scope. It is the last weapon to be unlocked with Marksman Points.

Accuracy International Arctic Warfare Magnum 7.62x51mm NATO
The Arctic Warfare in Vegas 2.
The player pulling the bolt after a shot.


Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is in the game, like the other sniper rifles, it can be modified with a 12x Scope. The PSG-1 is the standard Rainbow sniper rifle.

Heckler & Koch PSG-1 7.62x51mm NATO
The PSG-1 (called PSG1) in the hands of the player.
Reloading the PSG-1.

Izhmash SV-98

The SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. It is often used by terrorist snipers in game.

Izhmash SV-98 7.62x54mm R
SV-98 in R6V2.
SV-98 - third person view.
SV-98 - reloading animation.

KAC SR-25 Sniper Rifle

The Knight's Armament SR-25 is a silenced sniper rifle based on the M16 rifle, it can be modified with a 12x scope. The SR-25 is a upscaled version of the M16, it is not an AR-10 as popularly believed, both the lower and upper receiver are completely different to that of an AR-10. the SR-25 is a STONER RIFLE (25), by Eugene Stoner from KAC, (Knights Armament Corporation). Armalite holds the patents to the name and design of "AR-10". It can be seen used by Rainbow operatives in game.

Knight's Armament SR-25 7.62x51mm NATO with Harris bipod
The SR-25 (called SR-25 SD) in R6V2.
The player reloads the sniper rifle.
The player's character chambers the first round.

Fun fact: the designation 25 in Sr-25 is from adding Ar-10 and AR-15. -FirearmFanatic

M40A1 Sniper Rifle

The M40 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes. It is used by a terrorist sniper in the Refinery.

M40 sniper rifle 7.62x51mm NATO
The M40A1 appears with a wooden camouflage finish.
The player's character pulling the bolt of the M40A1.
Reload animation of the same sniper rifle.

Steyr Scout Tactical

The Steyr Scout appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. A few of the terrorist snipers use this rifle.

Steyr Scout Tactical 7.62x51mm NATO
Scout Tactical during the gymnasium level.
Pulling the bolt of the same weapon.
The Scout Tactical in the Outfitting menu.

Strangely, in this game when you pick up this gun, the barrel is exposed on top, which on the Steyr Scout it is not. In the Outfitting menu, it is the Scout Tactical and the picture is a Steyr.

Machine Guns

File:R6V2-lmgs.jpg
Outfitting icons of the light machine guns in the game. From left to right: HK21E, M249 SPW, M60E3, MG36, MK 46 mod 0 & PKM. Note that the M60E3 & the PKM were removed from the final game.

Heckler & Koch HK21E

The Heckler & Koch HK21 machine gun is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.

Heckler & Koch HK21 machine gun 7.62x51mm NATO
The player wielding an HK21E

Heckler & Koch MG36

The Heckler & Koch MG36 is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though its counterpart in the Ghost Recon series allows for selection between semi, tri-burst, and full-auto fire.

Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine.
An MG36 in the game equipped with a telescoping sight.
Reloading an MG36 in the game.
A third-person view of the MG36 in the game.

The Scope on top of the weapon cannot be removed in real-life, and why in-game, does it reveal a picatinney rail underneath? - Camden

The scope used ingame is not the build-in model, its some other. It is removable and there's still the non-removable scope underneath wich is integrated in the carrying handle. And the picatinny rail on top of the handle is a normal feature available on G36s. Next time take a second look, Camden

I believe he's talking about a full picatinny rail. normally there's just enough of a rail to cover the scope portion

FN M249 SPW

The M249 SPW is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Mostly found as fixed position turrets throughout the game. It has the wrong buttstock in game when used by the player (It has a para-type buttstock in reality), but the right one when mounted and in the picture in the character customization.

FN Minimi SPW - 5.56x45mm.
The player wielding an M249 SPW.
The M249's iron sights in the game.

Mk 46 Mod 0 Light Machine Gun

The Mk 46 Mod 0 is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better stock. It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.

File:Mk46.jpg
Mk 46 Mod 0 machine gun 5.56x45mm
File:RSV2mk46.jpg
Fireing the Mk 46 in the game.
File:RSV2mk46ironsights.jpg
The Mk 46's iron sights in the game.
File:RSV2mk46walters.jpg
Michael Walters holding his Mk 46 in the helicopter ride to the next level.

Explosives

AN-M14 TH Incendiary Grenade

Grenade that sets it's victims on fire.Also disrupts thermal vision for a short time.

AN/M14 incendiary grenade

Breaching Charge

C4

Er... That's from battlefield 2

Yeah but its in this game too

It looks nothing like that in the game. It's more of a smaller long rectangle.

Flashbang Grenade

M84 stun grenade

M67 Hand Grenade

The ubiquitous M67 hand grenade.

M67 High-Explosive Fragmentation hand grenade

Smoke Grenade

M18 smoke grenade

Unknown rocket launcher

At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because you only see the rocket coming towards you

Firearm Accessories

ACOG Scope

File:RSV2acogscope.jpg
An ACOG scope mounted on an MP5A5/MP5N

C-More Reflex Sight

File:RSV2reflexsight.jpg
A reflex sight mounted on a firearm

Game Trivia

  • This is one of the few games where it depicts cartridges actually being pushed upwards [Or in the P90's case, backwards] as they are fired through clear magazines.
  • When the Silencer is placed on it, it sounds like the MP5SD sound used in Bad Boys II
  • The odd thing about the L85A2 in the game is when in its basic mode, with no attachments, the standard magazine capacity is 25 rounds instead of 30 round as it should be. One can get an "extended magazine" which increases the mag capacity to 35. Realistically, such a thing doesn't exist. And when equipped with a scope, you can't get a SUSAT, originally fitted to all models, now replaced by the ACOG.
    • In real life, the original L85A1s had some problems with the magazines - cheaply made US Stanag mags, bought by the MoD, could only carry 25/6 rounds, unless the user wished to have a jam. Blank magazines (yellow painted) can only carry 25 rounds too, despite the new 'A2' mod.
  • The L85A2 has the sound of the AK47 from the original Rainbow Six: Vegas, despite having two different calibers.
    • This is nothing new, for instance in (sorry for bringing up a lesser title in comparison to Vegas) Modern Warfare 2, the L86 is 'voiced' by the Dragunov from Modern Warfare 1. Neither of them sound the same, whatsoever.
  • The Fa-MAS in the Game uses the right caliber; 5,56mm NATO. BUT if you see someone with the Rifle it has a H&K G3 magazine instead of the Fa-MAS ones. In First-Person View it has the right one.

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