Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "The Finals"
Pyr0m4n14c (talk | contribs) m (→Kel-Tec SU-16) |
AgentGumby (talk | contribs) |
||
Line 175: | Line 175: | ||
[[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]] | [[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]] | ||
− | ==Kel-Tec SU- | + | ==Kel-Tec SU-16CA== |
− | Added in Season 4 as an optional primary weapon for the Medium class, the [[Kel-Tec SU-16]] appears as the "Pike 5.56", fitted with a (removable) scope by default, and feeding from 10-round magazines that hold 12 rounds in-game. | + | Added in Season 4 as an optional primary weapon for the Medium class, the [[Kel-Tec SU-16]]CA appears as the "Pike 5.56", fitted with a (removable) scope by default, and feeding from 10-round magazines that hold 12 rounds in-game. |
− | [[File:Kel-Tec SU- | + | [[File:Kel-Tec SU-16CA.jpg|thumb|none|450px|Kel-Tec SU-16CA - 5.56x45mm NATO]] |
[[File:TheFinals SU-16 (0).jpg|thumb|none|600px|The SU-16 in the loadout preview screen.]] | [[File:TheFinals SU-16 (0).jpg|thumb|none|600px|The SU-16 in the loadout preview screen.]] | ||
[[File:TheFinals SU-16 (1).jpg|thumb|none|600px|The Kel-Tec in the training level.]] | [[File:TheFinals SU-16 (1).jpg|thumb|none|600px|The Kel-Tec in the training level.]] |
Latest revision as of 19:21, 3 December 2024
|
The Finals is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in The Finals - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco.
The following weapons appear in the video game The Finals:
Pistols
Beretta 93R
A Beretta 93R was introduced for the Light class of Season 2/Update 2.0.0. It fires in 3-round bursts; presumably to prevent an incomplete burst at the end of a magazine, its 20-round magazines hold 21 rounds in-game.
Desert Eagle Mark XIX
Added in Season 4, the Heavy has access to a pair of Desert Eagle Mark XIX pistols as a primary, collectively called the ".50 Akimbo".
Laugo Alien
The Light class can unlock the Laugo Alien (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.
Taurus Raging Bull
The Taurus Raging Bull is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model.
The "Snub Nose" skin turns it into the snubnosed variant.
Submachine Guns
Heckler & Koch MP5A3
A Heckler & Koch MP5A3 is an unlockable SMG for the Light class, referred to as the "XP-54" in an apparent reference to the MP54/HK54 prototype variant. It comes equipped with a reflex sight.
Ingram MAC-11
The MAC-11 is the starting primary for the Light role, equipped with a Werbell suppressor.
Shotguns
C-More Systems M26 MASS
Added in Season 4, the M26 MASS is an available primary option for the Light class, under the name "M26 Matter" (presumably in reference to how mass is an inherent property of all matter). It holds an incorrect 8 rounds in its 5-round magazines (though this can be handwaved by The Finals being a kind of VR/AR gameshow, effectively a game within a game).
KS-23M
The KS-23 was added to the Heavy's loadout with Season 2. It fires slug rounds and holds five shells (two more than it should, though the same logic applied to the M26 can be used once more here) in its magazine tube.
SRM Model 1216
The Heavy class can unlock the SRM Arms Model 1216 as its shotgun, named "SA1216" in-game.
Sawn-off Double Barrel Shotgun
A Sawn-off Double Barreled Shotgun is an option for the Light role, under the name "SH1900".
Winchester Model 1887
The Winchester Model 1887 is the unlockable shotgun for the Medium class.
Rifles
AKM
The AKM is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 32 (36 prior to Season 4) round capacity in-game.
FAMAS Valorisé
Introduced in Season 2, the FAMAS Valorisé is available as a burst-fire rifle for Mediums. Similarly to the Beretta 93R above, its magazines' capacity has been increased (from the proper 25 to 27) to prevent an incomplete burst at the end of a magazine.
FN SCAR-H STD
Named "FCAR" in-game, the FN SCAR-H STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight. As of Update 2.6.0, its mag capacity is increased from the proper 20 to 25.
Kel-Tec SU-16CA
Added in Season 4 as an optional primary weapon for the Medium class, the Kel-Tec SU-16CA appears as the "Pike 5.56", fitted with a (removable) scope by default, and feeding from 10-round magazines that hold 12 rounds in-game.
Springfield Armory M1A SOCOM 16
The Light role has a Springfield Armory M1A SOCOM 16 as one of its unlockables, under the in-game name "LH1."
Sako 85 Finnlight II
The Finals' only sniper rifle, the Sako 85 Finnlight II is available as the default reserve option for the Light class. It is named the "SR-84."
Machine Guns
Lewis Gun
The Lewis Gun is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.
M60
A M60 is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.
Launchers
Airtronic China Lake
The Medium kit has access to the conceptual modernized China Lake Launcher that was an unfinished prototype by Airtronic. It appears under the name "CL-40" and has a maximum capacity of 5 rounds as of Update 4.2.0, compared to the real China Lake's 4.
LMT 37LMTS
Added in Season 3, the Light class's "Thermal Bore" gadget is an LMT 37LMTS fitted with a low-powered scope and a non-standard stock, and with the real weapon's integrated foregrip removed; as the name implies, it fires a fictional round that (seemingly via thermite) bores its way into walls and surfaces before exploding. Rather strangely, this projectile is perfectly accurate, and doesn't drop at all at long range; this, in combination with the scope, allows for precise destruction of obstructive structures (though it can't start fires on anything other than foam, for whatever reason). The Thermal Bore is decidedly more of a "gadget" than a weapon; fired rounds will simply pass through enemies, and the explosion (despite being able to rip a rather large hole in a concrete wall) does downright laughable damage as well.
Milkor MGL Mk 1S
A Milkor MGL Mk 1S is available to the Heavy, under the name "MGL32." Compared to the Airtronic China Lake, it fires rounds that have a bounce and delayed explosion - so it requires a fair bit of leading shots on moving targets.
RPG-7
The Heavy role comes standard with an all black RPG-7. It has a cooldown period after use, then has to be reloaded once re-equipped.
Grenades & Explosives
M67 Hand Grenade
The "Frag Grenade" is a M67 hand grenade.
Mk 2 Hand Grenade
The "Bubblegum Blast" and "Sofia's Special" skins for the Frag Grenade turn it into a Mk 2 hand grenade.
TMRP-6 anti-tank mine
The "Explosive Mine" gadget available to the Medium and Heavy classes is a TMRP-6 anti-tank mine; as the game lacks tanks, it is predictably shown as an anti-personnel mine, with a video-gamey proximity trigger and blinking light to make it more obvious. The mines are simply thrown onto the ground (or any other surface they hit, regardless of orientation), and arm themselves 1.6 seconds afterwards; for balance reasons, mines detonated prior to this (i.e. by direct damage) will deal considerably less damage. Two mines are available at any given time (on a recharge timer); throwing a third will cause the first to explode automatically, again for balance reasons.
Miscellaneous
Dan Inject Model JM
The Light class's "Tracking Dart" gadget is launched from a Dan Inject Model JM dart rifle; it is fitted with a scope, and (as with most other weapons and gadgets in The Finals) is painted black by default. Gameplay-wise, it does exactly what the name implies - any enemy hit with a dart will become temporarily visible to the user and their team through walls. Curiously, its reload animation only shows the pressure tank being replaced, with no new dart ever being loaded into the breech.
X26 Taser
The Light class also has access to an X26 Taser as a "Stun Gun."
M1911 (unusable)
The "Ornamental Sidearm" cosmetic is a chest-holstered, unusable M1911 pistol.