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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Bodycam for current discussions. Content is subject to change.

The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

Bodycam cover art.jpeg
Steam banner
Release Date: 2024
Developer: Reissad Studio
Publisher: Reissad Studio
Platforms: PC (Steam)
Genre: First-Person Shooter

Bodycam is a 2024 first-person shooter developed by Reissad Studio, a team composed of two people. Built on Unreal Engine 5's newest assets, the game focuses on immersion and photorealistic visual fidelity. The action is presented, as the name implies, as having been recorded via a body-mounted camera commonly used by modern police or military forces. Visually, the game contains elements to replicate the look and feel of actual bodycam footage seen online, such as blurred faces and a HUD that replicates an Axon Body camera's GUI. The game currently has three game modes: Deathmatch, Team Deathmatch and Body Bomb (similar to plant or defuse based game modes seen in Counter-Strike and similar competitive shooters). Bodycam was released in Steam Early Access June 7, 2024.

The following weapons appear in the video game Bodycam:


By default all weapons are fitted with Streamlight TLR-2 weapon lights (with the markings reading "FLL-1 HL8 FLASHLIGHT"), although most are not even mounted on rails and instead fused with some section of the gun, or in the case of most pistols, mounted too high and clipping into the area where the recoil rod and spring are. During matches weapons have a chance of spawning with several different optics, although again they aren't actually mounted on anything and instead usually fused with the rear sights or dust covers of weapons. For pistols, the optic appears to be based on the Burris FastFire 3, for every other weapon it appears to cycle between what appears to be a squished/cut in half magnifier, the EOTECH HWS and the EOTECH EXPS. Unfortunately, many of the weapons have their selectors modeled as set to safe, and the selectors cannot be toggled to different fire modes. In addition, all weapons only use one magazine model per gun, meaning weapons can lock empty with bullets visibly in the chamber. Pistol are all inaccurately depicted with their hammers up at all times, and their slides simply ride forward when reloading from empty after inserting new magazines (although the character appears to vaguely move their thumb near the slide stop for all reloads).



The M1911A1 is a handgun with a seven round magazine capacity. The markings are pretty faithful to actual WWII-era Colt pistols, including the famed "Prancing Pony", however the company name has been changed to "Volts's Automatic" and country of manufacturer as Pakistan.

World War II Colt M1911A1 - .45 ACP
View of loading a M1911A1 with FX removed and a RDS and light fused to it. The light appears to be affixed right onto the guide rod, which would heavily interfere with the proper function of the gun.

Glock 17

A Generation 4 Glock 17 with an FDE frame appears. It is a handgun with a more modern capacity magazine and is pretty good for close-quarters combat with its 17 + 1 capacity. The markings refer to it as "Mock 17 Gen 2" and "Made in China".

Glock 17 FDE (Gen 4) - 9x19mm Parabellum
The Glock 17 Gen 4 in the training armory. Note the TLR-2 mounted so high it clips into the slide.

Glock 34

A heavily customized Glock 34 appears and is referred to as the "Kobra". It has a custom slide which resembles the ones Agency Arms makes for Glock pistols, is fitted with a fictionalized Hogue/CT laser grip and has stippled tape in a similar manner to the TTI custom Glocks. It is identical to the Glock 17 in performance and magazine capacity.

Glock 34 (3rd Generation) - 9x19mm
The "Kobra" in the training armory. Note the missing trigger and flashlight module mounted way too high and backwards. The odd proportions of the whole thing make the slide not quite fit on the frame either.
Idle with the "Kobra".
Previewing the "Kobra's" iron sights.
Taking the magazine out. Note the ultra realism ends when it comes to reloads.
Putting a new magazine in.
Loading from empty next to some photogrammetry rocks.
Idle with the pistol after loading.
The "Kobra" with a RDS.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX predictably has the most recoil out of all of the handguns in the game. The markings refer to it as "Forest Eagle Pistol" and "Made in Pakistan" like the M1911A1.

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE
The Desert Eagle in the training armory. This is one of the few weapons to have the TLR-2 mounted correctly (although it sits very far from the trigger guard).

Submachine Guns

Mini Uzi

The Mini Uzi is a full auto submachine gun that has a fire rate of around 600 RPM, similar to a full-sized Uzi.

IMI Mini Uzi - 9x19mm


The UMP45 has a 25 round magazine capacity and is effective in close-quarters.

Heckler & Koch UMP45 - .45 ACP


Remington 870

The Remington 870 is currently the only shotgun in the game and is, of course, very effective in close-quarters.

Remington Model 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge

Assault Rifles / Battle Rifles


The M4A1 appears, loaded with 20-round STANAG magazines. It is also kitted with a Knight's Armament RAS handguard with four KAC 11 Rib Rail Cover Panels. The bolt release does not protrude when empty.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO


The AKM appears as the "AK47" and has a slightly lower rate of fire than the M4A1 and also has heavier felt recoil. The selector is set to safe, and the bolt can be seen clipping into the tip of the selector.

AKM - 7.62x39mm


The FN FAL appears with an older style stock and fires exclusively in semi-auto.

FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm
The FAL in the training zone perfectly balancing on its magazine.


The "SCAR" is actually based on the FN SCAR-17S (as indicated by the muzzle device and real (!) markings) and appears in the game as a full auto battle rifle- incorrect as the SCAR-17S is semi-automatic only. It has a 20 round magazine but makes up for it with better damage. For some reason, the flip sights are both down. The bolt release does not protrude when empty.

FNH USA SCAR 17S - 7.62x51mm NATO

Rifles / Sniper Rifles


The SVD is currently the only sniper rifle in the game and appears as "Dragunov". It deals high damage but is held back by its 10-round magazine and lower rate of fire. The bolt doesn't lock back on empty.

SVD Dragunov - 7.62x54mmR

Grenades and Explosives

M67 Hand Grenade

The M67 Hand Grenade is the standard hand grenade. It appears to be modeled after a training one, as indicated by the text on it and the seam line (similar to the one on the TAG-67). The pin isn't pulled out when the character pulls it, but the spoon does fly off after it is thrown.

M67 Grenade.
Several M67 grenades in the training armory.

M84 Stun Grenade

The M84 stun grenade appears (with "Stun Grenade" written on it) and functions as a flashbang. The pin also isn't removed and spoon also flies after being thrown.

M84 stun grenade
Several "Flash" grenades in the training armory.

Airsoft Guns

On the map "Airsoft House", two different replicas appear on a table.

KWC K75 Competition

An airsoft replica of the CZ 75 TS Czechmate by Kien Well Toy Industries appears (minus the sight rail and without the mount holes). The markings on the pistol state it is made in the Czech Republic and called the "PZ 13 PS QUICKMATE" (although strangely it has 9/19 written on it).

KWC K75 Competition - 4.5mm BB
Some of the pistols on the table.
Closeup of the markings.

Automatgevär m/42B

An airsoft replica of the Ag m/42B appears in the game. A rather odd choice to say the least, as in reality there are no airsoft replicas of this specific, rather obscure firearm.

Ag m/42B - 6.5x55mm
The rifle on the table.

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