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Difference between revisions of "Time Crisis"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name=Time Crisis | |name=Time Crisis | ||
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== Strayer Voigt Infinity == | == Strayer Voigt Infinity == | ||
− | VSSE agent Richard Miller uses a | + | VSSE agent Richard Miller uses a[[Strayer Voigt Infinity]] on his assault on Garo's Castle as his only weapon. The gun has wooden grips and an unknown underside attachment that does not seem to have any function, apart from an impractically large weapon weight to reduce recoil. The gun has a magazine size of only 6 rounds, a somewhat small capacity given the size of Miller's gun could easily chamber 7-10 rounds upwards, although this was likely a balancing measure since Miller has infinite ammo and the gun has no RoF cap, allowing it to be fired like a small-capacity machine pistol. |
+ | |||
+ | It also appear as game's gun controller (Originally created for Point Blank in 1994. this gun controller was used until 2003's [[Time Crisis 3]].) | ||
[[Image:Strayer-Voigt.jpg|thumb|none|400px|Strayer Voigt Infinity]] | [[Image:Strayer-Voigt.jpg|thumb|none|400px|Strayer Voigt Infinity]] | ||
[[Image:Timecrisis_Richardhandgun_2.jpg|thumb|none|500px|Richard's Strayer Voigt Infinity in the mission briefing sequence.]] | [[Image:Timecrisis_Richardhandgun_2.jpg|thumb|none|500px|Richard's Strayer Voigt Infinity in the mission briefing sequence.]] | ||
[[Image:Timecrisis_Richardhandgun.jpg|thumb|none|500px|Miller hold his Strayer Voigt Infinity in the mission briefing sequence.]] | [[Image:Timecrisis_Richardhandgun.jpg|thumb|none|500px|Miller hold his Strayer Voigt Infinity in the mission briefing sequence.]] | ||
− | [[Image:Timecrisis_Richardhandgun_3.jpg|thumb|none|500px|Miller takes aim with his Strayer Voigt Infinity.]] | + | [[Image:Timecrisis_Richardhandgun_3.jpg|thumb|none|500px|Miller takes aim with his Strayer Voigt Infinity. Note the underside attachment which does not seem to serve any purpose, apart from replicating the real-life guncon and/or a giant weight that allows Miller to fire his handgun in rapid succession without so much as flinching from recoil.]] |
[[Image:Timecrisis_Richardhandgun_4.jpg|thumb|none|500px|Richard's Strayer Voigt Infinity at the mission result screen.]] | [[Image:Timecrisis_Richardhandgun_4.jpg|thumb|none|500px|Richard's Strayer Voigt Infinity at the mission result screen.]] | ||
[[Image:H&kuspmatchtimecrisis.jpg|thumb|none|500px|Miller holding his Strayer Voigt Infinity on the PlayStation box art.]] | [[Image:H&kuspmatchtimecrisis.jpg|thumb|none|500px|Miller holding his Strayer Voigt Infinity on the PlayStation box art.]] | ||
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== Walther PP Super == | == Walther PP Super == | ||
− | A Walther PP Super is seen on Richard's briefcase on the mission briefing sequence. | + | A [[Walther_PP_Pistol_Series#Walther_PP|Walther PP Super]] is seen on Richard's briefcase on the mission briefing sequence. |
[[Image:Walther PP SUPER.jpg|thumb|400px|none|Walther PP Super - 9X18mm Ultra]] | [[Image:Walther PP SUPER.jpg|thumb|400px|none|Walther PP Super - 9X18mm Ultra]] | ||
[[Image:Timecrisis_anotherRichardhandgun.jpg|thumb|500px|none|Walther PP Super visible on Richard's briefcase.]] | [[Image:Timecrisis_anotherRichardhandgun.jpg|thumb|500px|none|Walther PP Super visible on Richard's briefcase.]] | ||
− | == | + | == Colt Model 1902 == |
− | Sherudo Garo's mercenaries use low detailed | + | Sherudo Garo's mercenaries use low detailed handguns with passing resemblence to early Colt pistols like [[Colt Model 1902]] |
+ | [[Image:Colt1902Military.jpg|thumb|none|350px|Colt Model 1902 Military Model - .38 ACP]] | ||
[[Image:Timecrisis_enemyhandgun.jpg|thumb|none|500px|Sherudo Garo's mercenaries with the handguns.]] | [[Image:Timecrisis_enemyhandgun.jpg|thumb|none|500px|Sherudo Garo's mercenaries with the handguns.]] | ||
=Machine Guns= | =Machine Guns= | ||
− | == | + | ==Machine Gun== |
− | Several | + | Several low-detail light machine guns are used by some of Garo's mercenaries. It's also picked up by Wild Dog in the final battle against Miller. |
− | |||
[[Image:Timecrisis_enemymachinegun.jpg|thumb|none|500px|Sherudo Garo's mercenary firing his LMG at Miller while his comrade goes down.]] | [[Image:Timecrisis_enemymachinegun.jpg|thumb|none|500px|Sherudo Garo's mercenary firing his LMG at Miller while his comrade goes down.]] | ||
− | [[Image:Timecrisis_enemysoldiers.jpg|thumb|none|500px|Garo's mercenary (Left) with his | + | [[Image:Timecrisis_enemysoldiers.jpg|thumb|none|500px|Garo's mercenary (Left) with his LMG.]] |
− | [[Image:Timecrisis_enemymachinegun_2.jpg|thumb|none|500px|Wild Dog firing his | + | [[Image:Timecrisis_enemymachinegun_2.jpg|thumb|none|500px|Wild Dog firing his LMG to Miller.]] |
=Rocket Launchers= | =Rocket Launchers= | ||
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[[Image:Timecrisis_f1grenade_2.jpg|thumb|none|500px|Wild Dog tosses a F1 to Miller.]] | [[Image:Timecrisis_f1grenade_2.jpg|thumb|none|500px|Wild Dog tosses a F1 to Miller.]] | ||
− | == | + | ==RGD-33 stick grenade== |
− | [[ | + | [[RGD-33 stick grenade]] grenades are used by most of Sherudo Garo's mercenaries. |
− | [[Image: | + | [[Image:Rgd-33russianfrag mp.jpg|thumb|none|300px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]] |
− | [[Image:Timecrisis_enemygrenade.jpg|thumb|none|500px|One of Garo's mercs throws a | + | [[Image:Timecrisis_enemygrenade.jpg|thumb|none|500px|One of Garo's mercs throws a RGD-33 stick grenade at Miller.]] |
+ | [[Image:Timecrisis_enemygrenade_2.jpg|thumb|none|500px|Garo's mercs throws a RGD-33 stick grenade at Miller.]] | ||
=Others= | =Others= |
Latest revision as of 22:31, 27 June 2019
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The following weapons appear in the video game Time Crisis:
Pistols
Strayer Voigt Infinity
VSSE agent Richard Miller uses aStrayer Voigt Infinity on his assault on Garo's Castle as his only weapon. The gun has wooden grips and an unknown underside attachment that does not seem to have any function, apart from an impractically large weapon weight to reduce recoil. The gun has a magazine size of only 6 rounds, a somewhat small capacity given the size of Miller's gun could easily chamber 7-10 rounds upwards, although this was likely a balancing measure since Miller has infinite ammo and the gun has no RoF cap, allowing it to be fired like a small-capacity machine pistol.
It also appear as game's gun controller (Originally created for Point Blank in 1994. this gun controller was used until 2003's Time Crisis 3.)
Mauser C96
Wild Dog used dual Mauser C96s in the final battle against Miller. The pistol would be used in later series.
Walther PP Super
A Walther PP Super is seen on Richard's briefcase on the mission briefing sequence.
Colt Model 1902
Sherudo Garo's mercenaries use low detailed handguns with passing resemblence to early Colt pistols like Colt Model 1902
Machine Guns
Machine Gun
Several low-detail light machine guns are used by some of Garo's mercenaries. It's also picked up by Wild Dog in the final battle against Miller.
Rocket Launchers
M1 Rocket Launcher "Bazooka"
The M1 Rocket Launcher "Bazooka" are used by some of Garo's mercenaries. Its often fired continuously, which is not correctly depicted.
Grenades
F1 hand grenade
Wild Dog uses a F1 hand grenade in the final battle against Miller.
RGD-33 stick grenade
RGD-33 stick grenade grenades are used by most of Sherudo Garo's mercenaries.
Others
Cannon Emplacements
Sherudo Garo's mercenaries use cannon emplacements in his castle to slow down agent Miller's assault in the game.
Unknown Anti Air Gun
Sherudo Garo's mercenaries use AA guns in his castle to slow down agent Miller's assault in the game.