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Difference between revisions of "Operation: Harsh Doorstop"
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==Smith & Wesson 59== | ==Smith & Wesson 59== | ||
− | The [[Smith & Wesson 59]] appears mocked-up as a [[Mk 22 Mod 0 "Hush Puppy"]] under the name "Mk22 Mod 0", added in the Multiplayer Modding Update. It's only used by the American Vietnam Sniper class as a secondary weapon, replacing the [[M1911A1]] in that role. It | + | The [[Smith & Wesson 59]] appears mocked-up as a [[Mk 22 Mod 0 "Hush Puppy"]] under the name "Mk22 Mod 0", added in the Multiplayer Modding Update. It's only used by the American Vietnam Sniper class as a secondary weapon, replacing the [[M1911A1]] in that role. It holds a correct 14 rounds in a magazine. It also fires exclusively in semi-auto, with the real weapon's slide-locking lever being unusable. |
[[File:Smith & Wesson 59.jpg|350px|thumb|none|Smith & Wesson 59 - 9x19mm Parabellum]] | [[File:Smith & Wesson 59.jpg|350px|thumb|none|Smith & Wesson 59 - 9x19mm Parabellum]] | ||
[[File:MK 22 MOD 0 suppressor attached.jpg|350px|thumb|none|Mk 22 Mod 0 with suppressor attached - 9x19mm Parabellum]] | [[File:MK 22 MOD 0 suppressor attached.jpg|350px|thumb|none|Mk 22 Mod 0 with suppressor attached - 9x19mm Parabellum]] | ||
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[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]] | [[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]] | ||
+ | ==MP-443 Grach== | ||
+ | The [[MP-443 Grach]] appears in game as the same name, it is currently only available to the OPFOR faction in the shooting range and incorrectly holds 15 rounds in a magazine. | ||
+ | [[File:PYa Grach modern.jpg|350px|thumb|none|MP-443 "Grach", modern version - 9x19mm]] | ||
+ | |||
==Glock 19 Gen 5== | ==Glock 19 Gen 5== | ||
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. | A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. | ||
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==Agency Arms Glock 19 Gen 3== | ==Agency Arms Glock 19 Gen 3== | ||
− | A [[Glock 19]] with a custom slide and Agency Arms modifications with a tan frame appears as the "Glock 19 Afterburner". Mods include a stippled frame, a ported barrel, suppressor height sights, aftermarket trigger and extended magazine baseplates (that don't do anything since the capacity is still the standard 15 rounds). | + | A [[Glock 19]] with a custom slide and Agency Arms modifications with a tan frame appears as the "Glock 19 Afterburner" and is exclusive to the PMC Squad Leader kit. Mods include a stippled frame, a ported barrel, suppressor height sights, aftermarket trigger and extended magazine baseplates (that don't do anything since the capacity is still the standard 15 rounds). |
[[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms customized Glock 19 - 9x19mm]] | [[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms customized Glock 19 - 9x19mm]] | ||
[[File:Harshdoor g19 (5).jpg|thumb|none|600px|A BLUFOR operator holds his tricked out Glock 19]] | [[File:Harshdoor g19 (5).jpg|thumb|none|600px|A BLUFOR operator holds his tricked out Glock 19]] | ||
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==TRIARC TRI-11== | ==TRIARC TRI-11== | ||
− | The [[TRIARC TRI-11]] in Government length appears as the "TRIARC 2011". It holds 17 rounds in its magazines and reuses animations from the [[M1911A1]] | + | The [[TRIARC TRI-11]] in Government length appears as the "TRIARC 2011" as a secondary weapon for the PMC faction Anti-Tank kit. It holds 17 rounds in its magazines and reuses animations from the [[M1911A1]]. |
[[File:Triarctri11govmnt.jpg|thumb|none|350px|TRIARC Systems TRI-11 Government - 9x19mm]] | [[File:Triarctri11govmnt.jpg|thumb|none|350px|TRIARC Systems TRI-11 Government - 9x19mm]] | ||
[[File:Harshdoor 2011 (1).jpg|thumb|none|600px|Drawing the TRI-11 comes with a nice animation where the safety is flicked off, a rare sight in games.]] | [[File:Harshdoor 2011 (1).jpg|thumb|none|600px|Drawing the TRI-11 comes with a nice animation where the safety is flicked off, a rare sight in games.]] | ||
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==Colt New Service== | ==Colt New Service== | ||
− | The [[Colt New Service]]/[[Colt New Service|M1909]] appears as two guns in game: the "Revolver .38", a single-action only revolver | + | The [[Colt New Service]]/[[Colt New Service|M1909]] appears as two guns in-game: the "Revolver .38", a single-action only revolver that is currently only available in the "Training" map, and the "Revolver .45" in double-action and is available to the Insurgent Medic kit as a secondary weapon. Unlike the real weapon, each variant is stuck in its respective action, and the player cannot switch between single-action or double-action modes of operation. |
[[File:ColtNewService45LC.jpg|350px|thumb|none|Colt New Service - .45 LC]] | [[File:ColtNewService45LC.jpg|350px|thumb|none|Colt New Service - .45 LC]] | ||
− | [[File:Coltnewservice-ohd.jpg|600px|thumb|none| | + | [[File:Coltnewservice-ohd.jpg|600px|thumb|none|An Insurgent Medic pulls out their great grandpa's Colt New Service.]] |
− | [[File:Coltnewservice-ohd-ads.jpg|600px|thumb|none| He tests out his | + | [[File:Coltnewservice-ohd-ads.jpg|600px|thumb|none| He tests out his sights on the sand.]] |
− | [[File:Coltnewservice-ohd-eject.jpg|600px|thumb|none|The Medic starts to eject | + | [[File:Coltnewservice-ohd-eject.jpg|600px|thumb|none|The Medic starts to eject some .45 LC rounds, a rather rare sight for this part of the world.]] |
− | [[File:Coltnewservice-ohd-load.jpg|600px|thumb|none|He | + | [[File:Coltnewservice-ohd-load.jpg|600px|thumb|none|He loads one round into the cylinder.]] |
+ | |||
+ | ==Smith & Wesson Model 586== | ||
+ | The [[Smith & Wesson Model 586]] appears in game under its real name and fires in double-action. It's currently only available in the shooting range, but is seen holstered on some PMC character models. | ||
+ | [[File:S&W Mod586.jpg|350px|thumb|none|Smith & Wesson Model 586 - .357 Magnum]] | ||
+ | [[File:Smith&Wesson586-ohd.jpg|600px|thumb|none|A PMC Squad Leader enjoys a range day with his privately purchased S&W 586.]] | ||
+ | [[File:Smith&Wesson586-ohd-ads.jpg|600px|thumb|none|Using the iron sights of the "fedora of the gun world".]] | ||
+ | [[File:Smith&Wesson586-ohd-eject.jpg|600px|thumb|none|He ejects rounds from the cylinder.]] | ||
+ | [[File:Smith&Wesson586-ohd-load.jpg|600px|thumb|none|He loads some loose .357 Magnum rounds.]] | ||
=Rifles and Carbines= | =Rifles and Carbines= | ||
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==M16A1== | ==M16A1== | ||
− | The [[M16A1]] is available to the Vietnam era US forces and is used by the American | + | The [[M16A1]] is available to the Vietnam era US forces and is used by the American Rifleman. A variant with a Colt 3x20 scope was initially unusable but was added for the the Marksman kit in a later update. It uses 20-round STANAG magazines, which are taped together "jungle style". |
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]] | [[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]] | ||
[[File:M16A1 render.jpg|600px|thumb|none|The variant with a Colt 3x20 scope available to the Marksman.]] | [[File:M16A1 render.jpg|600px|thumb|none|The variant with a Colt 3x20 scope available to the Marksman.]] | ||
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[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]] | [[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]] | ||
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]] | [[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]] | ||
+ | |||
+ | ==XM177E1== | ||
+ | The [[XM177]] carbine is used by the Vietnam-era American Grenadier class replacing the M16A1 mentioned above in the September 2023 update for the game. Like its older brother the M16A1, it feeds from a 20-round STANAG magazine but is not taped together "jungle style". | ||
+ | [[File:Colt 609-XM1771E1.jpg|350px|thumb|none|Colt Model 609 / XM177E1 - 5.56x45mm NATO]] | ||
+ | [[File:OHD-Xm177.jpg|600px|thumb|none|A [[Apocalypse_Now|very unfortunate son]] holds his brand new XM177E1.]] | ||
+ | [[File:OHD-Xm177-irons.jpg|600px|thumb|none|He checks out the iron sights, salty that the squad Marksman gets a scope.]] | ||
+ | [[File:OHD Xm177-reload.jpg|600px|thumb|none|Pulling out the 20-round STANNAG out of his XM177 carbine.]] | ||
+ | [[File:OHD-Xm177-mag-relase.jpg|600px|thumb|none|Finishing his reload by pressing the bolt release on his XM177.]] | ||
==AK-74== | ==AK-74== | ||
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[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]] | [[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]] | ||
− | ==StG | + | ==StG 44== |
− | The [[StG | + | The [[StG 44]] was added in the Multiplayer Modding Update, replacing the aforementioned [[FG42]] for the ''Wehrmacht'' Auto Riflemen kit, |
− | [[File:Sturmgewehr 44.jpg| | + | [[File:Sturmgewehr 44.jpg|450px|thumb|none|StG 44 - 7.92x33mm Kurz]] |
==AK-47 Type II== | ==AK-47 Type II== | ||
− | The [[AK-47#AK-47|AK-47 Type II]] is available to the NVA, Insurgents, and Russian military factions. | + | The [[AK-47#AK-47|AK-47 Type II]] is available to the NVA, Insurgents, and Russian military factions' medic kits. |
− | [[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a | + | [[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slab sided magazine - 7.62x39mm]] |
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]] | [[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]] | ||
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]] | [[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]] | ||
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[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]] | [[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]] | ||
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|...and charge it with the firing hand.]] | [[File:OHD AK47 BoltPull.jpg|600px|thumb|none|...and charge it with the firing hand.]] | ||
+ | |||
+ | ==AKM== | ||
+ | The [[AKM]] is available to the NVA, Insurgents, and Russian military factions Rifleman and Grenadier, and Anti-Tank Rifleman class for the Insurgents and Russian military, replacing the previously mentioned [[AK-47#AK-47|AK-47 Type II]] after the September 2023 update to the game. | ||
+ | [[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]] | ||
+ | [[File:AKMRender.jpg|600px|thumb|none|The render of the AKM.]] | ||
==SKS== | ==SKS== | ||
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==Daniel Defense Mk 18 SBR== | ==Daniel Defense Mk 18 SBR== | ||
− | The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] | + | The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] was available to the Squad Leader and is still the primary Rifleman kits of the PMC faction. The Squad Leader's version sports a suppressor, while the Rifleman's does not. The in-game model appears to have Colt-style markings on the lower receiver, while it has a Daniel Defense marked upper receiver. |
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from - 5.56x45mm NATO]] | [[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from - 5.56x45mm NATO]] | ||
− | [[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear, and OKAY Industry Surefeed mags.]] | + | [[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip, and a DD A1 BUIS front sight with KAC 300m folding rear, and OKAY Industry Surefeed mags.]] |
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun.]] | [[File:OHD MK18.jpg|600px|thumb|none|Out in the fun.]] | ||
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech.]] | [[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech.]] | ||
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[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]] | [[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]] | ||
− | == | + | ==M4A1== |
− | + | The [[M4A1]] appears as the "M4A1 M203 Rifle". It replaced the odd custom Dissipator-style AR-15/M203 combo. There is also a variant with a hybrid optic, consisting of a 4x ACOG scope with a red dot sight mounted on top for closer encounters. | |
− | [[File: | + | [[File:M4A1 ACOG.jpg|thumb|none|450px|M4A1 with RIS foregrip and ACOG scope - 5.56x45mm NATO]] |
− | [[File: | + | [[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M68 Aimpoint sight and M203A2 grenade launcher - 5.56x45mm NATO / 40x46mm]] |
− | [[File: | + | [[File:M4A1Render.jpg|600px|thumb|none|M4A1 in-engine render.]] |
− | |||
− | |||
− | |||
− | |||
− | |||
==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
− | The [[HK417]] appears with two variants, the "HK417A2 20"" | + | The [[HK417]] appears with two variants, the "HK417A2 20"" that features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on a Geissele Automatics mount for the PMC Marksman kit and the "HK417A2 13"" with a KAC Stubby foregrip and a red-dot sight mounted on a riser as an alternate primary weapon for the PMC Rifleman kit, replacing the SA58 for that kit. The 20-inch variant used by the Marksman kit was later replaced by the CMMG Endeavor Mk3. |
[[File:HK417 16.jpg|450px|thumb|none|Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO]] | [[File:HK417 16.jpg|450px|thumb|none|Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO]] | ||
[[File:HK417 12.jpg|450px|thumb|none|Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO]] | [[File:HK417 12.jpg|450px|thumb|none|Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO]] | ||
− | [[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]] | + | [[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below.]] |
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]] | [[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]] | ||
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]] | [[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]] | ||
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==RPD== | ==RPD== | ||
− | The [[RPD]] is | + | The [[RPD]] is only available to the NVA faction Auto Rifleman kit. |
[[File:RPD-Light-Machine-Gun.jpg|450px|thumb|none|RPD Light Machine Gun - 7.62x39mm]] | [[File:RPD-Light-Machine-Gun.jpg|450px|thumb|none|RPD Light Machine Gun - 7.62x39mm]] | ||
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]] | [[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]] | ||
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[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]] | [[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]] | ||
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]] | [[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]] | ||
− | [[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR | + | [[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR.]] |
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]] | [[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]] | ||
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==RPG-18== | ==RPG-18== | ||
− | An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit | + | An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit. |
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]] | [[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]] | ||
[[File:RPG18Render.jpg|600px|thumb|none]] | [[File:RPG18Render.jpg|600px|thumb|none]] | ||
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==F-1 Hand Grenade== | ==F-1 Hand Grenade== | ||
− | An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions. | + | An [[F-1 Hand Grenade]] is available to the Russian and Insurgent factions. |
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]] | [[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]] | ||
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]] | [[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]] | ||
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==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
− | The [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well | + | The [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well as PMC, factions. |
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]] | [[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]] | ||
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]] | [[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]] | ||
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=Rifles= | =Rifles= | ||
− | |||
− | |||
− | |||
− | |||
==AK-105== | ==AK-105== | ||
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[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | [[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | ||
[[File:ASValRender.jpg|600px|thumb|none]] | [[File:ASValRender.jpg|600px|thumb|none]] | ||
− | |||
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==Heckler & Koch G36C== | ==Heckler & Koch G36C== |
Revision as of 01:47, 15 April 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Operation: Harsh Doorstop for current discussions. Content is subject to change. |
|
Operation: Harsh Doorstop is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of Insurgency, Rising Storm 2: Vietnam, and Project Reality. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.
The following weapons appear in the video game Operation: Harsh Doorstop:
Pistols
M1911A1
An M1911A1 appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as a sidearm for the WWII and Vietnam era US forces.
Walther P38
The Walther P38 incorrectly appears under the nomenclature of "Luger P38" and was the sole sidearm for the Imperial German Army Squad Leader and Sniper until the more period-accurate 1914 Mauser Pocket Pistol was added in the Multiplayer Modding Update, a more accurate choice would have been an actual Luger P08 or a Mauser C96. However, it is more accurately depicted as the sidearm for the Wehrmacht.
1914 Mauser Pocket Pistol
The 1914 Mauser Pocket Pistol and/or Mauser Taschenpistole M1914 appears in game as "Mauser 1914" and is available to the Imperial German Army Squad Leader and Sniper after the Multiplayer Modding Update. It correctly feeds from an 8-round magazine of .32 ACP/7.65x17mmSR.
Smith & Wesson 59
The Smith & Wesson 59 appears mocked-up as a Mk 22 Mod 0 "Hush Puppy" under the name "Mk22 Mod 0", added in the Multiplayer Modding Update. It's only used by the American Vietnam Sniper class as a secondary weapon, replacing the M1911A1 in that role. It holds a correct 14 rounds in a magazine. It also fires exclusively in semi-auto, with the real weapon's slide-locking lever being unusable.
Beretta 92FS
A Beretta 92FS (distinguished by the slightly more curved dust cover), standing in for the military issue Beretta M9, appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.
Tokarev TT-33
The Tokarev TT-33 appears as "TT-33" and replaced the Makarov PM for the NVA and Insurgents Squad Leader in a September 2023 update. It correctly feeds from a 8-round mag of 7.62x25mm Tokarev. The inclusion of the Tokarev for the NVA faction is more historically plausible than the Makarov, as the Tokarev was supplied in much greater quantities to North Vietnam during the Vietnam War.
Makarov PM
The Makarov PM appears as a sidearm available to the NVA's Sniper, Russian military, and Insurgent faction.
MP-443 Grach
The MP-443 Grach appears in game as the same name, it is currently only available to the OPFOR faction in the shooting range and incorrectly holds 15 rounds in a magazine.
Glock 19 Gen 5
A Glock 19 appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned.
Agency Arms Glock 19 Gen 3
A Glock 19 with a custom slide and Agency Arms modifications with a tan frame appears as the "Glock 19 Afterburner" and is exclusive to the PMC Squad Leader kit. Mods include a stippled frame, a ported barrel, suppressor height sights, aftermarket trigger and extended magazine baseplates (that don't do anything since the capacity is still the standard 15 rounds).
TRIARC TRI-11
The TRIARC TRI-11 in Government length appears as the "TRIARC 2011" as a secondary weapon for the PMC faction Anti-Tank kit. It holds 17 rounds in its magazines and reuses animations from the M1911A1.
Revolvers
Colt New Service
The Colt New Service/M1909 appears as two guns in-game: the "Revolver .38", a single-action only revolver that is currently only available in the "Training" map, and the "Revolver .45" in double-action and is available to the Insurgent Medic kit as a secondary weapon. Unlike the real weapon, each variant is stuck in its respective action, and the player cannot switch between single-action or double-action modes of operation.
Smith & Wesson Model 586
The Smith & Wesson Model 586 appears in game under its real name and fires in double-action. It's currently only available in the shooting range, but is seen holstered on some PMC character models.
Rifles and Carbines
M16A2
The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi-auto and three-round burst.
M16A1
The M16A1 is available to the Vietnam era US forces and is used by the American Rifleman. A variant with a Colt 3x20 scope was initially unusable but was added for the the Marksman kit in a later update. It uses 20-round STANAG magazines, which are taped together "jungle style".
XM177E1
The XM177 carbine is used by the Vietnam-era American Grenadier class replacing the M16A1 mentioned above in the September 2023 update for the game. Like its older brother the M16A1, it feeds from a 20-round STANAG magazine but is not taped together "jungle style".
AK-74
An AK-74 is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.
M1 Garand
The M1 Garand is available to the Rifleman and Grenadier kits of the US WWII era faction.
M14
The M14 is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full-auto as well.
M1A1 Carbine
The M1A1 Carbine also appears available to the Medic kit of the US WWII era faction.
Springfield M1903
The Springfield M1903 is used as the main service rifle of the WWI era US forces, and used by the Sniper kit of the WWII US faction.
Karabiner 98k
The Karabiner 98k is anachronistically used by the Imperial German Army, presumably standing in for the Gewehr 1898. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits of the Wehrmacht.
FG42/II
The FG42 appears available to the Auto Rifleman kit of the WWII Germany faction.
StG 44
The StG 44 was added in the Multiplayer Modding Update, replacing the aforementioned FG42 for the Wehrmacht Auto Riflemen kit,
AK-47 Type II
The AK-47 Type II is available to the NVA, Insurgents, and Russian military factions' medic kits.
AKM
The AKM is available to the NVA, Insurgents, and Russian military factions Rifleman and Grenadier, and Anti-Tank Rifleman class for the Insurgents and Russian military, replacing the previously mentioned AK-47 Type II after the September 2023 update to the game.
SKS
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.
DSA SA-58 OSW
Exclusive to the PMC team, the DSA SA-58 OSW appears as the primary weapon of the Squad Leader.
Daniel Defense Mk 18 SBR
The Daniel Defense Mk 18 SBR was available to the Squad Leader and is still the primary Rifleman kits of the PMC faction. The Squad Leader's version sports a suppressor, while the Rifleman's does not. The in-game model appears to have Colt-style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.
M4A1
The M4A1 appears as the "M4A1 M203 Rifle". It replaced the odd custom Dissipator-style AR-15/M203 combo. There is also a variant with a hybrid optic, consisting of a 4x ACOG scope with a red dot sight mounted on top for closer encounters.
Heckler & Koch HK417
The HK417 appears with two variants, the "HK417A2 20"" that features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on a Geissele Automatics mount for the PMC Marksman kit and the "HK417A2 13"" with a KAC Stubby foregrip and a red-dot sight mounted on a riser as an alternate primary weapon for the PMC Rifleman kit, replacing the SA58 for that kit. The 20-inch variant used by the Marksman kit was later replaced by the CMMG Endeavor Mk3.
Submachine Guns
Heckler & Koch MP5A5
The MP5A5 is available to the Medic kit of the PMC Faction.
Hecker & Koch MP7A1
Like the MP5 above, the Heckler & Koch MP7A1 is exclusive to the PMCs, but this time limited to the AT Rifleman kit
M1A1 Thompson
The iconic M1A1 Thompson is available exclusively to the US WWII era Squad Leader kit.
M3A1 Grease Gun
The M3A1 Grease Gun appears available to the Medic kit in the Vietnam US faction.
MP 40
Like its American counterpart, the MP 40 is also available to the Wehrmacht Squad Leader.
PPSh-41
The Soviet PPSh-41 appears in game for both the NVA and Insurgents Anti-tank classes with a 71-round drum magazine,.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the standard rifle of the Insurgent and Russian Marksman class.
M40
The M40 is available to the Sniper kits of US forces both in Vietnam and the Gulf War era.
Machine Guns
PKM
The PKM is a standard MG for the Russian armed forces, and is also used by the Insurgents.
M60
The M60 is available to the Vietnam and Gulf War US forces in the game.
Madsen Machine Gun
A Madsen appears for the Machine Gunner kit of the Imperial German Army.
Chauchat Mle. 1915
The Chauchat appears available to the US WWI Machine Gunner kit.
RPD
The RPD is only available to the NVA faction Auto Rifleman kit.
MG 42
The MG 42 is usable by the Wehrmacht Machine Gunner kit.
Browning M1919A4
Like the MG 42, the Browning M1919A4 is standard to the US WWII Machine Gunner.
Browning Automatic Rifle M1918A2
The classic Browning M1918A2 available to the US Auto Rifleman.
Launchers
M203 Grenade Launcher
The M203 appears exclusive to the Grenadier kit for 1990s US and PMC teams.
M7 Rifle Grenade Launcher
Available only to the WWII US Grenadier kit, the M7 Rifle Grenade Launcher appears as their secondary weapon.
Gewehrgranatgerat 41
Like the launcher above, the Gewehrgranatengerät is exclusive to the Wehrmacht Grenadier as well.
GP-30M
The GP-30M appears as an underslung weapon on the AK-74, usable to Russian and Insurgent Grenadier kits.
M79 Grenade Launcher
The M79 is available for the US Vietnam forces, only accessible to the Grenadier kit.
M136 AT4
The AT-4 is used by the PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.
RPG-18
An RPG-18 is available exclusive to the Russian Anti-Tank kit.
RPG-7
The RPG-7 is usable to AT kits in the NVA and Insurgent factions.
Explosives
Model 16 Stielhandgranate
The classic potato masher appears for both WWI and WWII German factions. World War II-era Wehrmacht solders would most likely use the newer Model 24 Stielhandgranate or Model 43 Stielhandgranate.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade is useable to both WWI US faction and their WWII incarnation.
F-1 Hand Grenade
An F-1 Hand Grenade is available to the Russian and Insurgent factions.
M26 Hand Grenade
An M26 Hand Grenade is available to Vietnam era US forces.
Type 67 Stick Grenade
Available to the NVA, the Type 67 stick grenade is standard to most of the faction's kits.
M67 Hand Grenade
The M67 Hand Grenade is available to the US Gulf War and PMC teams.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade is available to most kits of the Russian, NVA, and Insurgent factions.
M18 Smoke Grenade
The M18 Smoke Grenade is available to the US Vietnam and Gulf War, as well as PMC, factions.
Cut/Unused Weapons
The following weapons can be found in the SDK, but are currently not accessible by normal means.