Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Fallout 4"
Line 41: | Line 41: | ||
=Submachine Guns= | =Submachine Guns= | ||
==Thompson Submachine Gun== | ==Thompson Submachine Gun== | ||
− | The Submachine gun in the game appears to be crossed between a [[M1928 Thompson]] and a [[M1A1 Thompson]]. | + | The Submachine gun in the game appears to be crossed between a [[M1928 Thompson]] and a [[M1A1 Thompson]]. Some modifications can give it an original cutts compensator and an even larger 100 round drum magazine. |
[[Image:M1928.jpg|thumb|none|400px|M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]] | [[Image:M1928.jpg|thumb|none|400px|M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]] | ||
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]] | [[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]] |
Revision as of 15:13, 15 November 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Fallout 4 for current discussions. Content is subject to change. |
|
The following weapons appear in the video game Fallout 4:
Overview
Fallout 4 introduces a new weapon modification system to the series. Unlike Fallout: New Vegas, which allowed the player to attached suppressors, extended magazines etc. to their gun, Fallout 4 gives the player the tools to completely rebuild a gun, replacing different parts such as receivers, muzzles, internals etc. It's is possible to make semi-auto weapons full auto, attach different sights, bayonets, larger mags and more.
Handguns
"10mm Pistol"
The fictional "10mm Pistol" returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky Desert Eagle as previous incarnations did, though mods can make it do so more than its starting self does. Modifications allow it to be converted to fully automatic fire, replacing the earlier 10mm SMG from previous installments in addition to a variety of options ranging from various sights, barrels, recieves and magazine options.
Walther PPK
Smith & Wesson Model 29
The ".44 Pistol" is a Smith & Wesson Model 29, with grips from a Smith & Wesson Model 27. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional "pipe" revolver.
Submachine Guns
Thompson Submachine Gun
The Submachine gun in the game appears to be crossed between a M1928 Thompson and a M1A1 Thompson. Some modifications can give it an original cutts compensator and an even larger 100 round drum magazine.
Shotguns
12 Gauge Double Barreled Shotgun
With a high enough level in the gunsmith skill and a sufficient supply of duct tape, superglue and vegetable starch it is possible to develop the same unsawing technology from Metal Gear Solid: Peace Walker and turn the sawed-off shotgun into a regular 12 Gauge Double Barreled Shotgun, giving it long barrels and a full stock.
Sawed-Off Double Barreled Shotgun
The "shotgun" starts out life as a Sawed-off Double Barrel Shotgun
"Combat Shotgun"
The "Combat Shotgun" like previous games is also heavily based on the PPSh-41 but instead of ridiculously having a drum magazine at the muzzle-end, it now has a magazine from a Browning Automatic Rifle in the proper place. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a "magazine tube" which is presumably supposed to be the gas tube.
Rifles
Brown Bess Flintlock Musket
A statue of a Minuteman holding a Brown Bess Flintlock Musket can be seen outside the town of Sanctuary: mannequins of Redcoats, a mural and a banner in the Freedom Museum show the same weapon.
M1 Carbine
In the live-action, opening cinematic, a US infantryman, presumably a Marine, fighting in the Pacific Theater in 1945 is running with an M1 Carbine. Another can be seen on the mural and banner in Freedom Museum.
M1 Garand
A US Marine with a bayonet-equipped M1 Garand rifles can be seen on a mural and banner in the Freedom Museum.
Galil ARM
During the live-action, opening cinematic, a Chinese soldier can be seen holding a Galil ARM during the invasion of Alaska. The gun was probably meant to represent the "Chinese Assault Rifle" from Fallout 3.
Remington Model 700
The Remington Model 700 appears as the "Hunting Rifle".
Machine Guns
Handheld M134 Minigun
A handheld rotary gun similar to a GE M134 Minigun can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the "Sasha" configuration from Team Fortress 2, though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun.
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the General Dynamics GAU-19/A.
M1918A2 Browning Automatic Rifle
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 Browning Automatic Rifle, specifically a late-war version with a carry handle.
Launchers
"Broadsider"
A hand-held cannon made from what is probably a 18th Century muzzle-loading swivel gun can be crafted in the game. Carrying a cannon like this would be quite difficult, as naval cannons were extremely heavy and could most likely not be carried by a single person.
"Missile Launcher"
The "Missile Launcher" appears to be loosely based on the RPG-7, with the rear sight and trigger group of a PIAT. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the Heckler & Koch MP7.
Mounted weapons
Browning M2
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted Browning M2 on the commander's hatch just about visible through the muzzle flash.
Browning M2 Aircraft
Browning M2 Aircraft heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.