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Difference between revisions of "Counter-Strike"

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(→‎Overview: Source: https://www.youtube.com/watch?v=P1la0GBUNB8&ab_channel=FaceFullofEyes)
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=Overview=
 
=Overview=
''Counter-Strike'' features a money and weapon store system; when the player first spawns in a round in a game, they receive their team's spawn pistol, a knife (that can never be dropped), and a small amount of money. Completing objectives and eliminating enemies will grant a player with more money. At the start of every round, players have some time to access a buy menu inside their spawn area to purchase new weapons with money. Ammo also needs to be purchased. Players can also drop their weapons and pick up other dropped weapons, and the loadout of surviving players in a round carry over into the next round. When dead players respawn at the start of a new round, they will only get their team's spawn pistol. Money management is thus crucial for long-term victory.
+
''Counter-Strike'' features a money and weapon store system; when the player first spawns in a round in a game, they receive their team's spawn pistol, a knife (that can never be dropped), and a small amount of money. Completing objectives and eliminating enemies will grant a player with more money. At the start of every round, players have some time to access a buy menu inside their spawn area to purchase new weapons with money. Ammo also needs to be purchased, with pistols and submachine guns of the same caliber sharing the same spare ammunition pool in-game (e.g. the Glock 17C and the MP5 shares a 120-round reserve of 9x19mm Parabellum).
  
Trivia notes:
+
Players can also drop their weapons and pick up other dropped weapons, and the loadout of surviving players in a round carry over into the next round. When dead players respawn at the start of a new round, they will only get their team's spawn pistol. Money management is thus crucial for long-term victory.
*Many of the weapons in ''Counter-Strike'' are mirrored in right-handed first-person view, causing features like the ejection port, mag release, forward assist, and brass deflector to be placed on the wrong side of the receiver. This is because the weapon animator Minh Le was left-handed, and initially animated the right-handed weapons with left-handed operation in first person view, which were later simply mirrored for right handed players.
+
 
*Related to the above, a number of weapons that appear normal in right-handed FPV (e.g. the MP5) are actually the result of Le mirroring the guns in the original left-handed FPV animations in order to streamline their actions (i.e. no need to do things like reaching over the MP5 to work its charging handle); this made them appear normal again when they were re-mirrored for right-handed FPV.
+
Older mod versions of ''Counter-Strike'' lists the real names of all firearms in-game. However, the official retail version of the game features fictional weapon names such as "Night Hawk .50C" standing for Desert Eagle .50 AE. This page primarily covers the retail version of the game.
*Older mod versions of ''Counter-Strike'' lists the real names of all firearms in-game. However, the official retail version of the game features fictional weapon names such as "Night Hawk .50C" standing for Desert Eagle .50 AE. This page primarily covers the retail version of the game.
+
 
*Pistols and submachine guns of the same caliber will use the same spare ammunition pool in-game. An example is the Glock 17C and the H&K MP5, both chambered for 9x19mm Parabellum, and both top off at 120 spare rounds.
+
==Mirrored weapon models==
 +
Many of the weapons in ''Counter-Strike'' are mirrored in right-handed first-person view, causing features like the ejection port, mag release, forward assist, and brass deflector to be placed on the wrong side of the receiver. This is because the weapon animator Minh Le was left-handed, and initially animated the right-handed weapons with left-handed operation in first person view, which were later simply mirrored for right handed players.
 +
 
 +
Related to the above, Le actually mirrored some weapon features when creating the original left-handed FPV animations in order to streamline their actions (e.g. the MP5's charging handle was flipped to the right); this made these particular features appear "normal" again when the FPV animations were re-mirrored for right-handed FPV.
  
 
=Pistols=
 
=Pistols=

Revision as of 01:19, 2 January 2023


Counter-Strike
CS1.6Cover.jpg
Official Box Art
Release Date: 1999
Developer: Valve Corporation
Publisher: Valve Corporation
Series: Counter-Strike
Platforms: Microsoft Windows (PC) / Xbox
Genre: First-person shooter


Counter-Strike (CS) is the original Counter-Terrorists vs Terrorists competitive multiplayer first-person shooter released in 1999. Originally developed as a mod for Half-Life, Counter-Strike was later released as a standalone title following Valve's acquisition of the CS IP. As a multiplayer-only game, Counter-Strike pits one team of Counter-Terrorists (CT) against another team of Terrorists (T). Teams compete against each other on maps to either eliminate the enemy team or achieve their objectives, which include planting a bomb as a T on bomb maps, defusing the bomb after it was planted as CTs, rescuing hostages as a CT on hostage maps, and running down the time and prevent the enemy from completing their objectives.

Counter-Strike spawned a series of games and several Free-To-Play spin-off titles. While graphics are updated and other content were introduced to the games, the core gameplay of the series has remained almost completely unchanged after more than 10 years.


The following weapons appear in the video game Counter-Strike:

Overview

Counter-Strike features a money and weapon store system; when the player first spawns in a round in a game, they receive their team's spawn pistol, a knife (that can never be dropped), and a small amount of money. Completing objectives and eliminating enemies will grant a player with more money. At the start of every round, players have some time to access a buy menu inside their spawn area to purchase new weapons with money. Ammo also needs to be purchased, with pistols and submachine guns of the same caliber sharing the same spare ammunition pool in-game (e.g. the Glock 17C and the MP5 shares a 120-round reserve of 9x19mm Parabellum).

Players can also drop their weapons and pick up other dropped weapons, and the loadout of surviving players in a round carry over into the next round. When dead players respawn at the start of a new round, they will only get their team's spawn pistol. Money management is thus crucial for long-term victory.

Older mod versions of Counter-Strike lists the real names of all firearms in-game. However, the official retail version of the game features fictional weapon names such as "Night Hawk .50C" standing for Desert Eagle .50 AE. This page primarily covers the retail version of the game.

Mirrored weapon models

Many of the weapons in Counter-Strike are mirrored in right-handed first-person view, causing features like the ejection port, mag release, forward assist, and brass deflector to be placed on the wrong side of the receiver. This is because the weapon animator Minh Le was left-handed, and initially animated the right-handed weapons with left-handed operation in first person view, which were later simply mirrored for right handed players.

Related to the above, Le actually mirrored some weapon features when creating the original left-handed FPV animations in order to streamline their actions (e.g. the MP5's charging handle was flipped to the right); this made these particular features appear "normal" again when the FPV animations were re-mirrored for right-handed FPV.

Pistols

Glock 17C

Called the "9x19mm Sidearm" in-game. 2nd Gen Glock 17C's are the starting weapon for the Terrorist faction. It has semi-automatic and (incorrect) 3-round burst firing modes, and an incorrect 20-round magazine capacity (in reality this would only be achievable with a 19-round magazine and an extra round in the chamber). Of note is that is has an extended barrel. Considered the weakest gun in the game.

Given the 3-round burst and 20 round magazine, the developers may have gotten it mixed up with a Beretta 93R, which actually has both of these traits.

Glock 17C (2nd Generation) - 9x19mm
A Terrorist holding a Glock 17C on cs_militia. It is identified as C model by the two compensator cuts on the slide near the front sight.
Reloading the Glock 17C.

Glock 18

The world model for the Glock 17C is actually of a Glock 18. Since older CS mods refer to the pistol as a Glock 18C, this implies that the gun was meant to be a Glock 18, but was accidentally modeled with a Glock 17C slide in first person view (and also has an incorrect 3-round burst mode instead of full-auto for balance purposes).

Glock 18 (2nd Generation) - 9x19mm
Glock 17 world model.

Heckler & Koch USP45 Tactical

Called the "KM .45 Tactical" in-game. The Heckler & Koch USP45 Tactical possesses a stainless steel slide and odd overall blue tint. It serves as the starting weapon of the Counter-Terrorists. It comes with a detachable .45 ACP Knight's Armament sound suppressor from the Heckler & Koch Mark 23.

Heckler & Koch USP45 Tactical - .45 ACP
Heckler & Koch Mark 23 - .45 ACP. Image provided to show the KAC suppressor
Heckler & Koch USP45 Tactical world model. Note the permanently affixed suppressor.
The Heckler & Koch USP45 Tactical in a Counter-Terrorist's hands.
Firing the USP45 Tactical.
Reloading the suppressed USP45 Tactical. Note the old gen .45 ACP KAC suppressor identifiable by the groove in the middle and the circular perforations.

SIG-Sauer P228

Called the "228 Compact" in-game. It is a SIG-Sauer P228 incorrectly chambered in .357 SIG. The P228 was never designed to handle the hotter .357 SIG round do to its lighter weight cast slide that could only take the higher pressure rounds if an overly heavy spring were installed. The .357 SIG round was first introduced with the SIG-Sauer P229 which had a different heavier CNC machined steel slide that could take the high velocity return with a standard spring and not damage the pistol. It also holds 13 rounds as if it's still in the proper 9x19mm chambering even though it should hold 12 rounds if it was actually a P229 chambered in .357 SIG.

SIG-Sauer P228 - 9x19mm
SIG-Sauer P228 world model.
Holding a SIG-Sauer P228 on cs_militia.
Wielding a P228 in conjunction with the tactical shield on de_inferno. Note that the hammer is now down for some reason.
Reloading the P228.

IMI Desert Eagle Mark XIX

Named the "Night Hawk .50C" in-game. It can be identified as the Mark XIX version of the Desert Eagle because of the weaver rail over the barrel and the taller cocking serrations on the slide. It correctly holds 7 rounds of .50 Action Express. Counter-Strike is the game that coined the ever popular nickname "Deagle" for the Desert Eagle (which is actually the weapon's name in the game files).

The Desert Eagle is the most powerful pistol in-game, with most players prefering it over other pistols due to its long range power and 1 tap headshot capability.

IMI Desert Eagle Mark XIX with chrome finish - .50 AE
IMI Desert Eagle Mark XIX world model.
Holding the Desert Eagle on cs_militia. Note the rear target sight and the backwards slide release and front sight.
Reloading the Desert Eagle. Here you can see an eagle head on the barrel and that the backwards slide release is raised way too far up when the slide locks back.

FN Five-seveN

Named the "ES Five-Seven" in-game. The FN Five-seveN is exclusive to the Counter-Terrorists.

FN Five-seveN - 5.7x28mm
FN Five-Seven world model.
The FN Five-seveN on de_ccble.
A Counter-Terrorist racks the slide during the draw animation.
The Five-seveN being reloaded.

Beretta 92G Elite

The Beretta 92G Elite is the only dual-wielded weapon in the game. Called the ".40 Dual Elites", it is a Terrorist exclusive weapon(s). Although its name would imply it's a 96G Elite model chambered in .40 S&W, each pistol holds 15 rounds like the 92G Elite in 9x19mm for a total of 30 rounds, as where the .40 S&W model would hold 11 rounds in the standard magazines shown for a total of 22 rounds. Also, the shop menu describes it being chambered for 9mm, thus confirming it as a 92G Elite and not a 96G Elite. In the later games, it is replaced with Elite II model with correct two-tone finish or Inox M9A1s. It is the only handgun that cannot be used together with the Tactical Shield.

Beretta 92G Elite 1A - 9x19mm Parabellum
Beretta 92G Elite world model. Note "Elite" marking(s) on the slide(s), without the "II".
Holding the dual Beretta 92G Elites on de_dust2.
Reloading the Beretta 92G Elites. Note again the "Elite" markings, indicating the older Elite 1 model.

Shotguns

Benelli M3 Super 90

Dubbed the "Leone 12 Gauge Super", The Benelli M3 Super 90 in-game is fitted with a Surefire weaponlight fore-end and heat-shield. It holds 8 rounds, despite being modeled with the shorter 5-round tube magazine.

Benelli M3 Super 90 - 12 gauge
Benelli M1 Super 90 with pistol grip stock and Surefire dedicated weaponlight - 12 gauge
A Benelli M3 in the hands of a CT on de_cbble. Note the HK rear sight instead of the more familiar LPA Italy sight shown in later game installments.
Close-up of the pump-action. Note the heat-shield and weaponlight fore-end which is hastily remodeled from the default grip resulting in a hybrid Surefire weaponlight/default grip.

Benelli M1 Super 90

The world model of the M3 is actually of a Benelli M1 Super 90.

Benelli M1 Super 90 with pistol grip stock and Surefire dedicated weaponlight - 12 gauge
Benelli M3 Super 90 world model. Note the entry gun 14" barrel and 5-round tube magazine.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "Leone YG1265 Auto Shotgun". It correctly holds 7 rounds. Older mods name it under its prototype name "XM1014", as the shotgun was still in the USMC testing phase when the game was developed in 1999.

Benelli M4 Super 90 - 12 gauge
Benelli M4 Super 90 world model.
Holding a Benelli M4 on cs_assault.
Inserting fresh shells.

Submachine Guns

Steyr TMP

Called the "Schmidt Machine Pistol". The Steyr TMP is exclusive to the Counter-Terrorists. It comes with a non-detachable suppressor.

Steyr TMP - 9x19mm
Steyr TMP world model.
The Steyr TMP on de_cbble.
Inserting a new magazine into the TMP.

Ingram MAC-10

The MAC-10 retains its name because the company holding the rights to the name went bankrupt. Exclusive to the Terrorist faction. The model is erroneously shown as a closed-bolt weapon. It is equipped with a front strap in first person though the third person model lacks it.

Ingram MAC-10 - .45 ACP
Ingram MAC-10 world model.
A Terrorist holding a MAC-10 on cs_militia.
Reloading the MAC-10.

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears as the "KM Sub-machine Gun" in-game. When reloading the MP5A5, the player character will incorrectly rack the charging handle back and forth after changing magazines, instead of the proper procedure of manually locking back the charging handle to its notch then slapping/tugging it down after a mag change.

Heckler & Koch MP5A5 - 9x19mm
Holding the MP5A5 on de_cbble.
Pulling the charging handle. Note how the hand clips right through the fore-end.

Heckler & Koch MP5A3

The world model for the MP5A5 is actually of a Heckler & Koch MP5A3.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
Heckler & Koch MP5A5 world model.

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as the "KM UMP45" in the game. The charging handle incorrectly locks back on its own before reloading. It correctly holds 25 rounds. It has a Knight's Armament grip attached via an underbarrel mounted rail.

Heckler & Koch UMP45 - .45 ACP
Heckler & Koch UMP45 world model.
A Heckler & Koch UMP45 on de_dust2.
Inserting a new magazine into the UMP45. Note the closed bolt despite the bolt handle being in the locked open position, a trait shared with all (averted with Global Offensive) games in the series.

FN P90

The FN P90 is called the "ES C90" in-game.

FN P90 - 5.7x28mm
FN P90 world model.
The FN P90 on de_cbble.
Pulling the charging handle on the FN P90.

Assault Rifles

FAMAS F1

The FAMAS F1 is dubbed the "Clarion 5.56". An exclusive primary weapon for the Counter-Terrorists. Like the in-game Glock 17, it comes with a 3-round burst mode which can be toggled using the alternate fire key.

The weapon correctly holds 25 rounds in the proprietary F1 magazine.

FAMAS F1 - 5.56x45mm NATO
FAMAS F1 world model.
Holding a FAMAS F1 shortly before the round begins.
Reloading the FAMAS F1.

IMI Galil ARM 7.62

The IMI Galil ARM appears as the "IDF Defender" in-game, and is only available to the Terrorists. It is modeled after the 7.62x51mm NATO version, but has the 35-round capacity of the 5.56x45mm variant and is stated in-game to be chambered after this latter caliber.

7.62x51mm NATO variant of the IMI Galil ARM. Note the thicker, straight box magazine
IMI Galil ARM 7.62 world model.
A Galil ARM on de_dust2.
Pulling the bolt handle during reload.

Colt M4A1

The Colt M4A1 is called the "Maverick M4A1 Carbine" (Colt being parodied as "Maverick") in-game and is only available to the Counter-Terrorists. It's fitted with a Knight's Armament railed handguard and uses the same .45 ACP Knight's Armament sound suppressor from the Heckler & Koch Mark 23 which is also utilized with the USP45 Tactical in game, with a slight difference that it is treated as a QD suppressor (instantly attached with one twist, rather than several ones). It also had an ACOG scope in the beta versions, but it was removed in the final game, though, the ACOG is present on the world model and the HUD icon. The player character will chamber it by incorrectly pulling the forward assist instead of the charging handle.

The M4A1's ejection port dust cover is incorrectly closed while the rifle is in use. Bizarrely, the dust cover will open and close while the gun is firing and ejecting casings, which of course is complete bonkers.

Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm
Colt M4A1 world model. Note the ACOG scope in place of the carrying handle and the permanently affixed suppressor. The suppressor's model is also unusually large compared to the first person model; these are results of it being based on an early version of the M4 model.
The Colt M4A1 Carbine with its suppressor attached.
A CT attaching the M4A1's suppressor on cs_offic. Note that the M4A1 reuses the same old gen .45 ACP Knight's Armament suppressor used with the USP45 Tactical, something that is dubious to work in reality. In addition to destroying the suppressor after a few shots, the suppressor wouldn't be doing a lot of sound dampening in the first place, as the 5.56x45mm round generates vastly more energy than any other .45 ACP round available, which the .45 suppressor is not designed to tolerate.
Reloading the M4A1. While not shown here, the user is incorrectly depicted as pulling the forward assist to charge the weapon. Apart from the fact that's not what the forward assist does, the FA cannot be pulled back in general.

AK-47

The Type III AK-47 is called the "CV-47" in-game and is only available to the Terrorists. Unique to it is that this is the only automatic rifle in the game that is fired from the hip from the third-person perspective, despite the first-person model has the operator firing it from the shoulder like all other primary guns, save for the M249.

The weapon, along with the M4A1, is one of the most popular primaries in the game for its ability to instantly kill an enemy with a single headshot, even with armor.

Type III AK-47 - 7.62x39mm
AK-47 world model.
Holding the AK-47 on cs_militia.
The AK-47 being reloaded. It is incorrectly shown to have the magazine insert directly into the mag well, without the "rock-and-lock" motion necessary to even get it inside in the first place.

Steyr AUG A1

The Steyr AUG A1 is simply named the "Bullpup". It is fitted with a gray stock and like the USP45 Tactical, it has an odd blue tint. Only available to the Counter-Terrorists. The weapon has a unique x1.5 "zoom" function that lowers RoF, in exchange for being able to place precision shots easier. Zoom is in quotes because its not looking through the gun's magnified optic, and more of focusing on the fore-end of the weapon, like the operator brought the entire fore-end of the weapon to his face and is shooting from where the charging handle is.

Steyr AUG A1 with black stock - 5.56x45mm NATO
Steyr AUG A1 world model.
The Steyr AUG A1 on cs_assault.
A CT inserts a new magazine during a reload.

SIG SG 552

The SIG SG 552 is named the "Krieg 552" in the game. Only available to the Terrorists. It is fitted with an ACOG scope that has the same x1.5 zoom function of the operator pressing his face against the fore-end of the gun to bring it on par with the CT's AUG A1. Compared to the AUG, it does more damage, at the cost of slightly less accuracy and larger recoil.

It incorrectly holds 30 rounds in a 20-round magazine.

SIG SG 552 Commando - 5.56x45mm NATO
SIG SG 552 world model, which is based on an older version of the view model.
A Terrorist holding a SIG SG 552 on de_nuke.
Reloading the SG 552.

Sniper Rifles

Steyr Scout

The Steyr Scout is called the "Schmidt Scout" in-game. It has a Steyr made extended magwell module and correctly holds 10 rounds.

Steyr Scout - 7.62x51mm NATO
Steyr Scout world model.
A Steyr Scout held on cs_assault.
The Scout without a magazine inserted during reload. Note 10-round magwell.

Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum appears as the "Magnum Sniper Rifle". It holds 10 rounds but in reality the AWM only has a 5-round capacity. It is modeled with front sights from the G22. It is infamous for being able to one-shot kill full health enemies from the waist up.

Notably, some in-dev versions of the original mod incorrectly called the weapon the AWP, a 7.62x51mm NATO police variant of the Arctic Warfare. It seems that the developers intended to portray an AWP (since the AWP does have a 10-round magazine), but ended up modeling an AWM. The AWP name would prove to be the far more commonly used name however (likely because "Magnum Sniper Rifle" is a mouthful, and the popularity of CS as an eSport as well as mods that restore real weapon names leading to the widespread use of the name AWP), and became the official weapon name in Counter-Strike: Global Offensive.

Accuracy International AWM - .338 Lapua Magnum
G22 (AWM-F) - .300 Winchester Magnum
Accuracy International Arctic Warfare Magnum world model.
Holding a AWM at the Counter-Terrorist spawnpoint on de_nuke.
Inserting a new magazine into the AWM.

SIG SG 550 Sniper

The SIG SG 550 Sniper is only available to the Counter-Terrorists and named the "Krieg 550 Commando". Like the SIG SG 552, it incorrectly holds 30 rounds in a 20-round magazine.

SIG SG 550 Sniper - 5.56x45mm NATO
AIG SG 550 Sniper world model.
Holding the SG 550 Sniper on de_nuke.
Smacking a new magazine into the SG 550 Sniper.

Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1 is referred to as the "D3/AU-1" by the game and has an odd green tint. It can only be bought by the Terrorist faction.

Heckler & Koch G3SG/1 - 7.62x51mm NATO
Heckler & Koch G3SG/1 world model.
Wielding the G3SG/1 on de_train.
Reloading the G3SG/1.

Machine Guns

FN M249 SAW Para

The FN M249 SAW Para retains its name as the "M249". It is the only available machine gun and among the most expensive weapons in the game. It lacks a stock, fires at an unrealistically slow rate of fire (600 RPM in comparison to 650-900 RPM in real life), and for some reason it uses a tiny feed cover that opens to the right.

FN M249 SAW Paratrooper - 5.56x45mm NATO
FN M249 SAW Para world model.
A M249 SAW Para on cs_assault.
Closing the very unusual feed tray cover.

Grenades

M7A3 CS Gas Grenade

The HE, Flashbang, and Smoke grenades are all modeled after the M7A3 CS gas grenade, complete with an "M7A3 RIOT CS" markings on the grenade. The HE grenade is gray with two red stripes around the top and bottom shells, the Flashbang model is gray throughout, the Smoke grenade is gray with a green lever and a green stripe around the bottom shell. It is likely that their models originated from the cut "CS Grenade" (which had yellow stripes), their textures slightly modified and used as the models for the three grenades in-game.

Players can only carry a single grenade of each type, except the Flashbang which users can carry two.

M7A3 CS gas grenade
HE Grenade world model.
Flashbang world model.
Smoke Grenade world model.
Holding a HE Grenade on de_survivor.
Holding a Flashbang on de_survivor.
Holding a Smoke Grenade on de_survivor.

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