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Difference between revisions of "Operation Flashpoint: Dragon Rising"

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{{Infobox Video Game|{{PAGENAME}}
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]]
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|name = Operation Flashpoint: Dragon Rising
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
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|picture = Operation Flashpoint Dragon Rising.jpg
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|caption =  ''Offical Boxart''
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|series= [[ArmA#Operation Flashpoint|Operation Flashpoint]]
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|date= 2009
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|developer=Codemasters
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|platforms=Xbox 360<br>Playstation 3<br>PC
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|publisher=Codemasters
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|genre=First-Person Shooter,
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}}
  
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':'''
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'''''Operation Flashpoint: Dragon Rising''''' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
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A new feature in Dragon Rising is for firearms to jam when firing, requiring a press of the reload key to unjam the weapon though chances of this are realistically slim as well as changing how many firearms the player can carry, the player can carry 1 sidearm and 2 primary weapons now though "heavy" primary weapons (Such as Light Machine Guns, Rocket/Missile Launchers and the Barrett M107) are exclusive and the player will have to drop their "heavy" primary weapon to pick up another. (There is also a seperate limit of only 1 sniper rifle, attempting to pick up another will always drop the previous sniper rifle.)
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{{VG Title}}
  
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
  
=United States Marine Corps=
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=Handguns=
==Pistols==
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==M-45 MEU (SOC)==
===M-45 MEUSOC===
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The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.  
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.  
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[[file:Kimber ICQB.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]
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[[file:OFDR M-45 MEU holding.jpg|thumb|none|600px|The player holds the M-45 MEU (SOC).]]
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]
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[[file:OFDR M-45 MEU aim.jpg|thumb|none|600px|The player aims the M-45 MEU (SOC).]]
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]
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[[file:OFDR M-45 MEU reloading 1.jpg|thumb|none|600px|The player reloads the M-45 MEU (SOC).]]
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[[file:OFDR M-45 MEU reloading 2.jpg|thumb|none|600px|The player reloads the M-45 MEU (SOC).]]
  
==Submachine Guns==
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==QSZ-92==
===Heckler & Koch MP5A4===
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The [[QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
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[[file:QSZ-92.jpg|thumb|none|350px|QSZ-92 - 9x19mm.]]
[[Image:H&KMP5A4.jpg|thumb|none|500px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]
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[[file:OFDR Norinco QSZ-92 holding.jpg|thumb|none|600px|The player holds the QSZ-92.]]
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]
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[[file:OFDR Norinco QSZ-92 aim.jpg|thumb|none|600px|The player aims the QSZ-92.]]
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler & Koch MP5A4 carried by the player.]]
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[[file:OFDR Norinco QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the QSZ-92.]]
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]
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[[file:OFDR Norinco QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the QSZ-92.]]
  
==Assault Rifles==
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=Submachine Guns=
===FN SCAR-L===
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==Heckler & Koch MP5A4==
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 in-game, are known to be in the game: a "''Stealth''" variant with a suppressor and an "''Assault''" variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
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The [[Heckler & Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]
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[[file:H&KMP5A4.jpg|thumb|none|350px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two variants of the FN SCAR-L available in-game.]]
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[[file:OFDR Heckler & Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the Heckler & Koch MP5A4.]]
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''Stealth''" model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]
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[[file:OFDR Heckler & Koch MP5A4 aim.jpg|thumb|none|600px|The player aims the Heckler & Koch MP5A4.]]
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the "''Assault''" model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]
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[[file:OFDR Heckler & Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler & Koch MP5A4.]]
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[[file:OFDR Heckler & Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler & Koch MP5A4.]]
  
===FN SCAR-H===
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==Jianshe QCQ-05==
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 in-game, are used in the game: a "''Marksman''" variant with an Trijicon TA31F ACOG and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
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The [[QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler & Koch MP5A4]], it is used by Snipers and Helicopter Crewmen, but also is used by American POW Fireteams.
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]
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[[file:QCQ05.jpg|thumb|none|350px|Jianshe QCQ-05 - 5.8x21mm DCV05]]
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]]
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[[file:OFDR QCQ-05 holding.jpg|thumb|none|600px|The player holds the QCQ-05.]]
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A "''Marksman''" model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]
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[[file:OFDR QCQ-05 aim.jpg|thumb|none|600px|The player aims the QCQ-05.]]
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the "''Night Ops''" SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]
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[[file:OFDR QCQ-05 reloading 1.jpg|thumb|none|600px|The player reloads the QCQ-05.]]
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[[file:OFDR QCQ-05 reloading 2.jpg|thumb|none|600px|The player reloads the QCQ-05.]]
  
===M16A4===
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=Assault Rifles=
Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game (unsurprising, as it is the standard-issue rifle for line Marines): one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG and a "''Stealth''" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. The "''Stealth"'' variant is fitted with a Surefire Flashlight. The M16A4 is the standard weapon of the USMC line infantrymen in-game.
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==Colt M4A1 Carbine==
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]
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Six different models of the [[M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth"'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]
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[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56x45mm.]]
[[File:OFDR M16A4.jpg|thumb|none|700px|The standard M16A4 in-game.]]
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[[file:OFDR M4A1 Carbine holding.jpg|thumb|none|600px|The player holds the Colt M4A1 Carbine.]]
[[File:OFDR M16A4A.jpg|thumb|none|700px|Reloading the M16A4 "''Assault''". Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.]]
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[[file:OFDR M4A1 Carbine aim.jpg|thumb|none|600px|The player aims the Colt M4A1 Carbine.]]
[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The "''CQB''" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]]
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[[file:OFDR M4A1 Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]]
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The "''Night Ops''" model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]File:OFDR M16A4M.jpg
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[[file:OFDR M4A1 Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]]
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 "''Marksman''", fitted with a Trijicon TA31F ACOG and AN-PEQ/2 IR Designator.]]
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[[file:OFDR M4A1 Carbine holding (Marksman).jpg|thumb|none|600px|The player holds the Colt M4A1 Carbine (Marksman).]]
[[File:OFDR M16A4S.jpg|thumb|none|700px|The "''Stealth''" model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]
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[[file:OFDR_M4A1_Carbine_scope_(Marksman).jpg|thumb|none|600px|Aiming through the ACOG scope.]]
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[[file:OFDR M4A1 Carbine reload (Marksman).jpg|thumb|none|600px|Reloading the Colt M4A1 Carbine (Marksman).]]
  
===M4A1 Carbine===
 
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG and a "''Stealth"'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOG forces. All but the standard model are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. The "''Stealth"'' model is also fitted with a Surefire Flashlight.
 
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
 
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]
 
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]
 
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 "''Assault''". Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]
 
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "''CQB''" model.]]
 
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A "''Night Ops''" model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]
 
[[File:OFDR M4A1M.jpg|thumb|none|700px|The "''Marksman''" model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]
 
[[File:OFDR M4A1S.jpg|thumb|none|700px|The "'''Stealth''" model, fitted with M68 Aimpoint OScope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]
 
  
==Sniper Rifles==
 
===M21 Sniper Rifle===
 
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
 
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]
 
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]
 
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]
 
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]
 
  
===Barrett M107===
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==Colt M16A4==
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "''night ops''" variant with an AN/PAS-13 Thermal Scope.
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The [[M16A4]] is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4]] can be used in the game: one with standard iron sights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth''" model with a suppressor and M68 Aimpoint Scope.. All models are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]
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[[file:M16A4withANPEQ&ACOG.jpg|thumb|none|350px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]
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[[file:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]
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[[file:OFDR M16A4 holding 1.jpg|thumb|none|600px|The player holds the Colt M16A4.]]
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]
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[[file:OFDR M16A4 aim.jpg|thumb|none|600px|The player aims the Colt M16A4.]]
[[File:OFDR M82N.jpg|thumb|none|600px|The "''night ops''" Barrett, fitted with an AN/PAS-13 Thermal Optic.]]
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[[file:OFDR M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the Colt M16A4.]]
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[[file:OFDR M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the Colt M16A4.]]
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[[file:OFDR M16A4 holding 2 (Assault).jpg|thumb|none|600px|The player holds the Colt M16A4 (ASSAULT).]]
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[[file:OFDR M16A4 holding 2 (CQB).jpg|thumb|none|600px|The player holds the Colt M16A4 (CQB).]]
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[[file:OFDR M16A4 holding 2 (Marksman).jpg|thumb|none|600px|The player holds the Colt M16A4 (MARKSMAN).]]
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[[file:OFDR M16A4 glitched reload.jpg|thumb|none|600px|If the player crouches/uncrouches in the middle of the reload, it's possible to get a glitched reload where the player's hands try to return to their normal positions, causing them to clip through the gun and magazines to be changed without actually touching them.]]
  
==Machine Guns==
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==FN SCAR-H==
===M249-E2 SAW===
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Two models of the [[FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a "''Marksman''" variant with an Trijicon TA31F ACOG and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.
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[[file:SCAR-H Long Barrel.jpg|thumb|none|350px|Third Generation Fabrique National SCAR-H Long Barrel - 7.62x51mm NATO.]]
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]
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[[file:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H "Mk 17 Mod 0" available in-game.]]
[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]]
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[[file:OFDR FN SCAR-H holding.jpg|thumb|none|600px|The player holds the FN SCAR-H.]]
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]]
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[[file:OFDR FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads the FN SCAR-H.]]
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]
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[[file:OFDR FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads the FN SCAR-H.]]
  
===Mk. 48 Mod 0===
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==FN SCAR-L==
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.
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Two models of the [[FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "''Stealth''" variant with a suppressor and an "''Assault''" variant fitted with an [[Mk 13 Mod 0|FN40GL/Mk 13 Mod 0]]). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO]]
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[[file:SCAR-L CQC.jpg|thumb|350px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]
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[[file:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L "Mk 16 Mod 0" available in-game.]]
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]
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[[file:OFDR FN SCAR-L holding.jpg|thumb|none|600px|The player holds the FN SCAR-L.]]
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]
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[[file:OFDR FN SCAR-L reloading 1.jpg|thumb|none|600px|The player reloads the FN SCAR-L.]]
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[[file:OFDR FN SCAR-L reloading 2.jpg|thumb|none|600px|The player reloads the FN SCAR-L.]]
  
===M240 Machine Gun===
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==QBZ-95==
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
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Four models of the [[QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope.
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]
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[[file:Type95-1.jpg|thumb|none|350px|QBZ-95 Assault Rifle - 5.8x42mm.]]
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]
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[[file:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the QBZ-95 that are available in the game.]]
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]
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[[file:OFDR Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the QBZ-95.]]
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]
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[[file:OFDR Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the QBZ-95.]]
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]
+
[[file:OFDR Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95.]]
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]
+
[[file:OFDR Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95.]]
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]
+
[[file:OFDR Norinco QBZ-95 (Assault).jpg|thumb|none|600px|The player holds the QBZ-95 (ASSAULT).]]
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]
+
[[file:OFDR Norinco QBZ-95 (Marksman).jpg|thumb|none|600px|The player holds the QBZ-95 (MARKSMAN).]]
  
===Browning M2HB===
+
==Type 81-1==
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
+
Four models of the [[Type_81#Type_81-1|Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[GP-25]] Grenade Launcher and default ironsights, a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]
+
[[file:Type 81 x 2.jpg|thumb|none|350px|Type 81 - 7.62x39mm.]]
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]
+
[[file:Type-81.jpg|thumb|none|350px|Type 81-1 - 7.62x39mm.]]
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]
+
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|The four models of the Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]
+
[[file:OFDR Norinco Type 81 holding.jpg|thumb|none|600px|The player holds the Type 81.]]
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]
+
[[file:OFDR Norinco Type 81 aim.jpg|thumb|none|600px|The player aims the Type 81.]]
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]
+
[[file:OFDR Norinco Type 81 reloading 1.jpg|thumb|none|600px|The player reloads the Type 81.]]
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]
+
[[file:OFDR Norinco Type 81 reloading 2.jpg|thumb|none|600px|The player reloads the Type 81.]]
 +
[[file:OFDR Norinco Type 81-1 (Marksman).jpg|thumb|none|600px|The player holds the Type 81-1 (MARKSMAN).]]
  
===Dillon Aero M134 Minigun===
+
=Machine Guns=
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
+
==Browning M2HB==
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]
+
The [[Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]
+
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]
+
[[file:OFDR M2HB 1.jpg|thumb|none|600px|Browning M2HB in game.]]
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J "Little Bird".]]
+
[[file:OFDR M2HB 2.jpg|thumb|none|600px|Browning M2HB in game.]]
 +
[[file:OFDR M2HB 3.jpg|thumb|none|600px|Browning M2HB in game.]]
  
===General Dynamics M197 Vulcan===
+
==Dillon Aero M134 Minigun==
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.
+
The [[Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]
+
[[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]
+
[[file:OFDR Dillon Aero M134 Minigun 1.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]]
 +
[[file:OFDR Dillon Aero M134 Minigun 2.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]]
 +
[[file:OFDR Dillon Aero M134 Minigun 3.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]]
  
==Launchers==
+
==M240 Machine Gun==
===FN40GL/Mk 13 Mod 0===
+
Several models of the [[M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle.
+
[[File:Fn mag g.jpg|thumb|none|350px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN MK 13 mounted on a Gen3 FN SCAR-L CQC - 40mm]]
+
[[file:OFDR M240 MachineGun 1.jpg|thumb|none|600px|M240 Machine Gun in game.]]
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]]
+
[[file:OFDR M240 Machine Gun 2.jpg|thumb|none|600px|M240 Machine Gun in game.]]
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]]
+
[[file:OFDR M240 Machine Gun 3.jpg|thumb|none|600px|M240 Machine Gun in game.]]
  
===M203 Grenade Launcher===
+
==M249-E2 SAW==
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].
+
The [[M249-E2 SAW]] is the standard light machine gun of the USMC in the game.
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]]
+
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]]
+
[[file:OFDR M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the M249-E2 SAW.]]
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]]
+
[[file:OFDR M249-E2 SAW aim.jpg|thumb|none|600px|The player aims the M249-E2 SAW.]]
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]]
+
[[file:OFDR M249-E2 SAW reloading 1.jpg|thumb|none|600px|The player reloads the M249-E2 SAW.]]
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]
+
[[file:OFDR M249-E2 SAW reloading 2.jpg|thumb|none|600px|The player reloads the M249-E2 SAW.]]
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]
 
  
===M32 MGL===
+
==Mk 48 Mod 0==
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight.
+
The [[Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces Medium MG Squads.
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
+
[[File:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]
+
[[file:OFDR Mk 48 Mod 0 holding.jpg|thumb|none|600px|The player holds the Mk 48 Mod 0.]]
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]
+
[[file:OFDR Mk 48 Mod 0 aim.jpg|thumb|none|600px|The player aims the Mk 48 Mod 0.]]
 +
[[file:OFDR Mk 48 Mod 0 reloading 1.jpg|thumb|none|600px|The player reloads the Mk 48 Mod 0.]]
 +
[[file:OFDR Mk 48 Mod 0 reloading 2.jpg|thumb|none|600px|The player reloads the Mk 48 Mod 0.]]
  
===Mk 19 Grenade Launcher===
+
==QJB-95==
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.
+
The [[Norinco QBZ-95|QJB-95]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm]]
+
[[file:Type95lmg.jpg|thumb|none|350px|QJB-95 - 5.8x42mm.]]
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]
+
[[file:OFDR Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the QJB-95.]]
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]
+
[[file:OFDR Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the QJB-95.]]
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]
+
[[file:OFDR Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the QJB-95.]]
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]
+
[[file:OFDR Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the QJB-95.]]
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]
 
  
===Mk 153 Mod 0 SMAW===
+
==Type 67-2==
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard antitank weapon for USMC forces in the campaign.  
+
The [[Norinco Type 67|Type 67-2]] appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]
+
[[file:Type-67-II.jpg|thumb|none|350px|Type 67-2 General Purpose Machine Gun - 7.62x54R.]]
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]]
+
[[file:OFDR Norinco Type 67-2 holding.jpg|thumb|none|600px|The player holds the Type 67-2.]]
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]]
+
[[file:OFDR Norinco Type 67-2 aim.jpg|thumb|none|600px|The player aims the Type 67-2.]]
 +
[[file:OFDR Norinco Type 67-2 reloading 1.jpg|thumb|none|600px|The player reloads the Type 67-2.]]
 +
[[file:OFDR Norinco Type 67-2 reloading 2.jpg|thumb|none|600px|The player reloads the Type 67-2.]]
  
===FGM-148 Javelin===
+
==QJC-88==
US Marines also use the [[FGM-148_Javelin|FGM-148 Javelin]] in-game.  
+
The [[QJC-88]] is found as static positions and mounted on the PLA Fast Attack Vehicle, the BJS2022, the PTBR Boat, the Type 89A tank Destroyer, and the Type 99 Tank.
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm]]
+
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]]
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]
+
[[file:OFDR QJC-88 1.jpg|thumb|none|600px|QJC-88 in game.]]
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]
+
[[file:OFDR QJC-88 2.jpg|thumb|none|600px|QJC-88 in game.]]
 +
[[file:OFDR QJC-88 3.jpg|thumb|none|600px|QJC-88 in game.]]
  
===FIM-92A Stinger===
+
=Sniper Rifles=
The [[FIM-92A Stinger]] appears in-game as the USMC Anti-Aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.
+
==Barrett M107==
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]
+
Two models of the [[Barrett M107]] are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope.
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]
+
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]
+
[[File:Operation Flashpoint Dragon RisingM82s.JPG|450px|thumb|none|The two models of the M107 available in-game. Although it's called a Model 82A1 it's modeled after the M107, note the full-length rail.]]
 +
[[file:OFDR Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]]
 +
[[file:OFDR Barrett M107 aim.jpg|thumb|none|600px|The player aims the Barrett M107.]]
 +
[[file:OFDR Barrett M107 reloading 1.jpg|thumb|none|600px|The player reloads the Barrett M107.]]
 +
[[file:OFDR Barrett M107 reloading 2.jpg|thumb|none|600px|The player reloads the Barrett M107.]]
  
==Grenades==
+
==M21 Sniper Rifle==
===M67 Hand Grenade===
+
The [[M21|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
 +
[[file:Xm21rifle.jpg|thumb|none|350px|M21 - 7.62x51mm NATO.]]
 +
[[file:OFDR M21 Sniper Rifle holding.jpg|thumb|none|600px|The player holds the M21 Sniper Rifle.]]
 +
[[file:OFDR M21 Sniper Rifle aim.jpg|thumb|none|600px|The player aims the M21 Sniper Rifle.]]
 +
[[file:OFDR M21 Sniper Rifle reloading 1.jpg|thumb|none|600px|The player reloads the M21 Sniper Rifle.]]
 +
[[file:OFDR M21 Sniper Rifle reloading 2.jpg|thumb|none|600px|The player reloads the M21 Sniper Rifle.]]
 +
 
 +
==M99==
 +
The [[M99]] is the PLA anti-materiel sniper rifle in the game.
 +
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]
 +
[[file:OFDR M99 holding.jpg|thumb|none|600px|The player holds the M99.]]
 +
[[file:OFDR M99 aim.jpg|thumb|none|600px|The player aims the M99.]]
 +
[[file:OFDR M99 reloading 1.jpg|thumb|none|600px|The player reloads the M99.]]
 +
[[file:OFDR M99 reloading 2.jpg|thumb|none|600px|The player reloads the M99.]]
 +
 
 +
==QBU-88==
 +
The [[QBU-88]] is the standard PLA sniper rifle in the game.
 +
[[file:Qbu-88-0.jpg|thumb|none|350px|NQBU-88 - 5.8x42mm.]]
 +
[[file:OFDR QBU-88 holding.jpg|thumb|none|600px|The player holds the QBU-88.]]
 +
[[file:OFDR QBU-88 aim.jpg|thumb|none|600px|The player aims the QBU-88.]]
 +
[[file:OFDR QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the QBU-88.]]
 +
[[file:OFDR QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the QBU-88.]]
 +
 
 +
=Grenade Launchers=
 +
==FN40GL/Mk 13 Mod 0==
 +
The [[Mk 13 Mod 0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN SCAR-L]] rifle.
 +
[[File:Mk13_(Mk16).jpg|thumb|none|350px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]
 +
[[file:OFDR FN 40GL.jpg|thumb|none|600px|FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L.]]
 +
 
 +
==LG-1 Grenade Launcher==
 +
The [[LG-1 grenade launcher]] is mounted on the [[Type 81]].
 +
[[File:QBZ95LG1.jpg|thumb|none|350px|LG-1 grenade launcher - 35mm]]
 +
[[file:OFDR LG-1.jpg|thumb|none|600px|LG-1 is mounted on the Type 81.]]
 +
 
 +
==M32 MGL==
 +
The [[M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game, as it is only available in the mission editor and doesn't appear in the campaign/single missions included by default.
 +
[[file:MGL Mk 1 L.jpg|thumb|none|350px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
 +
[[file:OFDR M32 MGL holding.jpg|thumb|none|600px|The M32 MGL in first-person.]]
 +
[[file:OFDR M32 MGL aim.jpg|thumb|none|600px|Aiming the MGL.]]
 +
[[file:OFDR M32 MGL reloading 1.jpg|thumb|none|600px|Dumping out the spent rounds...]]
 +
[[file:OFDR M32 MGL reloading 2.jpg|thumb|none|600px|...and inserting some fresh ones.]]
 +
 
 +
==M203 Grenade Launcher==
 +
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16A4]] and the [[M4A1 Carbine]].
 +
[[File:M16A4M203.jpg|thumb|none|350px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]
 +
[[file:OFDR M203 m16a4.jpg|thumb|none|600px|M203 is mounted on the Colt M16A4.]]
 +
 
 +
==Mk 19 Grenade Launcher==
 +
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as a static weapon.
 +
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]
 +
[[file:OFDR mk19 1.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]]
 +
[[file:OFDR mk19 2.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]]
 +
[[file:OFDR mk19 3.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]]
 +
 
 +
==LG3==
 +
The [[LG3 automatic grenade launcher]] is found in fixed mounts and mounted on the BJS2022 and the left stern of the PTBR Boat.
 +
[[file:Norinco LG3.jpg|thumb|none|350px|LG3 - 40x53mm]]
 +
[[file:OFDR Norinoco LG3 1.jpg|thumb|none|600px|LG3 in game.]]
 +
[[file:OFDR Norinoco LG3 2.jpg|thumb|none|600px|LG3 in game.]]
 +
[[file:OFDR Norinoco LG3 3.jpg|thumb|none|600px|LG3 in game.]]
 +
 
 +
==Type 91==
 +
The [[Type 91 grenade launcher|Type 91]] is seen attached to the "''Assault''" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
 +
[[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on QBZ-95 5.8x42mm]]
 +
[[file:OFDR Type 91 QBZ-95.jpg|thumb|none|600px|Type 91 is mounted on the QBZ-95.]]
 +
 
 +
=Rocket/Missile Launchers=
 +
In an extremely rare case of realism, the game depicts the heavy weight of how all rocket/missile launchers are handled in the game. As all of the launchers (barring the QW-2 SAM) have a lengthy deploy animation where the player cannot move in this state. Some launchers can be reloaded (with the player using the ground to rest the launcher while reloading, instead of shouldering it in almost every video game), while others are only for one-time use. Oddly enough, firing the launchers will cause them to spew out ''casings'' as if it is a firearm, the same applies to the grenade launchers.
 +
 
 +
==FGM-148 Javelin==
 +
The USMC uses the [[FGM-148 Javelin]] in-game as their heavy launcher.
 +
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm.]]
 +
[[file:OFDR FGM-148 Javelin holding.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]
 +
[[file:OFDR FGM-148 Javelin aim.jpg|thumb|none|600px|The player aims the FGM-148 Javelin.]]
 +
[[file:OFDR FGM-148 Javelin reloading 1.jpg|thumb|none|600px|When deploying the launcher (or reloading it, somehow), the player attaches or de-attaches the CLU unit once the rocket is either of in need or needed to be stowed away. The game doesn't depict the CLU unit being pulled out however, as it magically appears in front of the player once it is needed.]]
 +
[[file:OFDR FGM-148 Javelin reloading 2.jpg|thumb|none|600px|]]
 +
 
 +
==FIM-92 Stinger==
 +
The [[FIM-92 Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk 153 SMAW]], it is fitted with the AN/PVS-4 thermal scope.
 +
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger - 70mm.]]
 +
[[file:OFDR FIM-92A Stinger holding.jpg|thumb|none|600px|The player holds the FIM-92 Stinger.]]
 +
[[file:OFDR FIM-92A Stinger aim.jpg|thumb|none|600px|The player aims the FIM-92 Stinger.]]
 +
[[file:OFDR FIM-92A Stinger reloading 1.jpg|thumb|none|600px|When deploying the Stinger, the user simply unfolds the IFF antenna. Unfortunately as with most video games, the battery coolant unit which is used to power the launcher is ignored entirely.]]
 +
[[file:OFDR FIM-92A Stinger reloading 2.jpg|thumb|none|600px|]]
 +
 
 +
==Mk 153 SMAW==
 +
The [[Mk 153 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.
 +
[[File:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm.]]
 +
[[file:OFDR Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|Holding the SMAW.]]
 +
[[file:OFDR Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|Aiming down the thermal scope.]]
 +
[[file:OFDR Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|Reloading the SMAW is a little more elaborate than most video game rocket launchers; the user lays the SMAW to the ground as carrying the entire launcher and reloading it off-shoulder operating as an individual would very much be troublesome in real life.]]
 +
[[file:OFDR Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|Once the old shell has been replaced, the player brings the rocket launcher to bear.]]
 +
 
 +
==PF-98==
 +
The [[PF-98]] "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game and in the campaign. The weapon is the counterpart of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.
 +
[[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]]
 +
[[file:OFDR PF-98 holding.jpg|thumb|none|600px|The player holds the PF-98.]]
 +
[[file:OFDR PF-98 aim.jpg|thumb|none|600px|The player aims the PF-98.]]
 +
[[file:OFDR PF-98 reloading 1.jpg|thumb|none|600px|Unlike its counterpart, the Queen Bee launcher takes a considerable amount of time to deploy. The animation is similar to the SMAW, lay the launcher unit to the ground, add in (or replace) the pre-loaded shell and shoulder it.]]
 +
[[file:OFDR PF-98 reloading 2.jpg|thumb|none|600px|]]
 +
 
 +
==QW-2 Vanguard 2==
 +
The [[QW-2 Vanguard 2]] is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger.
 +
[[file:QW-2.jpg|thumb|none|350px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]]
 +
[[file:OFDR QW-2 SAM holding.jpg|thumb|none|600px|The player holds the QW-2 Vanguard 2.]]
 +
[[file:OFDR QW-2 SAM aim.jpg|thumb|none|600px|The player aims the QW-2 Vanguard 2.]]
 +
[[file:OFDR QW-2 SAM reloading 1.jpg|thumb|none|600px|]]
 +
[[file:OFDR QW-2 SAM reloading 2.jpg|thumb|none|600px|]]
 +
 
 +
==RPG-7==
 +
The [[RPG-7]] while not usable in the final game, appears in a promotional render. It is unknown if it was a placeholder or originally used by the PLA but cut (like the versions of the Type 81-1 with a full-length stock) however it does appear in [[Operation Flashpoint: Red River]].
 +
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]]
 +
[[file:Operation Flashpoint 2 Dragon Rising Type 69.jpg|thumb|none|600px|The RPG-7 can be seen with on the left.]]
 +
 
 +
=Grenades=
 +
==Type 86 Hand Grenade==
 +
The Type 86 Hand Grenade is the standard grenade used by PLA Forces.
 +
[[File:Type 86 Grenade.jpg|thumb|none|150px|Type 86 Hand Grenade.]]
 +
[[file:OFDR OFDR Chines Frag 1.jpg|thumb|none|600px|Wielding the Type 86 Hand Grenade]]
 +
[[file:OFDR OFDR Chines Frag 2.jpg|thumb|none|600px|Preparing to pull the pin.]]
 +
 
 +
==RDG-2 Smoke Grenade==
 +
The [[RDG-2 smoke grenade]] appears as the standard smoke grenade for PLA forces. It is incorrectly depicted with a pin.
 +
[[Image:rdg2.jpg|thumb|none|400px|RDG-2 smoke grenade]]
 +
[[file:OFDR Chines smoke 1.jpg|thumb|none|600px|Wielding the RDG-2 Smoke Grenade.]]
 +
[[file:OFDR Chines smoke 2.jpg|thumb|none|600px|Preparing to throw the grenade.]]
 +
 
 +
==M18 Smoke Grenade==
 +
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.
 +
[[File:M18red.jpg|thumb|none|150px|M18 Smoke Grenade.]]
 +
[[file:OFDR M18 Smoke Grenade 1.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]
 +
[[file:OFDR M18 Smoke Grenade 2.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]
 +
 
 +
==M67 Hand Grenade==
 
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.
 
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]
+
[[File:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade.]]
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]]
+
[[file:OFDR M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]]
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]]
+
[[file:OFDR M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]]
  
===M18 Smoke Grenade===
+
=Mines=
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.
+
==Type 66 anti-personnel mine==
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]
+
The Chinese copy of the [[M18A1 Claymore]] anti-personnel mine is used by the PLA.
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]]
+
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|400px|Type 66 anti-personnel mine (Chinese copy of M18A1)]]
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]]
+
[[file:OFDR Chines Claymore 1.jpg|thumb|none|600px|]]
 +
[[file:OFDR Chines Claymore 2.jpg|thumb|none|600px|]]
  
==Mines==
+
==M14 Anti-Personnel==
===M14 Mine===
+
The [[M14 anti-personnel mine]] is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
+
[[File:M14Mine.jpg|thumb|none|150px|M14 Anti-Personnel Mine.]]
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine]]
+
[[file:OFDR M14 Mine1.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]]
+
[[file:OFDR M14 Mine 2.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]]
 
  
===M18A1 Claymore===
+
==M18A1 Claymore==
 
The [[M18A1 Claymore]] is also used by USMC forces.
 
The [[M18A1 Claymore]] is also used by USMC forces.
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine]]
+
[[File:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore Anti-Personnel Mine.]]
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]]
+
[[file:OFDR M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]]
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]]
+
[[file:OFDR M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]]
 +
 
 +
==M21 Anti-Tank mine==
 +
The [[M21 Anti-Tank mine]].
 +
[[File:M21-01.jpg|thumb|none|150px|M21 Anti-Tank Mine.]]
 +
[[file:OFDR 21 Anti-Tank mine 1.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]
 +
[[file:OFDR 21 Anti-Tank mine 2.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]
 +
 
 +
==TM-62 anti-tank mine==
 +
The [[TM-62 anti-tank mine]].
 +
[[File:TM62.jpg|thumb|none|150px|TM-62 anti-tank mine.]]
 +
[[file:OFDR TM62 mine 1.jpg|thumb|none|600px|TM-62 anti-tank mine in game.]]
 +
[[file:OFDR TM62 mine 2.jpg|thumb|none|600px|TM-62 anti-tank mine in game.]]
 +
 
 +
==Type 72 Anti-Personnel mine==
 +
The [[Type 72 Anti-Personnel Mine]].
 +
[[File:Type 72 Anty Personal Mine.jpg|thumb|none|150px|Type 72 Anti-Personnel mine.]]
 +
[[file:OFDR Type 72 AP Mine 1.jpg|thumb|none|600px|Type 72 AP Mine in game.]]
 +
[[file:OFDR Type 72 AP Mine 2.jpg|thumb|none|600px|Type 72 AP Mine in game.]]
 +
 
 +
=Other=
 +
==Unknown Mortar==
 +
[[file:OFDR mortar.jpg|thumb|none|600px|Unknown Mortar in game.]]
 +
 
 +
=Weapons mounted on vehicles=
 +
==AAVP7A1==
 +
[[file:OFDR AAAVP7A1.jpg|thumb|none|600px|AAVP7A1 in game.]]
 +
 
 +
==AH-1Z==
 +
[[file:OFDR AH-1Z.jpg|thumb|none|600px|AH-1Z in game.]]
 +
 
 +
==AH-6J==
 +
[[file:OFDR AH-6J.jpg|thumb|none|600px|AH-6J in game.]]
 +
 
 +
==BJS2022==
 +
[[file:OFDR BJS2022 1.jpg|thumb|none|600px|BJS2022 with [[QJC-88|QJC-88]].]]
 +
[[file:OFDR BJS2022 2.jpg|thumb|none|600px|BJS2022 with [[LG3 automatic grenade launcher]].]]
 +
 
 +
==Desert Patrol Vehicle==
 +
[[file:OFDR Desert Patrol Vehicle.jpg|thumb|none|600px|Desert Patrol Vehicle in game, showing its [[Browning M2HB]].]]
  
=People's Liberation Army=
+
==Fast Attack Vehicle==
==Pistols==
+
[[file:OFDR Fast Attack Vehicle.jpg|thumb|none|600px|Fast Attack Vehicle in game, mounted with a [[QJC-88|QJC-88]] heavy machine gun.]]
===QSZ-92===
 
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]
 
  
==Submachine Guns==
+
==LAV25==
 +
[[file:OFDR LAV25.jpg|thumb|none|600px|LAV25 in game.]]
  
===QCW-05===
+
==M1A2 Abrams==
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]
+
[[file:OFDR M1A2 Abrams.jpg|thumb|none|600px|M1A2 Abram in game, mounted with the [[Browning M2HB]].]]
  
==Assault Rifles==
+
==M1025 HMMWV==
===QBZ-95===
+
[[file:OFDR M1025 HMMWV 1.jpg|thumb|none|600px|M1025 HMMWV mounted with the [[Browning M2HB]].]]
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "''marksman''" version with a scope, an "''assault''" version with a grenade launcher, and a "''night ops''" version with an Infrared scope.
+
[[file:OFDR M1025 HMMWV 2.jpg|thumb|none|600px|M1025 HMMWV mounted with the [[Mk 19 Grenade Launcher]].]]
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]
 
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]
 
  
===Type 81===
+
==MH-60S Seahawk==
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "''assault''" version with a grenade launcher, a "''night ops''" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "''marksman''" version with a scope and folding stock.
+
[[file:OFDR MH-60S Seahawk.jpg|thumb|none|600px|MH-60S Seahawk with a [[Dillon Aero M134 Minigun]] on its door position.]]
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]
 
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]
 
  
==Machine Guns==
+
==Mi-171V6 Ground Attack==
===QBB-95===
+
[[file:OFDR Mi-171V6 Ground Attack.jpg|thumb|none|600px|Mi-171V6 Ground Attack in game.]]
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]
 
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]
 
  
===Type 67-II===
+
==PTBR Boat==
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
+
[[file:OFDR PTBR Boat.jpg|thumb|none|600px|PTBR Boat in game, mounted with one [[QJC-88|QJC-88]] heavy machine gun on its bow, a [[LG3 automatic grenade launcher]] on its left stern, and a [[Type 67|Type 67-2]] machine gun on its right stern.]]
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]
 
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]
 
  
===QJC-88===
+
==SURC Boat==
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]
+
[[file:OFDR SURC Boat.jpg|thumb|none|600px|SURC Boat in game, with a [[Mk 19 Grenade Launcher]] on its stern and two [[M240G]] machine guns on its bow.]]
  
==Sniper Rifles==
+
==SX2190 Missle Launcher==
 +
[[file:OFDR SX2190 Missle Launcher.jpg|thumb|none|600px|SX2190 Missle Launcher in game.]]
  
===QBU-88===
+
==Type 89A Tank Destroyer==
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]
+
[[file:OFDR Type 89A tank Destroyer.jpg|thumb|none|600px|Type 89A Tank Destroyer in game. The [[QJC-88|QJC-88]] can be seen mounted on the vehicle.]]
  
===M99===
+
==Type 92 WZ551A ACP==
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]
+
[[file:OFDR Type 92 WZ551A ACP.jpg|thumb|none|600px|Type 92 WZ551A ACP in game.]]
  
==Special Weapons==
+
==Type 95 Anti-Aircraft Artillery==
===QLB-06===
+
[[file:OFDR Type 95 Anti-Aircraft Artillery.jpg|thumb|none|600px|Type 95 Anti-Aircraft Artillery in game.]]
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]
 
  
===PF-89===
+
==Type 97 Infantry Fighting Vehicle==
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
+
[[file:OFDR Type 97 Infantry Fighting Vehicle.jpg|thumb|none|600px|Type 97 Infantry Fighting Vehicle in game.]]
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]
 
  
===QW-2===
+
==Type 99 Tank==
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]]
+
[[file:OFDR Type 99 Tank.jpg|thumb|none|600px|Type 99 Tank in game. The [[QJC-88|QJC-88]] mounted machine gun can be seen in this image.]]
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]
 
  
===Type 91 Grenade Launcher===
+
==Z-10 Attack==
 +
[[file:OFDR Z-10 Attack.jpg|thumb|none|600px|Z-10 Attack in game.]]
  
The [[Type 91 grenade launcher]] is seen attached to the "''assault''" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
+
{{Operation Flashpoint}}
 
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]
 
  
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:War]]
 
[[Category:War]]

Latest revision as of 14:47, 3 April 2024


Operation Flashpoint: Dragon Rising
Operation Flashpoint Dragon Rising.jpg
Offical Boxart
Release Date: 2009
Developer: Codemasters
Publisher: Codemasters
Series: Operation Flashpoint
Platforms: Xbox 360
Playstation 3
PC
Genre: First-Person Shooter,


Operation Flashpoint: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.

A new feature in Dragon Rising is for firearms to jam when firing, requiring a press of the reload key to unjam the weapon though chances of this are realistically slim as well as changing how many firearms the player can carry, the player can carry 1 sidearm and 2 primary weapons now though "heavy" primary weapons (Such as Light Machine Guns, Rocket/Missile Launchers and the Barrett M107) are exclusive and the player will have to drop their "heavy" primary weapon to pick up another. (There is also a seperate limit of only 1 sniper rifle, attempting to pick up another will always drop the previous sniper rifle.)


The following weapons appear in the video game Operation Flashpoint: Dragon Rising:


Handguns

M-45 MEU (SOC)

The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.

M-45 MEU (SOC) - .45 ACP.
The player holds the M-45 MEU (SOC).
The player aims the M-45 MEU (SOC).
The player reloads the M-45 MEU (SOC).
The player reloads the M-45 MEU (SOC).

QSZ-92

The QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.

QSZ-92 - 9x19mm.
The player holds the QSZ-92.
The player aims the QSZ-92.
The player reloads the QSZ-92.
The player reloads the QSZ-92.

Submachine Guns

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.

Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.
The player holds the Heckler & Koch MP5A4.
The player aims the Heckler & Koch MP5A4.
The player reloads the Heckler & Koch MP5A4.
The player reloads the Heckler & Koch MP5A4.

Jianshe QCQ-05

The QCQ-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers and Helicopter Crewmen, but also is used by American POW Fireteams.

Jianshe QCQ-05 - 5.8x21mm DCV05
The player holds the QCQ-05.
The player aims the QCQ-05.
The player reloads the QCQ-05.
The player reloads the QCQ-05.

Assault Rifles

Colt M4A1 Carbine

Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.

Colt M4A1 Carbine - 5.56x45mm.
The player holds the Colt M4A1 Carbine.
The player aims the Colt M4A1 Carbine.
The player reloads the Colt M4A1 Carbine.
The player reloads the Colt M4A1 Carbine.
The player holds the Colt M4A1 Carbine (Marksman).
Aiming through the ACOG scope.
Reloading the Colt M4A1 Carbine (Marksman).


Colt M16A4

The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the M16A4 can be used in the game: one with standard iron sights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All models are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.
The six different models of the M16A4 available in the game.
The player holds the Colt M16A4.
The player aims the Colt M16A4.
The player reloads the Colt M16A4.
The player reloads the Colt M16A4.
The player holds the Colt M16A4 (ASSAULT).
The player holds the Colt M16A4 (CQB).
The player holds the Colt M16A4 (MARKSMAN).
If the player crouches/uncrouches in the middle of the reload, it's possible to get a glitched reload where the player's hands try to return to their normal positions, causing them to clip through the gun and magazines to be changed without actually touching them.

FN SCAR-H

Two models of the FN SCAR-H, referred to as the Mk 17 Mod 0 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.

Third Generation Fabrique National SCAR-H Long Barrel - 7.62x51mm NATO.
The two variants of the FN SCAR-H "Mk 17 Mod 0" available in-game.
The player holds the FN SCAR-H.
The player reloads the FN SCAR-H.
The player reloads the FN SCAR-H.

FN SCAR-L

Two models of the FN SCAR-L, referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.

Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.
The two models of the SCAR-L "Mk 16 Mod 0" available in-game.
The player holds the FN SCAR-L.
The player reloads the FN SCAR-L.
The player reloads the FN SCAR-L.

QBZ-95

Four models of the QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope.

QBZ-95 Assault Rifle - 5.8x42mm.
A list showing the different models of the QBZ-95 that are available in the game.
The player holds the QBZ-95.
The player aims the QBZ-95.
The player reloads the QBZ-95.
The player reloads the QBZ-95.
The player holds the QBZ-95 (ASSAULT).
The player holds the QBZ-95 (MARKSMAN).

Type 81-1

Four models of the Type 81-1 appear in-game: a standard rifle with no attachments and default ironsights, an "Assault" model with a GP-25 Grenade Launcher and default ironsights, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.

Type 81 - 7.62x39mm.
Type 81-1 - 7.62x39mm.
The four models of the Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.
The player holds the Type 81.
The player aims the Type 81.
The player reloads the Type 81.
The player reloads the Type 81.
The player holds the Type 81-1 (MARKSMAN).

Machine Guns

Browning M2HB

The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.

Browning M2HB on vehicle mount - .50 BMG.
Browning M2HB in game.
Browning M2HB in game.
Browning M2HB in game.

Dillon Aero M134 Minigun

The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.
Dillon Aero M134 Minigun in game.
Dillon Aero M134 Minigun in game.
Dillon Aero M134 Minigun in game.

M240 Machine Gun

Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).

M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.
M240 Machine Gun in game.
M240 Machine Gun in game.
M240 Machine Gun in game.

M249-E2 SAW

The M249-E2 SAW is the standard light machine gun of the USMC in the game.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.
The player holds the M249-E2 SAW.
The player aims the M249-E2 SAW.
The player reloads the M249-E2 SAW.
The player reloads the M249-E2 SAW.

Mk 48 Mod 0

The Mk 48 Mod 0 is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces Medium MG Squads.

Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.
The player holds the Mk 48 Mod 0.
The player aims the Mk 48 Mod 0.
The player reloads the Mk 48 Mod 0.
The player reloads the Mk 48 Mod 0.

QJB-95

The QJB-95 is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.

QJB-95 - 5.8x42mm.
The player holds the QJB-95.
The player aims the QJB-95.
The player reloads the QJB-95.
The player reloads the QJB-95.

Type 67-2

The Type 67-2 appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.

Type 67-2 General Purpose Machine Gun - 7.62x54R.
The player holds the Type 67-2.
The player aims the Type 67-2.
The player reloads the Type 67-2.
The player reloads the Type 67-2.

QJC-88

The QJC-88 is found as static positions and mounted on the PLA Fast Attack Vehicle, the BJS2022, the PTBR Boat, the Type 89A tank Destroyer, and the Type 99 Tank.

QJC-88 - 12.7x108 mm
QJC-88 in game.
QJC-88 in game.
QJC-88 in game.

Sniper Rifles

Barrett M107

Two models of the Barrett M107 are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "Night Ops" variant with an AN/PAS-13 Thermal Scope.

Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
The two models of the M107 available in-game. Although it's called a Model 82A1 it's modeled after the M107, note the full-length rail.
The player holds the Barrett M107.
The player aims the Barrett M107.
The player reloads the Barrett M107.
The player reloads the Barrett M107.

M21 Sniper Rifle

The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.

M21 - 7.62x51mm NATO.
The player holds the M21 Sniper Rifle.
The player aims the M21 Sniper Rifle.
The player reloads the M21 Sniper Rifle.
The player reloads the M21 Sniper Rifle.

M99

The M99 is the PLA anti-materiel sniper rifle in the game.

M99 - 12.7x99mm.
The player holds the M99.
The player aims the M99.
The player reloads the M99.
The player reloads the M99.

QBU-88

The QBU-88 is the standard PLA sniper rifle in the game.

NQBU-88 - 5.8x42mm.
The player holds the QBU-88.
The player aims the QBU-88.
The player reloads the QBU-88.
The player reloads the QBU-88.

Grenade Launchers

FN40GL/Mk 13 Mod 0

The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L rifle.

Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.
FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L.

LG-1 Grenade Launcher

The LG-1 grenade launcher is mounted on the Type 81.

LG-1 grenade launcher - 35mm
LG-1 is mounted on the Type 81.

M32 MGL

The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game, as it is only available in the mission editor and doesn't appear in the campaign/single missions included by default.

Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
The M32 MGL in first-person.
Aiming the MGL.
Dumping out the spent rounds...
...and inserting some fresh ones.

M203 Grenade Launcher

The M203 Grenade Launcher is mounted on the M16A4 and the M4A1 Carbine.

M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.
M203 is mounted on the Colt M16A4.

Mk 19 Grenade Launcher

The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as a static weapon.

Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.
Mk 19 Grenade Launcher in game.
Mk 19 Grenade Launcher in game.
Mk 19 Grenade Launcher in game.

LG3

The LG3 automatic grenade launcher is found in fixed mounts and mounted on the BJS2022 and the left stern of the PTBR Boat.

LG3 - 40x53mm
LG3 in game.
LG3 in game.
LG3 in game.

Type 91

The Type 91 is seen attached to the "Assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).

Type 91 grenade launcher 35mm mounted on QBZ-95 5.8x42mm
Type 91 is mounted on the QBZ-95.

Rocket/Missile Launchers

In an extremely rare case of realism, the game depicts the heavy weight of how all rocket/missile launchers are handled in the game. As all of the launchers (barring the QW-2 SAM) have a lengthy deploy animation where the player cannot move in this state. Some launchers can be reloaded (with the player using the ground to rest the launcher while reloading, instead of shouldering it in almost every video game), while others are only for one-time use. Oddly enough, firing the launchers will cause them to spew out casings as if it is a firearm, the same applies to the grenade launchers.

FGM-148 Javelin

The USMC uses the FGM-148 Javelin in-game as their heavy launcher.

FGM-148 Javelin - 127mm.
The player holds the FGM-148 Javelin.
The player aims the FGM-148 Javelin.
When deploying the launcher (or reloading it, somehow), the player attaches or de-attaches the CLU unit once the rocket is either of in need or needed to be stowed away. The game doesn't depict the CLU unit being pulled out however, as it magically appears in front of the player once it is needed.
OFDR FGM-148 Javelin reloading 2.jpg

FIM-92 Stinger

The FIM-92 Stinger appears in-game as the USMC anti-aircraft weapon. Like the Mk 153 SMAW, it is fitted with the AN/PVS-4 thermal scope.

FIM-92 Stinger - 70mm.
The player holds the FIM-92 Stinger.
The player aims the FIM-92 Stinger.
When deploying the Stinger, the user simply unfolds the IFF antenna. Unfortunately as with most video games, the battery coolant unit which is used to power the launcher is ignored entirely.
OFDR FIM-92A Stinger reloading 2.jpg

Mk 153 SMAW

The Mk 153 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.

Mk 153 Mod 0 SMAW - 83mm.
Holding the SMAW.
Aiming down the thermal scope.
Reloading the SMAW is a little more elaborate than most video game rocket launchers; the user lays the SMAW to the ground as carrying the entire launcher and reloading it off-shoulder operating as an individual would very much be troublesome in real life.
Once the old shell has been replaced, the player brings the rocket launcher to bear.

PF-98

The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game and in the campaign. The weapon is the counterpart of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.

PF-98 - 120mm.
The player holds the PF-98.
The player aims the PF-98.
Unlike its counterpart, the Queen Bee launcher takes a considerable amount of time to deploy. The animation is similar to the SMAW, lay the launcher unit to the ground, add in (or replace) the pre-loaded shell and shoulder it.
OFDR PF-98 reloading 2.jpg

QW-2 Vanguard 2

The QW-2 Vanguard 2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger.

The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm
The player holds the QW-2 Vanguard 2.
The player aims the QW-2 Vanguard 2.
OFDR QW-2 SAM reloading 1.jpg
OFDR QW-2 SAM reloading 2.jpg

RPG-7

The RPG-7 while not usable in the final game, appears in a promotional render. It is unknown if it was a placeholder or originally used by the PLA but cut (like the versions of the Type 81-1 with a full-length stock) however it does appear in Operation Flashpoint: Red River.

RPG-7 - 40mm.
The RPG-7 can be seen with on the left.

Grenades

Type 86 Hand Grenade

The Type 86 Hand Grenade is the standard grenade used by PLA Forces.

Type 86 Hand Grenade.
Wielding the Type 86 Hand Grenade
Preparing to pull the pin.

RDG-2 Smoke Grenade

The RDG-2 smoke grenade appears as the standard smoke grenade for PLA forces. It is incorrectly depicted with a pin.

RDG-2 smoke grenade
Wielding the RDG-2 Smoke Grenade.
Preparing to throw the grenade.

M18 Smoke Grenade

The M18 Smoke Grenade is used by the USMC in-game.

M18 Smoke Grenade.
M18 Smoke Grenade in game.
M18 Smoke Grenade in game.

M67 Hand Grenade

The M67 Hand Grenade is used by the USMC in-game.

M67 Fragmentation Hand Grenade.
M67 Hand Grenade in game.
M67 Hand Grenade in game.

Mines

Type 66 anti-personnel mine

The Chinese copy of the M18A1 Claymore anti-personnel mine is used by the PLA.

Type 66 anti-personnel mine (Chinese copy of M18A1)
OFDR Chines Claymore 1.jpg
OFDR Chines Claymore 2.jpg

M14 Anti-Personnel

The M14 anti-personnel mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.

M14 Anti-Personnel Mine.
M14 Anti-Personnel in game.
M14 Anti-Personnel in game.

M18A1 Claymore

The M18A1 Claymore is also used by USMC forces.

M18A1 Claymore Anti-Personnel Mine.
M18A1 Claymore in game.
M18A1 Claymore in game.

M21 Anti-Tank mine

The M21 Anti-Tank mine.

M21 Anti-Tank Mine.
M21 Anti-Tank mine in game.
M21 Anti-Tank mine in game.

TM-62 anti-tank mine

The TM-62 anti-tank mine.

TM-62 anti-tank mine.
TM-62 anti-tank mine in game.
TM-62 anti-tank mine in game.

Type 72 Anti-Personnel mine

The Type 72 Anti-Personnel Mine.

Type 72 Anti-Personnel mine.
Type 72 AP Mine in game.
Type 72 AP Mine in game.

Other

Unknown Mortar

Unknown Mortar in game.

Weapons mounted on vehicles

AAVP7A1

AAVP7A1 in game.

AH-1Z

AH-1Z in game.

AH-6J

AH-6J in game.

BJS2022

BJS2022 with QJC-88.

Desert Patrol Vehicle

Desert Patrol Vehicle in game, showing its Browning M2HB.

Fast Attack Vehicle

Fast Attack Vehicle in game, mounted with a QJC-88 heavy machine gun.

LAV25

LAV25 in game.

M1A2 Abrams

M1A2 Abram in game, mounted with the Browning M2HB.

M1025 HMMWV

M1025 HMMWV mounted with the Browning M2HB.
M1025 HMMWV mounted with the Mk 19 Grenade Launcher.

MH-60S Seahawk

MH-60S Seahawk with a Dillon Aero M134 Minigun on its door position.

Mi-171V6 Ground Attack

Mi-171V6 Ground Attack in game.

PTBR Boat

PTBR Boat in game, mounted with one QJC-88 heavy machine gun on its bow, a LG3 automatic grenade launcher on its left stern, and a Type 67-2 machine gun on its right stern.

SURC Boat

SURC Boat in game, with a Mk 19 Grenade Launcher on its stern and two M240G machine guns on its bow.

SX2190 Missle Launcher

SX2190 Missle Launcher in game.

Type 89A Tank Destroyer

Type 89A Tank Destroyer in game. The QJC-88 can be seen mounted on the vehicle.

Type 92 WZ551A ACP

Type 92 WZ551A ACP in game.

Type 95 Anti-Aircraft Artillery

Type 95 Anti-Aircraft Artillery in game.

Type 97 Infantry Fighting Vehicle

Type 97 Infantry Fighting Vehicle in game.

Type 99 Tank

Type 99 Tank in game. The QJC-88 mounted machine gun can be seen in this image.

Z-10 Attack

Z-10 Attack in game.

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