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Difference between revisions of "Black"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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(→‎DC3 Elite Pistol: There is no "M" in Beretta 92F!)
Line 21: Line 21:
  
 
== Glock 19 ==
 
== Glock 19 ==
 +
The Glock 19 has an optional silencer for people who haven't really understood the idea of this game.
 
[[Image:Glock19black.jpg|thumb|300px|none|Glock 19 in game.]]
 
[[Image:Glock19black.jpg|thumb|300px|none|Glock 19 in game.]]
 
The Glock 19 has an optional silencer for people who haven't really understood the idea of this game.
 
  
 
== Colt Anaconda ==
 
== Colt Anaconda ==
 +
This is the only one shot kill pistol in the game.
 
[[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]]
 
[[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]]
 
This is the only one shot kill pistol in the game.
 
  
 
== FN P90 ==
 
== FN P90 ==
 
 
The [[FN P90]] is featured, with a doubled magazine.
 
The [[FN P90]] is featured, with a doubled magazine.
 
 
[[Image:P90black.jpg|thumb|none|300px|The RIS rails are for mounting ''more'' RIS rails.]]
 
[[Image:P90black.jpg|thumb|none|300px|The RIS rails are for mounting ''more'' RIS rails.]]
  
Line 48: Line 44:
  
 
== AK-47 ==
 
== AK-47 ==
Also a major mess up that the shells eject from the left and the charging bolt is on the same side.  Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slide back the bolt to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.
+
Also a major mess up that the shells eject from the left and the charging handle is on the same side.  Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.
 
[[Image:Ak47black.jpg|thumb|none|300px|AK47 in game.]]
 
[[Image:Ak47black.jpg|thumb|none|300px|AK47 in game.]]
  
 
== HK G36C ==
 
== HK G36C ==
 +
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.
 
[[Image:G36cblack.jpg|thumb|none|300px|G36C in game.]]
 
[[Image:G36cblack.jpg|thumb|none|300px|G36C in game.]]
 
The charging bolt for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.
 
  
 
== M16 ==
 
== M16 ==
 
+
This gun has over three times the magazine capacity of the real M16.  In addition the charging handle moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging handle below the carry handle) this shouldn't happen.
 
[[Image:M16black.jpg|thumb|none|300px|M16 in game.]]
 
[[Image:M16black.jpg|thumb|none|300px|M16 in game.]]
 
This gun has over three times the magazine capacity of the real M16.  In addition the charging bolt moves back every time the gun is fired.  Unless they were going with the original design (AR-15 with the charging bolt below the carry handle) this shouldn't happen.
 
  
 
== Walther WA2000 ==
 
== Walther WA2000 ==
 +
The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.
 
[[Image:Wa2000black.jpg‎ |thumb|none|300px|WA2000 in game.]]
 
[[Image:Wa2000black.jpg‎ |thumb|none|300px|WA2000 in game.]]
The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.
 
  
 
== RPG-7 ==
 
== RPG-7 ==
Line 78: Line 71:
  
 
== M203 Grenade Launcher ==
 
== M203 Grenade Launcher ==
 +
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.
 
[[Image:M203black.jpg|thumb|none|300px|M203 in game.]]
 
[[Image:M203black.jpg|thumb|none|300px|M203 in game.]]
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.
 

Revision as of 10:55, 14 May 2010


Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.

  • Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
  • Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
  • All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.
  • Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.
  • The game's weapon reloading system is similar to Battlefield: Bad Company, where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for foreplay additional actions.
  • Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
  • Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."

The following weapons appear in the video game Black:

DC3 Elite Pistol

A cross between the Beretta 92F and the IMI Desert Eagle, having the looks of a 92F and the damage and recoil of the Desert Eagle. (Looks more like a Five Seven + Desert Eagle)

File:Dc3elitepistol.jpg
DC3 Elite Pistol in game.

Glock 19

The Glock 19 has an optional silencer for people who haven't really understood the idea of this game.

Glock 19 in game.

Colt Anaconda

This is the only one shot kill pistol in the game.

FN P90

The FN P90 is featured, with a doubled magazine.

File:P90black.jpg
The RIS rails are for mounting more RIS rails.

Mac-10

Real MAC-10 - .45 acp
File:Mac10.jpg
MAC-10 in game. The best you can really say is it's in there somewhere.

Uzi

In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.

File:Uziblack.jpg
Uzi in game.

MP5A5

File:Mp5a5black.jpg
MP5A5 in game.

AK-47

Also a major mess up that the shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.

AK47 in game.

HK G36C

The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.

G36C in game.

M16

This gun has over three times the magazine capacity of the real M16. In addition the charging handle moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging handle below the carry handle) this shouldn't happen.

File:M16black.jpg
M16 in game.

Walther WA2000

The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.

File:Wa2000black.jpg
WA2000 in game.

RPG-7

M249 SAW

M249 SAW in game.

Remington 870

File:Remington870black.jpg
Remington 870 in game.

SPAS-12

SPAS-12 in game.

M203 Grenade Launcher

Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.

File:M203black.jpg
M203 in game.

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