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Difference between revisions of "Metro Exodus"
AgentGumby (talk | contribs) m (→"Bulldog") |
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− | {{ | + | {{incomplete}} |
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
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=Sidearms= | =Sidearms= | ||
− | ==Revolver== | + | =="Revolver" (S&W No. 3 Russian Model)== |
− | The classic .44 "Revolver" is found throughout the world of ''Metro Exodus''. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games. | + | The classic .44 "Revolver" is found throughout the world of ''Metro Exodus''. Now it somewhat unusual based on the antique [[Smith & Wesson No. 3 Russian Model]]. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games. |
[[Image:S&w russian.jpg|thumb|none|350px|Uberti No 3 New Model Russian Top Break - replica of the Smith & Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt]] | [[Image:S&w russian.jpg|thumb|none|350px|Uberti No 3 New Model Russian Top Break - replica of the Smith & Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt]] | ||
[[File:MExodus Revolver (1).jpg|thumb|none|600px|The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.]] | [[File:MExodus Revolver (1).jpg|thumb|none|600px|The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.]] | ||
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[[File:MExodus DShK (1).jpg|thumb|none|600px|Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.]] | [[File:MExodus DShK (1).jpg|thumb|none|600px|Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.]] | ||
[[File:MExodus DShK (2).jpg|thumb|none|600px|Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.]] | [[File:MExodus DShK (2).jpg|thumb|none|600px|Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.]] | ||
− | [[File:MExodus DShK (3).jpg|thumb|none|600px|In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell.]] | + | [[File:MExodus DShK (3).jpg|thumb|none|600px|In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell. In real life, these tanks were already equipped with [[NSVT]] and [[PKT|PKMT]] (however, since the Exodus mysteriously, unlike previous games, switched to the "downgrade" of all technologies in Fallout-style without any explanation, this may make sense here).]] |
=="Gatling"== | =="Gatling"== | ||
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[[File:30mm autocannon BTR 90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]] | [[File:30mm autocannon BTR 90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]] | ||
[[File:MExodus Shipunov 2A42.jpg|thumb|none|600px|A close up of the 2A42 as seen through the game's Photo mode. Note the non-standard muzzle brake.]] | [[File:MExodus Shipunov 2A42.jpg|thumb|none|600px|A close up of the 2A42 as seen through the game's Photo mode. Note the non-standard muzzle brake.]] | ||
+ | |||
+ | ==Flamethrower== | ||
+ | The "Two colonels" DLC introduced a new weapon - portable flamethrower, similar to the one was in [[Metro 2033]] ''Redux''. It can be equipped with various upgrades, including larger tanks. | ||
+ | |||
+ | [[Category:Video Game]] | ||
+ | [[Category:First-Person Shooter]] | ||
+ | [[Category:Horror]] | ||
+ | [[Category:Science-Fiction]] | ||
+ | [[Category:Post Apocalyptic]] |
Revision as of 17:11, 23 August 2019
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Metro Exodus, released on February 15, 2019, is the third title in the Metro first person survival shooter franchise and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel Metro 2035. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III.
Exodus has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in Last Light, and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleared, similar to Far Cry 2 and Red Dead Redemption II, although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer.
The following weapons can be seen in the video game Metro Exodus:
Sidearms
"Revolver" (S&W No. 3 Russian Model)
The classic .44 "Revolver" is found throughout the world of Metro Exodus. Now it somewhat unusual based on the antique Smith & Wesson No. 3 Russian Model. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games.
"Bastard"
The "Bastard" carbine returns from the previous games, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed strips. It can be upgraded with improved barrels, furniture, standard 30-round strips or a 50-round drum magazine. By default it has the same Smith & Wesson No. 3 Russian Model's grip from "Revolver".
Rifles
"Kalash" (AKS-74U, AK-74M)
The AK-74M again returns in a variety of different configurations in Exodus and is a common weapon found across post-apocalypse Russia. By default, it comes in a very primitive AKS-74U-like form that lacks a dust cover, has a skeletal-like stock and pistol grip, and feeds from non-standard twenty-round 5.45x39mm magazines; this configuration is rather like the original 5.45 Bastard carbine. Stock upgrades return the dust cover and proper AK furniture or other improved stocks and forends. 30- and 45- round magazines can be found as well, and a 75-round drum can be found in the Caspian Sea level.
"AK-103" is written on the side of the receiver, which the Kalash clearly isn't.
![](/images/thumb/b/b5/MExodus_AK_%285%29.jpg/600px-MExodus_AK_%285%29.jpg)
![](/images/thumb/c/ca/MExodus_AK_%286%29.jpg/600px-MExodus_AK_%286%29.jpg)
"Bulldog"
A new 5.45mm rifle available in Exodus is the "Bulldog," a bullpup assault rifle that appears to be the spiritual successor to the "Kalash 2012" of the previous games. The "Bulldog" is a more conventional design, and seems to be made from the receiver of a Dragunov rifle, giving it some resemblance to the SVU. Compared to the AK-74, the "Bulldog" has a lower rate of fire and deals more damage per shot, and both rifles share most of the same upgrades other than the "Bulldog" has a unique 60-round magazine upgrade.
"Valve"
Also returning from Last Light is the 7.62x54mm R "Valve" bolt action rifle. It is in a truncated, pistol-like form by default but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot with a conventional bolt-action by default, but can be upgraded with a side-feeding 5-round box magazine and straight-pull bolt modification akin to the Last Light version, or a 25-round magazine that's tied with a semi-automatic conversion of the action. It is first found in the Caspian level.
Shotguns
"Ashot"
The "Ashot" returns from Last Light as a simple, single-shot, pistol-form shotgun. It can be upgraded with improved furniture sets to turn it into a handy carbine, and an over/under double barrel configuration that gives it similar performance to the "Duplet" from the first two games. It is still partially based on Reichsrevolver M1883.
"Shambler"
The complex toggle-action shotgun known as the "Shambler" (originally Uboinik) is also featured in Exodus. Artyom starts off with one in the prologue, with a measly three-shell cylinder. It can be upgraded with its classic six-round rotating cylinder, and can additionally use 10-round removable magazines or a 20-round belt drum, fulfilling the roles of the Saiga 12 and 12-gauge "Abzats" DShK from the previous game.
Machine Guns
DShK
DShK machine guns can be found throughout the game, but as in Last Light, none are usable. While exploring the Novosibirsk Metro, Miller remarks at the sight of one as "our old friend, the Dushka.”
![](/images/thumb/a/ab/MExodus_DShK_%283%29.jpg/600px-MExodus_DShK_%283%29.jpg)
"Gatling"
A man portable, hipfired machine gun rather erroneously referred to as the "Gatling" is available in the game. Despite its name, it is a non-rotary machine gun that instead features twin barrels and feeds from "quadrant" pan-style magazines.
Other
Shipunov 2A42
Shipunov 2A42 autocannons can be seen on defunct BTR-90 APCs that can be found in several of the game's chapters.
Flamethrower
The "Two colonels" DLC introduced a new weapon - portable flamethrower, similar to the one was in Metro 2033 Redux. It can be equipped with various upgrades, including larger tanks.