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Difference between revisions of "Talk:BattleBit Remastered"
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− | {{ | + | {{incomplete}} |
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name=BattleBit Remastered | + | |name=''BattleBit Remastered'' |
|picture=BBR-Poster.jpg | |picture=BBR-Poster.jpg | ||
|caption=''Promotional image'' | |caption=''Promotional image'' | ||
Line 11: | Line 11: | ||
}} | }} | ||
− | '''''BattleBit Remastered''''' is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam | + | '''''BattleBit Remastered''''' is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam platform, where it was released in Early Access on June 15th, 2023. ''BattleBit Remastered'' is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like ''[[Call of Duty]]'' and ''[[Battlefield]]'' with a tactical twist from videogames like ''[[Insurgency: Sandstorm]]''. ''Battlebit'' comes with its own additions to the formula, like players being able to pick up discarded magazines after performing a fast reload and retaining the remaining ammunition or dragging downed players to safety for a revive. |
{{Game Title}} | {{Game Title}} | ||
− | |||
− | |||
− | = | + | =Overview= |
− | + | Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. | |
− | |||
− | |||
− | + | Like ''Insurgency: Sandstorm'' and ''[[Escape from Tarkov]]'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine. | |
− | |||
− | |||
− | ===USP | + | =Pistols= |
− | The final semi-automatic pistol available | + | |
+ | ==Beretta M9== | ||
+ | The [[Beretta M9]] is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon. | ||
+ | [[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | ||
+ | |||
+ | ==Desert Eagle== | ||
+ | The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game. | ||
+ | [[Image:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]] | ||
+ | |||
+ | ==Glock 18== | ||
+ | The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers. | ||
+ | [[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]] | ||
+ | |||
+ | ==Heckler & Koch USP== | ||
+ | The final semi-automatic pistol available is the famous USP-style pistol. | ||
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | [[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | ||
− | == | + | ==MP-443 Grach== |
− | + | The [[MP-443 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9. | |
− | The | + | [[Image:MP433Grach.jpg|none|thumb|350px|MP-443 "Grach" - 9x19mm]] |
− | [[ | ||
− | ==Heavy Pistols | + | =Revolvers= |
− | + | Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Desert Eagle. | |
− | |||
− | |||
− | == | + | ==RSh-12== |
− | + | The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers. | |
− | [[File:RSh-12.jpg|thumb|none| | + | [[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]] |
− | == | + | ==Mateba Model 6 Unica== |
− | The [[Mateba Model 6 Unica]] | + | The rare [[Mateba Model 6 Unica]] appears as the "Unica". In the game, this revolver behaves more like the traditional revolver. |
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]] | [[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]] | ||
=Submachine Guns= | =Submachine Guns= | ||
− | + | ==CZ Scorpion Evo A1== | |
+ | The [[CZ Scorpion Evo 3 A1]] appears as the "ScorpionEvo" in-game, unlocked at rank 150 as a submachine gun option. Its 30-round magazine weirdly holds 35 rounds. Before the 2.2.2 patch, the Evo 3 A1 was classified under the Carbine category. | ||
+ | [[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]] | ||
+ | [[File:BBR CZ A1 (1).jpg|thumb|none|600px|The Scorpion in-game.]] | ||
+ | [[File:BBR CZ A1 (2).jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:BBR CZ A1 (3).jpg|thumb|none|600px|Inspecting a magazine.]] | ||
+ | [[File:BBR CZ A1 (4).jpg|thumb|none|600px|Removing a magazine during normal reloads.]] | ||
+ | [[File:BBR CZ A1 (7).jpg|thumb|none|600px|When emergency reloading, the magazine gets thrown out to the side instead. The Scorpion's magazine release is on the left side, this method can be considered impossible.]] | ||
+ | [[File:BBR CZ A1 (5).jpg|thumb|none|600px|Inserting a fresh magazine.]] | ||
+ | [[File:BBR CZ A1 (6).jpg|thumb|none|600px|Pulling the charging handle when empty.]] | ||
+ | [[File:BBR CZ A1 (8).jpg|thumb|none|600px|Hitting the bolt release when reloading quickly.]] | ||
+ | |||
+ | ==FN P90== | ||
+ | The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest stock magazine capacities. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG. | ||
+ | [[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR with optics removed - FN 5.7x28mm]] | ||
− | == | + | ==Heckler & Koch MP5A3== |
− | + | The [[Heckler & Koch MP5#Heckler & Koch MP5A3|H&K MP5A3]] appears as the "MP5". The handguard is fitted with three rails for side and underbarrel attachments. By default, it only has a 30-round magazine, but a short 20-round one is also available. | |
− | [[ | ||
− | + | The "Supporter Pack" skins change the MP5A3's stock, with one using the solid stock from the MP5K, and the other using a Choate side folder stock. | |
− | [[ | + | [[Image:MP5A3.jpg|thumb|none|450px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]] |
+ | [[Image:BBR MP5 (1).jpg|thumb|none|600px|Holding the MP5A3 in-game.]] | ||
+ | [[Image:BBR MP5 (2).jpg|thumb|none|600px|Aiming down the H&K diopter sights.]] | ||
+ | [[Image:BBR MP5 (3).jpg|thumb|none|600px|Magazine inspection.]] | ||
+ | [[Image:BBR MP5 (4).jpg|thumb|none|600px|Locking the bolt during reloads. This step is skipped during tactical emergency reloads.]] | ||
+ | [[Image:BBR MP5 (5).jpg|thumb|none|600px|Using the two-magazine technique during tactical reloads.]] | ||
+ | [[Image:BBR MP5 (6).jpg|thumb|none|600px|Inserting the new magazine.]] | ||
+ | [[Image:BBR MP5 (7).jpg|thumb|none|600px|Empty: removing the magazine.]] | ||
+ | [[Image:BBR MP5 (8).jpg|thumb|none|600px|Inserting a new magazine when empty.]] | ||
+ | [[Image:BBR MP5 (9).jpg|thumb|none|600px|Performing the slap.]] | ||
+ | [[Image:BBR MP5 Skin (1).jpg|thumb|none|500px|The "Supporter Pack 1" gray skin changes the MP5 stock to a solid stock from the MP5K.]] | ||
+ | [[Image:BBR MP5 Skin (2).jpg|thumb|none|500px|The "Supporter Pack 1" red skin once again changes the stock, and also the handguard has been modified.]] | ||
− | == | + | ==Heckler & Koch MP7A1== |
− | [[ | + | The [[Heckler & Koch MP7A1]] is the starter Personal Defense Weapon of the game, appearing as the "MP7"; initially designated as an SMG, as of Update 2.2.2, it is now a PDW. |
+ | [[File:H&K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]] | ||
− | == | + | ==Heckler & Koch UMP-45== |
− | + | The [[Heckler & Koch UMP-45]] is the starter submachine gun of the game. Unlike many weapons in the game, the UMP-45 only accepts 25-round magazines, with a quick reload option being the only one available at 500 kills. | |
− | [[ | + | [[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]] |
− | === | + | ==TDI Vector== |
− | [[ | + | The [[TDI Vector]] is the fastest-firing submachine gun in ''BattleBit'', but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds. |
+ | [[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]] | ||
− | == | + | ==PP-2000== |
− | [[ | + | The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a much faster rate of fire compared to its real life counterpart. |
+ | [[Image:Pp-2000.jpg|thumb|none|450px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]] | ||
− | ===PP- | + | ==PP19-01 Vityaz== |
− | [[ | + | The [[PP-19-01 Vityaz]] appears as the "PP-19", available after reaching Level 45. |
+ | [[file:Pp19 2.jpg|thumb|none|450px|PP-19-01 "Vityaz" SB-20 - 9x19mm]] | ||
− | = | + | =Rifles/Carbines= |
− | + | Rifles in ''BattleBit Remastered'' are divided into three categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. Weapons categorized as "Personal Defense Weapons", but would be a carbine or rifle from a technical standpoint, will be included here. | |
− | == | + | ==AAC Honey Badger== |
− | [[ | + | One of the only two integrally suppressed weapons in ''BattleBit'', the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. |
+ | [[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]] | ||
− | = | + | ==AS Val== |
− | + | The [[AS Val]] appears in the game as the second integrally suppressed weapon at rank 105. By default, it only uses its 20-round magazines, but a 30-rounder is also available. | |
+ | [[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | ||
+ | [[File:BBR AS VAL (1).jpg|thumb|none|600px|The AS Val in the game.]] | ||
+ | [[File:BBR AS VAL (2).jpg|thumb|none|600px|View of the iron sights.]] | ||
+ | [[File:BBR AS VAL (3).jpg|thumb|none|600px|Inspecting the magazine.]] | ||
+ | [[File:BBR AS VAL (4).jpg|thumb|none|600px|Removing the magazine...]] | ||
+ | [[File:BBR AS VAL (5).jpg|thumb|none|600px|...and then inserting a fresh one.]] | ||
+ | [[File:BBR AS VAL (6).jpg|thumb|none|600px|Using the underhand method to chamber a round when empty.]] | ||
+ | ===VSS Vintorez=== | ||
+ | The "Klean" Twitch Drop skin converts the AS Val into a [[VSS Vintorez]]. | ||
+ | [[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
+ | [[File:BBR AS VAL Klean.jpg|thumb|none|600px|The AS Val in-game converted to a VSS. Note the rag on the suppressor, which is likely acting as a makeshift wrap to protect the hand from burns if it is grabbed after firing multiple rounds, and to keep down heat mirage (although in this game, it is just for aesthetics).]] | ||
− | == | + | ==AK-15== |
− | + | The [[AK-15]] makes an appearance in ''BattleBit'', incorrectly categorized as a Battle Rifle. It holds 24 rounds in a 20-round magazine, with 40- and 45-rounders available as upgrades. A skin for supporters adds a sling attached to its mounts. | |
− | [[ | + | [[File:AK-15.jpg|thumb|none|450px|AK-15 - 7.62x39mm]] |
− | + | ==AK-74M== | |
− | [[File:AK- | + | The [[AK-74M]] is available to all players upon starting ''BattleBit Remastered'' in a midnight black finish. The "Wiked" Twitch Drop skin changes the wooden stock into a Zenitco one. |
+ | [[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]] | ||
===AK-74=== | ===AK-74=== | ||
+ | One of the skins in the Supporter Pack #1 turns the [[AK-74]] into a worn-out rifle, held together by blue tape and faith. | ||
− | [[File:AK- | + | [[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]] |
+ | [[File:BattleBit AK Supporter Pack Skin.jpg|thumb|none|600px|BattleBit AK Supporter Pack Skin.]] | ||
− | [[ | + | ===Elysium AK=== |
+ | The "Levelcap" Drop skin is modeled after the AK used in the film ''[[Elysium]]'', however the movie used an [[AKM]] for the prop instead of the AK-74. | ||
− | + | [[Image:Elysium2013akm5.jpg|thumb|none|500px|[[Matt Damon]] holds the customized AKM in a promotional still, here buttons for the airburst detonation range are clearly visible.]] | |
− | [[File: | + | [[File:BattleBit AK LevelCap Skin.jpg|thumb|none|600px|''BattleBit Remastered'' LevelCap Skin]] |
− | === | + | ===Thumbhole Stock AK-74=== |
− | [[File: | + | The "Prestige 1" skin equips the AK-74 with a thumbhole stock resembling that of the Arsenal SLR-95. |
+ | [[File:BattleBit AK Prestige 1 Skin.jpg|thumb|none|600px|AK-74 Prestige 1 Skin]] | ||
− | == | + | ==Bushmaster ACR== |
− | [[ | + | [[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]] |
− | + | ==FAMAS F1== | |
− | [[File:Famas.jpg|thumb|none| | + | [[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]] |
− | == | + | ==FN F2000== |
− | [[Image: | + | Added in Update 2.1.4, the [[FN F2000]] is a rapid-fire assault package. Like in real life, the game models the forward empty shell ejection. By default, it is fitted with the F2000's integrated sight, which can be removed if the player attaches an optic or uses iron sights, thus turning the rifle into the [[FN F2000 Tactical|F2000 Tactical]]. It holds 35 rounds in a 30-round magazine. |
+ | [[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]] | ||
+ | [[Image:BBR F2000 (8).jpg|thumb|none|600px|The F2000 Tactical TR in-game. However, its front underbarrel hasn't changed from the regular F2000.]] | ||
+ | [[Image:BBR F2000 (9).jpg|thumb|none|600px|Aiming down its iron sights.]] | ||
+ | [[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]] | ||
+ | [[Image:BBR F2000 (1).jpg|thumb|none|600px|The F2000 in-game.]] | ||
+ | [[Image:BBR F2000 (2).jpg|thumb|none|600px|Inspecting its magazine.]] | ||
+ | [[Image:BBR F2000 (5).jpg|thumb|none|600px|View of the F2000's integrated optic.]] | ||
+ | [[Image:BBR F2000 (3).jpg|thumb|none|600px|About to remove its magazine.]] | ||
+ | [[Image:BBR F2000 (7).jpg|thumb|none|600px|Pressing the magazine release and dropping it with gravity on quick reloads.]] | ||
+ | [[Image:BBR F2000 (4).jpg|thumb|none|600px|Inserting a new one. Regular reloads include tapping the magazine upon insertion.]] | ||
+ | [[Image:BBR F2000 (6).jpg|thumb|none|600px|Racking the charging handle.]] | ||
− | == | + | ==FN FAL== |
− | [[ | + | The [[FN FAL]] makes an appearance in ''BattleBit'' as a Battle Rifle, unlocked at level 140. |
+ | [[File:FN FAL old.jpg|thumb|450px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]] | ||
− | == | + | ==FN FNC== |
− | [[File: | + | The Swedish [[Ak 5C]], a license-produced [[FN FNC]], is unlocked at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature. |
+ | [[File:Ak 5C.jpg |thumb|none|450px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | ||
− | == | + | ==Heckler & Koch G3A3== |
− | [[File: | + | The [[Heckler & Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. |
+ | [[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]] | ||
− | == | + | ==Heckler & Koch G36C== |
− | + | The [[Heckler & Koch G36C]] is unlocked at rank 120. Before the 2.2.2 update, it was categorized as an Assault Rifle, but is now a Carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine. | |
− | [[Image: | + | [[Image:G36CwForegrip.jpg|thumb|450px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]] |
− | == | + | ==Heckler & Koch HK416== |
− | [[ | + | The [[Heckler & Koch HK416]] appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but was increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds. |
+ | [[Image:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]] | ||
− | = | + | ==M4A1== |
− | + | The "M4" rifle appears to be based on both the [[M4A1 Block II]] and the M4A1 URGI. The "JackFrags" skin changes the stock into a buffer tube, but does not affect its recoil. | |
+ | [[File:M4 URGI SuperDuty.jpg|thumb|none|450px|M4A1 URGI - 5.56x45mm NATO]] | ||
+ | [[File:DDM4A1.jpg|thumb|none|450px|Daniel Defense M4A1 (Block II) - 5.56x45mm]] | ||
+ | [[File:BBR M4A1 (1).jpg|thumb|none|600px|The M4A1 in-game.]] | ||
+ | [[File:BBR M4A1 (7).jpg|thumb|none|600px|View of the iron sights.]] | ||
+ | [[File:BBR M4A1 (2).jpg|thumb|none|600px|Inspecting the magazine after firing a shot.]] | ||
+ | [[File:BBR M4A1 (3).jpg|thumb|none|600px|Removing a magazine. ]] | ||
+ | [[File:BBR M4A1 (6).jpg|thumb|none|600px|About to drop a 29-rounder in an emergency reload.]] | ||
+ | [[File:BBR M4A1 (4).jpg|thumb|none|600px|Inserting a new one.]] | ||
+ | [[File:BBR M4A1 (5).jpg|thumb|none|600px|Pressing the bolt release. When performing emergency reloads, the character slaps the bolt release instead.]] | ||
+ | ===Original M4A1=== | ||
+ | The Veteran skin turns the base M4 into an original [[M4A1]]. | ||
+ | [[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]] | ||
+ | [[File:BBR M4A1 Veteran.jpg|thumb|none|600px|The "Veteran" M4 in the loadout preview. It's missing a front sight post/gas block.]] | ||
− | == | + | ==OTs-14-1A-01 Groza== |
− | + | The [[OTs-14-1A-01 Groza]] appears as a Carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments. | |
− | [[ | + | [[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]] |
− | == | + | ==SIG SG 550== |
− | [[ | + | The [[SIG SG 550]] is available in the game as the "SG550" as an Assault Rifle at rank 80. A 45-round option is available alongside the default 30-round magazine. |
+ | [[File:Scoped SG 550 rifle.jpg|thumb|none|450px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]] | ||
− | === | + | ==Steyr AUG A3== |
− | [[Image: | + | [[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] |
+ | |||
+ | =Sniper Rifles= | ||
+ | ==Accuracy International Precision Marksman== | ||
+ | The progenitor of the [[Accuracy International Arctic Warfare series]], the [[Accuracy International Precision Marksman|Precision Marksman]], is featured in the game at rank 65; it is equipped with a 1913 rail system, which was not used on Accuracy International rifles until the Arctic Warfare rifle that succeeded the Precision Marksman. | ||
+ | [[Image:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]] | ||
− | == | + | ==Cheyenne Tactical M200 Intervention== |
− | [[Image: | + | The [[Cheyenne Tactical M200 Intervention]] makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine. |
+ | [[Image:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]] | ||
− | === | + | ==FN SSR== |
− | [[ | + | The [[FN SSR]] appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR available. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds. |
+ | [[File:FN MK 20 SSR.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]] | ||
+ | [[File:BBR MK20 (1).jpg|thumb|none|600px|The FN SSR in the game. By default, the gun is in black camo.]] | ||
+ | [[File:BBR MK20 (2).jpg|thumb|none|600px|Inspecting a 7.62 magazine.]] | ||
+ | [[File:BBR MK20 (3).jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:BBR MK20 (4).jpg|thumb|none|600px|Removing a magazine...]] | ||
+ | [[File:BBR MK20 (5).jpg|thumb|none|600px|...and putting on a new one.]] | ||
+ | [[File:BBR MK20 (6).jpg|thumb|none|600px|Tugging the charging handle.]] | ||
+ | [[File:BBR MK20 (7).jpg|thumb|none|600px|Dropping a magazine in a hurry.]] | ||
+ | [[File:BBR MK20 (8).jpg|thumb|none|600px|Thumbing the bolt release when doing an emergency reload.]] | ||
− | == | + | ==Izhmash SV-98== |
+ | The [[Izhmash SV-98]] is the second sniper rifle unlocked for the Recon class. | ||
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]] | [[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]] | ||
− | == | + | ==Knight's Armament SR-25== |
− | + | The [[Knight's Armament SR-25|SR-25]] appears as the "M110" at rank 40 for DMRs. By default, it uses a 12-round magazine in a 20-round model, with an option for 8 rounds in a 10-round magazine, or a 16 rounder in a 30-round magazine. | |
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]] | [[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]] | ||
+ | [[File:BBR M110 (1).jpg|thumb|none|600px|The M110 in the game. By default, this gun is in black camo.]] | ||
+ | [[File:BBR M110 (2).jpg|thumb|none|600px|Inspecting a magazine.]] | ||
+ | [[File:BBR M110 (3).jpg|thumb|none|600px|For a low-poly game, it portrays its optics quite realistically.]] | ||
+ | [[File:BBR M110 (4).jpg|thumb|none|600px|Unseen, but the character removes a magazine slowly in this image.]] | ||
+ | [[File:BBR M110 (5).jpg|thumb|none|600px|Reloading with a new magazine.]] | ||
+ | [[File:BBR M110 (7).jpg|thumb|none|600px|Pulling the AR charging handle in a normal empty reload.]] | ||
+ | [[File:BBR M110 (6).jpg|thumb|none|600px|Letting a magazine go with gravity during an emergency reload.]] | ||
+ | [[File:BBR M110 (9).jpg|thumb|none|600px|Reloading with a fresh mag in an emergency reload.]] | ||
+ | [[File:BBR M110 (8).jpg|thumb|none|600px|Hitting the bolt release in an empty emergency reload.]] | ||
− | == | + | ==Remington MSR== |
− | [[ | + | The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130. |
+ | [[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]] | ||
− | === | + | ==Remington 700== |
− | [[ | + | The [[Remington Model 700]] rifle appears as the "REM700", unlocked at rank 85. Its extended magazine incorrectly holds 12 rounds in a 10-round magazine. |
+ | [[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]] | ||
+ | |||
+ | ==Steyr SSG 69== | ||
+ | The [[Steyr SSG 69]] appears as the starter sniper rifle for all players. | ||
+ | [[Image:SteyrSSG69.jpg|thumb|none|450px|Steyr SSG 69 PI - 7.62x51mm NATO]] | ||
− | == | + | ==M14 (Sage EBR Chassis)== |
− | [[ | + | The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the "MK14 EBR". |
+ | [[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm NATO]] | ||
− | = | + | ==SVDM Dragunov== |
− | + | An [[SVDM|SVDM Dragunov]] appears as the "SVD" | |
− | + | [[File:SVDM.jpg|thumb|none|500px|SVDM - 7.62x54mm R]] | |
− | |||
− | [[File: | ||
− | = | + | =Machine Guns= |
− | + | Machine Guns are divided into two categories in ''BattleBit Remastered'': '''Light Machine Guns''' (LMGs) and '''Light Support Weapons'''. | |
− | == | + | ==L86A1== |
− | + | The [[L86A1]] is the first machine gun unlocked, available Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are also available. | |
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]] | [[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]] | ||
− | == | + | ==M249== |
− | [[File: | + | The [[M249]] is the starter light machine gun of the game. |
+ | [[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm NATO]] | ||
− | = | + | ==MG36== |
− | + | The Support class can equip a [[G36]] masquerading as an [[MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. | |
+ | [[File:MG36.jpg|thumb|none|450px|Heckler & Koch MG36 - 5.56x45mm NATO; for comparison]] | ||
− | == | + | ==RPK-16== |
− | + | The [[RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting a 45-round 5.45x39mm magazine, as well as a 95-round magazine that is underloaded with 60 rounds; it is unlocked at level 35. | |
− | [[ | + | [[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]] |
− | == | + | ==Ultimax 100== |
− | + | [[Image:U100 Mk3 Stock.jpg|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]] | |
− | [[Image: | ||
− | = | + | =Launchers= |
+ | ==Heckler & Koch M320== | ||
+ | The [[Heckler & Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells. | ||
+ | [[Image:XM320.jpg|thumb|none|450px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm]] | ||
+ | [[Image:BBR M320 (1).jpg|thumb|none|600px|The HK M320 in hand.]] | ||
+ | [[Image:BBR M320 (2).jpg|thumb|none|600px|Removing a used casing.]] | ||
+ | [[Image:BBR M320 (3).jpg|thumb|none|600px|Inserting a new grenade.]] | ||
− | == | + | ==RPG-7== |
− | The | + | The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fires its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters. |
+ | [[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]] | ||
+ | [[File:BBR RPG (1).jpg|thumb|none|600px|The RPG-7 in-game.]] | ||
+ | [[File:BBR RPG (2).jpg|thumb|none|600px|Aiming down its flip-up iron sights.]] | ||
+ | [[File:BBR RPG (3).jpg|thumb|none|600px|Aiming down the PGO-7 optic. Like in ''Squad'', the PG-7R tandem warhead is zeroed for 200 meters, with 50 meters denoted at 3, followed by the stadiametric rangefinder by increments of 50, up to 200 meters. For the OG-7V and the PG-7M, the plus sign is where rockets drop at 50 meters, and the cross at 100 meters, followed by increments of 100 starting at the 2 in the center.]] | ||
+ | [[File:BBR RPG (4).jpg|thumb|none|600px|Inserting a new rocket. While unseen, the hammer is cocked afterward, with a sound cue.]] | ||
− | [[Image: | + | =Explosives= |
+ | ==M15 Anti-Tank Mine== | ||
+ | The [[M15 anti-tank mine]] in black appears as the "Anti-Vehicle Mine". | ||
+ | [[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]] | ||
− | == | + | ==M18 Smoke Grenade== |
− | [[File: | + | The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors. |
+ | [[File:M18red.jpg|thumb|none|M18 smoke grenade, red]] | ||
− | == | + | ==M18A1 Claymore== |
− | The | + | The American [[M18A1 Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. |
+ | [[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]] | ||
− | [[ | + | ==M84 Stun Grenade== |
+ | The [[M84 stun grenade]] appears as the "Flashbang", exploding after a set timer, allowing it to airburst. | ||
+ | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
− | == | + | ==Mk 2 Hand Grenade== |
+ | The World War II era [[Mk 2 hand grenade]] appears as the standard fragmentation grenade for all classes. A rather antiquated grenade for the game's contemporary setting; the [[M67 Hand Grenade]] would be a more appropriate choice. | ||
+ | [[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]] | ||
− | == | + | ==Model 24 Stielhandgranate "Geballte Ladung"== |
+ | The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six [[Model 24 Stielhandgranate]] grenades. It is depicted as rather unrealistically effective against modern armored vehicles, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. | ||
+ | [[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]] | ||
− | = | + | ==RGO/RGN fragmentation grenade== |
− | + | The "Impact Grenade" is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze. | |
+ | [[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]] | ||
− | == | + | ==Type 3 Anti-Tank/Anti-Personnel Mine== |
− | + | The [[Type 3 anti-tank/ anti-personnel mine|Type 3 AT-AP Mine]] appears in-game as the "Anti-Personnel Mine". | |
− | + | [[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/anti-personnel mine]] | |
− | [[Image: | ||
− | + | [[Category:Video Game]] | |
+ | [[Category:War]] | ||
+ | [[Category:First-Person Shooter]] | ||
=To-be added weapons= | =To-be added weapons= |
Latest revision as of 15:00, 19 March 2024
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BattleBit Remastered is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam platform, where it was released in Early Access on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like Call of Duty and Battlefield with a tactical twist from videogames like Insurgency: Sandstorm. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing a fast reload and retaining the remaining ammunition or dragging downed players to safety for a revive.
The following weapons appear in the video game BattleBit Remastered:
Overview
Weapons in BattleBit operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines.
Like Insurgency: Sandstorm and Escape from Tarkov, weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.
Pistols
Beretta M9
The Beretta M9 is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.
Desert Eagle
The Desert Eagle is available as a Heavy Pistol, categorized alongside the revolvers in-game.
Glock 18
The only automatic pistol in-game (for now), the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.
Heckler & Koch USP
The final semi-automatic pistol available is the famous USP-style pistol.
MP-443 Grach
The MP-443 Grach is the second semi-automatic pistol available to the player, improving on all aspects of the M9.
Revolvers
Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Desert Eagle.
RSh-12
The Russian RSh-12 appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.
Mateba Model 6 Unica
The rare Mateba Model 6 Unica appears as the "Unica". In the game, this revolver behaves more like the traditional revolver.
Submachine Guns
CZ Scorpion Evo A1
The CZ Scorpion Evo 3 A1 appears as the "ScorpionEvo" in-game, unlocked at rank 150 as a submachine gun option. Its 30-round magazine weirdly holds 35 rounds. Before the 2.2.2 patch, the Evo 3 A1 was classified under the Carbine category.
FN P90
The P90 makes an appearance in the game, boasting a compact size and one of the largest stock magazine capacities. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.
Heckler & Koch MP5A3
The H&K MP5A3 appears as the "MP5". The handguard is fitted with three rails for side and underbarrel attachments. By default, it only has a 30-round magazine, but a short 20-round one is also available.
The "Supporter Pack" skins change the MP5A3's stock, with one using the solid stock from the MP5K, and the other using a Choate side folder stock.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is the starter Personal Defense Weapon of the game, appearing as the "MP7"; initially designated as an SMG, as of Update 2.2.2, it is now a PDW.
Heckler & Koch UMP-45
The Heckler & Koch UMP-45 is the starter submachine gun of the game. Unlike many weapons in the game, the UMP-45 only accepts 25-round magazines, with a quick reload option being the only one available at 500 kills.
TDI Vector
The TDI Vector is the fastest-firing submachine gun in BattleBit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.
PP-2000
The PP-2000 is featured in the game, and is weirdly portrayed as having a much faster rate of fire compared to its real life counterpart.
PP19-01 Vityaz
The PP-19-01 Vityaz appears as the "PP-19", available after reaching Level 45.
Rifles/Carbines
Rifles in BattleBit Remastered are divided into three categories: Automatic Rifles, Battle Rifles, and Carbines. Weapons categorized as "Personal Defense Weapons", but would be a carbine or rifle from a technical standpoint, will be included here.
AAC Honey Badger
One of the only two integrally suppressed weapons in BattleBit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.
AS Val
The AS Val appears in the game as the second integrally suppressed weapon at rank 105. By default, it only uses its 20-round magazines, but a 30-rounder is also available.
VSS Vintorez
The "Klean" Twitch Drop skin converts the AS Val into a VSS Vintorez.
AK-15
The AK-15 makes an appearance in BattleBit, incorrectly categorized as a Battle Rifle. It holds 24 rounds in a 20-round magazine, with 40- and 45-rounders available as upgrades. A skin for supporters adds a sling attached to its mounts.
AK-74M
The AK-74M is available to all players upon starting BattleBit Remastered in a midnight black finish. The "Wiked" Twitch Drop skin changes the wooden stock into a Zenitco one.
AK-74
One of the skins in the Supporter Pack #1 turns the AK-74 into a worn-out rifle, held together by blue tape and faith.
Elysium AK
The "Levelcap" Drop skin is modeled after the AK used in the film Elysium, however the movie used an AKM for the prop instead of the AK-74.
Thumbhole Stock AK-74
The "Prestige 1" skin equips the AK-74 with a thumbhole stock resembling that of the Arsenal SLR-95.
Bushmaster ACR
FAMAS F1
FN F2000
Added in Update 2.1.4, the FN F2000 is a rapid-fire assault package. Like in real life, the game models the forward empty shell ejection. By default, it is fitted with the F2000's integrated sight, which can be removed if the player attaches an optic or uses iron sights, thus turning the rifle into the F2000 Tactical. It holds 35 rounds in a 30-round magazine.
FN FAL
The FN FAL makes an appearance in BattleBit as a Battle Rifle, unlocked at level 140.
FN FNC
The Swedish Ak 5C, a license-produced FN FNC, is unlocked at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.
Heckler & Koch G3A3
The Heckler & Koch G3A3 equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90.
Heckler & Koch G36C
The Heckler & Koch G36C is unlocked at rank 120. Before the 2.2.2 update, it was categorized as an Assault Rifle, but is now a Carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but was increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.
M4A1
The "M4" rifle appears to be based on both the M4A1 Block II and the M4A1 URGI. The "JackFrags" skin changes the stock into a buffer tube, but does not affect its recoil.
Original M4A1
The Veteran skin turns the base M4 into an original M4A1.
OTs-14-1A-01 Groza
The OTs-14-1A-01 Groza appears as a Carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.
SIG SG 550
The SIG SG 550 is available in the game as the "SG550" as an Assault Rifle at rank 80. A 45-round option is available alongside the default 30-round magazine.
Steyr AUG A3
Sniper Rifles
Accuracy International Precision Marksman
The progenitor of the Accuracy International Arctic Warfare series, the Precision Marksman, is featured in the game at rank 65; it is equipped with a 1913 rail system, which was not used on Accuracy International rifles until the Arctic Warfare rifle that succeeded the Precision Marksman.
Cheyenne Tactical M200 Intervention
The Cheyenne Tactical M200 Intervention makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine.
FN SSR
The FN SSR appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR available. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.
Izhmash SV-98
The Izhmash SV-98 is the second sniper rifle unlocked for the Recon class.
Knight's Armament SR-25
The SR-25 appears as the "M110" at rank 40 for DMRs. By default, it uses a 12-round magazine in a 20-round model, with an option for 8 rounds in a 10-round magazine, or a 16 rounder in a 30-round magazine.
Remington MSR
The Remington MSR is the final sniper rifle available, unlocked at rank 130.
Remington 700
The Remington Model 700 rifle appears as the "REM700", unlocked at rank 85. Its extended magazine incorrectly holds 12 rounds in a 10-round magazine.
Steyr SSG 69
The Steyr SSG 69 appears as the starter sniper rifle for all players.
M14 (Sage EBR Chassis)
The M14 EBR in Sage chassis appears as the "MK14 EBR".
SVDM Dragunov
An SVDM Dragunov appears as the "SVD"
Machine Guns
Machine Guns are divided into two categories in BattleBit Remastered: Light Machine Guns (LMGs) and Light Support Weapons.
L86A1
The L86A1 is the first machine gun unlocked, available Level 0. Like in Modern Warfare 2019, the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are also available.
M249
The M249 is the starter light machine gun of the game.
MG36
The Support class can equip a G36 masquerading as an MG36 at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.
RPK-16
The RPK-16 was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting a 45-round 5.45x39mm magazine, as well as a 95-round magazine that is underloaded with 60 rounds; it is unlocked at level 35.
Ultimax 100
Launchers
Heckler & Koch M320
The Heckler & Koch M320 grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.
RPG-7
The RPG-7 is available to the Engineer class. Interestingly, it does not only fires its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to Squad. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters.
Explosives
M15 Anti-Tank Mine
The M15 anti-tank mine in black appears as the "Anti-Vehicle Mine".
M18 Smoke Grenade
The M18 Smoke Grenade appears in the game, and comes in red, blue, white and green colors.
M18A1 Claymore
The American M18A1 Claymore appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen.
M84 Stun Grenade
The M84 stun grenade appears as the "Flashbang", exploding after a set timer, allowing it to airburst.
Mk 2 Hand Grenade
The World War II era Mk 2 hand grenade appears as the standard fragmentation grenade for all classes. A rather antiquated grenade for the game's contemporary setting; the M67 Hand Grenade would be a more appropriate choice.
Model 24 Stielhandgranate "Geballte Ladung"
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six Model 24 Stielhandgranate grenades. It is depicted as rather unrealistically effective against modern armored vehicles, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams.
RGO/RGN fragmentation grenade
The "Impact Grenade" is modeled after the RGO/RGN fragmentation grenade, equipped with the UDZS impact fuze.
Type 3 Anti-Tank/Anti-Personnel Mine
The Type 3 AT-AP Mine appears in-game as the "Anti-Personnel Mine".
To-be added weapons
These weapons were confirmed by the developer, which will be added soon: AN-94, Beretta 93R, CBJ-M5, F2000, G3, M60, MG3KWS, MPX, QJY201, PKP Pecheng and SKS with more guns to come.