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Homefront (2011 VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Homefront (2011)

The year is 2027. America is in a state of collapse, as the now unified Korea takes its place as the worlds most powerful nation. From 2011, Korea gains control over East Asia, soon utilizing Americas state of affairs as a ground for an invasion of the northern American continent.
The story of Homefront was written by John Milius who co-wrote the films Apocalypse Now and Red Dawn. The game borrows most of its story elements from the latter film.


The following weapons can be seen in the video game Homefront:.


Pistols

Beretta M9

The Beretta M9 can be seen used by a Korean soldier and by the player. It is the only available pistol in the game. Holds 15 rounds in the magazine.

Beretta M9 - 9x19mm. U.S. Military-issue 92FS.

Assault Rifles

M4A1

The M4A1 (called M4 in-game) is the standard assault rifle for the U.S. Army faction. KPA (Korean People's Army) soldiers also can be seen using it. In single player it holds erroneously only 20 rounds but it is modelled with the standard 30-round one. It has high accuracy, range and relatively fast reload speed, but fairly low damage.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
File:Homefront-20101104110854498.jpg
A Korean police officer with a M4A1.
File:Homefront-20101104110848482.jpg
Connor, An American resistance fighter with an M4A1.

M16A4

The M16A4 is treated as if it's a designated marksman's rifle, being a powerful and accurate single-shot only weapon rather than the assault rifle it actually is. Called simply "M16 Rifle".

M16A4 Rifle - 5.56x45mm
Jacobs uses an M16A4 to defend a house from Koreans trying to stop a woman yelling about her baby every ten seconds, during the first level of Homefront's campaign. This one is equipped with an ELCAN-like "Mk 1 ACOG Scope" with an illuminated BUS mounted on top. As with several recent games, Homefront treats "ACOG" as a generic term for low-magnification tube reflex sights, with none of the three scope models resembling any of Trijicon's product line.
Jacobs holds a jungle camo M16A4 fitted with a "Mk 1 Holo Scope" and a suppressor as he watches a group of Koreans gracefully fly through the air during the game's second level. The suppressor model is generic, and is also used by the CheyTac M200 Intervention encountered later in the campaign.

FN SCAR-L

The FN SCAR-L (called "SCAR-L Rifle" in the game) acts as the weapon of choice for the U.S. Special Forces. It fires in incredibly fast three-round bursts instead of full-auto; incorrect, since real FN SCARs don't have burst fire capability. The functionality seems to be based on Left 4 Dead 2's SCAR.

Third-Generation FN SCAR-L - 5.56x45mm.
A vanilla SCAR-L rifle with no optics, modifications or camo. The generally low ammo reserves of Homefront's weapons make the SCAR difficult to use, since it uses up ammunition three times faster per trigger pull than the other guns.
Jacobs holds a desert camo SCAR-L with a "Mk 1 ACOG Scope" as he examines the not-particularly-damaged wreckage of an airliner that crashed following the Korean EMP attack.

Magpul Masada

The Magpul Masada was shown in pre-release trailers as the "ACR Rifle." It can be identified as a Masada by the charging handle further back than the final ACR model: it is otherwise configured as an ACR Basic Folder. It was replaced by an actual ACR in the final release.

Magpul Masada - 5.56 x 45mm / 7.62 x 39mm
The player with a Magpul Masada. Note this pre-release screenshot has no HUD.
An American resistance fighter with Magpul Masada.

Bushmaster ACR

The Bushmaster ACR is used by both American and Korean forces in the game. The game calls it the "ACR Rifle," presumably meaning it is the Adaptive Combat Rifle Rifle. In multiplayer it is unlocked at level 3. It is very similar to the M4, albeit with higher damage and slightly higher recoil.

Bushmaster ACR Carbine - 5.56 x 45mm / 7.62 x 39mm
Jacobs holds an ACR as he waits for Connor to give him permission to cross the street. Seriously.
For the final assault on the Golden Gate Bridge, Jacobs gets this ACR equipped with a BSA-based "Mk 2 ACOG Sight" and M203. Here the squadron of MH-6 "Little Bird" helicopters has come under attack from a pair of Russian-designed Su-47 Berkut fighters which the Koreans have for some reason.

QBZ-03

The Norinco QBZ-03 assault rifle can be seen in use by Korean soldiers. Its in-game name is "T3AK". Ironically, it was referred to by it's actual name in the tie-in novel: Homefront: The Voice of Freedom, which was co-written by Milius.

QBZ-03 - 5.8x42mm

PWS MK107 "Diablo"

What was first thought to be a Heckler & Koch HK416 by its design, is actually a PWS Diablo; an AR-15-based compact assault rifle. In-game, the PWS Diablo can be fitted with iron sights, red dot sight, Stubby Vertical Grip, and a suppressor. It also features Mapgul XTM rail covers in black and beige and ACE M4 SOCOM Stock. Because of its size, it's classified as a submachine gun.

PWS Diablo - 5.56x45mm
File:Homefront-20101104110836311.jpg
Rianna, a female resistance fighter wields the PWS Diablo.
File:Wmplayer 2010-12-06 14-46-27-64.jpg
PWS Diablo with red dot sight and foregrip in idle.
File:Wmplayer 2010-12-06 14-47-54-14.jpg
PWS Diablo with silencer. Note the M4 pickup icon.
File:Wmplayer 2010-12-06 14-47-51-22.jpg
Same as above, through iron-sights. Note the ACR pickup icon.

FN SCAR-H

The FN SCAR-H appears in game in a fictional light machine gun configuration, using a 75-round double-drum magazine and equipped with a Grippod foregrip/bipod.

File:2fff2537c0.jpg
Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.

XM10

The "XM10" is a fictional prototype assault rifle found in multiplayer. It resembles an IMI Tavor in conventional layout.

Sub-Machine Guns

TDI Vector

The TDI Vector appears in the game, named the "Super V SMG". It is classified as a sub-machine gun along with the PWS Diablo and uses 26-round magazines.

TDI Vector SMG, .45 ACP
Jacobs comes across a Vector during the second level, equipped with a "Mk 2 Holo Scope."

Shotguns

Remington 870 Express

A Remington 870 Express with RealTree camo and a thumbhole stock is granted to anyone who pre-ordered the game through GameStop. It's also seen occasionally during the singleplayer campaign, both with and without camo. It's fitted with a rail mount above the receiver and a spare shell holder; the former never mounts anything, and the latter is never used. The player character does not operate the pump if they are aiming down the sight (or rather looking along the empty rail mount, as the weapon has no iron sight), and the pump animation plays out completely before a spent casing is actually ejected rather than having it eject as the pump is moved to the rear.

Jacobs finals a Remington 870 Express in a deserted supermarket. It seems to have gone moldy.

Knight's Armament MasterKey

A Knight's Armament Masterkey is available as an attachment for assault rifles.

File:M4masterkey01.jpg
Masterkey shotgun 12 Gauge mounted on M4A1 carbine 5.56x45mm
Jacobs aims the Masterkey mounted underneath an M16A4 during the game's final level.
Reloading a Masterkey mounted under an ACR.
"Nine letters, 'It opens many doors, though it fits not a single lock.'"
"Knowledge?"
"Guess again."

Sniper Rifles

M110 SASS

The M110 SASS (Called M110 in-game) acts as the sniper rifle for the U.S. Army faction. It uses a 10-round magazine and is correctly shown as a semi-auto, and uses a scope with a Horus-style reticle grid.

M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.
During the game's third level, Jacobs holds an M110 as he watches the second white phosphorous round from Hopper's M120 mortar; it ends up heading right towards him. At various times Hopper claims the weapon "jammed" and "misfired" to explain this shot being so far off, but being operated by a rank amateur can't have helped matters.
Later he uses the same weapon to protect the semi-autonomous drone Goliath from Koreans with EMP rocket launchers. For some reason, these only temporarily disable the drone.
The M110 features a complex but meaningless reticle grid, since windage and bullet drop are not factors that need to be compensated for at any point during the game.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention appears as "M200 Sniper" in Homefront. The weapon is shown with a 5-round magazine, and is only encountered once in the singleplayer; in the level in question, it's fitted with a variable magnification scope and a device which is a "silencer" in the most literal sense of the term, able to muffle the sound of the massive .408 cal rifle to the sound of a mouse coughing.

CheyTac M-200 - .408 CheyTac.
File:Wmplayer 2010-11-27 19-19-33-62.jpg
An American soldier with the M-200.
File:Wmplayer 2010-12-06 14-47-40-28.jpg
Reloading the M-200. Note the icon in the bottom left corner, near the mini map.
File:Wmplayer 2010-12-06 14-48-08-01.jpg
The M-200 is always fitted with a 4X thermal scope.

Machine Guns

M249-E2 SAW

The M249-E2 SAW (called M249 in-game) acts as the standard light machine gun for the U.S. Army faction. Holds 100 rounds in the magazine but the large recoil can be a problem. As is often the case in games, the developers cleary did not know the correct way to open the feed cover; the player character simply flips it open by gripping it near the front, never operating the latches at the rear of the cover.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
Jacobs holds a vanilla M249-E2 SAW during the game's first level.
He soon discovers a better one, though, using it to face down one of Korea's fearsome invisible walls. This version has what the game calls "digital circuit" camo and a "Mk1 ACOG Scope."
Reloading the SAW; Jacobs simply pulls the feed cover open, without ever touching the latches.

Mounted weapons

Browning M2

The Browning M2 can be seen mounted on U.S. MBTs. It also appears to be the gun armament of the drone vehicle Goliath.

Browning M2HB on vehicle mount - .50 BMG.
File:Jh4bbr1n.jpg
The Browning M2HB mounted on the M1A3 Abrams MBT in the background.

GAU-19A

The General Dynamics GAU-19/A seems the standard heavy mounted weapon in the game; they are seen mounted on Korean and American "Humvee" light trucks, as well as on the "AH-700" scout helicopters (actually MH-6 "Little Birds") used by the Resistance and the American army.

GAU-19A .50 cal.
File:Hummer GAU-19.jpg
A Hummer with a GAU-19/A similar to the ones in "Homefront"
File:Jh4bbr1n.jpg
A GAU-19A mounted on the Humvee to the left.
File:Wmplayer 2010-12-06 14-48-02-17.jpg
Another view of the GAU-19A being fired from a Humvee.

GE M61 Vulcan

The GE M61 Vulcan is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in Homefront, with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles; they're also incapable of penetrating the fearsome armour of a derelict RV.

GE M61 Vulcan - 20mm Cannon.
Jacobs encounters a sentry tower during the second level; he's told to destroy these by targeting the "propane tank" on the back, which produces a colossal explosion that disables the entire device. Precisely what the tank in question is actually for aside from destroying the tower is never gone into.
The M61 Vulcan mounting of a fallen sentry gun; the device below the barrel produces the searchlight, though the weapons are supposedly radar controlled.

Unknown drone weapon

Some drones have what appears to be a mounted weapon that resembles to the M240B by its heat shield, but has a larger barrel and a larger ammo type.

File:Wmplayer 2010-12-06 14-48-03-53.jpg
The drone on the left has the unknown mounted weapon. Note the M240B-like heat shield.

Type 85 heavy machine gun

A Type 85 heavy machine gun can be seen and used on the Korean Type 99 tank.

File:Cn t85.jpg
Type 85 heavy machine gun 12.7x108mm with tripod and ammo box
File:Wmplayer 2010-12-06 14-45-53-48.jpg
The unknown mounted weapon is on the vehicle.

Launchers

M203

The game's underbarrel grenade launcher. There are also specialized (fictional) airburst and EMP versions.

M203 grenade launcher 40mm
Jacobs readies the M203 attached to his ACR during Homefront's final level. Note the HUD's usual crosshair changes to a grenade launching sight, since this weapon has no iron sight.
Jacobs uses the M203 on his Norinco QBZ-03 to destroy a Korean sentry tower during the second level. The reloading animation begins immediately on firing the weapon; note that there is no model for a spent casing and so the round that falls out is unfired.

Armbrust ATW

In very early pre-release versions of Homefront there is a rocket launcher that looks similar to the Armbrust ATW. It has been replaced with the Panzerfaust 3 in the final version.

The player with a similar-Armbrust ATW.
A view from the launcher's scope.

Panzerfaust 3

Used by all sides in game, it comes with both normal HEAT and proximity detonated warheads; during the stage set in the survivalist farm, enemies are seen using Panzerfaust 3s with guided anti-aircraft projectiles, but these are never available to the player. It is referred to simply as the "RPG."

Panzerfaust 3 with DM22 rocket - 60mm.
File:Wmplayer 2010-12-06 15-27-16-66.jpg
Panzerfaust 3 as seen in the new developers diary video.
File:Wmplayer 2010-12-06 15-27-18-17.jpg
Panzerfaust 3 through its sights, while about to shoot down a Korean WZ-10 attack helicopter.

FGM-148 Javelin

An FGM-148 Javelin, called the "AAWS-M launcher," is used at the very end of the campaign to shoot down an enemy helicopter. This appears to be the only time it can be used.

FGM-148 Javelin - 127mm.
Holding his ridiculously blinged SCAR-H, Jacobs encounters the campaign's sole Javelin launcher during the final level, quickly realising this means he's about to fight some form of boss.
Sure enough, a Chinese-manufactured WZ-10 attack helicopter soon shows up to make his life miserable.
But standing in Jacobs' way is never a smart thing to do.
The Javelin halfway through a reload; unusually for a game, Homefront actually depicts the Javelin being reloaded correctly, with Jacobs detaching the CLU from the spent tube and attaching it to a new tube.

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