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Scarface: The World is Yours

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Scarface: The World Is Yours (2006)

Scarface: The World Is Yours is a third-person shooter video game that is a "sequel" to Scarface (1983). The game starts with an alternate ending: The Skull tries to shoot Tony in the back, but he spots him and kills him with his M16A1 rifle. The police arrives to Tony's mansion but he manages to escape. Three months later Tony returns to Miami to find Sosa and kill him. The game was allowed to use the likeness of actor Al Pacino for the character of Tony Montana, which was voiced by an actor picked by Pacino. In addition, Steven Bauer, Robert Loggia and Al Israel return from the 1983 film to voice other characters in the game.

The following weapons appear in the video game Scarface: The World is Yours:

Colt M1911A1

Called the ".45 Automatic", the Colt M1911A1 is the starting pistol weapon. It can be fitted with a suppressor to hide gunshots fired from it. The weapon incorrectly holds 12 rounds in a magazine. Tony's assassins carries a suppressed M1911 pistol, along with a PSG1.

For some reason, the model of the M1911 is reused for the two other handguns in the game.

Colt M1911A1 - .45 ACP
The Colt M1911A1 fitted with a sound suppressor.
One of Tony's assassins with a suppressed M1911A1 in Miami.
Tony about to pull the slide of the M1911A1 to finish reloading.

".38 Automatic"

The ".38 Automatic" is the only pistol available for purchase in the beginning of the game. Its model is the same as the M1911's but with a darker finish, while the HUD icon shows a Walther PPK. Its name could either refer to the .380 ACP chambering of some PPK models or the developers misinterpreting the PPK as being chambered in .38 Special. If this pistol is to be believed as a Walther PPK, then its in-game ammo capacity is incorrect as it holds 9 rounds at a time. The .38 Automatic is not really needed, because Tony already has the better M1911 pistol on him at the start of the game's plot. However, the .38 is very common early game as it can immediately be purchased from gun dealers or taken from fallen gang members, while the M1911A1 is unlocked once the player reaches Reputation level 3. Also, some early plot missions disarm Tony of his arsenal and so the player may find themselves using the .38 rather than the M1911.

The inventory icon of the ".38 Automatic" in the game.
Tony right after inserting a new mag into his ".38".


The "Deagle" is not available until the player reaches maximum Reputation level and is the best performing pistol, capable of killing most enemies with one shot. The HUD icon properly shows a Desert Eagle and it performs in-game with an ammo capacity of 7 rounds, while the gun's model simply has a gold finish applied to the M1911's. Tony carries one with only 7 rounds available when he makes his assault against Sosa's mansion at the end of the game. During the fight with Sosa, Sosa himself uses one as well.

The "Deagle" in Tony's hand. Note the significant differences between the inventory icon and the gun model.

Remington 870 Marine Magnum

The Remington Model 870 is the only shotgun in the game and close inspection shows that it is modelled after the Marine Magnum version. It holds 8 rounds and is a powerful weapon, being available to the player early in the game. This weapon can dismember enemies hit at close ranges. The Remington 870 is carried by Tony's Enforcer who is also armed with an M79 grenade launcher. As an interesting note, in the movie, the character Skull carries a double barreled shotgun to assassinate Tony. However, in this game, Skull is shown with the Remington instead.

Remington 870 Marine Magnum - 12 gauge
One of Tony's henchmen standing with the Remington 870 Marine shotgun. Note that, somewhat bafflingly, the receiver's texture seems to be from an AR-15 variant (albeit backwards), likely the M16 below.
The reload animation of the same shotgun.

IMI Micro Uzi

The Micro Uzi appears as the "Micro SMG" and is the first submachine gun the player gains access to. It is commonly found in the hands of gang members during early game missions. By default, the Micro Uzi has an ammo capacity of 25 rounds which appears to be correct for the length of the magazine fitted. Later in the game, attachments for the Micro Uzi are unlocked such as a folding stock that reduces recoil, a magazine extension that visually adds a 32-round magazine but incorrectly holds 35 rounds, and a suppressor. The HUD icon shows it as a Mini Uzi, despite the in-game model in fact being a Micro Uzi.

Micro Uzi with 15-round magazine - 9x19mm
The fully upgraded Micro Uzi in Tony's hand.
The first person model of the same SMG used in the "blind rage" mode.
Tony reloading the Micro Uzi.


A MAC-10 with what appears to be Uzi-style ridges on its exterior is featured in the game. By default, it holds 30 rounds. Like the Micro Uzi above, it can be fitted with a folding stock, suppressor and an extended magazine that holds 40 rounds. Tony's driver carries a MAC-10. The in-game HUD icon shows the MAC-10 with the foregrip strap, which isn't available on the in-game gun.

MAC-10 - .45 ACP
A fully modified MAC-10 in-game. Note the lack of an ejection port on the MAC-10's model, due to its textures being mirrored.
Tony's driver reloads the MAC-10 during a side mission.
Another screenshot of the same weapon, this time in Tony's hands again.


The AK-47 appears in this game under the same name of its real-life counterpart and is unlocked to the player upon reaching Reputation level 3. The rifle incorrectly holds 40 rounds in its modelled 30-round magazines. Attachments for the AK-47 include be dual "jungle style" attached magazines (although there appears to be nothing holding them together, such as tape) which somehow increases the rifle's ammo capacity to 80 rounds and an underbarrel shotgun, named the "Masterkey" (though its model is too blocky and generic to make out as a specific shotgun model). The Masterkey shotgun correctly holds 3 rounds at a time but does not eject shells when fired, possibly due to a game engine limitation. Tony's driver also carries this rifle. Tony uses an AK during the final battle with Sosa. Bizarrely, the gun's receiver textures appears to have been made out of the M16's below.

Poly Technologies AK-47 - 7.62x39mm
In-game model of the rifle. Note the very AR-like receiver.
The driver with a fully upgraded AK rifle. Note the dual mags on the AK.
Another shot of the same weapon.


An M16A1 with a strange vented handguard appears in this game as the "Carbine Assault Rifle". Despite being modelled with 30-round STANAG magazines, the rifle unrealistically holds 50 rounds. Like the Ak-47, the M16A1 can be fitted with "jungle style" dual magazines (which also like the Ak, bizarrely doubles its ammo capacity), and with an underbarrel weapon, which for the M16 is the M203 grenade launcher. The M203 can unrealistically fire three times before having to reload. Tony uses a fully upgraded M16A1 at the beginning of the game during the mansion shootout and in this mission, neither the M16 nor the M203 ever have to be reloaded. The underbarreled grenade launcher appears to have been modelled after an actual M203 and not the mocked up 39mm launcher prop used in the movie in combination with the Colt AR-15 wielded by Al Pacino.

M16A1 with M203 grenade launcher - 5.56x45mm
The M16A1 with M203 grenade launcher at the beginning of the game.
Tony holding his M16A1 fitted with the M203 and dual mags. Note how the two magazines aren't held together by anything, such as tape. The second magazine would also have to be spaced slightly further down in order to fit into the well without the other magazine obstructing it.
The M16A1 in first person at the garden of Tony's mansion. Because the weapon models in the game share the same textures on both sides, the M16A1 will appear to have a second ejection port and dust cover, on the left hand side.
A SWAT officer holding his M16A1 during the mansion raid. Note the M870 Marine shotgun in the hands of the other officer.

FN M240B

The M240B appears in this game as the "SAW" and is depicted as a side-loading machine gun fed by very thin and long STANAG-style magazines (while interestingly, the 2006 E3 reveal trailer shows the M240B correctly fitted with a belt box), which apparently and also unrealistically hold 120 rounds at a time. Contrary to this, HUD icon for the M240 depicts it with a belt. The MG in-game is also a mounted weapon on many vehicles, including helicopters and boats and can also be found in stationary positions. Vehicles with a mounted M240B are unlockable much sooner than the handheld version itself and provide guaranteed defense during missions where enemy gang members may attack Tony in his vehicle.

FN M240B - 7.62x51mm NATO
Tony with the M240 machine gun. Note the odd side-loading box magazine configuration with the magazine bizarrly being located ahead of the receiver. As with a majority of the game's firearms, the M16A1's textures appear to have been stamped onto the M240's body.
One of Tony's bodyguards with an M240 mounted on a boat.

Heckler & Koch PSG1

The Heckler & Koch PSG1 appears in this game as the "Sniper Rifle", and is the weapon of choice for Tony's hired assassin, along with the suppressed M1911A1 as mentioned above. Despite being modelled with a 5-round magazine, it holds an impossible 15 rounds. Like many of the other guns in this game, the PSG1's receiver seems to have been modified from the M16's, and in this case is also backwards.

Heckler & Koch PSG1 - 7.62x51mm NATO
The H&K PSG1 Sniper Rifle in Tony's hands at the dock.
The PSG1 being reloaded.
Scope sight picture of the PSG1.

M79 Grenade Launcher

The M79 grenade launcher appears in this game as the "M-79" and is the first explosive weapon that the player unlocks as they progress through the game. Tony's enforcer carries an M79 as his weapon of choice, along with a Remington 870. Oddly, this weapon is capable of firing 3 shots at a time (a la China Lake Launcher), whereas in the real world it's capable of only one due to being a single-shot breechloader. Nonetheless, the reload time for the M79 in-game is pretty much the same as its rate of fire.

M79 grenade launcher - 40x46mm
Tony's bodyguard with the M79. The lower section of the receiver is incorrectly textured with a wooden finish.

M9 "Bazooka"

The M9 Bazooka appears in this game as the "Bazooka". Interestingly, its HUD icon appears to have been referenced from an M72 LAW, which is a completely different weapon.

M9 Bazooka - 2.36 inch rocket
The Bazooka in-game. Note the shoulder rest section which is much further back than it should be and the grip being much more closer to the muzzle.


The M202 FLASH appears in this game as the "Missile Launcher" (which is actually a misnomer as the weapon's projectiles cannot be guided) and is extremely powerful due to its ammo capacity. The in-game model contains several differences from the real weapon such as its thinner bores, grip assembly being located further back and the lack of a scope and cover lids for the muzzle/rear. Also unlike the real M202, the in-game version does not fire incendiary projectiles. Early in the game, the M202 has a rare chance of showing up in the hands of gang members during drug lead missions.

M202 FLASH - 66mm
The M202 FLASH in-game. The inventory icon appears to have been referenced from the image above.
Tony using the M202 FLASH.

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