|Join our Discord!|
|If you have been locked out of your account you can request a password reset here.|
Counter-Strike: Condition Zero
Nice, but where's the trigger?
This article or section is incomplete. You can help IMFDB by expanding it.
Counter-Strike: Condition Zero is the successor to the original Counter-Strike, released in 2004. While originally intended to be a full sequel with a lot of new content such as a singleplayer campaign, it was jumbled through several developers and eventually just ended up being visually improved Counter-Strike. The game would mostly be eclipsed by Counter-Strike: Source, which was released later that same year.
Counter-Strike: Condition Zero Deleted Scenes is a separate bonus game that was an attempt to salvage the singleplayer campaign that was developed by Ritual Entertainment, consisting of 18 unconnected missions. Deleted Scenes features higher-fidelity versions of weapons that are in the multiplayer portion, as well as a few weapons that only appear within the campaign.
The following weapons appear in the video game Counter-Strike: Condition Zero:
Heckler & Koch USP Tactical
Desert Eagle Mark XIX
Desert Eagle Mark VII
Beretta 92G Elite II
Benelli M3 Super 90
Benelli M4 Super 90
Heckler & Koch MP5A5
Heckler & Koch UMP45
The FAMAS returns and behaves the same as the original Counter-Strike in Multiplayer, in Deleted Scenes however the burst mode functions more like a AN-94 Burst, firing 3 shots in an instant in one frame.
IMI Galil ARM
Colt M4A1 Carbine
Unlike Counter-Strike, the reload animation actually involves pulling the charging handle instead of the forward assist.
Steyr AUG A1
SIG SG 552
Accuracy International Arctic Warfare Magnum
SIG SG 550 Sniper
Heckler & Koch G3SG/1
FN M249 Para
The M60 appears in Deleted Scenes only, feeds 100 rounds in a ammunition box. Terrorists using the M60 are highly dangerous, not only will they not attempt melee attacks at close-range, (instead firing the M60 point-blank) the M60 deals heavy damage against the player with severe aim-punch, making it harder to fire back.
The .50 Cal appears in delete scenes, mostly used by enemy forces. Some of them can be used by player.
The M72 LAW appears in Deleted Scenes only, as the only rocket launcher in the game, it was cut from the Multiplayer.
The LAW has two weird bugs, one, if a save is made and loaded while a LAW Rocket is mid-flight, it will instead be like a flashbang, blinding anyone nearby instead of an lethal explosive blast, two, if the "throwing away the LAW" part of the animation is interrupted by swapping weapons, it can be re-equipped and even fired again despite having "0" ammo according to the HUD.
M7A3 CS Gas Grenade
The HE, Flashbang, and Smoke grenades are once again, all modeled after the M7A3 CS gas grenade like in the original Counter-Strike Players can only carry a single HE and Smoke Grenade, but can carry two Flashbangs in multiplayer but can carry three of all of them in Deleted Scenes, the grenades do not have different models for being thrown or on the ground without being thrown.
Most of the grenades function identical to the original Counter-Strike, however in Deleted Scenes, Smoke Grenades can non-lethally choke enemies if a smoke grenade lands next to them, stunning them, as well as drawing the attention of all NPCs (including friendlies) as they will watch the smoke if they can't see a target.