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Difference between revisions of "Cry of Fear"

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Revision as of 23:08, 21 July 2016

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Cry of Fear for current discussions. Content is subject to change.

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!



Cry of Fear
CoF cover art1.jpg
Cover art
Release Date: 2012
Developer: Team Psykskallar
Publisher: Team Psykskallar
Platforms: PC
Genre: Survival horror, First-person shooter


Cry of Fear is a stand-alone mod built of the GoldSrc (or GoldSource), the same engine that powers the first Half-Life. Development for the game started in 2008 and after four years of development, it had its first release in 2012 on the popular modding site moddb. After successfully being voted for releases through Steam Greenlight, it hit Steam in 2013.

The game follows Simon as he wakes up in an alley in an unnamed city (that bears very strong resemblance to Sweden's capital, Stockholm)


The following weapons appear in the video game Cry of Fear:


Overview

Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier Resident Evil games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the Silent Hill games.

A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. This means that one must consider potentially wasting ammo in favor of a faster reload during gameplay.

Handguns

Glock 17

The Glock 17 is the most common firearm in the game, being the very first gun Simon gets his hands on. It's incorrectly labeled as a Glock 19 in-game (it even has Glock 19 markings). It can however be identified as a Glock 17 due to its size. It holds 15 rounds, which would be correct for a Glock 19 magazine, but is 2 rounds less than a Glock 17 mag.

The Glock 17 is used by the "Suicider" enemy, making it the only enemy to use firearms sans bosses.

Glock 17 (3rd Generation) - 9x19mm
Glock 19 (3rd Generation) - 9x19mm. For comparison.
Simon's first encounter with the Glock 17 is all but usual.
Not phased by corpses hanging from the ceiling, he grabs the Glock pistol and begins racking the slide. Here the length of the slide is obviously the same as a Glock 17.
Simon with his Glock 17 as he prepares himself to leave the apartment.
Iron sights
Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.
Reloading. Simon drops the dry mag...
...inserts a new one. Here it's possible to see the size of the grip is more inline with a Glock 17 than a 19.
Simon then racks the slide to chamber the a round, which oddly has a black tip.
Simon making his way through a vent as he encounters something really creepy. Note that the Glock 17 is dual-wielded with a flare which mirrors the model, this will happen to all dual-wielded weapons.
A Suicider with a Glock 17 next to him after the committing the act. These enemies, once they spot Simon, will run towards him firing wildly. They can be easily taken care of with one headshot as their heads are rather large. However, if they get close enough to Simon, they will raise the gun to their head and kill themselves.
The Glock 17 can be fitted with a Streamlight TLR 1 weaponlight, making it even more effective as one doesn't have to switch back and forth between their weapons in order to reload (it's not possible to reload a pistol when it is dual-wielded.
The Streamlight TLR 1 weaponlight fitted onto the Glock 17 in a blood-stained apartment.

Heckler & Koch VP70M

The Heckler & Koch VP70M with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather impractical weapon.

Heckler & Koch VP70M with stock - 9x19mm
Simon first finds a VP70M lying about in an alley.
Not knowing what he's getting himself into, he picks it up.
Taking a peek at the right side of the pistol.
Realizing that the pistol is crap, Simon makes his way to Akademibokhandeln, which is an actual chain of bookstores in Sweden.
Finding the store closed, Simon sights up a Polis car (Swedish for police)
After an annoyed mag dump, Simon reloads his VP70M, first pulling out the mag...
...inserting a new one...
...then racking the slide. This is correct, as real VP70's do no have a slide hold open mechanism.

Ruger P345

The Ruger P345 is first seen in the hands of the mysterious Doctor. Fairly late into the game, depending on what one chooses to do, it is possible to acquire a P345 for use by the player. While it has more stopping power than the Glock 17, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo, and more recoil.

Ruger P345 with stainless steel slide - .45 ACP
Simon tries bowling with an P345, which works better than expected.
The sights on the P345 glow in the dark, which might seem like a nice feature, but is largely useless as it wouldn't be possible to see whatever you're shooting at anyway.
Simon considering handing over the empty P345 to the Doctor or keeping it for himself.
After deciding to keep it for himself (leading to some nasty consequences) he reloads the pistol.
Inserting a new magazine
Just about to hit the slide release.
Simon with his new-found P345 pistol, about to cross a lovely lake.

Taurus revolver

Browning Hi-Power Mark III

A Browning Hi-Power Mark III makes a brief appearance in some of the endings to the game.

Commercial Browning Hi-Power Mark III - 9x19mm
A good shot of the Browning Hi-Power.
Simon inspecting the weapon.
Ditto.
Simon making his way out of his apartment, armed with a Hi-Power.
What he finds out there is hardly pleasant.
Reloading the Hi-Power simply shows it being pulled off-screen along with a bunch of noises telling us that it's being reloaded.

Submachine Guns

Brügger & Thomet MP9

The B&T MP9, incorrectly called a TMP in-game, is only available to people who donated money to the game's development.

Brügger & Thomet MP9 with stock extended - 9x19mm
A texture-less render of the MP9.
Simon making his way towards an escalator, MP9 in hand for whatever might be waiting at the top.

Shotguns

Remington Model 870

The Remington Model 870 is the only shotgun in the game. While its ammo is fairly rare, its power more than makes up for it. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful.

Remington 870 Wingmaster with 20" Home Defense barrel - 12 gauge
Simon meeting the 870's former owner.
Simon, seeing as he is running into monsters around every corner, decides to "borrow" the shotgun.
Iron sights
Loading up...
Chambering a shell.
The world model for the 870 shows it with an extended magazine tube, despite having a standard length one on the first-person model.
Different models of the shotgun before its final form. The earlier models have more in common with the Mossberg 500

Rifles

M16A2

The M16A2 is a powerful weapon, being able to switch between semi-auto and 3-round burst fire. Albeit one should stick to semi-auto unless they got a damn good reason. It is loaded with 20-round magazines that correctly hold 20 rounds.

Colt M16A2 - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
Simon finds an M16A2 on the ground after running away from a pesky chainsaw wielding freak.
Simon overlooking a park with his M16A2. This park bears strong resemblance to an actual park in Stockholm, Sweden, albeit the in-game rendition is much smaller. The orange building to the far left would be Stockholms stadsbiblotek while a building to the right (out of frame) would be Handelshögskolan.
Iron sights
Loading up the M16A2 with a new 20-round mag.
Pulling the charging handle to chamber a new round. The bolt doesn't lock back on the last round.
While hard to notice, a nice detail with the M16A2 is that the fire selector actually moves when Simon flicks between the fire modes. Here's he's putting it on burst-fire...
...and here on semi.

Lee-Enfield No. 1 Mk.III* (HT)

The Lee-Enfield No. 1 Mk.III* (HT), the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds.

Lee-Enfield No. 1 Mk.III* (HT) - .303 British
Simon is definitely okay now that he has found a scoped SMLE.
Simon releasing his long wait for the bus has been a waste of time as the road is blocked.
Were gonna need a bigger gun to take care of this obstruction.
Regardless, Simon takes a shot at the van and cycles the bolt.
Five shots later and the van still hasn't blown up, Simon reloads his rifle. Pulling back the bolt...
...and loading up.
Render of the Lee-Enfield No. 1 Mk.III* (HT).

FAMAS G2

The FAMAS G2 is only available to players who have completed the game on Nightmare difficulty, which is no easy feet. It has infinite ammo.

FAMAS G2 with proprietary bipod deployed - 5.56x45mm. Note 30-round STANAG magazine.

Gewehr 43

The Gewehr 43 is only available in the co-op mode.

Gewehr 43 - 7.92x57mm Mauser
A player controlled Polis character with a G43 in co-op observing a real ruckus.

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