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Difference between revisions of "Talk:BattleBit Remastered"

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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name=BattleBit Remastered
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|name=''BattleBit Remastered''
 
|picture=BBR-Poster.jpg
 
|picture=BBR-Poster.jpg
 
|caption=''Promotional image''  
 
|caption=''Promotional image''  
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}}
 
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'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.     
+
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam platform, where it was released in Early Access on June 15th, 2023. ''BattleBit Remastered'' is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like ''[[Call of Duty]]'' and ''[[Battlefield]]'' with a tactical twist from videogames like ''[[Insurgency: Sandstorm]]''. ''Battlebit'' comes with its own additions to the formula, like players being able to pick up discarded magazines after performing a fast reload and retaining the remaining ammunition or dragging downed players to safety for a revive.     
  
 
{{Game Title}}
 
{{Game Title}}
=Handguns=
 
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.
 
  
==Semi-automatic Pistols==
+
=Overview=
===M9===
+
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines.  
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.
 
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]
 
  
===MP443===
+
Like ''Insurgency: Sandstorm'' and ''[[Escape from Tarkov]]'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.
 
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]
 
  
===USP===
+
=Pistols=
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.
+
 
 +
==Beretta M9==
 +
The [[Beretta M9]] is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.
 +
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
 +
 
 +
==Desert Eagle==
 +
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.
 +
[[Image:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]
 +
 
 +
==Glock 18==
 +
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.
 +
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]
 +
 
 +
==Heckler & Koch USP==
 +
The final semi-automatic pistol available is the famous USP-style pistol.
 
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]]
 
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]]
  
==Automatic Pistols==
+
==MP-443 Grach==
===Glock 18===
+
The [[MP-443 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.
The only automatic pistol in-game for now, the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.
+
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 "Grach" - 9x19mm]]
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]
 
  
==Heavy Pistols==
+
=Revolvers=
===Desert Eagle===
+
Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Desert Eagle.
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.
 
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]
 
  
===RSH-12===
+
==RSh-12==
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.
+
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]
+
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]
  
===Unica===
+
==Mateba Model 6 Unica==
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.
+
The rare [[Mateba Model 6 Unica]] appears as the "Unica". In the game, this revolver behaves more like the traditional revolver.
 
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]]
 
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]]
  
 
=Submachine Guns=
 
=Submachine Guns=
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.
+
==CZ Scorpion Evo A1==
 +
The [[CZ Scorpion Evo 3 A1]] appears as the "ScorpionEvo" in-game, unlocked at rank 150 as a submachine gun option. Its 30-round magazine weirdly holds 35 rounds. Before the 2.2.2 patch, the Evo 3 A1 was classified under the Carbine category.
 +
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]
 +
[[File:BBR CZ A1 (1).jpg|thumb|none|600px|The Scorpion in-game.]]
 +
[[File:BBR CZ A1 (2).jpg|thumb|none|600px|Aiming.]]
 +
[[File:BBR CZ A1 (3).jpg|thumb|none|600px|Inspecting a magazine.]]
 +
[[File:BBR CZ A1 (4).jpg|thumb|none|600px|Removing a magazine during normal reloads.]]
 +
[[File:BBR CZ A1 (7).jpg|thumb|none|600px|When emergency reloading, the magazine gets thrown out to the side instead. The Scorpion's magazine release is on the left side, this method can be considered impossible.]]
 +
[[File:BBR CZ A1 (5).jpg|thumb|none|600px|Inserting a fresh magazine.]]
 +
[[File:BBR CZ A1 (6).jpg|thumb|none|600px|Pulling the charging handle when empty.]]
 +
[[File:BBR CZ A1 (8).jpg|thumb|none|600px|Hitting the bolt release when reloading quickly.]]
 +
 
 +
==FN P90==
 +
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest stock magazine capacities. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.
 +
[[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR with optics removed - FN 5.7x28mm]]
  
==Personal Defense Weapons==
+
==Heckler & Koch MP5A3==
===Groza===
+
The [[Heckler & Koch MP5#Heckler & Koch MP5A3|H&K MP5A3]] appears as the "MP5". The handguard is fitted with three rails for side and underbarrel attachments. By default, it only has a 30-round magazine, but a short 20-round one is also available.
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]
 
  
===Honey Badger===
+
The "Supporter Pack" skins change the MP5A3's stock, with one using the solid stock from the MP5K, and the other using a Choate side folder stock.
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]
+
[[Image:MP5A3.jpg‎|thumb|none|450px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]]
 +
[[Image:BBR MP5 (1).jpg‎|thumb|none|600px|Holding the MP5A3 in-game.]]
 +
[[Image:BBR MP5 (2).jpg‎|thumb|none|600px|Aiming down the H&K diopter sights.]]
 +
[[Image:BBR MP5 (3).jpg‎|thumb|none|600px|Magazine inspection.]]
 +
[[Image:BBR MP5 (4).jpg‎|thumb|none|600px|Locking the bolt during reloads. This step is skipped during tactical emergency reloads.]]
 +
[[Image:BBR MP5 (5).jpg‎|thumb|none|600px|Using the two-magazine technique during tactical reloads.]]
 +
[[Image:BBR MP5 (6).jpg‎|thumb|none|600px|Inserting the new magazine.]]
 +
[[Image:BBR MP5 (7).jpg‎|thumb|none|600px|Empty: removing the magazine.]]
 +
[[Image:BBR MP5 (8).jpg‎|thumb|none|600px|Inserting a new magazine when empty.]]
 +
[[Image:BBR MP5 (9).jpg‎|thumb|none|600px|Performing the slap.]]
 +
[[Image:BBR MP5 Skin (1).jpg‎|thumb|none|500px|The "Supporter Pack 1" gray skin changes the MP5 stock to a solid stock from the MP5K.]]
 +
[[Image:BBR MP5 Skin (2).jpg‎|thumb|none|500px|The "Supporter Pack 1" red skin once again changes the stock, and also the handguard has been modified.]]
  
===P90===
+
==Heckler & Koch MP7A1==
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]
+
The [[Heckler & Koch MP7A1]] is the starter Personal Defense Weapon of the game, appearing as the "MP7"; initially designated as an SMG, as of Update 2.2.2, it is now a PDW.
 +
[[File:H&K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]
  
==Standard Submachine Guns==
+
==Heckler & Koch UMP-45==
===Kriss Vector===
+
The [[Heckler & Koch UMP-45]] is the starter submachine gun of the game. Unlike many weapons in the game, the UMP-45 only accepts 25-round magazines, with a quick reload option being the only one available at 500 kills.
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]
+
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
  
===MP-5===
+
==TDI Vector==
[[Image:MP5.jpg‎|thumb|none|401px|Heckler & Koch MP5A2 with early "slimline" handguard - 9x19mm]]
+
The [[TDI Vector]] is the fastest-firing submachine gun in ''BattleBit'', but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.
 +
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]
  
===MP-7===
+
==PP-2000==
[[File:H&K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]
+
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a much faster rate of fire compared to its real life counterpart.
 +
[[Image:Pp-2000.jpg|thumb|none|450px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]
  
===PP-2000===
+
==PP19-01 Vityaz==
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]
+
The [[PP-19-01 Vityaz]] appears as the "PP-19", available after reaching Level 45.
 +
[[file:Pp19 2.jpg|thumb|none|450px|PP-19-01 "Vityaz" SB-20 - 9x19mm]]
  
===PP19===
+
=Rifles/Carbines=
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]
+
Rifles in ''BattleBit Remastered'' are divided into three categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. Weapons categorized as "Personal Defense Weapons", but would be a carbine or rifle from a technical standpoint, will be included here.
  
===UMP-45===
+
==AAC Honey Badger==
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]
+
One of the only two integrally suppressed weapons in ''BattleBit'', the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.
 +
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]
  
=Rifles=
+
==AS Val==
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.
+
The [[AS Val]] appears in the game as the second integrally suppressed weapon at rank 105. By default, it only uses its 20-round magazines, but a 30-rounder is also available.
 +
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
 +
[[File:BBR AS VAL (1).jpg|thumb|none|600px|The AS Val in the game.]]
 +
[[File:BBR AS VAL (2).jpg|thumb|none|600px|View of the iron sights.]]
 +
[[File:BBR AS VAL (3).jpg|thumb|none|600px|Inspecting the magazine.]]
 +
[[File:BBR AS VAL (4).jpg|thumb|none|600px|Removing the magazine...]]
 +
[[File:BBR AS VAL (5).jpg|thumb|none|600px|...and then inserting a fresh one.]]
 +
[[File:BBR AS VAL (6).jpg|thumb|none|600px|Using the underhand method to chamber a round when empty.]]
 +
===VSS Vintorez===
 +
The "Klean" Twitch Drop skin converts the AS Val into a [[VSS Vintorez]].
 +
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
 +
[[File:BBR AS VAL Klean.jpg|thumb|none|600px|The AS Val in-game converted to a VSS. Note the rag on the suppressor, which is likely acting as a makeshift wrap to protect the hand from burns if it is grabbed after firing multiple rounds, and to keep down heat mirage (although in this game, it is just for aesthetics).]]
  
==Assault Rifles==
+
==AK-15==
===ACR===
+
The [[AK-15]] makes an appearance in ''BattleBit'', incorrectly categorized as a Battle Rifle. It holds 24 rounds in a 20-round magazine, with 40- and 45-rounders available as upgrades. A skin for supporters adds a sling attached to its mounts.
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]
+
[[File:AK-15.jpg|thumb|none|450px|AK-15 - 7.62x39mm]]
  
===AK-15===
+
==AK-74M==
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]
+
The [[AK-74M]] is available to all players upon starting ''BattleBit Remastered'' in a midnight black finish. The "Wiked" Twitch Drop skin changes the wooden stock into a Zenitco one.
 +
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]
  
 
===AK-74===
 
===AK-74===
 +
One of the skins in the Supporter Pack #1 turns the [[AK-74]] into a worn-out rifle, held together by blue tape and faith.
  
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]
+
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]
 +
[[File:BattleBit AK Supporter Pack Skin.jpg|thumb|none|600px|BattleBit AK Supporter Pack Skin.]]
  
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]
+
===Elysium AK===
 +
The "Levelcap" Drop skin is modeled after the AK used in the film ''[[Elysium]]'', however the movie used an [[AKM]] for the prop instead of the AK-74.
  
===Ak5C===
+
[[Image:Elysium2013akm5.jpg|thumb|none|500px|[[Matt Damon]] holds the customized AKM in a promotional still, here buttons for the airburst detonation range are clearly visible.]]
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]
+
[[File:BattleBit AK LevelCap Skin.jpg|thumb|none|600px|''BattleBit Remastered'' LevelCap Skin]]
  
===AUG A3===
+
===Thumbhole Stock AK-74===
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]
+
The "Prestige 1" skin equips the AK-74 with a thumbhole stock resembling that of the Arsenal SLR-95.
 +
[[File:BattleBit AK Prestige 1 Skin.jpg|thumb|none|600px|AK-74 Prestige 1 Skin]]
  
===FAL===
+
==Bushmaster ACR==
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]
+
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]
  
===FAMAS===
+
==FAMAS F1==
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]
+
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]
  
===G36C===
+
==FN F2000==
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm ]]
+
Added in Update 2.1.4, the [[FN F2000]] is a rapid-fire assault package. Like in real life, the game models the forward empty shell ejection. By default, it is fitted with the F2000's integrated sight, which can be removed if the player attaches an optic or uses iron sights, thus turning the rifle into the [[FN F2000 Tactical|F2000 Tactical]]. It holds 35 rounds in a 30-round magazine.
 +
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]
 +
[[Image:BBR F2000 (8).jpg‎|thumb|none|600px|The F2000 Tactical TR in-game. However, its front underbarrel hasn't changed from the regular F2000.]]
 +
[[Image:BBR F2000 (9).jpg‎|thumb|none|600px|Aiming down its iron sights.]]
 +
[[Image:F2000.jpg‎|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]
 +
[[Image:BBR F2000 (1).jpg‎|thumb|none|600px|The F2000 in-game.]]
 +
[[Image:BBR F2000 (2).jpg‎|thumb|none|600px|Inspecting its magazine.]]
 +
[[Image:BBR F2000 (5).jpg‎|thumb|none|600px|View of the F2000's integrated optic.]]
 +
[[Image:BBR F2000 (3).jpg‎|thumb|none|600px|About to remove its magazine.]]
 +
[[Image:BBR F2000 (7).jpg‎|thumb|none|600px|Pressing the magazine release and dropping it with gravity on quick reloads.]]
 +
[[Image:BBR F2000 (4).jpg‎|thumb|none|600px|Inserting a new one. Regular reloads include tapping the magazine upon insertion.]]
 +
[[Image:BBR F2000 (6).jpg‎|thumb|none|600px|Racking the charging handle.]]
  
===HK416===
+
==FN FAL==
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position "LE"-style stock.]]
+
The [[FN FAL]] makes an appearance in ''BattleBit'' as a Battle Rifle, unlocked at level 140.
 +
[[File:FN FAL old.jpg|thumb|450px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]
  
===M4A1===
+
==FN FNC==
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
+
The Swedish [[Ak 5C]], a license-produced [[FN FNC]], is unlocked at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.
 +
[[File:Ak 5C.jpg |thumb|none|450px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]
  
===SG550===
+
==Heckler & Koch G3A3==
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]
+
The [[Heckler & Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90.
 +
[[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]]
  
==Carbines==
+
==Heckler & Koch G36C==
===AS Val===
+
The [[Heckler & Koch G36C]] is unlocked at rank 120. Before the 2.2.2 update, it was categorized as an Assault Rifle, but is now a Carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
+
[[Image:G36CwForegrip.jpg|thumb|450px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]
  
===Scorpion Evo===
+
==Heckler & Koch HK416==
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]
+
The [[Heckler & Koch HK416]] appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but was increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.
 +
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]]
  
=Sniper Rifles=
+
==M4A1==
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)
+
The "M4" rifle appears to be based on both the [[M4A1 Block II]] and the M4A1 URGI. The "JackFrags" skin changes the stock into a buffer tube, but does not affect its recoil.
 +
[[File:M4 URGI SuperDuty.jpg|thumb|none|450px|M4A1 URGI - 5.56x45mm NATO]]
 +
[[File:DDM4A1.jpg|thumb|none|450px|Daniel Defense M4A1 (Block II) - 5.56x45mm]]
 +
[[File:BBR M4A1 (1).jpg|thumb|none|600px|The M4A1 in-game.]]
 +
[[File:BBR M4A1 (7).jpg|thumb|none|600px|View of the iron sights.]]
 +
[[File:BBR M4A1 (2).jpg|thumb|none|600px|Inspecting the magazine after firing a shot.]]
 +
[[File:BBR M4A1 (3).jpg|thumb|none|600px|Removing a magazine. ]]
 +
[[File:BBR M4A1 (6).jpg|thumb|none|600px|About to drop a 29-rounder in an emergency reload.]]
 +
[[File:BBR M4A1 (4).jpg|thumb|none|600px|Inserting a new one.]]
 +
[[File:BBR M4A1 (5).jpg|thumb|none|600px|Pressing the bolt release. When performing emergency reloads, the character slaps the bolt release instead.]]
 +
===Original M4A1===
 +
The Veteran skin turns the base M4 into an original [[M4A1]].
 +
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]
 +
[[File:BBR M4A1 Veteran.jpg|thumb|none|600px|The "Veteran" M4 in the loadout preview. It's missing a front sight post/gas block.]]
  
==Sniper Rifles==
+
==OTs-14-1A-01 Groza==
===L96===
+
The [[OTs-14-1A-01 Groza]] appears as a Carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]
+
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]
  
===M200===
+
==SIG SG 550==
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]
+
The [[SIG SG 550]] is available in the game as the "SG550" as an Assault Rifle at rank 80. A 45-round option is available alongside the default 30-round magazine.
 +
[[File:Scoped SG 550 rifle.jpg|thumb|none|450px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]
  
===MSR===
+
==Steyr AUG A3==
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]
+
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]
 +
 
 +
=Sniper Rifles=
 +
==Accuracy International Precision Marksman==
 +
The progenitor of the [[Accuracy International Arctic Warfare series]], the [[Accuracy International Precision Marksman|Precision Marksman]], is featured in the game at rank 65; it is equipped with a 1913 rail system, which was not used on Accuracy International rifles until the Arctic Warfare rifle that succeeded the Precision Marksman.
 +
[[Image:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]
  
===RREM700===
+
==Cheyenne Tactical M200 Intervention==
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]
+
The [[Cheyenne Tactical M200 Intervention]] makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine.
 +
[[Image:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]
  
===SSG-69===
+
==FN SSR==
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]
+
The [[FN SSR]] appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR available. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.
 +
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]
 +
[[File:BBR MK20 (1).jpg|thumb|none|600px|The FN SSR in the game. By default, the gun is in black camo.]]
 +
[[File:BBR MK20 (2).jpg|thumb|none|600px|Inspecting a 7.62 magazine.]]
 +
[[File:BBR MK20 (3).jpg|thumb|none|600px|Aiming.]]
 +
[[File:BBR MK20 (4).jpg|thumb|none|600px|Removing a magazine...]]
 +
[[File:BBR MK20 (5).jpg|thumb|none|600px|...and putting on a new one.]]
 +
[[File:BBR MK20 (6).jpg|thumb|none|600px|Tugging the charging handle.]]
 +
[[File:BBR MK20 (7).jpg|thumb|none|600px|Dropping a magazine in a hurry.]]
 +
[[File:BBR MK20 (8).jpg|thumb|none|600px|Thumbing the bolt release when doing an emergency reload.]]
  
===SV-98===
+
==Izhmash SV-98==
 +
The [[Izhmash SV-98]] is the second sniper rifle unlocked for the Recon class.
 
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]
 
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]
  
==Designated Marksman Rifles==
+
==Knight's Armament SR-25==
===M110===
+
The [[Knight's Armament SR-25|SR-25]] appears as the "M110" at rank 40 for DMRs. By default, it uses a 12-round magazine in a 20-round model, with an option for 8 rounds in a 10-round magazine, or a 16 rounder in a 30-round magazine.
 
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]
 
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]
 +
[[File:BBR M110 (1).jpg|thumb|none|600px|The M110 in the game. By default, this gun is in black camo.]]
 +
[[File:BBR M110 (2).jpg|thumb|none|600px|Inspecting a magazine.]]
 +
[[File:BBR M110 (3).jpg|thumb|none|600px|For a low-poly game, it portrays its optics quite realistically.]]
 +
[[File:BBR M110 (4).jpg|thumb|none|600px|Unseen, but the character removes a magazine slowly in this image.]]
 +
[[File:BBR M110 (5).jpg|thumb|none|600px|Reloading with a new magazine.]]
 +
[[File:BBR M110 (7).jpg|thumb|none|600px|Pulling the AR charging handle in a normal empty reload.]]
 +
[[File:BBR M110 (6).jpg|thumb|none|600px|Letting a magazine go with gravity during an emergency reload.]]
 +
[[File:BBR M110 (9).jpg|thumb|none|600px|Reloading with a fresh mag in an emergency reload.]]
 +
[[File:BBR M110 (8).jpg|thumb|none|600px|Hitting the bolt release in an empty emergency reload.]]
  
===MK-14 EBR===
+
==Remington MSR==
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]
+
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.
 +
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]
  
===MK-20===
+
==Remington 700==
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]
+
The [[Remington Model 700]] rifle appears as the "REM700", unlocked at rank 85. Its extended magazine incorrectly holds 12 rounds in a 10-round magazine.
 +
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]
 +
 
 +
==Steyr SSG 69==
 +
The [[Steyr SSG 69]] appears as the starter sniper rifle for all players.
 +
[[Image:SteyrSSG69.jpg|thumb|none|450px|Steyr SSG 69 PI - 7.62x51mm NATO]]
  
===SVD===
+
==M14 (Sage EBR Chassis)==
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]
+
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the "MK14 EBR".
 +
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm NATO]]
  
=Machine Guns=
+
==SVDM Dragunov==
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)
+
An [[SVDM|SVDM Dragunov]] appears as the "SVD"
  
==Light Machine Guns==
+
[[File:SVDM.jpg|thumb|none|500px|SVDM - 7.62x54mm R]]
===M249===
 
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]
 
  
===ULTIMAX100===
+
=Machine Guns=
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]
+
Machine Guns are divided into two categories in ''BattleBit Remastered'': '''Light Machine Guns''' (LMGs) and '''Light Support Weapons'''.
  
==Light Support Guns==
+
==L86A1==
===L86A1===
+
The [[L86A1]] is the first machine gun unlocked, available Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are also available.
 
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]
 
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]
  
===MG-36===
+
==M249==
[[File:MG36.jpg|thumb|none|400px|Heckler & Koch MG36 - 5.56x45mm]]
+
The [[M249]] is the starter light machine gun of the game.
 +
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm NATO]]
  
=Launchers =
+
==MG36==
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.
+
The Support class can equip a [[G36]] masquerading as an [[MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.
 +
[[File:MG36.jpg|thumb|none|450px|Heckler & Koch MG36 - 5.56x45mm NATO; for comparison]]
  
==Primary Gadget==
+
==RPK-16==
===M320 Smoke Grenade Launcher===
+
The [[RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting a 45-round 5.45x39mm magazine, as well as a 95-round magazine that is underloaded with 60 rounds; it is unlocked at level 35.
[[Image:XM320.jpg|thumb|none|400px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]
+
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]
  
==Secondary Gadget==
+
==Ultimax 100==
===RPG-7===
+
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]
 
  
=Explosives=
+
=Launchers=
 +
==Heckler & Koch M320==
 +
The [[Heckler & Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.
 +
[[Image:XM320.jpg|thumb|none|450px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm]]
 +
[[Image:BBR M320 (1).jpg‎|thumb|none|600px|The HK M320 in hand.]]
 +
[[Image:BBR M320 (2).jpg‎|thumb|none|600px|Removing a used casing.]]
 +
[[Image:BBR M320 (3).jpg‎|thumb|none|600px|Inserting a new grenade.]]
  
===Anti-Vehicle Grenade===
+
==RPG-7==
The anti-vehicle grenade is modeled after the "Geballte Ladung" or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.
+
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fires its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters.
 +
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]
 +
[[File:BBR RPG (1).jpg|thumb|none|600px|The RPG-7 in-game.]]
 +
[[File:BBR RPG (2).jpg|thumb|none|600px|Aiming down its flip-up iron sights.]]
 +
[[File:BBR RPG (3).jpg|thumb|none|600px|Aiming down the PGO-7 optic. Like in ''Squad'', the PG-7R tandem warhead is zeroed for 200 meters, with 50 meters denoted at 3, followed by the stadiametric rangefinder by increments of 50, up to 200 meters. For the OG-7V and the PG-7M, the plus sign is where rockets drop at 50 meters, and the cross at 100 meters, followed by increments of 100 starting at the 2 in the center.]]
 +
[[File:BBR RPG (4).jpg|thumb|none|600px|Inserting a new rocket. While unseen, the hammer is cocked afterward, with a sound cue.]]
  
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]
+
=Explosives=
 +
==M15 Anti-Tank Mine==
 +
The [[M15 anti-tank mine]] in black appears as the "Anti-Vehicle Mine".
 +
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]
  
===Flashbang===
+
==M18 Smoke Grenade==
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
+
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.
 +
[[File:M18red.jpg|thumb|none|M18 smoke grenade, red]]
  
===Frag Grenade===
+
==M18A1 Claymore==
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.
+
The American [[M18A1 Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen.  
 +
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]
  
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]
+
==M84 Stun Grenade==
 +
The [[M84 stun grenade]] appears as the "Flashbang", exploding after a set timer, allowing it to airburst.
 +
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
  
===Impact Grenade===
+
==Mk 2 Hand Grenade==
 +
The World War II era [[Mk 2 hand grenade]] appears as the standard fragmentation grenade for all classes. A rather antiquated grenade for the game's contemporary setting; the [[M67 Hand Grenade]] would be a more appropriate choice.
 +
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]
  
===Smoke Grenade===
+
==Model 24 Stielhandgranate "Geballte Ladung"==
 +
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six [[Model 24 Stielhandgranate]] grenades. It is depicted as rather unrealistically effective against modern armored vehicles, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams.
 +
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]
  
=Other=
+
==RGO/RGN fragmentation grenade==
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.
+
The "Impact Grenade" is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.
 +
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]
  
===Anti-Personnel Mine===
+
==Type 3 Anti-Tank/Anti-Personnel Mine==
===Anti-Vehicle Mine===
+
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 AT-AP Mine]] appears in-game as the "Anti-Personnel Mine".
===Claymore===
+
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/anti-personnel mine]]
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]
 
  
===C4===
+
[[Category:Video Game]]
 +
[[Category:War]]
 +
[[Category:First-Person Shooter]]
  
 
=To-be added weapons=
 
=To-be added weapons=

Latest revision as of 15:00, 19 March 2024

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BattleBit Remastered
BBR-Poster.jpg
Promotional image
Release Date: June 15th, 2023 (Early Access)
Developer: SgtOkiDoki
Vilaskis
TheLiquidHorse
Publisher: SgtOkiDoki
Platforms: Microsoft Windows
Genre: First-Person Shooter


BattleBit Remastered is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam platform, where it was released in Early Access on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like Call of Duty and Battlefield with a tactical twist from videogames like Insurgency: Sandstorm. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing a fast reload and retaining the remaining ammunition or dragging downed players to safety for a revive.

The following weapons appear in the video game BattleBit Remastered:

Overview

Weapons in BattleBit operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines.

Like Insurgency: Sandstorm and Escape from Tarkov, weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.

Pistols

Beretta M9

The Beretta M9 is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.

Beretta M9 - 9x19mm

Desert Eagle

The Desert Eagle is available as a Heavy Pistol, categorized alongside the revolvers in-game.

IMI Desert Eagle Mark XIX - .50 AE

Glock 18

The only automatic pistol in-game (for now), the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.

Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm

Heckler & Koch USP

The final semi-automatic pistol available is the famous USP-style pistol.

Heckler & Koch USP Tactical - .45 ACP

MP-443 Grach

The MP-443 Grach is the second semi-automatic pistol available to the player, improving on all aspects of the M9.

MP-443 "Grach" - 9x19mm

Revolvers

Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Desert Eagle.

RSh-12

The Russian RSh-12 appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.

RSh-12 - 12.7x55mm

Mateba Model 6 Unica

The rare Mateba Model 6 Unica appears as the "Unica". In the game, this revolver behaves more like the traditional revolver.

Mateba Model 6 Unica, 6" barrel - .357 Magnum

Submachine Guns

CZ Scorpion Evo A1

The CZ Scorpion Evo 3 A1 appears as the "ScorpionEvo" in-game, unlocked at rank 150 as a submachine gun option. Its 30-round magazine weirdly holds 35 rounds. Before the 2.2.2 patch, the Evo 3 A1 was classified under the Carbine category.

CZ Scorpion Evo 3 A1 - 9x19mm
The Scorpion in-game.
Aiming.
Inspecting a magazine.
Removing a magazine during normal reloads.
When emergency reloading, the magazine gets thrown out to the side instead. The Scorpion's magazine release is on the left side, this method can be considered impossible.
Inserting a fresh magazine.
Pulling the charging handle when empty.
Hitting the bolt release when reloading quickly.

FN P90

The P90 makes an appearance in the game, boasting a compact size and one of the largest stock magazine capacities. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.

FN P90 TR with optics removed - FN 5.7x28mm

Heckler & Koch MP5A3

The H&K MP5A3 appears as the "MP5". The handguard is fitted with three rails for side and underbarrel attachments. By default, it only has a 30-round magazine, but a short 20-round one is also available.

The "Supporter Pack" skins change the MP5A3's stock, with one using the solid stock from the MP5K, and the other using a Choate side folder stock.

Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm
Holding the MP5A3 in-game.
Aiming down the H&K diopter sights.
Magazine inspection.
Locking the bolt during reloads. This step is skipped during tactical emergency reloads.
Using the two-magazine technique during tactical reloads.
Inserting the new magazine.
Empty: removing the magazine.
Inserting a new magazine when empty.
Performing the slap.
The "Supporter Pack 1" gray skin changes the MP5 stock to a solid stock from the MP5K.
The "Supporter Pack 1" red skin once again changes the stock, and also the handguard has been modified.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is the starter Personal Defense Weapon of the game, appearing as the "MP7"; initially designated as an SMG, as of Update 2.2.2, it is now a PDW.

Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm

Heckler & Koch UMP-45

The Heckler & Koch UMP-45 is the starter submachine gun of the game. Unlike many weapons in the game, the UMP-45 only accepts 25-round magazines, with a quick reload option being the only one available at 500 kills.

Heckler & Koch UMP45 - .45 ACP

TDI Vector

The TDI Vector is the fastest-firing submachine gun in BattleBit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.

Prototype TDI Vector - .45 ACP

PP-2000

The PP-2000 is featured in the game, and is weirdly portrayed as having a much faster rate of fire compared to its real life counterpart.

PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm

PP19-01 Vityaz

The PP-19-01 Vityaz appears as the "PP-19", available after reaching Level 45.

PP-19-01 "Vityaz" SB-20 - 9x19mm

Rifles/Carbines

Rifles in BattleBit Remastered are divided into three categories: Automatic Rifles, Battle Rifles, and Carbines. Weapons categorized as "Personal Defense Weapons", but would be a carbine or rifle from a technical standpoint, will be included here.

AAC Honey Badger

One of the only two integrally suppressed weapons in BattleBit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.

AAC original Honey Badger with magazine removed - .300 AAC Blackout

AS Val

The AS Val appears in the game as the second integrally suppressed weapon at rank 105. By default, it only uses its 20-round magazines, but a 30-rounder is also available.

AS Val - 9x39mm
The AS Val in the game.
View of the iron sights.
Inspecting the magazine.
Removing the magazine...
...and then inserting a fresh one.
Using the underhand method to chamber a round when empty.

VSS Vintorez

The "Klean" Twitch Drop skin converts the AS Val into a VSS Vintorez.

VSS Vintorez with PSO-1 scope - 9x39mm
The AS Val in-game converted to a VSS. Note the rag on the suppressor, which is likely acting as a makeshift wrap to protect the hand from burns if it is grabbed after firing multiple rounds, and to keep down heat mirage (although in this game, it is just for aesthetics).

AK-15

The AK-15 makes an appearance in BattleBit, incorrectly categorized as a Battle Rifle. It holds 24 rounds in a 20-round magazine, with 40- and 45-rounders available as upgrades. A skin for supporters adds a sling attached to its mounts.

AK-15 - 7.62x39mm

AK-74M

The AK-74M is available to all players upon starting BattleBit Remastered in a midnight black finish. The "Wiked" Twitch Drop skin changes the wooden stock into a Zenitco one.

AK-74M - 5.45x39mm

AK-74

One of the skins in the Supporter Pack #1 turns the AK-74 into a worn-out rifle, held together by blue tape and faith.

AK-74 - 5.45x39mm
BattleBit AK Supporter Pack Skin.

Elysium AK

The "Levelcap" Drop skin is modeled after the AK used in the film Elysium, however the movie used an AKM for the prop instead of the AK-74.

Matt Damon holds the customized AKM in a promotional still, here buttons for the airburst detonation range are clearly visible.
BattleBit Remastered LevelCap Skin

Thumbhole Stock AK-74

The "Prestige 1" skin equips the AK-74 with a thumbhole stock resembling that of the Arsenal SLR-95.

AK-74 Prestige 1 Skin

Bushmaster ACR

Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO

FAMAS F1

FAMAS F1 - 5.56x45mm NATO

FN F2000

Added in Update 2.1.4, the FN F2000 is a rapid-fire assault package. Like in real life, the game models the forward empty shell ejection. By default, it is fitted with the F2000's integrated sight, which can be removed if the player attaches an optic or uses iron sights, thus turning the rifle into the F2000 Tactical. It holds 35 rounds in a 30-round magazine.

FN F2000 Tactical TR with gray finish - 5.56x45mm NATO
The F2000 Tactical TR in-game. However, its front underbarrel hasn't changed from the regular F2000.
Aiming down its iron sights.
FN F2000 - 5.56x45mm NATO
The F2000 in-game.
Inspecting its magazine.
View of the F2000's integrated optic.
About to remove its magazine.
Pressing the magazine release and dropping it with gravity on quick reloads.
Inserting a new one. Regular reloads include tapping the magazine upon insertion.
Racking the charging handle.

FN FAL

The FN FAL makes an appearance in BattleBit as a Battle Rifle, unlocked at level 140.

FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm

FN FNC

The Swedish Ak 5C, a license-produced FN FNC, is unlocked at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.

Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO

Heckler & Koch G3A3

The Heckler & Koch G3A3 equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO

Heckler & Koch G36C

The Heckler & Koch G36C is unlocked at rank 120. Before the 2.2.2 update, it was categorized as an Assault Rifle, but is now a Carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.

Heckler & Koch G36C with vertical foregrip - 5.56x45mm

Heckler & Koch HK416

The Heckler & Koch HK416 appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but was increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm

M4A1

The "M4" rifle appears to be based on both the M4A1 Block II and the M4A1 URGI. The "JackFrags" skin changes the stock into a buffer tube, but does not affect its recoil.

M4A1 URGI - 5.56x45mm NATO
Daniel Defense M4A1 (Block II) - 5.56x45mm
The M4A1 in-game.
View of the iron sights.
Inspecting the magazine after firing a shot.
Removing a magazine.
About to drop a 29-rounder in an emergency reload.
Inserting a new one.
Pressing the bolt release. When performing emergency reloads, the character slaps the bolt release instead.

Original M4A1

The Veteran skin turns the base M4 into an original M4A1.

Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO
The "Veteran" M4 in the loadout preview. It's missing a front sight post/gas block.

OTs-14-1A-01 Groza

The OTs-14-1A-01 Groza appears as a Carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.

OTs-14-1A-01 Groza - 7.62x39mm

SIG SG 550

The SIG SG 550 is available in the game as the "SG550" as an Assault Rifle at rank 80. A 45-round option is available alongside the default 30-round magazine.

SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm

Steyr AUG A3

Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm

Sniper Rifles

Accuracy International Precision Marksman

The progenitor of the Accuracy International Arctic Warfare series, the Precision Marksman, is featured in the game at rank 65; it is equipped with a 1913 rail system, which was not used on Accuracy International rifles until the Arctic Warfare rifle that succeeded the Precision Marksman.

Accuracy International PM - 7.62x51mm NATO

Cheyenne Tactical M200 Intervention

The Cheyenne Tactical M200 Intervention makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine.

CheyTac M200 - .408 CheyTac

FN SSR

The FN SSR appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR available. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.

FN SSR (Sniper Support Rifle) - 7.62x51mm NATO
The FN SSR in the game. By default, the gun is in black camo.
Inspecting a 7.62 magazine.
Aiming.
Removing a magazine...
...and putting on a new one.
Tugging the charging handle.
Dropping a magazine in a hurry.
Thumbing the bolt release when doing an emergency reload.

Izhmash SV-98

The Izhmash SV-98 is the second sniper rifle unlocked for the Recon class.

SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR

Knight's Armament SR-25

The SR-25 appears as the "M110" at rank 40 for DMRs. By default, it uses a 12-round magazine in a 20-round model, with an option for 8 rounds in a 10-round magazine, or a 16 rounder in a 30-round magazine.

M110 SASS - 7.62x51mm NATO
The M110 in the game. By default, this gun is in black camo.
Inspecting a magazine.
For a low-poly game, it portrays its optics quite realistically.
Unseen, but the character removes a magazine slowly in this image.
Reloading with a new magazine.
Pulling the AR charging handle in a normal empty reload.
Letting a magazine go with gravity during an emergency reload.
Reloading with a fresh mag in an emergency reload.
Hitting the bolt release in an empty emergency reload.

Remington MSR

The Remington MSR is the final sniper rifle available, unlocked at rank 130.

Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum

Remington 700

The Remington Model 700 rifle appears as the "REM700", unlocked at rank 85. Its extended magazine incorrectly holds 12 rounds in a 10-round magazine.

Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag

Steyr SSG 69

The Steyr SSG 69 appears as the starter sniper rifle for all players.

Steyr SSG 69 PI - 7.62x51mm NATO

M14 (Sage EBR Chassis)

The M14 EBR in Sage chassis appears as the "MK14 EBR".

M14 with Sage stock and scope - 7.62x51mm NATO

SVDM Dragunov

An SVDM Dragunov appears as the "SVD"

SVDM - 7.62x54mm R

Machine Guns

Machine Guns are divided into two categories in BattleBit Remastered: Light Machine Guns (LMGs) and Light Support Weapons.

L86A1

The L86A1 is the first machine gun unlocked, available Level 0. Like in Modern Warfare 2019, the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are also available.

L86A1 with SUSAT scope - 5.56x45mm NATO

M249

The M249 is the starter light machine gun of the game.

M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm NATO

MG36

The Support class can equip a G36 masquerading as an MG36 at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.

Heckler & Koch MG36 - 5.56x45mm NATO; for comparison

RPK-16

The RPK-16 was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting a 45-round 5.45x39mm magazine, as well as a 95-round magazine that is underloaded with 60 rounds; it is unlocked at level 35.

RPK-16 - 5.45x39mm

Ultimax 100

CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO

Launchers

Heckler & Koch M320

The Heckler & Koch M320 grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.

Heckler & Koch XM320 with optional telescoping stock - 40x46mm
The HK M320 in hand.
Removing a used casing.
Inserting a new grenade.

RPG-7

The RPG-7 is available to the Engineer class. Interestingly, it does not only fires its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to Squad. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters.

RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm
The RPG-7 in-game.
Aiming down its flip-up iron sights.
Aiming down the PGO-7 optic. Like in Squad, the PG-7R tandem warhead is zeroed for 200 meters, with 50 meters denoted at 3, followed by the stadiametric rangefinder by increments of 50, up to 200 meters. For the OG-7V and the PG-7M, the plus sign is where rockets drop at 50 meters, and the cross at 100 meters, followed by increments of 100 starting at the 2 in the center.
Inserting a new rocket. While unseen, the hammer is cocked afterward, with a sound cue.

Explosives

M15 Anti-Tank Mine

The M15 anti-tank mine in black appears as the "Anti-Vehicle Mine".

M15 Anti-Tank mine

M18 Smoke Grenade

The M18 Smoke Grenade appears in the game, and comes in red, blue, white and green colors.

M18 smoke grenade, red

M18A1 Claymore

The American M18A1 Claymore appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen.

M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch

M84 Stun Grenade

The M84 stun grenade appears as the "Flashbang", exploding after a set timer, allowing it to airburst.

M84 stun grenade

Mk 2 Hand Grenade

The World War II era Mk 2 hand grenade appears as the standard fragmentation grenade for all classes. A rather antiquated grenade for the game's contemporary setting; the M67 Hand Grenade would be a more appropriate choice.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)

Model 24 Stielhandgranate "Geballte Ladung"

The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six Model 24 Stielhandgranate grenades. It is depicted as rather unrealistically effective against modern armored vehicles, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams.

Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge

RGO/RGN fragmentation grenade

The "Impact Grenade" is modeled after the RGO/RGN fragmentation grenade, equipped with the UDZS impact fuze.

RGO frag grenade

Type 3 Anti-Tank/Anti-Personnel Mine

The Type 3 AT-AP Mine appears in-game as the "Anti-Personnel Mine".

Type 3 anti-tank/anti-personnel mine

To-be added weapons

These weapons were confirmed by the developer, which will be added soon: AN-94, Beretta 93R, CBJ-M5, F2000, G3, M60, MG3KWS, MPX, QJY201, PKP Pecheng and SKS with more guns to come.


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