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Difference between revisions of "Alliance of Valiant Arms"
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The [[Beretta 93R]] appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon fires in full auto instead of burst mode. | The [[Beretta 93R]] appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon fires in full auto instead of burst mode. | ||
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R 9x19mm with wood grips]] | [[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R 9x19mm with wood grips]] | ||
+ | [[file:ValiantArms93R.jpg|thumb|none|600px|The player draws the weapon and racks the slide]] | ||
+ | [[file:ValiantArms93R2.jpg|thumb|none|600px|Firing the 93R]] | ||
+ | [[file:ValiantArms933.jpg|thumb|none|600px|Inserting a new magazine]] | ||
==Beretta 93R "Auto 9"== | ==Beretta 93R "Auto 9"== | ||
[[Robocop]]'s [[Auto 9]] pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy. | [[Robocop]]'s [[Auto 9]] pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy. | ||
− | [[file:BerettaAuto9.jpg|thumb|none| | + | [[file:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]] |
+ | [[file:ValiantArmsAuto9.jpg|thumb|none|600px|The player draws the Auto 9 and raccks the slide]] | ||
+ | [[file:ValiantArmsAuto92.jpg|thumb|none|600px|Firing the Auto 9]] | ||
+ | [[file:ValiantArmsAuto93.jpg|thumb|none|600px|Inserting a new magazine]] | ||
+ | |||
+ | ==Beretta Px4 Storm== | ||
+ | The [[Beretta Px4 Storm]] appears in the game. | ||
+ | [[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]] | ||
==CZ 75 "Pre-B"== | ==CZ 75 "Pre-B"== | ||
The [[CZ 75#CZ 75 "Pre-B"|CZ 75 "Pre-B"]] appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls. | The [[CZ 75#CZ 75 "Pre-B"|CZ 75 "Pre-B"]] appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls. | ||
− | [[file:Cz75.jpg|thumb|none|350px|CZ 75 "Pre-B" - 9x19mm | + | [[file:Cz75.jpg|thumb|none|350px|CZ 75 "Pre-B" - 9x19mm]] |
[[file:AVACZ75.JPG|thumb|none|500px|The CZ 75 in idle.]] | [[file:AVACZ75.JPG|thumb|none|500px|The CZ 75 in idle.]] | ||
[[file:AVA cz 75 reloading.jpg|thumb|none|500px|Reloading.]] | [[file:AVA cz 75 reloading.jpg|thumb|none|500px|Reloading.]] | ||
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==Glock 21== | ==Glock 21== | ||
The [[Glock 21]] appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock. | The [[Glock 21]] appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock. | ||
− | [[file:Glock21gen2.jpg|thumb|none|350px|Glock 21 - .45 ACP | + | [[file:Glock21gen2.jpg|thumb|none|350px|Glock 21 - .45 ACP]] |
[[file:AVAGlock21.JPG|thumb|none|500px|The Glock in first person.]] | [[file:AVAGlock21.JPG|thumb|none|500px|The Glock in first person.]] | ||
[[file:AVA glock 21 reloading.jpg|thumb|none|500px|Reloading.]] | [[file:AVA glock 21 reloading.jpg|thumb|none|500px|Reloading.]] | ||
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==Luger P08== | ==Luger P08== | ||
− | The [[Luger P08]] appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game. | + | The [[Luger P08]] appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game. The magazine holds 7 rounds (Instead of 8 rounds like the real weapon) |
[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 9x19mm]] | [[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 9x19mm]] | ||
+ | [[file:ValiantArmsLuger.jpg|thumb|none|600px|The player holds the Luger]] | ||
+ | [[file:ValiantArmsLuger2.jpg|thumb|none|600px|Firing the Luger]] | ||
+ | [[file:ValiantArmsLuger3.jpg|thumb|none|600px|Inserting a new magazine]] | ||
==SIG-Sauer P226== | ==SIG-Sauer P226== | ||
The [[SIG-Sauer P226]] appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer. | The [[SIG-Sauer P226]] appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer. | ||
− | [[file:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm | + | [[file:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]] |
[[file:AVAP226.JPG|thumb|none|500px|First-person view of the P226.]] | [[file:AVAP226.JPG|thumb|none|500px|First-person view of the P226.]] | ||
[[file:AVA p226 reloading.jpg|thumb|none|500px|Reloading the pistol.]] | [[file:AVA p226 reloading.jpg|thumb|none|500px|Reloading the pistol.]] | ||
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==MTE 224 V== | ==MTE 224 V== | ||
− | The [[MTE 224 V]] appears in the game as an unlockable weapon. Despite being modeled after the semi-auto version, the in-game weapon actually operates in fully-automatic mode like the MTE 224 VA variant, as well as being referred to as "Tuma MTE-224 Va" in the HUD. | + | The [[MTE 224 V]] appears in the game as an unlockable weapon. Despite being modeled after the semi-auto version, the in-game weapon actually operates in fully-automatic mode like the MTE 224 VA variant, as well as being referred to as "Tuma MTE-224 Va" in the HUD. It is modeled with an extended magazine but holds the default 16 rounds. Despite it's powerful cartridge it does less damage than the Stechkin and other 9mm machine pistols. |
− | [[ | + | [[file:MTE224V.jpeg|thumb|none|350px|MTE 224 V - 5.56x23mm]] |
+ | [[file:MTE224VA.jpg|thumb|none|350px|MTE 224 VA with supressor, magazine holder and extended magazine- 5.56x23mm]] | ||
+ | [[File:ValiantArmsMTE.jpg|thumb|none|600px|Holding the MTE 224]] | ||
+ | [[File:ValiantArmsMTE3.jpg|thumb|none|600px|Firing the MTE 224. Note that the shell casings spawn at the muzzle for some reason.]] | ||
+ | [[File:ValiantArmsMTE2.jpg|thumb|none|600px|Reloading the MTE 224]] | ||
==Walther P38== | ==Walther P38== | ||
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==Smith & Wesson Model 29== | ==Smith & Wesson Model 29== | ||
− | The [[Smith & Wesson Model 29]] appears in the game as an unlockable weapon | + | The [[Smith & Wesson Model 29]] appears in the game as an unlockable weapon. |
[[file:Smith wesson 44mag 8inch barrel.jpg|thumb|none|350px|Smith & Wesson Model 29 .44 Magnum]] | [[file:Smith wesson 44mag 8inch barrel.jpg|thumb|none|350px|Smith & Wesson Model 29 .44 Magnum]] | ||
+ | |||
+ | ==Taurus Raging Judge XXVIII== | ||
+ | The [[Taurus Raging Judge|Taurus Raging Judge XXVIII]] appears in the game. | ||
+ | [[File:Taurus Raging Judge XXVII.jpg|thumb|none|350px|Taurus Raging Judge XXVIII - 28 gauge]] | ||
=Shotguns= | =Shotguns= | ||
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The[[NeoStead 2000]] appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool. The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate. | The[[NeoStead 2000]] appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool. The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate. | ||
[[File:Neostead.jpg|thumb|none|400px|NeoStead 2000 - 12 gauge]] | [[File:Neostead.jpg|thumb|none|400px|NeoStead 2000 - 12 gauge]] | ||
+ | [[file:ValiantArmsNeostead.jpg|thumb|none|600px|The player pumps the weapon]] | ||
+ | [[file:ValiantArmsNeostead3.jpg|thumb|none|600px|Firing the weapon it does not appear to eject spent shells]] | ||
+ | [[file:ValiantArmsNeostead2.jpg|thumb|none|600px|Reloading the weapon;the shells appear to disappear into the tube magazine]] | ||
==Remington 870== | ==Remington 870== | ||
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The [[Winchester Model 1887]] appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in ''[[Terminator 2: Judgement Day]]'' (the player-character even flips the weapon to cycle the action just as [[Arnold Schwarzenegger]] did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds. | The [[Winchester Model 1887]] appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in ''[[Terminator 2: Judgement Day]]'' (the player-character even flips the weapon to cycle the action just as [[Arnold Schwarzenegger]] did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds. | ||
− | [[ | + | [[File:T2heroShotgun1.jpg|thumb|none|400px|Sawed-off Winchester 1887 used by Arnold Schwarzenegger in ''[[Terminator 2: Judgment Day]]'' - 10 gauge]] |
[[file:AVA Winchester M1887S holding.jpg|thumb|none|500px|A Winchester Model 1887 in-game.]] | [[file:AVA Winchester M1887S holding.jpg|thumb|none|500px|A Winchester Model 1887 in-game.]] | ||
==Winchester Model 1897 Trench Gun== | ==Winchester Model 1897 Trench Gun== | ||
− | The [[ | + | The [[Winchester Model 1897 Trench Gun]] appears in the game as an unlockable weapon, referred to in-game as the "M1897 Trench Gun" and fitted with an M1917 bayonet. The weapon is as powerful as the M1014, but more accurate, stable, and heavier. Using the alternate function button allows the user to stab enemies using the bayonet. |
[[file:Winchester1897 bayonet.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" with bayonet - 12 gauge.]] | [[file:Winchester1897 bayonet.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" with bayonet - 12 gauge.]] | ||
[[file:AVA Winchester Model 1897 holding.jpg|thumb|none|500px|Holding the Trench Gun; note the bayonet.]] | [[file:AVA Winchester Model 1897 holding.jpg|thumb|none|500px|Holding the Trench Gun; note the bayonet.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
+ | ==AR-57== | ||
+ | The [[AR-57]] appears in the game. It can be equipped with a suppressor that negates all muzzle flash. | ||
+ | [[File:AR-57.jpg|thumb|none|350px|AR-57 - 5.7x28mm]] | ||
+ | [[File:ValiantArmsAR57.jpg|thumb|none|600px|The player fires the AR-57. Note the lack of flying shell casings (Accurate since the weapon ejects them through the empty magazine well on the bottom)]] | ||
+ | [[File:ValiantArmsAR572.jpg|thumb|none|600px|The player reloads the AR-57.]] | ||
+ | [[File:ValiantArmsAR573.jpg|thumb|none|600px|The player screws on a suppressor on the AR-57's birdcage flash hider. In real life it would falll off since there are no threads.]] | ||
+ | |||
+ | ==Beretta PMX== | ||
+ | The [[Beretta PMX]] was added to the game. | ||
+ | [[File:Beretta pmx-smg-1.jpg|thumb|none|350px|Beretta PMX - 9x19mm]] | ||
+ | [[file:ValiantArmsPMX.jpg|thumb|none|600px|The player draws the PMX]] | ||
+ | [[file:ValiantArmsPMX2.jpg|thumb|none|600px|The player fire the PMX. Like other weapons in the game, the shell casings spawn at the front end]] | ||
+ | [[file:ValiantArmsPMX3.jpg|thumb|none|600px|Inserting a new magazine]] | ||
+ | |||
+ | ==Bergmann MP 18== | ||
+ | The [[Bergmann MP 18]] appears in the game. | ||
+ | [[File:MP18.JPG|thumb|none|350px|Bergmann MP 18/I - 9x19mm]] | ||
+ | [[File:ValiantArmsMP18.jpg|thumb|none|600px|The player draws the MP18 and pulls the charging handle]] | ||
+ | [[File:ValiantArmsMP182.jpg|thumb|none|600px|The player hold the MP18; for some reason he holds it sideways.]] | ||
+ | [[File:ValiantArmsMP183.jpg|thumb|none|600px|The player yanks out the empty magazine without pressing the magazine release]] | ||
+ | |||
==Calico M950A== | ==Calico M950A== | ||
The [[Calico M950A]] appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950". | The [[Calico M950A]] appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950". | ||
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==CZ Sa. Vz.61 Skorpion== | ==CZ Sa. Vz.61 Skorpion== | ||
The [[Sa. Vz.61 Skorpion]] appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine. | The [[Sa. Vz.61 Skorpion]] appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine. | ||
− | [[file:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP | + | [[file:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]] |
[[file:AVASkorpion.JPG|thumb|none|600px|The player holds the "Sa. Vz.61 Skorpion".]] | [[file:AVASkorpion.JPG|thumb|none|600px|The player holds the "Sa. Vz.61 Skorpion".]] | ||
[[file:AVA Sa. Vz.61 Skorpion reloading.jpg|thumb|none|600px|The player reloads "Sa. Vz.61 Skorpion".]] | [[file:AVA Sa. Vz.61 Skorpion reloading.jpg|thumb|none|600px|The player reloads "Sa. Vz.61 Skorpion".]] | ||
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==Thompson M1921AC== | ==Thompson M1921AC== | ||
The [[Thompson M1921AC]] | The [[Thompson M1921AC]] | ||
− | [[file:M1921Thompson.jpg|thumb|none|350px|Colt Thompson M1921AC - .45 ACP | + | [[file:M1921Thompson.jpg|thumb|none|350px|Colt Thompson M1921AC - .45 ACP]] |
[[file:AVA Thompson M1921 holding.jpg|thumb|none|600px|The player holds the "Colt Thompson M1921AC".]] | [[file:AVA Thompson M1921 holding.jpg|thumb|none|600px|The player holds the "Colt Thompson M1921AC".]] | ||
[[file:AVA Thompson M1921 reloading.jpg|thumb|none|600px|The player reloads "Colt Thompson M1921AC".]] | [[file:AVA Thompson M1921 reloading.jpg|thumb|none|600px|The player reloads "Colt Thompson M1921AC".]] | ||
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==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
The [[Heckler & Koch MP5A3]] appears in the game as an unlockable weapon. | The [[Heckler & Koch MP5A3]] appears in the game as an unlockable weapon. | ||
− | [[file:MP5A3.jpg|thumb|none|350px|Heckler & Koch - 9x19mm | + | [[file:MP5A3.jpg|thumb|none|350px|Heckler & Koch - 9x19mm]] |
[[file:AVAMP5A3.JPG|thumb|none|600px|The player holds the "Heckler & Koch MP5A3".]] | [[file:AVAMP5A3.JPG|thumb|none|600px|The player holds the "Heckler & Koch MP5A3".]] | ||
[[file:AVA Heckler & Koch MP5A3 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP5A3".]] | [[file:AVA Heckler & Koch MP5A3 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP5A3".]] | ||
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==Heckler & Koch MP5A5 KAC== | ==Heckler & Koch MP5A5 KAC== | ||
The [[Heckler & Koch MP5A5|Heckler & Koch MP5A5 KAC]]. | The [[Heckler & Koch MP5A5|Heckler & Koch MP5A5 KAC]]. | ||
− | [[file:MP5KAC.jpg|thumb|none|350px|Heckler & Koch MP5A5 KAC with RIS foregrip, Bushnell Holosight, and folded PDW-style stock - 9x19mm | + | [[file:MP5KAC.jpg|thumb|none|350px|Heckler & Koch MP5A5 KAC with RIS foregrip, Bushnell Holosight, and folded PDW-style stock - 9x19mm]] |
==Heckler & Koch MP5K-PDW== | ==Heckler & Koch MP5K-PDW== | ||
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[Heckler & Koch MP7A1]] appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight. | The [[Heckler & Koch MP7A1]] appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight. | ||
− | [[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm | + | [[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]] |
[[file:AVAMP7A1.JPG|thumb|none|600px|The player holds the "Heckler & Koch MP7A1".]] | [[file:AVAMP7A1.JPG|thumb|none|600px|The player holds the "Heckler & Koch MP7A1".]] | ||
[[file:AVA mp7a1 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP7A1".]] | [[file:AVA mp7a1 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP7A1".]] | ||
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==Ingram MAC-10== | ==Ingram MAC-10== | ||
The [[MAC-10|Ingram MAC-10]] appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game. | The [[MAC-10|Ingram MAC-10]] appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game. | ||
− | [[file:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 .45 ACP]] | + | [[file:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] |
==PP-19 Bizon-2== | ==PP-19 Bizon-2== | ||
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[[file:AVA PP-19 Bizon-2 reloading.jpg|thumb|none|600px|The player reloads "PP-19 Bizon-2".]] | [[file:AVA PP-19 Bizon-2 reloading.jpg|thumb|none|600px|The player reloads "PP-19 Bizon-2".]] | ||
[[file:AVA pp-19 bizon world.jpg|thumb|none|600px|World model of "PP-19 Bizon-2".]] | [[file:AVA pp-19 bizon world.jpg|thumb|none|600px|World model of "PP-19 Bizon-2".]] | ||
+ | |||
+ | ==PP-19-01 Vityaz== | ||
+ | The [[PP-19-01 Vityaz]] appears in the game. | ||
+ | [[File:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 "Vityaz-SN" with Zenit accessories - 9x19mm]] | ||
==PP-2000== | ==PP-2000== | ||
The [[PP-2000]] appears in the game as an unlockable weapon. It is referred to in-game as the "KPB PP2000" and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope. | The [[PP-2000]] appears in the game as an unlockable weapon. It is referred to in-game as the "KPB PP2000" and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope. | ||
− | [[file:Pp-2000.jpg|thumb|none|350px|KBP PP-2000 - 9x19mm | + | [[file:Pp-2000.jpg|thumb|none|350px|KBP PP-2000 - 9x19mm]] |
[[file:AVAPP2000.JPG|thumb|none|600px|The player holds the "KBP PP-2000".]] | [[file:AVAPP2000.JPG|thumb|none|600px|The player holds the "KBP PP-2000".]] | ||
[[file:AVA PP-2000 reloading.jpg|thumb|none|600px|The player reloads "KBP PP-2000".]] | [[file:AVA PP-2000 reloading.jpg|thumb|none|600px|The player reloads "KBP PP-2000".]] | ||
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==Magpul FMG-9== | ==Magpul FMG-9== | ||
− | The [[Magpul FMG-9]]. | + | The [[Magpul FMG-9]] is avaliable in the game. |
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]] | [[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]] | ||
+ | [[file:ValiantArmsFMG9.jpg|thumb|none|600px|The player fires the FMG-9. Like other weapons in this game the shell casings come out of the front end.]] | ||
+ | [[file:ValiantArmsFMG92.jpg|thumb|none|600px|The player reloads the FMG-9.]] | ||
==MP40== | ==MP40== | ||
The [[MP40]] appears in the game as an unlockable weapon. | The [[MP40]] appears in the game as an unlockable weapon. | ||
− | [[file:MP40.jpg|thumb|none|350px|MP40 - 9x19mm]] | + | [[file:MP40 Bakelite.jpg|thumb|none|350px|MP40 - 9x19mm]] |
[[file:AVA MP40 holding.jpg|thumb|none|600px|The player holds the "MP40".]] | [[file:AVA MP40 holding.jpg|thumb|none|600px|The player holds the "MP40".]] | ||
[[file:AVA MP40 reloading.jpg|thumb|none|600px|The player reloads "MP40".]] | [[file:AVA MP40 reloading.jpg|thumb|none|600px|The player reloads "MP40".]] | ||
+ | |||
+ | ==Noveske Space Invader== | ||
+ | The [[Noveske Rifleworks rifle series|Noveske Space Invader]] was added to the game. | ||
+ | [[File:Noveske Space Invader SBR.jpg|thumb|none|350px|Noveske Space Invader - 9x19mm]] | ||
==PPSh-41== | ==PPSh-41== | ||
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[[file:AVA TDI Vector reloading.jpg|thumb|none|600px|The player reloads "Kriss Super V".]] | [[file:AVA TDI Vector reloading.jpg|thumb|none|600px|The player reloads "Kriss Super V".]] | ||
− | = | + | =Rifles / Carbines= |
==AK-47== | ==AK-47== | ||
The [[AK-47]] appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme. | The [[AK-47]] appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme. | ||
− | [[file:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm | + | [[file:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]] |
[[file:AVAAK47.JPG|thumb|none|600px|Holding the AK-47.]] | [[file:AVAAK47.JPG|thumb|none|600px|Holding the AK-47.]] | ||
[[file:AVA AK-47 reloading.jpg|thumb|none|600px|Reloading.]] | [[file:AVA AK-47 reloading.jpg|thumb|none|600px|Reloading.]] | ||
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==AKS-74U== | ==AKS-74U== | ||
The [[AKS-74U]] appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the [[AK-101]] in ''[[Battlefield 2]]''. | The [[AKS-74U]] appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the [[AK-101]] in ''[[Battlefield 2]]''. | ||
− | [[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm | + | [[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] |
[[file:AVAAKS74U.JPG|thumb|none|600px|The player holds the "AKS-74U".]] | [[file:AVAAKS74U.JPG|thumb|none|600px|The player holds the "AKS-74U".]] | ||
[[file:AVA aks-74u reloading.jpg|thumb|none|600px|The player reloads "AKS-74U".]] | [[file:AVA aks-74u reloading.jpg|thumb|none|600px|The player reloads "AKS-74U".]] | ||
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[[file:AVA AKS-74U Corvus III reloading.jpg|thumb|none|600px|The player reloads "AKS-74U Corvus III".]] | [[file:AVA AKS-74U Corvus III reloading.jpg|thumb|none|600px|The player reloads "AKS-74U Corvus III".]] | ||
[[file:AVA AKS-74U Corvus III world.jpg|thumb|none|600px|World model of "AKS-74U Corvus III".]] | [[file:AVA AKS-74U Corvus III world.jpg|thumb|none|600px|World model of "AKS-74U Corvus III".]] | ||
+ | |||
+ | ==AM-17== | ||
+ | The [[AM-17]] was added to the game. | ||
+ | [[File:AM-17.jpg|thumb|none|350px|AM-17, 2017 prototype - 5.45x39mm]] | ||
==AN-94== | ==AN-94== | ||
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[[file:AVA Beretta Rx4 Storm reloading.jpg|thumb|none|600px|The player reloads "Beretta Rx4 Storm".]] | [[file:AVA Beretta Rx4 Storm reloading.jpg|thumb|none|600px|The player reloads "Beretta Rx4 Storm".]] | ||
[[file:AVA rx-4 storm world.jpg|thumb|none|600px|World model of "Beretta Rx4 Storm".]] | [[file:AVA rx-4 storm world.jpg|thumb|none|600px|World model of "Beretta Rx4 Storm".]] | ||
+ | |||
+ | ==CMMG Mk4 Resolute 300== | ||
+ | The [[CMMG rifle series#CMMG Mk4|CMMG Mk4 Resolute 300]] was added to the game. | ||
+ | [[File:Mk4 Resolute 300 6.5.jpg|thumb|none|350px|CMMG Mk4 Resolute 300 - 6.5mm Grendel]] | ||
==CZ 805 BREN A1== | ==CZ 805 BREN A1== | ||
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==M4A1== | ==M4A1== | ||
The [[M4A1]] appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser). | The [[M4A1]] appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser). | ||
− | [[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56x45mm | + | [[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56x45mm]] |
[[file:AVAM4A1.JPG|thumb|none|600px|Holding the M4A1.]] | [[file:AVAM4A1.JPG|thumb|none|600px|Holding the M4A1.]] | ||
[[file:AVA m4a1 reloading.jpg|thumb|none|600px|Reloading.]] | [[file:AVA m4a1 reloading.jpg|thumb|none|600px|Reloading.]] | ||
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==Daewoo K1A1== | ==Daewoo K1A1== | ||
The [[Daewoo K1A1]] appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class. | The [[Daewoo K1A1]] appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class. | ||
− | [[file:K1A1 RIS.jpg|thumb|none|350px|Daewoo K1A1 with RIS foregerip - 5.56x45mm | + | [[file:K1A1 RIS.jpg|thumb|none|350px|Daewoo K1A1 with RIS foregerip - 5.56x45mm]] |
[[file:AVAK2A2Rail.JPG||thumb|none|600px|The player holds the "Daewoo K1A1".]] | [[file:AVAK2A2Rail.JPG||thumb|none|600px|The player holds the "Daewoo K1A1".]] | ||
[[file:AVA Daewoo K1A1 reloading.jpg|thumb|none|600px|The player reloads "Daewoo K1A1".]] | [[file:AVA Daewoo K1A1 reloading.jpg|thumb|none|600px|The player reloads "Daewoo K1A1".]] | ||
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==Daewoo K2== | ==Daewoo K2== | ||
The [[Daewoo K2]] appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2. | The [[Daewoo K2]] appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2. | ||
− | [[ | + | [[File:Daewoo K2 with RIS.jpg|thumb|none|350px|Daewoo K2 with railed handguard - 5.56x45mm]] |
[[file:AVADaewooK2.JPG|thumb|none|600px|The player holds the "Daewoo K2".]] | [[file:AVADaewooK2.JPG|thumb|none|600px|The player holds the "Daewoo K2".]] | ||
[[file:AVA Daewoo K2 reloading.jpg|thumb|none|600px|The player reloads "Daewoo K2".]] | [[file:AVA Daewoo K2 reloading.jpg|thumb|none|600px|The player reloads "Daewoo K2".]] | ||
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==Diemaco C7A2== | ==Diemaco C7A2== | ||
The [[Diemaco C7|Diemaco C7A2]] appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two [[M16]]-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below. | The [[Diemaco C7|Diemaco C7A2]] appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two [[M16]]-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below. | ||
− | [[file:C7a2.jpg|thumb|none|350px|Diemaco C7A2 Rifle - 5.56x45mm | + | [[file:C7a2.jpg|thumb|none|350px|Diemaco C7A2 Rifle - 5.56x45mm]] |
[[file:AVA Diemaco C7A2 Rifle holding.jpg|thumb|none|600px|The player holds the "Diemaco C7A2 Rifle".]] | [[file:AVA Diemaco C7A2 Rifle holding.jpg|thumb|none|600px|The player holds the "Diemaco C7A2 Rifle".]] | ||
[[file:AVA Diemaco C7A2 Rifle reloading.jpg|thumb|none|600px|The player reloads "Diemaco C7A2 Rifle".]] | [[file:AVA Diemaco C7A2 Rifle reloading.jpg|thumb|none|600px|The player reloads "Diemaco C7A2 Rifle".]] | ||
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==FN F2000 Tactical== | ==FN F2000 Tactical== | ||
The [[FN F2000 Tactical]] appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope. | The [[FN F2000 Tactical]] appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope. | ||
− | [[file:FN F2000 tactical.jpg|thumb|none|350px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm | + | [[file:FN F2000 tactical.jpg|thumb|none|350px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm]] |
[[file:AVAF2000.JPG|thumb|none|600px|The player holds the "FN F2000 Tactical".]] | [[file:AVAF2000.JPG|thumb|none|600px|The player holds the "FN F2000 Tactical".]] | ||
[[file:AVA FN F2000 Tactical reloading.jpg|thumb|none|600px|The player reloads "FN F2000 Tactical".]] | [[file:AVA FN F2000 Tactical reloading.jpg|thumb|none|600px|The player reloads "FN F2000 Tactical".]] | ||
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==FN FNC== | ==FN FNC== | ||
− | The [[FN FNC]] appears in the game as an unlockable weapon. The in-game weapon | + | The [[FN FNC]] appears in the game as an unlockable weapon. The in-game weapon features the lack of a bayonet lug and ''"CAL. 223 REM. SPORTER"'' marking of the civilian version, but also the four-position fire selector of the military version. |
[[file:FNC REM Sporter.jpg|thumb|none|350px|FN FNC - 5.56x45mm]] | [[file:FNC REM Sporter.jpg|thumb|none|350px|FN FNC - 5.56x45mm]] | ||
[[file:AVA fn-fnc holding.jpg|thumb|none|600px|The player holds the "FN FNC".]] | [[file:AVA fn-fnc holding.jpg|thumb|none|600px|The player holds the "FN FNC".]] | ||
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The [[FN SCAR-L]] appears in the game as an unlockable weapon. | The [[FN SCAR-L]] appears in the game as an unlockable weapon. | ||
[[Image:FN SCAR-L (Standard).jpg|thumb|none|350px|Third Generation FN SCAR-L - 5.56x45mm]] | [[Image:FN SCAR-L (Standard).jpg|thumb|none|350px|Third Generation FN SCAR-L - 5.56x45mm]] | ||
+ | |||
+ | ==FN SCAR-SC== | ||
+ | The [[FN SCAR-SC]] was added to the game. | ||
+ | [[File:FN SCAR-SC.jpg|thumb|none|350px|FN SCAR-SC - 5.56x45mm]] | ||
==Heckler & Koch G36K RIS== | ==Heckler & Koch G36K RIS== | ||
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[[file:AVA Heckler & Koch HK416 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch HK416".]] | [[file:AVA Heckler & Koch HK416 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch HK416".]] | ||
[[file:AVA Heckler & Koch HK416 world.jpg|thumb|none|600px|World model of "Heckler & Koch HK416".]] | [[file:AVA Heckler & Koch HK416 world.jpg|thumb|none|600px|World model of "Heckler & Koch HK416".]] | ||
+ | |||
+ | ==Heckler & Koch HK433== | ||
+ | The prototype version of the [[Heckler & Koch HK433]] was added to the game. | ||
+ | [[File:HK433 2017.jpg|thumb|none|350px|Heckler & Koch HK433, second prototype - 5.56x45mm NATO]] | ||
==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
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[[file:AVA AMD-65 reloading.jpg|thumb|none|600px|The player reloads "Hungarian AMD-65".]] | [[file:AVA AMD-65 reloading.jpg|thumb|none|600px|The player reloads "Hungarian AMD-65".]] | ||
[[file:AVA amd65 world.jpg|thumb|none|600px|World model of "Hungarian AMD-65".]] | [[file:AVA amd65 world.jpg|thumb|none|600px|World model of "Hungarian AMD-65".]] | ||
+ | |||
+ | ==IMBEL IA2== | ||
+ | The [[IMBEL IA2]] appears in the game. | ||
+ | [[File:IMBEL IA2.jpg|thumb|none|350px|IMBEL IA2 - 5.56x45mm]] | ||
==IMI Galil MAR== | ==IMI Galil MAR== | ||
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==IMI Tavor TAR-21== | ==IMI Tavor TAR-21== | ||
The [[IMI Tavor TAR-21]] appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope. | The [[IMI Tavor TAR-21]] appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope. | ||
− | [[file:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 - 5.56x45mm | + | [[file:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 - 5.56x45mm]] |
[[file:AVATavor.JPG|thumb|none|600px|The player holds the "IMI Tavor TAR-21".]] | [[file:AVATavor.JPG|thumb|none|600px|The player holds the "IMI Tavor TAR-21".]] | ||
[[file:AVA Tavor TAR-21 reloading.jpg|thumb|none|600px|The player reloads "IMI Tavor TAR-21".]] | [[file:AVA Tavor TAR-21 reloading.jpg|thumb|none|600px|The player reloads "IMI Tavor TAR-21".]] | ||
+ | |||
+ | ==IWI Zion-15== | ||
+ | The IWI Zion-15 was added to the game. | ||
+ | [[File:Zion-15 Rifle.jpg|thumb|none|350px|IWI Zion-15 - 5.56x45mm NATO]] | ||
+ | |||
+ | ==Kel-Tec RDB-C== | ||
+ | The [[Kel-Tec RDB|Kel-Tec RDB-C]] was added to the game. | ||
+ | [[File:Kel-Tec RDB-C.jpg|thumb|none|350px|Kel-Tec RDB-C - 5.56x45mm NATO]] | ||
==M2 Carbine== | ==M2 Carbine== | ||
The [[M2 Carbine]] appears in the game as an unlockable weapon. | The [[M2 Carbine]] appears in the game as an unlockable weapon. | ||
− | [[file:M2CarB1.jpg|thumb|none|350px|M2 Carbine .30 Carbine]] | + | [[file:M2CarB1.jpg|thumb|none|350px|M2 Carbine - .30 Carbine]] |
==Mk 18 Mod 0== | ==Mk 18 Mod 0== | ||
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==OTs-14-4A-03 Groza== | ==OTs-14-4A-03 Groza== | ||
− | The [[ | + | The [[OTs-14-4A-03 Groza]] appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design. |
[[file:OTs-14-4A-03.jpg|thumb|none|350px|OTs-14-4A-03 Groza 9x39mm with scope]] | [[file:OTs-14-4A-03.jpg|thumb|none|350px|OTs-14-4A-03 Groza 9x39mm with scope]] | ||
==Remington R5 RGP== | ==Remington R5 RGP== | ||
The [[Remington R5 RGP]] appears in the game as an unlockable weapon, referred to as the "[[Remington R4]]" (which is actually the designation for Remington's line of [[AR-15]] pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes. | The [[Remington R5 RGP]] appears in the game as an unlockable weapon, referred to as the "[[Remington R4]]" (which is actually the designation for Remington's line of [[AR-15]] pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes. | ||
− | [[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP - 5.56x45mm | + | [[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP - 5.56x45mm]] |
[[file:AVA RemingtonR4.jpg|thumb|none|600px|The player holds the "Remington R5 RGP".]] | [[file:AVA RemingtonR4.jpg|thumb|none|600px|The player holds the "Remington R5 RGP".]] | ||
[[file:AVA Remington R5 RGP reloading.jpg|thumb|none|600px|The player reloads "Remington R5 RGP".]] | [[file:AVA Remington R5 RGP reloading.jpg|thumb|none|600px|The player reloads "Remington R5 RGP".]] | ||
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==SIG SG 552-2== | ==SIG SG 552-2== | ||
The [[SIG SG 552|SIG SG 552-2]] appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game. | The [[SIG SG 552|SIG SG 552-2]] appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game. | ||
− | [[file:SIG SG 552-2.jpg|thumb|none|350px|552-2 with RIS foregrip, ACOG scope, and weaponlight - 5.56x45mm]] | + | [[file:SIG SG 552-2.jpg|thumb|none|350px|SIG SG 552-2 with RIS foregrip, ACOG scope, and weaponlight - 5.56x45mm]] |
[[file:AVA SIG SG 552 holding.jpg|thumb|none|600px|The player holds the "SIG SG 552-2".]] | [[file:AVA SIG SG 552 holding.jpg|thumb|none|600px|The player holds the "SIG SG 552-2".]] | ||
[[file:AVA SIG SG 552 reloading.jpg|thumb|none|600px|The player reloads "SIG SG 552-2".]] | [[file:AVA SIG SG 552 reloading.jpg|thumb|none|600px|The player reloads "SIG SG 552-2".]] | ||
− | ==SIG | + | ==SIG-Sauer SIG556== |
− | The [[SIG | + | The [[SIG-Sauer SIG556]] appears in the game as an unlockable weapon, referred to as the "SG556" in-game. It features a polymer magazine and M68 Aimpoint red dot scope. |
− | [[file:Sig556.jpg|thumb|none|350px|SIG | + | [[file:Sig556.jpg|thumb|none|350px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]] |
− | [[file:AVASG556.JPG|thumb|none|600px| | + | [[file:AVASG556.JPG|thumb|none|600px|Holding the SIG556.]] |
− | [[file:AVA SIG SG 556 reloading.jpg|thumb|none|600px| | + | [[file:AVA SIG SG 556 reloading.jpg|thumb|none|600px|Reloading.]] |
− | [[file:AVA sg556 world.jpg|thumb|none|600px|World model | + | [[file:AVA sg556 world.jpg|thumb|none|600px|World model.]] |
− | ==SIG | + | ==SIG-Sauer SIG556 SWAT== |
+ | A [[SIG-Sauer SIG556|SIG-Sauer SIG556 SWAT]] SBR appears as the "SG556 Commando". | ||
+ | [[File:Sig P556 SWAT.jpg|thumb|none|350px|SIG-Sauer P556 SWAT with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]] | ||
==SIG-Sauer MCX SBR== | ==SIG-Sauer MCX SBR== | ||
A suppressed [[SIG-Sauer MCX#SIG-Sauer MCX|SIG-Sauer MCX SBR]] appears in the game. | A suppressed [[SIG-Sauer MCX#SIG-Sauer MCX|SIG-Sauer MCX SBR]] appears in the game. | ||
− | [[File:SIG MCX | + | [[File:SIG MCX suppressor.jpg|thumb|none|350px|SIG-Sauer MCX SBR with suppressor - 5.56x45mm / .300 Blackout]] |
==SR-3M Vikhr== | ==SR-3M Vikhr== | ||
The [[SR-3M Vikhr]] appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game. | The [[SR-3M Vikhr]] appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game. | ||
− | [[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr with silencer - 9x39mm | + | [[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr with silencer - 9x39mm]] |
[[file:AVA SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the "SR-3M Vikhr".]] | [[file:AVA SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the "SR-3M Vikhr".]] | ||
[[file:AVA SR-3M Vikhr reloading.jpg|thumb|none|600px|The player reloads "SR-3M Vikhr".]] | [[file:AVA SR-3M Vikhr reloading.jpg|thumb|none|600px|The player reloads "SR-3M Vikhr".]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
The [[Sturmgewehr 44]] appears in the game as an unlockable weapon, referred to in-game as the "STG44". It is one of the oldest assault rifle in the game. | The [[Sturmgewehr 44]] appears in the game as an unlockable weapon, referred to in-game as the "STG44". It is one of the oldest assault rifle in the game. | ||
− | [[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm | + | [[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]] |
[[file:AVASTG44.JPG|thumb|none|600px|The player holds the "Sturmgewehr 44".]] | [[file:AVASTG44.JPG|thumb|none|600px|The player holds the "Sturmgewehr 44".]] | ||
[[file:AVA stg44 reloading.jpg|thumb|none|600px|The player reloads "Sturmgewehr 44".]] | [[file:AVA stg44 reloading.jpg|thumb|none|600px|The player reloads "Sturmgewehr 44".]] | ||
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==T91 Carbine== | ==T91 Carbine== | ||
− | The [[ | + | The [[T91 Carbine]]. |
[[file:T91.jpg|thumb|none|350px|T91 Carbine - 5.56x45mm]] | [[file:T91.jpg|thumb|none|350px|T91 Carbine - 5.56x45mm]] | ||
+ | |||
+ | ==Thales F90== | ||
+ | The [[Thales F90]] appears in the game. | ||
+ | [[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm]] | ||
=="AK-107bis"== | =="AK-107bis"== | ||
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The [[Arisaka Type 38]] appears in the game as an unlockable weapon. | The [[Arisaka Type 38]] appears in the game as an unlockable weapon. | ||
[[file:Arisakat38.jpg|thumb|none|350px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]] | [[file:Arisakat38.jpg|thumb|none|350px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]] | ||
+ | [[file:ValiantArmsArisaka.jpg|thumb|none|600px|Firing the Type 38]] | ||
+ | [[file:ValiantArmsArisaka2.jpg|thumb|none|600px|The player works the bolt]] | ||
+ | [[file:ValiantArmsArisaka3.jpg|thumb|none|600px|Inserting a new clip]] | ||
+ | |||
+ | ==CZ BREN 2 BR== | ||
+ | The [[CZ BREN 2|CZ BREN 2 BR]] was added to the game as the "CZ Bren 2 Ms Carbin" | ||
+ | [[File:CZ BREN 2 BR.jpg|thumb|none|350px|CZ BREN 2 BR - 7.62x51mm NATO]] | ||
+ | [[file:ValiantArmsCZBren.jpg|thumb|none|600px|The player draws the weapon and racks the charging handle]] | ||
+ | [[file:ValiantArmsCZBren2.jpg|thumb|none|600px|The player fire the weapon. Like other weapons in the game, the shell casings spawn at the front end]] | ||
+ | [[file:ValiantArmsCZBren3.jpg|thumb|none|600px|Inserting a new magazine]] | ||
==DSA SA58 Para Tactical Carbine== | ==DSA SA58 Para Tactical Carbine== | ||
The [[DSA SA58 Para Tactical Carbine]] appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the "SA58 Para". | The [[DSA SA58 Para Tactical Carbine]] appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the "SA58 Para". | ||
− | [[file:SA58TACP.jpg|thumb|none|350px|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO | + | [[file:SA58TACP.jpg|thumb|none|350px|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]] |
[[file:AVA DSA SA58 Para Tactical Cdsaarbine holding.jpg|thumb|none|600px|The player holds the "DSA SA58 Para Tactical Carbine".]] | [[file:AVA DSA SA58 Para Tactical Cdsaarbine holding.jpg|thumb|none|600px|The player holds the "DSA SA58 Para Tactical Carbine".]] | ||
[[file:AVA DSA SA58 Para Tactical Carbine reloading.jpg|thumb|none|600px|The player reloads "DSA SA58 Para Tactical Carbine".]] | [[file:AVA DSA SA58 Para Tactical Carbine reloading.jpg|thumb|none|600px|The player reloads "DSA SA58 Para Tactical Carbine".]] | ||
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==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
The [[Heckler & Koch G3A3]] appears in the game as an unlockable weapon. | The [[Heckler & Koch G3A3]] appears in the game as an unlockable weapon. | ||
− | [[file:G3a3.jpg|thumb|none|350px|Heckler & Koch G3A3 - 7.62x51mm NATO | + | [[file:G3a3.jpg|thumb|none|350px|Heckler & Koch G3A3 - 7.62x51mm NATO]] |
[[file:AVAG3A3.JPG|thumb|none|600px|The player holds the "Heckler & Koch G3A3".]] | [[file:AVAG3A3.JPG|thumb|none|600px|The player holds the "Heckler & Koch G3A3".]] | ||
[[file:AVA g3a3 reloagind.jpg|thumb|none|600px|The player reloads "Heckler & Koch G3A3".]] | [[file:AVA g3a3 reloagind.jpg|thumb|none|600px|The player reloads "Heckler & Koch G3A3".]] | ||
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==Kel-Tec RFB Carbine== | ==Kel-Tec RFB Carbine== | ||
The [[Kel-Tec RFB Carbine]] appears in the game as an unlockable weapon. | The [[Kel-Tec RFB Carbine]] appears in the game as an unlockable weapon. | ||
− | [[ | + | [[Image:Kel-Tec RFB Carbine.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] |
[[file:AVA kel-tec rfb holding.jpg|thumb|none|600px|The player holds the "Kel-Tec RFB Carbine".]] | [[file:AVA kel-tec rfb holding.jpg|thumb|none|600px|The player holds the "Kel-Tec RFB Carbine".]] | ||
[[file:AVA kel-tec rfb world.jpg|thumb|none|600px|World model of "Kel-Tec RFB Carbine".]] | [[file:AVA kel-tec rfb world.jpg|thumb|none|600px|World model of "Kel-Tec RFB Carbine".]] | ||
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[[file:AVA M1 Garand reloading.jpg|thumb|none|600px|The player reloads "M1 Garand".]] | [[file:AVA M1 Garand reloading.jpg|thumb|none|600px|The player reloads "M1 Garand".]] | ||
[[file:AVA M1 Garand world.jpg|thumb|none|599px|World model of "M1 Garand".]] | [[file:AVA M1 Garand world.jpg|thumb|none|599px|World model of "M1 Garand".]] | ||
+ | |||
+ | ==SIG SG 751== | ||
+ | The [[SIG SG 751]] appears in the game. | ||
+ | [[File:SIG 751 SAPR.jpg|thumb|none|350px|SIG SG 751 LB - 7.62x51mm NATO]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
Line 728: | Line 831: | ||
[[file:AVAAWM.JPG|thumb|none|600px|The player holds the "Accuracy International Arctic Warfare Magnum".]] | [[file:AVAAWM.JPG|thumb|none|600px|The player holds the "Accuracy International Arctic Warfare Magnum".]] | ||
[[file:AVA Accuracy International Arctic Warfare Magnum reloading.jpg|thumb|none|600px|The player reloads "Accuracy International Arctic Warfare Magnum".]] | [[file:AVA Accuracy International Arctic Warfare Magnum reloading.jpg|thumb|none|600px|The player reloads "Accuracy International Arctic Warfare Magnum".]] | ||
+ | |||
+ | ==Accuracy International AXMC== | ||
+ | The [[Accuracy International AXMC]] was added, inaccuractely referred to as the [[Accuracy International AX308|AX308]]. | ||
+ | [[File:Accuracy International AXMC.jpg|thumb|none|350px|Accuracy International AXMC - .338 Lapua Magnum]] | ||
==AIG Asymmetric Warrior ASW338LM== | ==AIG Asymmetric Warrior ASW338LM== | ||
Line 754: | Line 861: | ||
==DSR-Precision GmbH DSR-1 Sniper Rifle== | ==DSR-Precision GmbH DSR-1 Sniper Rifle== | ||
The [[DSR-1 sniper rifle|DSR-Precision GmbH DSR-1 Sniper Rifle]] appears in the game as an unlockable weapon, referred to in-game as the "DSR-1". | The [[DSR-1 sniper rifle|DSR-Precision GmbH DSR-1 Sniper Rifle]] appears in the game as an unlockable weapon, referred to in-game as the "DSR-1". | ||
− | [[file:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1 Sniper Rifle - 7.62x51mm NATO | + | [[file:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1 Sniper Rifle - 7.62x51mm NATO]] |
[[file:AVADSR1.JPG|thumb|none|600px|The player holds the "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | [[file:AVADSR1.JPG|thumb|none|600px|The player holds the "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | ||
[[file:AVA DSR-1 Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | [[file:AVA DSR-1 Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | ||
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==Heckler & Koch MSG90A1== | ==Heckler & Koch MSG90A1== | ||
The [[Heckler & Koch MSG90A1]] appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine. The Mod 0 variant has a different default scope. | The [[Heckler & Koch MSG90A1]] appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine. The Mod 0 variant has a different default scope. | ||
− | [[file:HKMSG90A1.jpg|thumb|none|350px|Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO | + | [[file:HKMSG90A1.jpg|thumb|none|350px|Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]] |
[[file:AVAMSG90.JPG|thumb|none|600px|Holding the MSG90A1.]] | [[file:AVAMSG90.JPG|thumb|none|600px|Holding the MSG90A1.]] | ||
[[file:AVA Heckler & Koch MSG90A1 reloading.jpg|thumb|none|600px|Reloading.]] | [[file:AVA Heckler & Koch MSG90A1 reloading.jpg|thumb|none|600px|Reloading.]] | ||
Line 779: | Line 886: | ||
==IMI Galil Sniper Rifle== | ==IMI Galil Sniper Rifle== | ||
The [[Galil Sniper Rifle|IMI Galil Sniper rifle]] appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the [[Galil ARM]] as opposed to the relatively smooth handguard on the Galil Sniper. | The [[Galil Sniper Rifle|IMI Galil Sniper rifle]] appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the [[Galil ARM]] as opposed to the relatively smooth handguard on the Galil Sniper. | ||
− | [[file:Galil-sniper-1.jpg|thumb|none|350px|IMI Galil Sniper rifle - 7.62x51mm NATO | + | [[file:Galil-sniper-1.jpg|thumb|none|350px|IMI Galil Sniper rifle - 7.62x51mm NATO]] |
[[file:AVAGalilSniper.JPG|thumb|none|600px|The player holds the "IMI Galil Sniper Rifle".]] | [[file:AVAGalilSniper.JPG|thumb|none|600px|The player holds the "IMI Galil Sniper Rifle".]] | ||
[[file:AVA Galil Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "IMI Galil Sniper Rifle".]] | [[file:AVA Galil Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "IMI Galil Sniper Rifle".]] | ||
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[[file:AVA SVD Dragunov reloading.jpg|thumb|none|600px|Reload.]] | [[file:AVA SVD Dragunov reloading.jpg|thumb|none|600px|Reload.]] | ||
[[file:AVA svd world.jpg|thumb|none|600px|World model.]] | [[file:AVA svd world.jpg|thumb|none|600px|World model.]] | ||
+ | |||
+ | ==SVK== | ||
+ | The [[Chukavin SVCh|Kalashnikov SVK]] was added under the name "SVD Battle Rifle". | ||
+ | [[File:SVK.jpg|thumb|none|350px|Kalashnikov SVK prototype - 7.62x51mm NATO]] | ||
==SVU-AS Dragunov== | ==SVU-AS Dragunov== | ||
Line 832: | Line 943: | ||
==MAS FR F2== | ==MAS FR F2== | ||
The [[MAS FR F2]] appears in the game as an unlockable weapon, referred to as the "FR-F2" in-game. | The [[MAS FR F2]] appears in the game as an unlockable weapon, referred to as the "FR-F2" in-game. | ||
− | [[file:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with magazine removed and bolt opened 7.62x51mm NATO | + | [[file:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with magazine removed and bolt opened 7.62x51mm NATO]] |
[[file:AVAFRF2.JPG|thumb|none|600px|The player holds the "MAS FR F2".]] | [[file:AVAFRF2.JPG|thumb|none|600px|The player holds the "MAS FR F2".]] | ||
[[file:AVA MAS FR F2 reloading.jpg|thumb|none|600px|The player reloads "MAS FR F2".]] | [[file:AVA MAS FR F2 reloading.jpg|thumb|none|600px|The player reloads "MAS FR F2".]] | ||
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==M14 EBR-RI== | ==M14 EBR-RI== | ||
The [[M14 EBR-RI]] appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode. | The [[M14 EBR-RI]] appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode. | ||
− | [[file:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO | + | [[file:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]] |
[[file:AVAM39EMR.JPG|thumb|none|600px|The player holds the "M14 EBR-RI".]] | [[file:AVAM39EMR.JPG|thumb|none|600px|The player holds the "M14 EBR-RI".]] | ||
[[file:AVA M39 Enhanced Marksman Rifle reloading.jpg|thumb|none|600px|The player reloads "M14 EBR-RI".]] | [[file:AVA M39 Enhanced Marksman Rifle reloading.jpg|thumb|none|600px|The player reloads "M14 EBR-RI".]] | ||
Line 890: | Line 1,001: | ||
=Machine Guns= | =Machine Guns= | ||
+ | |||
+ | ==FightLite MCR== | ||
+ | The [[Ares Shrike#FightLite MCR|FightLite MCR]] was added to the game. | ||
+ | [[File:FightLite MCR 100.jpg|thumb|none|350px|FightLite MCR - 5.56x45mm NATO]] | ||
+ | |||
+ | ==Heckler & Koch MG4KE== | ||
+ | The [[Heckler & Koch MG4|Heckler & Koch MG4KE]] appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon. | ||
+ | [[file:MG4KE.jpg|thumb|none|350px|Heckler & Koch MG4KE - 5.56x45mm]] | ||
+ | [[file:AVAMG4KE.JPG|thumb|none|600px|The player holds the "Heckler & Koch MG4KE".]] | ||
+ | [[file:AVA Heckler & Koch MG4KE reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MG4KE".]] | ||
+ | [[file:AVA mg4ke world.jpg|thumb|none|600px|World model of "Heckler & Koch MG4KE".]] | ||
==M249 SAW== | ==M249 SAW== | ||
Line 898: | Line 1,020: | ||
[[file:AVA m249 red tiger world.jpg|thumb|none|600px|World model.]] | [[file:AVA m249 red tiger world.jpg|thumb|none|600px|World model.]] | ||
− | == | + | ==SIG-Sauer MG 338== |
− | The [[ | + | The 2020 prototype of the [[SIG-Sauer MG 338]] was added to the game. |
− | [[ | + | [[File:SIG Sauer MG 338.jpg|thumb|none|350px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]] |
− | |||
− | |||
− | |||
=Mounted Weapons= | =Mounted Weapons= | ||
Line 946: | Line 1,065: | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced. | The [[RPG-7]] appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced. | ||
− | [[file:Rpg-7.jpg|thumb|none|350px|RPG-7 - 40mm | + | [[file:Rpg-7.jpg|thumb|none|350px|RPG-7 - 40mm]] |
[[file:AVARPG7.JPG|thumb|none|600px|The player holds the "RPG-7".]] | [[file:AVARPG7.JPG|thumb|none|600px|The player holds the "RPG-7".]] | ||
[[file:AVA rpg-7 reloading.jpg|thumb|none|600px|The player reloads "RPG-7".]] | [[file:AVA rpg-7 reloading.jpg|thumb|none|600px|The player reloads "RPG-7".]] |
Latest revision as of 19:31, 11 June 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Alliance of Valiant Arms for current discussions. Content is subject to change. |
|
The following weapons appear in the video game Alliance of Valiant Arms:
Pistols
Beretta 92FS
The Beretta 92FS appears as an unlockable weapon in the game. It can be fitted with a silencer and is unique among the in-game sidearms in that it can zoom in when the player brings the sights up, despite using iron sights.
Beretta 93R
The Beretta 93R appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon fires in full auto instead of burst mode.
Beretta 93R "Auto 9"
Robocop's Auto 9 pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy.
Beretta Px4 Storm
The Beretta Px4 Storm appears in the game.
CZ 75 "Pre-B"
The CZ 75 "Pre-B" appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the largest pistol in the game, chambered in .50 AE. It comes in either a blued or stainless steel finish, the latter referred to in-game as the "Desert Eagle Silver". Alliance of Valiant Arms is unique among first person shooters in that the Desert Eagle is correctly depicted as Single Action Only, with its hammer correctly down to fire.
FN Five-seveN USG
The FN Five-seveN USG appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame.
Glock 21
The Glock 21 appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game as an unlockable weapon, referred to in-game as the "MK23 SOCOM". It is fitted with an under-barrel AN/PEQ-6 laser aiming module (which is purely cosmetic and non-functional) and is one of the few pistols in the game that can be fitted with a silencer.
Luger P08
The Luger P08 appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game. The magazine holds 7 rounds (Instead of 8 rounds like the real weapon)
SIG-Sauer P226
The SIG-Sauer P226 appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer.
Smith & Wesson SW1911
The Smith & Wesson SW1911 appears in the game as an unlockable weapon, with a stainless steel finish, railed frame, and synthetic grips.
Stechkin APS
The Stechkin APS appears in the game as an unlockable weapon, and fires in fully-automatic mode just like the real weapon. It is fitted with the wooden shoulder stock, the only pistol in the game with such a feature.
MTE 224 V
The MTE 224 V appears in the game as an unlockable weapon. Despite being modeled after the semi-auto version, the in-game weapon actually operates in fully-automatic mode like the MTE 224 VA variant, as well as being referred to as "Tuma MTE-224 Va" in the HUD. It is modeled with an extended magazine but holds the default 16 rounds. Despite it's powerful cartridge it does less damage than the Stechkin and other 9mm machine pistols.
Walther P38
The Walther P38 appears in the game as an unlockable weapon.
Revolvers
Colt Python
The Colt Python appears in the game as an unlockable weapon, referred to in-game as the "Python 357". Despite having the slowest rate of fire of all the pistols in the game, it makes up for it by being the most powerful; even more so than the Desert Eagle mentioned above.
Colt Single Action Army
The Colt Single Action Army appears in the game as an unlockable weapon, fitted with ivory grips and a 7.5" barrel. It is the oldest sidearm in the game and features custom engraving on the barrel, frame, and cylinder, and the player-character fans the hammer when firing it.
Ruger Super Redhawk
The Ruger Super Redhawk appears in the game as an unlockable weapon, referred to in-game as the "Ruger SRH".
Smith & Wesson Model 29
The Smith & Wesson Model 29 appears in the game as an unlockable weapon.
Taurus Raging Judge XXVIII
The Taurus Raging Judge XXVIII appears in the game.
Shotguns
Cobray Street Sweeper / Armsel Protecta Hybrid
The "Striker-12" weapon is primarily a SWD/Cobray Street Sweeper, but with the automatic shell ejection and the large shell deflector of the Armsel Protecta. It appears in the game as an unlockable weapon, referred to in-game as the "Striker-12". The weapon possess a 12 round magazine, the largest of any shotgun, but has an abysmally slow reload rate, as its reload (correctly) involves turning the winding key in front of the shotgun after loading every round.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as an unlockable weapon, referred to in-game as the "Benelli M1014". Despite using the military designation and holding 6 rounds, the weapon is modeled with the civilian 4-round magazine tube.
FN Tactical Police
The FN Tactical Police appears in the game as an unlockable weapon, referred to in-game as the "FN TPS". It has a stainless steel barrel & 5-round magazine tube and a side-saddle shotshell holder. It is one of the most powerful shotguns in the game, but has high recoil.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game as an unlockable weapon, fitted with RIS rails atop the receiver. The base SPAS has the stock unfolded, but the "MOD 0" variant has the stock folded on the top of the weapon.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as an unlockable weapon, fitted with a side-folding wire-frame stock. It fires in semi-auto mode has the quickest reload time of all the in-game shotguns, slightly faster than the Saiga 12K mentioned below.
NeoStead 2000
TheNeoStead 2000 appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool. The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate.
Remington 870
The Remington 870 appears in the game as an unlockable weapon, fitted with a high-capacity magazine tube, USMC barrel clamp, heat shield, ghost ring sights, synthetic furniture, and a side-saddle shotshell holder. It holds 7 rounds, and has the highest ammo capacity of all the shotguns in the game.
Saiga 12K Tactical
The Saiga 12K Tactical appears in the game as an unlockable weapon, referred to in-game as the "Saiga 12". It features a side-folding stock with cheekpad, wooden pistol grip & handguard, and AK-style iron sights. It is one of only 2 shotguns in the game to feed from a box magazine, and as such reloads quicker than the other shotguns in the game.
Winchester Model 1887
The Winchester Model 1887 appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in Terminator 2: Judgement Day (the player-character even flips the weapon to cycle the action just as Arnold Schwarzenegger did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds.
![](/images/thumb/3/36/T2heroShotgun1.jpg/400px-T2heroShotgun1.jpg)
Winchester Model 1897 Trench Gun
The Winchester Model 1897 Trench Gun appears in the game as an unlockable weapon, referred to in-game as the "M1897 Trench Gun" and fitted with an M1917 bayonet. The weapon is as powerful as the M1014, but more accurate, stable, and heavier. Using the alternate function button allows the user to stab enemies using the bayonet.
Submachine Guns
AR-57
The AR-57 appears in the game. It can be equipped with a suppressor that negates all muzzle flash.
Beretta PMX
The Beretta PMX was added to the game.
Bergmann MP 18
The Bergmann MP 18 appears in the game.
Calico M950A
The Calico M950A appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950".
CZ Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as an unlockable weapon. It is referred to in-game as the "Scorpion Evo3".
Thompson M1A1
The Thompson M1A1 appears in the game as an unlockable weapon, fitted with a 30-round box magazine.
Thompson M1921AC
The Thompson M1921AC
FN P90
The FN P90 appears in the game as an unlockable weapon.
FN P90 TR
When the player opts to upgrade the FN P90 mentioned above, the weapon becomes an FN P90 TR. The biggest external difference is that the integral red dot sight is replaced with an M68 Aimpoint red dot scope or EOTech red dot sight.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as an unlockable weapon.
Heckler & Koch MP5A5 KAC
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW appears in the game as the starting weapon for the Point Man class, and is one of several variants of the MP5 available in the game. It can be fitted with an EOTech red dot sight and a laser pointer, and like most submachine guns in the game, it can be fitted with a silencer during gameplay.
Heckler & Koch MP5K-PDW Rail
Heckler & Koch MP5SD5
The Heckler & Koch MP5SD5 appears in the game as an unlockable weapon, and is the only submachine gun to feature an integral suppressor.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight.
Heckler & Koch UMP
The Heckler & Koch UMP appears in the game as an unlockable weapon, fitted with a RIS foregrip and an optional M68 Aimpoint red dot scope.
IMI Uzi
The IMI Uzi appears in the game as an unlockable weapon, and is one of the few submachine guns in the game that doesn't have the option to mount a silencer.
IMI Uzi Akimbo
Ingram MAC-10
The Ingram MAC-10 appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game.
PP-19 Bizon-2
The PP-19 Bizon-2 appears in the game as an unlockable weapon.
PP-19-01 Vityaz
The PP-19-01 Vityaz appears in the game.
PP-2000
The PP-2000 appears in the game as an unlockable weapon. It is referred to in-game as the "KPB PP2000" and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope.
LWRC SMG-45
The prototype version of the LWRC SMG-45 is available in the game.
Magpul FMG-9
The Magpul FMG-9 is avaliable in the game.
MP40
The MP40 appears in the game as an unlockable weapon.
Noveske Space Invader
The Noveske Space Invader was added to the game.
PPSh-41
The PPSh-41 appears in the game as an unlockable weapon, complete with its' standard 71-round drum magazine, giving it the highest magazine capacity of all the submachine guns in the game. It is unique in that it is one of the oldest submachine guns in the game, and one of the few that cannot mount a silencer.
SIG-Sauer MPX-C
The SIG-Sauer MPX-C prototype appears with its suppressor kit as the "SIG MPX-SD Carbine". While the real MPX-C is semi-auto only, the in-game weapon is depicted as fully-automatic.
Spectre M4
The Spectre M4 appears in the game as an unlockable weapon.
SR-2M Veresk
The SR-2M Veresk appears in the game as an unlockable weapon. It is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
Sterling L2A3 (MK IV)
The Sterling L2A3 (MK IV) appears in the game as an unlockable weapon, referred to as the "L2A3" in-game. It features a fixed, wire-frame stock.
Steyr TMP
The Steyr TMP appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's.
TDI Vector
The prototype configuration of the TDI Vector appears in the game as an unlockable weapon. It is referred to in-game as the "Kriss Super V", and is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
Rifles / Carbines
AK-47
The AK-47 appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme.
AK-47 CQB Aka
AK-74M
The AK-74M is an available weapon, and can be fitted with a PK-AS red dot scope. It is modeled with a ribbed dust cover. As a trivia note, the "AK-47 Hawkeye" variant, while named after the AK-47, is actually a reskinned version of the AK-74M.
AK-200
The AK-200, early prototype of the AK-12, appears in the game as an unlockable weapon. It can be fitted with an EOTech red dot sight or ACOG scope. It can be distinguished from the AK-74M mentioned above by the integral RIS rails on the handguard and dust cover.
![](/images/thumb/3/37/AK200_photo_shop.jpg/350px-AK200_photo_shop.jpg)
AK-12
The later 2012 prototype of the AK-12 was added as well, chambered in 7.62x39mm.
AKS-74U
The AKS-74U appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the AK-101 in Battlefield 2.
AKS-74U Corvus III
AM-17
The AM-17 was added to the game.
AN-94
The AN-94 appears in the game as an unlockable weapon, referred to as the "AN94" in-game.
Beretta ARX-160
The Beretta ARX-160 appears in the game as an unlockable weapon, referred to as the "ARX-160" in-game.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game as an unlockable weapon, referred to as the "RX4-Storm" in-game. It features a RIS foregrip, optional EOTech red dot sight, laser pointer, and a permanently-mounted suppressor. It is also shown firing in full auto, despite being limited to semi-auto in real life.
CMMG Mk4 Resolute 300
The CMMG Mk4 Resolute 300 was added to the game.
CZ 805 BREN A1
The CZ 805 BREN A1.
M4A1
The M4A1 appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser).
M16A2
The M16A2 appears in the game as an unlockable weapon. Contrary to the real-life M16A2, the one in the game fires in full auto as opposed to 3-round burst mode.
M16A4
The M16A4 appears in the game with an ACOG scope and a grippod.
![](/images/thumb/b/b6/AVA_M16A4_reloading.jpg/600px-AVA_M16A4_reloading.jpg)
Daewoo K1A1
The Daewoo K1A1 appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class.
Daewoo K2
The Daewoo K2 appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2.
Diemaco C7A2
The Diemaco C7A2 appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two M16-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below.
Enfield L85A2
The Enfield L85A2 appears in the game as an unlockable weapon, fitted with an EOTech red dot sight or ACOG scope in place of the normal SUSAT scope.
FAMAS F1
The FAMAS F1 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS F1".
FAMAS G2
The FAMAS G2 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS G2". It can be fitted with an EOTech or M68 Aimpoint red dot sight on a rail atop the carry handle, and can be upgraded from the default 3-round burst trigger group to full auto. It also has a sling fitted along the side of the weapon, the only weapon in the game with one, possibly to help distinguish it from the FAMAS F1 mentioned above in first-person view.
FN F2000 Tactical
The FN F2000 Tactical appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope.
FN FNC
The FN FNC appears in the game as an unlockable weapon. The in-game weapon features the lack of a bayonet lug and "CAL. 223 REM. SPORTER" marking of the civilian version, but also the four-position fire selector of the military version.
FN SCAR-L
The FN SCAR-L appears in the game as an unlockable weapon.
FN SCAR-SC
The FN SCAR-SC was added to the game.
Heckler & Koch G36K RIS
Heckler & Koch G36KV
The Heckler & Koch G36KV.
Heckler & Koch G36V
The Heckler & Koch G36V appears in the game as an unlockable weapon, referred to as the "G36" in-game. By default it is equipped with the export-style carry handle/scope assembly, but it can be modified with a flat-top carry handle to allow mounting of optics such as an EOTech red dot sight or M68 Aimpoint red dot scope. The G36V is also used by the player during the tutorial mission playable when the player runs the game for the first time.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as an unlockable weapon. It features a Grippod foregrip and EOTech red dot sight or ACOG scope.
Heckler & Koch HK433
The prototype version of the Heckler & Koch HK433 was added to the game.
Heckler & Koch XM8
The Heckler & Koch XM8 appears in the game as an unlockable weapon.
Howa Type 89
The Howa Type 89 appears in the game as an unlockable weapon, though is only available to players in Japan.
AMD-65
The AMD-65 appears in the game as an unlockable weapon.
IMBEL IA2
The IMBEL IA2 appears in the game.
IMI Galil MAR
The IMI Galil MAR appears in the game as an unlockable weapon. The game classifies it as a submachine gun, and issues it to the Point Man class.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
IWI Zion-15
The IWI Zion-15 was added to the game.
Kel-Tec RDB-C
The Kel-Tec RDB-C was added to the game.
M2 Carbine
The M2 Carbine appears in the game as an unlockable weapon.
Mk 18 Mod 0
The Mk 18 Mod 0.
Norinco QBZ-97
The Norinco QBZ-97.
Olympic Arms OA-93
The Olympic Arms OA-93.
OTs-14-4A-03 Groza
The OTs-14-4A-03 Groza appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design.
Remington R5 RGP
The Remington R5 RGP appears in the game as an unlockable weapon, referred to as the "Remington R4" (which is actually the designation for Remington's line of AR-15 pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes.
Robinson Armament XCR
The Robinson Armament XCR appears in the game as an unlockable weapon. It features an optional ACOG scope.
SAKO M95
The SAKO M95 appears in the game as an unlockable weapon, referred to in-game as the "SAKO RK.95".
SIG SG 550
The SIG SG 550 appears in the game as an unlockable weapon, referred to as the "SG550" in-game.
SIG SG 552-2
The SIG SG 552-2 appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game.
SIG-Sauer SIG556
The SIG-Sauer SIG556 appears in the game as an unlockable weapon, referred to as the "SG556" in-game. It features a polymer magazine and M68 Aimpoint red dot scope.
SIG-Sauer SIG556 SWAT
A SIG-Sauer SIG556 SWAT SBR appears as the "SG556 Commando".
SIG-Sauer MCX SBR
A suppressed SIG-Sauer MCX SBR appears in the game.
SR-3M Vikhr
The SR-3M Vikhr appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game.
Steyr AUG A1
The Steyr AUG A1 appears in the game as an unlockable weapon, referred to in-game as the "AUG-A1".
Steyr AUG A3 SF
The Steyr AUG A3 SF appears in the game as an unlockable weapon, referred to in-game as the "AUG A2 Commando". The weapon is classified as a submachine gun in-game and issued to the Point Man class. It also holds 35 rounds in a 30-round magazine.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC, fitted with an 18" barrel, laser pointer, ACOG scope or EOTech red dot sight, and folding RIS foregrip, appears in the game as the modified version of the standard AUG mentioned above.
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as an unlockable weapon, referred to in-game as the "STG44". It is one of the oldest assault rifle in the game.
T65K2 Carbine
The T65K2 Carbine.
T91 Carbine
The T91 Carbine.
Thales F90
The Thales F90 appears in the game.
"AK-107bis"
The "AK-107bis" is based on a Tokyo Marui AK-47 airsoft gun customized with a UFC X-47 Rail System (a replica of the TDI AK Railsystem), a custom stock, a foregrip, a muzzle device, and waffle-pattern magazines.
Vektor CR-21
The Vektor CR-21 appears in the game as an unlockable weapon, referred to as the "CR-21" in-game.
Battle Rifles
Arisaka Type 38
The Arisaka Type 38 appears in the game as an unlockable weapon.
CZ BREN 2 BR
The CZ BREN 2 BR was added to the game as the "CZ Bren 2 Ms Carbin"
DSA SA58 Para Tactical Carbine
The DSA SA58 Para Tactical Carbine appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the "SA58 Para".
FG 42/2
The first-pattern FG 42/2 appears in the game as an unlockable weapon. It is referred to in-game as the "FG42".
Heckler & Koch G3A3
The Heckler & Koch G3A3 appears in the game as an unlockable weapon.
Howa Type 64
The Howa Type 64 appears in the game as an unlockable weapon, though is only available to players in Japan.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine appears in the game as an unlockable weapon.
M1 Garand
The M1 Garand appears in the game as an unlockable weapon.
SIG SG 751
The SIG SG 751 appears in the game.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears in the game as an unlockable weapon, referred to as the "AWM" in-game.
Accuracy International AXMC
The Accuracy International AXMC was added, inaccuractely referred to as the AX308.
AIG Asymmetric Warrior ASW338LM
The AIG Asymmetric Warrior ASW338LM appears in the game as an unlockable weapon, referred to in-game as the "ASW338" and fitted with a 5-round magazine and silencer. Currently it is only available to European players.
Barrett M82A1M
In AI Annihilation maps, a female NPC 'leader' character will randomly spawn after a period of time, the 'leader' armed with a Barrett M82A1M, referred to as an "M82A3 Barret" in-game. It can be picked up and used by other players after the 'leader' is killed. When not in use, an icon will appear on-screen showing players where the weapon is so they can find and use it. It holds 20 rounds per magazine (twice the magazine capacity of the real M82A1M), with an infinite amount of reloads.
Blaser R93 Tactical
The Blaser R93 Tactical appears in the game as an unlockable weapon. It is fitted with a Harris bipod.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout.
DSR-Precision GmbH DSR-1 Sniper Rifle
The DSR-Precision GmbH DSR-1 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "DSR-1".
FN Ballista
The FN Ballista appears in the game as an unlockable weapon.
Heckler & Koch HK417
The Heckler & Koch HK417 appears in the game as an unlockable weapon (currently only available to players in South Korea), referred to in-game as the "HK417 Sniper". It features a 20-inch barrel, suppressor, scope, and Harris bipod.
Heckler & Koch MSG90A1
The Heckler & Koch MSG90A1 appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine. The Mod 0 variant has a different default scope.
IMI Galil Sniper Rifle
The IMI Galil Sniper rifle appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the Galil ARM as opposed to the relatively smooth handguard on the Galil Sniper.
IMI SR-99 Sniper Rifle
The IMI SR-99 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "IMI99SR".
SV-98
The SV-98 appears in the game as the starting weapon for the Sniper class.
SVD-S Dragunov
The SVD Dragunov.
SVD Dragunov
The SVD Dragunov appears in the game as an unlockable weapon. It features the synthetic furniture used on newer production SVD models, and lacks a bipod.
SVK
The Kalashnikov SVK was added under the name "SVD Battle Rifle".
SVU-AS Dragunov
The SVU-AS Dragunov.
Knight's Armament SR-25
The Knight's Armament SR-25 appears in the game as an unlockable weapon, referred to in-game as the "Knights SR25". It lacks the suppressor typically mounted on this rifle and features a RIS handguard.
M40A5 Sniper Rifle
the M40A5 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M40A5".
M110 SASS
The M110 SASS.
MAS FR F2
The MAS FR F2 appears in the game as an unlockable weapon, referred to as the "FR-F2" in-game.
PGM Mini-Hecate
The PGM Mini-Hecate appears in the game as an unlockable weapon, referred to as the "PGM.338" in-game.
Remington M24 Sniper Rifle
The Remington M24 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M24". It features a custom paint job on the stock.
Unique Alpine TPG-1
The Unique Alpine TPG-1 appears in the game as an unlockable weapon, referred to in-game as the "TPG1". It features a custom paint job on the handguard and stock, and a stainless steel barrel, bolt, and charging handle. It also appears in the portion of the tutorial mission covering Sniper training.
M14 EBR-RI
The M14 EBR-RI appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode.
Walther WA 2000
The Walther WA 2000 appears in the game as an unlockable weapon.
VSS Vintorez
The VSS Vintorez appears in the game as an unlockable weapon, referred to in-game as the "VSS". It features an integral suppressor and is the only sniper rifle in the game that fires in full auto.
Karabiner 98k Sniper
The sniper version of the Karabiner 98k appears in the game as an unlockable weapon, referred to in-game as the "KAR98K". It features a hooded front sight and Zeiss ZF42 scope.
Mosin-Nagant M91/30 Sniper
The sniper version of the Mosin-Nagant M91/30 appears in the game as an unlockable weapon, complete with PU scope.
Machine Guns
FightLite MCR
The FightLite MCR was added to the game.
Heckler & Koch MG4KE
The Heckler & Koch MG4KE appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon.
M249 SAW
In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an M249 SAW which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover.
SIG-Sauer MG 338
The 2020 prototype of the SIG-Sauer MG 338 was added to the game.
Mounted Weapons
MG3A1 Machine Gun
The MG3A1 machine gun appears in the game mounted on Leopard 2A6 tanks the player is tasked with protecting on "Escort" maps. The player can man the Loader's station and use the MG3A1 to engage enemy infantry attacking the tank. It is also the only weapon in the game that is operated from a third-person perspective.
Yakushev-Borzov Yak-B
On the map "Barricade", a win by the Neo-Russian Federation (NRF) faction will trigger a pair of Mi-24 Hind-D helicopters to descend upon the map, the choppers armed with their Yakushev-Borzov Yak-B guns, though these weapons are not playable.
Shipunov 2A42
On some maps, the player can see parked BMP-3's armed with a Shipunov 2A42 mounted alongside the main 100mm gun, though the vehicle and its' weapons are unplayable.
Browning M2HB Heavy Machine Gun
On some maps, the player can see MOWAG Piranha armored personnel carriers, the APC's armed with a dual weapon system similar to that on the AAV7A1, complete with a Browning M2HB heavy machine gun. The vehicles and their weapons however cannot be manned by the player.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher appears in the game as the second of the two weapons mounted on the aforementioned Piranha APC's on some maps.
Launchers
RPG-7
The RPG-7 appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced.
Grenades
M67 Hand Grenade
The M67 hand grenade appears in the game as the default hand grenade. It also appears in the tutorial mission when the player is trained to use hand grenades.
MK3 Hand Grenade
The MK3 offensive hand grenade appears in the game as an unlockable weapon, referred to in-game as the "MK3A2". It is actually slightly less effective than the M67 mentioned above; having a shorter effective range when thrown, though it has a shorter fuse, giving enemies less time to escape the blast zone before the grenade detonates, improving the likelihood of a kill.
M116A1 Training Grenade
The M116A1 training grenade appears in the game as an unlockable weapon, referred to in-game as the "M116A1 Flash Bang" with a black body with yellow markings. Despite the weapon only being used as a training aid in exercises in real life, the game treats it as a frontline weapon. Players caught by the blast of the grenade will be temporarily blinded and unable to defend themselves until the effects wear off.
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade appears in the game as an unlockable weapon, referred to in-game as the "AN/M8 HC". It produces thick clouds of white smoke when thrown, which are effective at concealing the players' movements from the enemy.
M18 Smoke Grenade
The M18 smoke grenade appears in the game as an unlockable weapon, the player able to choose from yellow, red, blue, or purple smoke when purchasing it. It functions the same as the AN/M8 mentioned above, but releases colored smoke instead of white smoke.