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Shadow Ops: Red Mercury
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Shadow Ops: Red Mercury is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.
The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".
Oddly, the game has a semi-tactical aiming system despite very much being arcadey where the player can only lean when aiming and the player is only given up to three weapons per level, usually all given via scripting at the start. (The player is not able to choose their starting loadout or pick up weapons at all generally, only ammo pickups.)
The following weapons appear in the video game Shadow Ops: Red Mercury:
Handguns
CZ-G2000
The CZ-G2000 appears being used by enemies and sometimes the player. Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).
Heckler & Koch Mark 23 Mod 0
The H&K Mark 23 Mod 0 is the main sidearm of CPT Hayden during the missions in Congo and Kazakhstan, fitted with an unusable LAM and depending on the mission, it also has an undetectable KAC suppressor. In the final cinematic cutscene of the mission in Syria, CPT Hayden can be seen draw a Mark 23 after his M4 runs dry, while in gameplay he actually equips a Desert Eagle Mark XIX. In the same cutscene, Haydne fires the Mark 23 like it was a submachine gun, noted by the astonishing and, obviously, unrealistic high rate of fire. Galena also used a Mark 23 in the Kazakhstan mission.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is used by CPT Hayden and Syrian soldiers during the missions in Syria.
Submachine Guns
Heckler & Koch MP-5
In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.
Heckler & Koch PDW
In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.
IMI Micro Uzi
Throughout the game the gun has its buttstock permanently folded.
Shotguns
Franchi SPAS-12
In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.
Truvelo NeoStead 2000
Instead of its iron sights, the NeoStead 2000 has an unknown optical sight installed.
Assault Rifles
Heckler & Koch G36K/G36C
During the missions in Chechnya, the H&K G36C is the main weapon used by CPT Hayden, fitted with Aimpoint M68 CCO and KAC vertical foregrip, also has an incorrect 40-round magazine. In third person, the G36C is turned into a G36K, identified by the carry handle with ZF 3x4° dual optical sight and longer barrel.
AK-74
Colt M4 Carbine
The M4 is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.
OTs-14-4A-01 Groza
The OTs-14-4A-01 Groza can be used in the game.
FAMAS G1
The FAMAS rifle appears only as a "allweapons" weapon. It is used by enemy soldiers in the Paris levels but cannot be obtained by the player without cheats which is especially odd since Hayden is seen with the FAMAS in cutscenes during the Paris levels.
Sniper Rifles
Dragunov SVD
The second weapon that comes both in silenced and non silenced versions in-game.
Heckler & Koch MSG-90
Ingame the model has the 20-rd. magazine.
Machine Guns
FN Minimi SPW
The FN Minimi SPW.
PKM
The PKM appears as a mounted machine gun.
Launchers
Heckler & Koch HK-69
RPG-2
While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2. Notably the RPG and RPO-A are the only weapons to go in the game's fourth weapon slot and the only weapons to be obtained mid-level during the few levels they are available.
RPO-A 'Shmel'
The RPO-A 'Shmel' appears in a single Syria level.
FIM-92 Stinger
The FIM-92 Stinger appears as part of a missile cache the player destroys in the final Congo mission
M72A2 LAW
The M72A2 LAW is used in cutscenes.
Anti-aircraft guns
ZU-23-2
The ZU-23-2 anti-aircraft gun appears. Depending on the level the player can either only blow them up with SLAM charges or it can be manned by the player.
Explosives
M2 SLAM (Selectable Lightweight Attack Munition)
Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.
M67 Hand Grenade
The M67 Hand Grenade appears as one of the game's grenades. Like with firearms, whenever the player has M67 grenades or flashbangs is determined by the map and the player has seperate keys to either throw or roll grenades.
Model 7290 Flashbang Grenade
The Model 7290 flashbang grenade appears as the second grenade. It's model appears to be shaped more like the M18 smoke grenade (and is used as a smoke grenade in a cutscene) but the texture is an Model 7290.