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Difference between revisions of "Cry of Fear"
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==Browning Hi-Power== | ==Browning Hi-Power== | ||
+ | A [[Browning Hi-Power]] Mark III makes brief appearance in some of the endings to the game. | ||
[[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]] | [[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]] | ||
+ | [[File:CoF hi-power misc1.jpg|thumb|600px|none|A good shot of the Hi-Power.]] | ||
+ | [[File:CoF hi-power misc2.jpg|thumb|600px|none|Simon inspecting the weapon.]] | ||
+ | [[File:CoF hi-power misc3.jpg|thumb|600px|none|Ditto.]] | ||
+ | [[File:CoF hi-power holding1.jpg|thumb|600px|none|Simon making his way out of his apartment, armed with a Hi-Power.]] | ||
+ | [[File:CoF hi-power holding2.jpg|thumb|600px|none|What he finds out there is hardly pleasant.]] | ||
+ | [[File:CoF hi-power reloading.jpg|thumb|600px|none|Reloading the Hi-Power simply shows it being pulled off-screen along with a bunch of noises telling us that it's being reloaded.]] | ||
=Submachine guns= | =Submachine guns= |
Revision as of 19:41, 21 July 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Cry of Fear for current discussions. Content is subject to change. |
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Cry of Fear is a stand-alone mod built of the GoldSrc (or GoldSource), the same engine that powers the first Half-Life. Development for the game started in 2008 and after four years of development, it had its first release in 2012 on the popular modding site moddb. After successfully being voted for releases through steam greenlight, it hit steam in 2013.
The game follows Simon as he wakes up in an alley in an unnamed city (that bears very strong resemblance to Sweden's capital, Stockholm)
The following weapons appear in the video game Cry of Fear:
Overview
Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of type writers and ink in the first Resident Evil). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story.
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. This means that one must consider potentially wasting ammo in favor of a faster reload during gameplay.
Pistols
Glock 17
The Glock 17 is the most common firearm in the game, being the very first gun Simon gets his hands on. It's incorrectly labeled as a Glock 19 in-game (it even has Glock 19 markings). It can however be identified as a Glock 17 due to its size. It holds 15 rounds, which would be correct for a Glock 19 magazine, but is 2 rounds less than a Glock 17 mag.
The Glock is used by the "Suicider" enemy, making it the only enemy to use firearms sans bosses.
Heckler & Koch VP70
The Heckler & Koch VP70 with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather useless weapon.
Ruger P345
The Ruger P345 is first seen in the hands of the mysterious Doctor. Fairly late into the game, depending on what one chooses to do, it is possible to acquire a P345 for use by the player. While it has more stopping power than the Glock, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo and more recoil.
Taurus revolver
Browning Hi-Power
A Browning Hi-Power Mark III makes brief appearance in some of the endings to the game.