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Secret Service (2008)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Secret Service (2008)

Secret Service is a 2008 low-budget first-person shooter developed by Cauldron HQ. It was released for Microsoft Windows, PlayStation 2, and Xbox 360 in North America on November 4th, 2008 and was released in Europe on March 13th, 2009.

Players control United States Secret Service agent Pierce, who must defend the president-elect when Washington, D.C. comes under assault by an army of hostile soldiers on Inauguration Day.

The following weapons appear in the video game Secret Service (2008):


SIG-Sauer P229R

Pierce and other USSS agents' main sidearm is the SIG-Sauer P229R, called the ".40 SS" in-game (despite the official Secret Service sidearm being chambered in .357 SIG and not .40 S&W.) The barrel of Pierce's P229 protrudes beyond the gun's frame, as if to indicate that a suppressor could potentially be attached, though suppressed weapons are unavailable in this game.

SIG-Sauer P229R - 9x19mm
Drawing animation of the SIG. The player's character cocks the hammer.
The P229R in idle.
USSS Agent Pierce reloads the P229R. Note how the pistol's frame is mirrored, but the slide is not. The trigger guard appears to be modeled after an USP Compact. At least they got the magazine capacity and DA mode right.
Reloading the P229R from empty aboard Air Force One.

Glock 17

The Glock 17 is the second usable pistol in the game. Holds only 12 rounds. 12-round magazines do not exist for the Glock 17 in real life, only for the sub-compact Glock 26, however, those magazines cannot be used with the full-sized Glock 17. Appears as "17A1". It is used by some of the terrorists.

The overall model of the gun resembles that of the 3rd Gen Glock 17, however, it is shown without the under-barrel rail.

3rd Generation Glock 17 - 9x19mm
A discarded Glock 17 next to a dead Secret Service agent.
USSS Agent Pierce guns down a terrorist with his hybrid Glock 17.
During the reloads, USSS Agent Pierce shows good trigger discipline.
USSS Agent Pierce reloads his Glock when it runs out. It should be noted that the slide would not lock back that far in real life.

Submachine Guns

Heckler & Koch MP5A3

The MP5A3 is standard Secret Service submachine gun in the game and is used by rogue agents who collaborate with the mastermind of the conspiracy. The rear sight is hooded as opposed to the drum sight on the real MP5. Referred to as the "TS5-M4".

Heckler & Koch MP5A3 - 9x19mm
Agent Pierce holds an MP5A3 submachine gun.
Aiming down the sights of the MP5A3. Note the hooded rear sight instead of a drum sight.
Several discarded MP5's on the ground. Note the Navy trigger groups.
Reload animation of the MP5. Note the non-standard pattern on the handguard.
A rogue Secret Service agent with an MP5A3 submachine gun in the final mission.
Another rogue Secret Service agent with an MP5A3 submachine gun aboard Air Force One.

Mini Uzi

The Costa Sentava Ultranationalists also carry Mini Uzis. Appears as "UZI".

Mini Uzi - 9x19mm
A Mini Uzi on the ground.
USSS Agent Pierce holds a Mini Uzi SMG.
USSS Agent Pierce guns down a terrorist with the Mini Uzi while aiming down the sights.
Reload animation of the Mini Uzi.


Mossberg 590 Compact Cruiser

The Mossberg 590 Compact Cruiser is featured in the game as one of the two pump-action shotguns. The weapon's model is directly lifted from the developer's previous game Soldier of Fortune: Payback, with the ATI shotgun foregrip and incorrect 7-shot capacity. The only difference is the weapon's name; in SoFP it was "CAWS-90", in this game it is called "CAWS-50".

Mossberg 590 "Compact Cruiser" - 12 gauge
A Mossberg 590 Compact Cruiser on the ground.
Agent Pierce with a Mossberg 590 Compact Cruiser.
Pierce loads his Compact Cruiser.

Remington 870

The Remington 870 appears as the "CQC 800". It should be noted that the screw placement on the receiver is completely wrong for the 870 series.

Remington 870 MCS - 12 gauge
A dropped Remington 870 shotgun.
USSS Agent Pierce holds a Remington 870.
USSS Agent Pierce reloads the 870 shotgun.


Custom AR-15

The standard carbine used by Secret Service agents and enemy troopers, based on the AR-15 platform. Referred to as the "TAR 5.56" (not to be confused with the TAR-21). It is equipped with a 16" heavy barrel, full-auto lower, LE stock, and HK416-style handguard. Equipped with a foregrip and Aimpoint sight.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
The world model of the AR-15 shows the gun with a holographic sight for some reason. Note the rather abnormally large HK416 handguard.
View through the red dot sight.
USSS Agent Pierce shows good trigger discipline during reloads...
...at least until he has to slap the bolt-catch release.
Sometimes, Pierce will pull the charging handle instead of hitting the bolt-catch release.
A rogue Secret Service agent uses an AR-15 during the final mission, demonstrating a rather interesting rifle grip technique.


The Costa Sentava Ultranationalists carry AK-103 rifles, referred to as the "KFM 03". It is incorrectly modeled with an AK-47 (Type I)-style gas block.

AK-103 - 7.62x39mm
An AK-103 on the ground.
USSS Agent Pierce defends the POTUS with an AK-103.
Reload animation of the AK-103.
USSS Agent Pierce pulls the charging handle of the AK-103. Note the Type I AK-47 gas block.


The FAL appears as "TCW .308" in the game and features a short barrel. It is a very rare weapon.

FN FAL 50.00 - 7.62x51mm NATO
A short-barreled FAL on the ground.
Agent Pierce with an FAL.
Reloading the custom FAL.

Remington 700P

The R700P is used by USSS Agent Pierce in the levels "Inaugural Assault" and "Last Stand". It is referred to as the "M70 Sniper Rifle". The in-game Remington 700 is clearly the "P" variant, but it is shown with a 5-round detachable box magazine, like the R700 Export (on a side note, the magazine it uses is much shorter than a 5-shot R700 magazine in real life).

Remington 700P - 7.62x51mm NATO
Agent Pierce holds a Remington 700P.
Pierce operates the bolt of the Remington 700P rifle.
Reload animation of the rifle. Agent Pierce just inserted a fresh box magazine. The M40A3 in the developer's previous game; Soldier of Fortune: Payback has the same inaccurate feature.
View through the scope of the R700P.

Machine Guns

FN M249E3

The M249E3 appears in form of automated sentries.

M249 Paratrooper - a real blank adapted movie gun with bipod folded and a picatinny rail on the top of the feed tray cover - 5.56x45mm
A disabled sentry gun.


Custom RPG-7

Some enemies use custom RPG-7 launchers.

RPG-7 - 40mm
A custom (or fictional) RPG on the ground.
Pierce holds an RPG.


Mk 2 Frag Grenade

The Mk 2 hand grenade is the resident frag grenade in the game.

Mk 2 training grenade
A few Mk 2 grenades next to a dead terrorist.
An Mk 2 grenade as seen in one of the intro animations. Does the design of the animation look familiar?


M26 Taser

The M26 Taser is used during the part when the player has to face some USSS agents with questionable loyalties. Instead of firing two small dart-like electrodes, the in-game M26 fires hi-speed darts (that are not connected to the main unit). The game's Taser has unlimited range, can take out enemies from basically any distance. The real Taser has a range of 15-20 feet at maximum.

Advanced Taser M26
An M26 Taser on the ground.
The M26 Taser in the hand of Agent Pierce. The M26 has some weird panels on the side, which are not visible on the world model. Also note the missing safety switch.
Aiming down the sights of the M26 Taser.
Reloading the M26 Taser.

M16 Variants

Several unidentifiable M16 variants are shown during the live footage intro of the game.

Screencap from the intro.
Screencap from the intro.

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