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Arma Reforger

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Arma Reforger
Armareforgerlogo.jpg
Release Date: May 17, 2022
Developer: Bohemia Interactive
Publisher: Bohemia Interactive
Series: ArmA
Platforms: PC, Xbox Series X
Genre: Tactical shooter, military sandbox


Arma Reforger is a small multiplayer-focused game currently in Early Access, developed and published by Bohemia Interactive (BI) for the PC, as well as for the Xbox Series X/S; the first time again after twenty years since their port of Operation Flashpoint: Elite (released in 2005) for Xbox. Officially released to the public on the same day as it was announced by BI on May 17, 2022 via Twitch live stream, Arma Reforger was initially leaked between the end of 2020 and beginning of 2021, before BI acknowledged they were working on a new project. It is intended to act as a testbed for the game's new Enfusion engine and provide feedback for the upcoming game Arma 4.

Set in 1989 during the Cold War, players can join either the US or Soviet factions to fight island-wide skirmishes or smaller take-and-hold scenarios on the re-imagined and fictional mid-Atlantic 52km² island of Everon from Operation Flashpoint: Cold War Crisis. While the game can be unofficially considered as a "remastered" version of Operation Flashpoint, currently it is not meant to recreate the complete original game on the Enfusion engine, but rather serve mainly for bug-fixing, multiplayer testing, and new modding tools.

As per BI's intentions, Arma Reforger will receive updates and support for 12 months after release maximum, after which the developers will focus only on Arma 4.


The following weapons appear in the video game Arma Reforger:


Sidearms

Beretta M9

The Beretta M9 is the standard issue sidearm for the US faction.

Beretta M9 - 9x19mm
Arbm9.jpg
Swinging the Beretta M9 as a melee attack, a feature cut from the original Operation Flashpoint but brought back in Reforger.


Makarov PM

The Makarov PM is the standard issue sidearm for the Soviet faction.

Russian Makarov PM - 9x18mm Makarov
Armpm.jpg
A FIA fighter inspects his Makarov with the safety engaged (which is not an error as the player can manually engage/disengage the safety).

Assault Rifles

AK-74

The AK-74 is the standard issue rifle for the Soviet faction. It can mount a GP-25 grenade launcher and can either feed a standard Ak-74 30-round bakelite mag but can also feed a 45-round RPK-74 mag. A camouflaged AK-74 is available as an official sample mod weapon by Bohemia Interactive, this version holds 200 rounds in a magazine and fires explosive fireballs.

AK-74 - 5.45x39mm
AK-74 with GP-30 grenade launcher - 5.45x39mm/40mm
Arak74.jpg
Argp30.jpg
Holding the "Camo AK-74".
Firing it with the resulting explosions.

AK-74N

Following its addition in update 1.1, the AK-74N also appears for the Soviets, mainly in the hands of NCOs. Like the classic, it can mount a GP-25 grenade launcher and feed from either magazine, but (being an N variant) it features the "Warsaw pact rail" on the side, allowing it to use the 1P29, a Soviet copy of the British SUIT scope. Technically, it should also be able to use the PGO scope for the RPG-7 and the PSO scope used with the SVD, but Reforger limits each Soviet weapon to its intended optic.

An American medic inspects a bizarre combo of an RPK mag and a scope on an assault rifle as he wonders what year it is.
The 1P29's bizarre reticle.
The iron sights are still usable underneath the scope, like the American assault rifles and the SVD.

M16A2

The M16A2 is the standard issue rifle for the US faction. An M203-equipped version is also available, and either version can mount a Colt 4x20 carry handle scope or an Aimpoint 2000 red dot sight.

M16A2 - 5.56x45mm NATO
M16A2 with M203 grenade launcher - 5.56x45mm NATO/40x46mm
Arm16.jpg
Arm203.jpg

Colt Model 727

The Colt Model 727 appears in-game as the "M16 Carbine" (or conflictingly, the "M16A2 Carbine" in promotional materials) after the "Resistance Ops" patch (a misnomer as the M16 carbine was never an official name given by Colt). It is used by the American forces and unlike the M16A2, the Model 727 is only found in arsenal boxes. It can also mount an M203, Colt 4x20 carry handle scope, or an Aimpoint 2000, and comes in three colours (standard, olive, camo), like the M16A2.

Colt Model 727 "M16A2 Government Carbine" - 5.56x45mm. It can be identified as a 727 and not a 723 (which also came out post-M16A2, saw service side-by-side the A2, and was even referred to as the "M16A2 carbine" colloquially, but has the receiver setup as an M16A1E1, as opposed to an actual M16A2 like the 727).
An FIA NCO fires off a borrowed 727 on full-auto.
The same FIA NCO now holding the "totally different if you look closely and have the right HDR settings" olive paintjob.
The 727 equipped with the classic Colt 4x20 scope.
The reticle of the 4x20.
In a great bit of attention to detail, the iron sights can still be used by pressing the secondary sights key.
An American, in full larp mode sports a camo-painted 727 with an Aimpoint 2000. The camo does actually seem inspired by the movie. The aimpoint can also come with this paint job, but the default one is used here.
The reticle of the 2000. Like the 4x20, this can also be used with the iron sights.
Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO/40x46mm
The 727 equips a cut-down heat shield with its M203.

Sa vz. 58

The Sa vz. 58 appears as the assault rifle of the FIA.

Sa vz. 58 - 7.62x39mm
The Sa vz. 58 in the hands of a resistance fighter.
The fighter checks his rifle after emptying the magazine and discovers that the magazine is visually full even when empty.

Sniper Rifles

M21 SWS

The standard sniper rifle for the US faction is the M21 SWS. Both sniper rifles come with iron sights but the user can mount the M21's iconic 3-9x zoom Leatherwood ARTel (Auto-Ranging Telescope) scope.

M21 SWS - 7.62x51mm NATO
The M21 as it comes.
The sights of the M21.
The M21 with scope mounted.
The reticle of the M21's scope as the user aims at an ill-fated Soviet AI.

SVD

The standard sniper rifle for the Soviet and FIA factions is the SVD.

SVD sniper rifle - 7.62x54mmR
Arsvd.jpg

Machine Guns

M249

The M249 appears as the US faction's sole squad automatic weapon, it comes default with its 200-round belt and can use a bipod if prone. Its fire rate has been artificially decreased to 800 rounds rather than the M249's actual fire rate of 850 rounds per minute. Emptying the weapon shows the belt running out, but the box always has a few rounds visible at the top

M249 with 200-round drum - 5.56x45mm NATO
ARef249Inspect1.jpg
The M249 sights as the user fires it. Note the slight grey cloud around the muzzle and the links flying out the right of the weapon.
Loading up the M249 starts with a charge (IRL, you can charge before or afting swapping belts, as it is an open bolt weapon).
The next step is opening up the top cover, revealing the fantastically detailed innards and swapping the boxes. (Who knows why that red paint is there?)
Then sliding in the new box from the left and placing the first round of the belt into the feeding mechanism. Look at the detail in the wonky belt and the naturally posed fingers. The predecessor game just had a stiff-handed character drag an invisible belt over to the general area.

M60

The M60 appears as the US faction's GPMG/MMG in the game, it feeds a 100-round belt and a tripod-mounted version is also available.

M60 machine gun with bipod extended - 7.62x51mm NATO
Arm60.jpg

PKM

The PKM appears as the MMG/GPMG for both the Soviets and FIA. A tripod-mounted version is also available.

PKM with latest version of flash hider - 7.62x54mmR
Arpkm.jpg

RPK-74

The RPK-74 appears as the Soviet faction's light support weapon, it can either feed a 45-round or 30-round Bakelite mag.

RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
Arrpk74.jpg

UK vz. 59

The UK vz. 59 returns from Arma 2 as the FIA's GPMG after the "Resistance Ops" patch.

UK vz. 59 - 7.62x54mmR
ARMA Reforger UK vz. 59.jpg

Launchers

GP-25

The GP-25 is mounted on the AK-74.

GP-25 grenade launcher - 40mm
Argp302.jpg

M203

The M203 can be mounted on the M16A2 and Colt Model 723.

M203 grenade launcher - 40x46mm
Arm2032.jpg
The sights for the 203 (as seen on the 727).

M72A3 LAW

The US faction's AT weapon is the M72.

M72 LAW - 66mm
Arm72.jpg

RPG-7V1

The Soviet and FIA factions' AT weapon is the RPG-7.

RPG-7 - 40mm
Arrpg7.jpg

Explosives

AN/M8

The AN/M8 HC smoke grenade is used by the US faction to produce white smoke. M18 smoke grenades for colored smoke are also available, but despite having unique equipment labels and inventory icons, the model is that of the AN-M8.

AN/M8 HC smoke grenade
Aranm8.jpg

M67

The M67 hand grenade is used by the US faction.

M67 fragmentation grenade
Arm67.jpg

RDG-2

The RDG-2 smoke grenade is used by the Soviet faction.

RDG-2 smoke grenade
Arrdg.jpg

RGD-5

The RGD-5 hand grenade is used by the Soviet faction.

RGD-5 High-Explosive Fragmentation hand grenade
Arrgd.jpg

Emplaced Weapons

Browning M2HB

The M151 Jeep and the M1025-variants of the Humvee mount a Browning M2HB. A standalone tripod-mounted version is also available.

Browning M2HB on vehicle mount - .50 BMG
Arm2.jpg

KPVT

The BTR-70 uses the KPVT as its main armament.

KPVT heavy machine gun - 14.5x114mm
Arbtr70.jpg

NSV 12.7mm 'Utes'

The NSV 'Utes' 12.7mm heavy machine gun is the Soviet mounted machine gun.

Tripod-mounted NSV heavy machine gun 12.7x107mm
The NSV in-game.
Manning the NSV.

PKT

The BTR-70 mounts a coaxial PKT. They are also presumably present on the BMP-1 and T-64 wrecks that litter the island.

PKT machine gun with 250-round ammo drum - 7.62x54mmR
Arbtr70.jpg

Miscellaneous

FB Grot B16 FB-A0

A FB Grot B16 FB-A0 fitted with a green finish, appears in the game, referred to only as "Sample Weapon." It is an official mod weapon by Bohemia that serves as a demonstration for custom weapon mods. It uses 5.56x45mm NATO ammunition and has folding iron sights. It reused almost the same model as the "Promet" from ArmA III, and would be anachronistic by 28 years for Reforger's Cold War setting.

FB MSBS Grot B16 FB-A0 - 5.56x45mm
Holding the bullpup Grot.
Aiming through the default 4X scope.
Inspecting the Grot.
Aiming through the very misaligned red dot sight.

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