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Shellshock Nam '67
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The following weapons appear in the video game Shellshock Nam '67:
Pistols
Colt M1911A1
The Colt M1911A1 is the main sidearm of the U.S. Armed Forces. Oddly, it is named the "9mm" in-game despite chambering .45 ACP. The pistol holds 7 rounds and can be found later in game with a suppressor.
MBA Gyrojet Pistol
The MBA Gyrojet Pistol appears as the "Rocket Pistol". It incorrectly has a two round capacity of high-explosive 13mm rockets, which in reality were never manufactured with explosive properties.
Tokarev TT-33
The Tokarev TT-33 is the main pistol of NVA and VC forces in the game and is named "Red Star Pistol". It correctly holds 8 rounds.
Submachine Guns
Carl Gustaf m/45
The Carl Gustaf m/45 appears in game as the "Swedish K". A suppressed version can also present. It is used by PFC. Caleb Walker and the ARVN soldier Monty. The SMG holds unrealistically 72 rounds in its magazine, double the amount of the real m/45's magazine capacity.
M3A1 "Grease Gun
The M3A1 "Grease Gun" is the main submachine gun used by U.S. Armed Forces. The player carries it in level one and the M3 is also used by Monty, an ARVN soldier.
MAT-49
The MAT-49 appears as the second submachine gun and is used by the NVA and VC. It holds 32 rounds in its magazine, suggesting that it's the 9x19mm version and not the Vietnamese 7.62x25mm version.
PPSh-41
The PPSh-41 is one of the two SMGs used by the NVA and VC in-game. It correctly holds 71 rounds in its drum magazines.
M1A1 Thompson
An ARVN soldier is seen in archival footage holding an M1A1 Thompson submachine gun.
Rifles
Colt M16A1
The M16A1 rifle with anachronistic A2 handguard appears in-game as the "Assault Rifle" and is the standard of the U.S. Armed Forces. It holds 30 rounds despite being modelled with a 20-round magazine.
In cutscenes, the M16A1 with A2 handguards is replaced by a more correctly modeled M16A1. Numerous M16-type rifles are seen in archival footage at the beginning of the game, but none are clear enough to identify the specific model.
AK-47
The AK-47 is the standard assault rifle of the NVA and VC forces and is the most common rifle in the game.
Mauser Karabiner 98k
The Karabiner 98k appears in-game both with and without a scope. It is called in-game the "K98k" or the "K98 Scoped", and appears in the hands of VC soldiers and snipers.
M14
The M14 makes an appearance in-game.
M21
The M21 is featured in game as the "XM21" and is fitted with a night-vision scope and sometimes a sound suppressor.
M1 Carbine
An ARVN soldier is seen with an M1 Carbine in archival footage at the beginning of the game.
Shotguns
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 with a heatshield and bayonet lug appears in-game as the "Pump Gun" and is the only shotgun in the game. It incorrectly holds seven rounds, while the real shotgun holds five shells in the magazine plus one in the chamber.
Machine Guns
Browning M2HB
The Browning M2HB is the standard heavy machine gun for the U.S. Army. The player cannot use it at any time in-game, however.
M60
The M60 machine gun appears in game as the standard general purpose machine gun of the U.S. Army. It is fed by 100-round belts, but firing it too quickly can overheat it easily. An upgraded version called the "Death Machine" comes with a large backpack (that apparently grants the MG a 1,000-round capacity) with a feed chute attached to it and the gun. This variant is less prone to overheating.
M60D
The M60D machine gun appears on a Huey in archival footage explaining the history of the war.
Type 24
The Type 24 heavy machine gun, a Chinese copy of the Maxim MG08, is often found in enemy-held locations. It has unlimited ammo, but like the other machine guns in-game, it can overheat if fired too quickly without letting go of the trigger.
RPD
The RPD appears in-game as the standard machine gun of the NVA/VC. It, like the M60, holds has a 100-round capacity and can overheat with repeated firing.
M134 Minigun
An AH-1F Cobra armed with an M134 Minigun in the nose turret is seen lifting off in the opening cutscene at Saigon Air Base. While the Cobra is more well known for its M197, a three-barreled version of the M61 Vulcan, it was originally fitted with an M134 Minigun and then later upgraded to the larger-caliber gun.
Launchers
M72 LAW
The M72 LAW appears in the game as a secondary weapon and due to it being a single use, disposable weapon, it can only be fired once before being discarded by its user.
RPG-7
The RPG-7 appears as the standard rocket launcher of NVA/VC forces.
M79 Grenade Launcher
The M79 grenade launcher is the only grenade launcher in the game and is used by U.S. forces. The M79 is found and can be picked up by the player in some missions.
Flamethrowers
M2 Flamethrower
The M2 Flamethrower is the only flamethrower in the game and is used by both U.S. and NVA/VC Forces. It holds an unrealistic 100 gallons of fuel.
Grenades
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the U.S. Army. They are also used by the NVA and VC as the lethal component of tripwire booby traps seen at various points throughout the campaign. The player must either disarm or avoid them.
Type 67 stick grenade
The Type 67 stick grenade is featured in-game as the standard hand grenade of the NVA/VC Forces.
M67 Hand Grenade
Slightly anachronistic M67 hand grenades are seen on some GIs' flak jackets.
Misc
AA Gun
M101A1 Howitzer
What appears to be an M101A1 Howitzer is seen being fired by US GIs in archival footage.