Driver: Parallel Lines
Nice, but where's the trigger?
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Driver: Parallel Lines is a 2006 video game by Reflections Interactive and published by Atari (PS2, XBOX) and Ubisoft (PC, Nintendo Wii). It follows the events of protagonist "TK", both before and after serving 28 years in New York's Sing Sing prison. The game is considered to be an improvement on its predecessor Driver 3.
The following weapons appear in the video game Driver: Parallel Lines:
Smith & Wesson Victory Model
The starting weapon in the game, the Smith & Wesson Victory Model appears as the "Revolver" and has unlimited ammunition.
Smith & Wesson Model 686
The anachronistic to a pair of years Smith & Wesson Model 686 appears as the "44H" and is much stronger then the regular "Revolver", but has a limited range. It has the unique ability of being able to knock people over as well as killing them in one shot. Although this can hardly be seen directly in the game, its texture clearly shows the 7-shot cylinder, which makes it possible to distinguish it from the similar Model 500 and identify it as Model 686.
As the "Service 9", the Mini Uzi is the first automatic weapon encountered in the game. The wire stock is removed on the in-game model.
Simply called the "Shotgun", the Remington 1100 has a short range, but is very powerful. In the game, it is shown with a wooden furniture, pistol grip and an extended magazine tube. In order to completely confuse the situation, it also has the Remington Model 870's pump forend.
The Armalite AR-10 appears as the "LI-15". It is favoured for its range and power.
In the PC version, "LI-15" is changed to the AKM. Howewer, in the game it is inaccurately modeled without a gas tube, rear sight, and with solid forearm without holes, what makes it look more like as Saiga-12K.
M79 Grenade Launcher
The M79 Grenade Launcher returned from previous game, and appears as "Grenade Launcher", and it is the strongest weapon in the 1978 section of the game, but has a very slow reload time. The model looks oddly damaged this time, missing parts of the forearm and barrel, and front sight; whether this is intentional or a conversion error, is unknown.
Smith & Wesson Model 19
For some reason, both the Victory Model and the Model 686 have Smith & Wesson Model 19s on their hud icons; the former's icon depicts a snub-nosed version, while the latter's shows a long-barreled target version.
The "Pistol", a Beretta 92FS, is the standard weapon in the 2006 section of the game. It also has unlimited ammo.
Desert Eagle MK I
An upgrade of the pistol, the Desert Eagle Mark I is called the "Gangster".
Heckler & Koch MP7
The MP7 appears as the "SF 10" and has a large range.
The FN P90 appears as the "F 70" and has a higher rate of fire than the SF 10, but is less powerful. It is very incorrectly modeled in the game (and, as an exception, it corresponds to its HUD icon), without few elements, and it seems to be smaller than its real size.
Mossberg 500 Bullpup
The Mossberg Bullpup appears as the "Shotgun'06" and, like its predecessor, has a short range but is full auto (even though the real thing is pump-action).
As the "Aust Pup", the Steyr AUG is almost the same as the SF 10, with the slower rate of fire but good accuracy. Interestingly, despite being portrayed as a "modern" firearm, the AUG was actually introduced in 1978.
Heckler & Koch HK69A1
Incorrectly called the "RPG", the Heckler & Koch HK69A1 functions more like a rocket launcher. The projectiles however advance very slowly, at a speed of less than 140 mph (as it is possible to drive into the back of one at this speed).
The 3rd gen Glock 18C was used by police in the pre-release version of the game, as could be seen in the PS2 demo. The texture file for 1978's weapons still contains the texture, including the features of the Glock 18c. However, it does not appear in the final version of the game. It would in any case be an anachronism, as even the original Glock 17 was not available until 1982.
The same mismash SIG from Driver 3 can be seen in certain pre-rendered mission briefings/early screenshots for the '78 section of the game, considering how out of place it would be, it was likely just a placeholder.