||PC, PlayStation 3, Xbox 360
Enemy Front is a 2014 first-person shooter developed by Polish studio CI Games. In the campaign, players control Robert Hawkins, an American war correspondent who finds himself involved with resistance groups across Europe taking the fight to their Nazi occupiers. The setting focuses heavily on the actions of resistance groups, especially the events surrounding the Warsaw Uprising, that are not often touched upon in World War II popular media.
The following weapons are used in the video game Enemy Front:
The Colt M1911A1.
Inserting a magazine during a partial reload.
Hitting the side release on an empty reload.
The Luger P08 is frequently used by German soldiers.
Swapping an empty magazine for another empty magazine. The reload animation also coincidentally very similar how a P08 is reloaded in a scene from The Pianist
The Mauser C96.
Mauser C96 "Broomhandle" - 7.63x25mm Mauser.
The C96 in the multiplayer character's hands.
Partial reload. The character pulls back the bolt...
...before inserting a 10-round clip, regardless of how many rounds were fired.
Webley Mk. VI
The Webley Mk. VI is the sole revolver in the game and is only usable in multiplayer as DLC. In the campaign, it is seen lying on a table during the "Warsaw Calling" cutscene.
Webley Mk. VI - .455 Webley
The Webley in multiplayer.
Welrod Mark I
The Welrod Mark I is available as one of three suppressed weapons available in-game. Although identified as a .32 ACP Mark II, it holds 6 rounds like the 9mm Mark I. It is found only in the campaign, especially in French levels.
Welrod pistol Mark I - 9x19mm
The Welrod held idle shortly after demonstrating its abilities to the nearby enemy soldier.
Reloading, which involves removing the entire grip as it is also your magazine.
The Błyskawica, a homemade submachine gun based on the Sten and employed by the Polish resistance during World War II, makes a very appropriate appearance. Is frequently used by Armia Krajowa (Home Army) soldiers. It is called the "Lighting", which is the translation of the name.
The Błyskawica ("Lightning") SMG idle.
Aiming down the simple aperture sight.
Inserting a new magazine.
The Błyskawica is incorrectly depicted as a closed-bolt weapon. Here, the player character pulls the charging handle as if he intends to chamber a round, even though the beginning of the reload animation correctly depicts the need to simply pull the charging handle back.
The MP40 appears frequently in the hands of German soldiers and is the cutscene weapon of Hawkings. Since it has a Bakelite receiver, it is a post-war version.
An MP40. The stock is always folded
Pulling back the charging handle.
The PPSh-41 is used, always depicted with a 71-round drum magazine. It is referred to as the "Pepesza" (a common nickname for the SMG given by Polish fighters) by Kozera.
A PPSh-41 used by a resistance member. Presumably a gift from the Soviet Union.
Swapping drum mags, which completely lack feed lips, similar to many of the old Call of Duty
Pulling the charging handle. The PPSh-41 is also incorrectly depicted as closed-bolt.
Sten Mk IIS
The Sten Mk IIS, an integrally suppressed version of the Sten, is available.
Sten Mk IIS (Canadian) - 9x19mm
A multiplayer character gripping the Sten by the magazine. He seems to be ignoring the perfectly good cloth provided for his hand to hold. Besides that, his hand seems to be right over the magazine release!
Aiming down the rear aperture, which appears to be rather understandably enlarged for gameplay purposes.
Swapping out an empty mag.
The end of the empty reload animation, where the character incorrectly sends forward the charging handle as if the Sten is a closed-bolt weapon.
The Thompson M1A1 is available only as multiplayer DLC. It too is also incorrectly depicted as a closed-bolt weapon.
The Thompson M1A1 held idle.
Putting a fresh (empty) magazine into place.
Pulling back the charging handle only for it to go forward a second after.
De Lisle Carbine
The integrally suppressed De Lisle Carbine is often provided for stealth missions during the campaign.
De Lisle Carbine - .45 ACP
The very sneaky "Commando Carbine".
Swapping out a .45 ACP M1911 magazine.
Chambering a fresh round.
The FG 42/II is a multiplayer DLC weapon.
FG 42/II - 7.92x57mm Mauser
Aiming. The gun appears to be missing the post on the front sight.
Taking out a spent magazine.
The multiplayer character pulls the charging handle, which does something odd to his cuff. The FG 42 is depicted as being closed-bolt while firing fully automatically. The FG 42 had an interesting design where it fired closed-bolt while in semi-automatic mode and open-bolt while full-auto.
The Gewehr 43 can be used. It can incorrectly be found in an armory in "French Resistance", which is anachronistic as the level is set in 1940.
Gewehr 43 - 7.92x57mm Mauser
The freshly-inserted magazine seems to be missing something...
The M1 Garand is a multiplayer DLC weapon.
"The greatest battle implement ever devised" at night.
Inserting an en bloc clip.
The action slides forward as soon as the clip is inserted and the multiplayer character takes care to avoid the dreaded "Garand Thumb".
Mauser Karabiner 98k
The Mauser Karabiner 98k is the standard rifle of German soldiers.
Mauser Karabiner 98k - 7.92x57mm Mauser
The K98k, a common sight in occupied Europe. The model seems to be rather smushed-looking, with tall iron sights.
Aiming. The stock completely lacks a tang cut for the receiver, which should be visible just under the bolt's striker.
Inserting a clip of 8mm Mauser.
Push forward the bolt to kick out the clip and you're good to go.
The Sturmgewehr 44. In-game, it's first seen in 1940 France. This is a major anachronism, as the StG 44 wasn't introduced until 1944.
A German soldier refers to it as a "44", and says that he prefers the MP40 as he has more experience with it and knows its reliability.
Sturmgewehr 44 - 7.92x33mm
The "Storm Rifle" at the ready. It is held by the magazine, while holding the magwell was the advised practice, it is better to hold it here than to hold it by the foregrip, which was infamous for quickly overheating during sustained fire.
Taking out an empty magazine.
Pulling the charging handle.
The Tokarev SVT-40.
Tokarev SVT-40 - 7.62x54mmR
The SVT-40, another gift from the Soviet Union.
Inserting a new magazine, which actually has ammo in it (this also means the old magazine will have ammo in it as well).
Winchester Model 1897
The Winchester Model 1897 "Trench Gun" is the game's sole shotgun. Kozera refers to it as a Winchester Model 1912, but in-game text calls it the "Trench Gun".
Winchester Model 1897 "Trench Gun" - 12 Gauge
An M1897, ready for close encounters.
Aiming. The shotgun lacks sights of any kind.
Inserting shells. Note the odd object that appears on the character's hand.
Pumping the shotgun to chamber a new shell shows that it appears to use anachronistic plastic shotgun shells.
kb ppanc wz. 35
The kb ppanc wz. 35 is a multiplayer DLC weapon, where it is depicted as a sniper rifle.
kb ppanc wz. 35 - 8x107mm DS
The multiplayer character prepares to ignore the perfectly good bipod and run and gun with this unwieldy anti-tank rifle. Probably not the best idea he's ever had.
Aiming down the scope, which the real weapon never used.
Inserting a magazine of hefty 8x107mm DS.
Mauser Karabiner 98k Scoped
The Mauser Karabiner 98k Scoped is the only scoped bolt-action rifle in the vanilla game.
Mauser Karabiner 98k Scoped - 7.92x57mm Mauser
Inserting some 8mm Mauser rounds one at a time.
Once that's done, all that's left to do is push forward the bolt.
Tokarev SVT-40 Scoped
The Tokarev SVT-40 Scoped is your long-range, semi-automatic option.
Tokarev SVT-40 Scoped - 7.62x54mmR
Performing overwatch with the PU Scope equipped SVT-40.
Aiming as some pesky Nazis open fire at Hawkins off-screen.
Reload animation, same as the iron sighted variety.
Finishing that with a traditional pull of the charging handle.
Browning wz. 1928
The Browning wz. 1928 appears in the game. The wz. 1928 is a copy of the FN Model D, which itself is a licensed clone of the Colt Monitor, which itself is a licensed variant of the original BAR.
Browning wz. 1928 - 7.92x57mm Mauser
Reloading, giving a good view of the distinctive ribbed barrel.
Pulling the charging handle results in even more shirtsleeve cuff antics.
The Maschinengewehr 42 is used in stationary mounts. Unlike many other games, it does not have unlimited ammo and fires from 250 round belts. To reload, the player character simply sticks a new belt through the receiver and pulls it through, not even bothering to lift the top cover (which is depicted during this process as being rather loose and not locked in place). It can be found in 1940 levels, making it anachronistic,
Maschinengewehr 42 - 7.92x57mm Mauser
After sustained fire, the operator will make use of the MG42's distinctive quick barrel change mechanic. Although he rather unrealistically reaches in and plucks out what is presumably a piping-hot metal MG barrel without even wearing a glove or using another object to fish it out.
The M1A1 "Bazooka" is a multiplayer DLC weapon.
Shoving the aforementioned rocket in place. As with many games depicting the M1A1 Bazooka, the step of connecting a wire to the rocket to electronically prime it is skipped.
The Panzerfaust 60 is used in the campaign.
Panzerfaust - 44mm with 149mm warhead
A rocket, ready to make some holes.
Aiming. Like many games, the player character simply aims through the central notch of the ladder sight.
Grenades & Explosives
Molotov Cocktails in-game.
Dynamite bundles are used in the campaign for demolition work.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the game's standard throwable.
Model 24 Stielhandgranate
Priming a Model 24 Stielhandgranate.
Model 24 Stielhandgranate in-game.
15 cm sIG 33
The 15 cm sIG 33. These cannons appear as props throughout the campaign.
15-cm-schweres Infanteriegeschütz (sIG
The Infanteriegeschütz 33 in-game.
28 cm Krupp Coastal Gun
One of the three 28cm Krupp guns at Oscarsborg Fortress.
Krupp Coastal Gun in-game.
76mm M/27 Bofors AA Gun
Bofors AA guns appear as sabotage targets in some missions.
The FlaK 38 appears as a prop and can be manned.
Flakvierling 38 - 20x138mm B.
Lanchester Mk. I
The Lanchester Mk. I was featured prominently in trailers and promotional material but was ultimately cut from the final product.
Lanchester Mk. I*, later model with fire selector removed and simplified rear sight - 9x19mm
The Lanchester as seen in a pre-release screenshot. Note the design of the rear sights indicating this particular Lanchester as a later model.