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Alfa: Antiterror

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Alfa: Antiterror for current discussions. Content is subject to change.

Alfa: Antiterror (2005)

Alfa: Antiterror is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing Hired Guns: The Jagged Edge, which was originally supposed to be Jagged Alliance 3D, the German box art for Alfa even boasts how it's from the developers of Jagged Alliance 3D), with some members of that team eventually forming CatsWhoPlay.

The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.

The game's units can be chosen to take an "Assaulter", "Sniper" or "Grenadier" specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers).

Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.

For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.

An standalone expansion was later released: Alfa: Antiterror: Men's Work. This expansion was never translated for other languages but apparently added new equipment to the game.

Plenty of the weapons included in this game would be reused in Jagged Edge.

The following weapons appear in the video game Alfa: Antiterror:


Beretta 92FS

The Beretta 92FS is available in-game.

Beretta 92FS - 9x19mm
The Beretta 92FS in-game.

FN Five-seveN

TheFN Five-seveN appears as one of the pistols.

FN Five-SeveN - 5.7x28mm
The Five-SeveN in the inventory.
The Five-SeveN in-game.

Heckler & Koch USP

The Heckler & Koch USP appears can be equipped with a suppressor.

Heckler & Koch USP - 9x19mm
The regular and suppressed USP being used alongside each other.

Makarov PM

Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer. The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight. The icon depicts a PM with wooden grips while the in-game model appears with black grips.

Russian Makarov PM - 9x18mm Makarov
The Makarov PM in-game.

Makarov PMM

The Makarov PMM with a 12-round magazine appears as one of the pistols.

Makarov PMM - 9x18mm Makarov
The Makarov PMM in-game.


The PSS appears as a usable pistol.

PSS - 7.62x42mm SP-4
The PSS in-game.

OTs-23 Drotik

The OTs-23 Drotik appears as the "OZ-23 'Drotik'" and is one of the usable pistols.

OTs-23 "Drotik" - 5.45x18mm
The "OZ-23 'Drotik'" in-game.

OTs-27 "Berdysh"

The OTs-27 "Berdysh" appears as the "OZ-27 'Berdysh'".

OTs-27 "Berdysh" - 9x18mm PM
The "OZ-27 'Berdysh'" in the inventory.
The "OZ-27 'Berdysh'" in-game.

Smith & Wesson 5904

A handgun referred to as the "S&W 5906" is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the Smith & Wesson 5904 because of this.

Late model Smith & Wesson 5904 - 9x19mm
The "S&W 5906" in the inventory.
The "S&W 5906" in-game.

Serdyukov SPS

The Serdyukov SPS appears in-game.

Serdyukov SPS - 9×21mm Gyurza

Stechkin APS

The Stechkin APS appears as an available sidearm.

Stechkin APS - 9x18mm.
The APS in-game.

Submachine Guns

AEK-919K Kashtan

The AEK-919K Kashtan is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.

AEK-919K "Kashtan" - 9x18 Makarov
A Sniper fires his Kashtan.
The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.

PP-19 Bizon-2

The PP-19 Bizon-2 appears as one of the available submachine guns.

PP-19 Bizon-1 with stock folded - 9x18mm Makarov
The suppressed primary Bizon in the menu.
A suppressed primary Bizon in-game.

Calico M950

The Calico M950 appears as one of the available weapons.

Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm
The Calico weapons in the loadout menu.
The Calico held by a Delta Force operator.

Calico M960

The Calico M960 appears, incorrectly classified as an assault rifle. In the Scenario Mission "Sad Buddha" set in Afghanistan, this Calico is portrayed as the default "assault rifle" of Delta Force.

Calico M960A - 9x19mm
The Calico M960 in-game.

Heckler & Koch MP7

The MP7 appears in-game.

Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.
The MP7 held by a sniper.

Heckler & Koch UMP

The Heckler & Koch UMP is one of the submachine guns present.

UMP-45 - .45 ACP
An Assaulter holds his suppressed UMP-45.
A Sniper holds his stockless UMP-45.

Assault Rifles


The AEK-971 appears as a primary weapon.

AEK-971 - 5.45x39mm
An ALFA member holds his AEK-971.


The AEK-973 appears in-game

AEK-973 - 7.62x39mm
AEK-973 in-game.


The AK-102 appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with just a suppressor is unavailable.

AK-102 - 5.56x45mm
AK-102 in the loadout menu.
AK-102 in-game


The AK-105 appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. It can be equipped with a suppressor and/or scope.

AK-105 - 5.45x39mm
AK-105 in the inventory.
AK-105 in-game.
AK-105 in-game with suppressor and scope.


The AK-74 appears in-game, with both a wooden furniture version and a synthetic AK-74M version.

AK-74 - 5.45x39mm
2nd Lieutenant Michael Kostishin, codenamed "Golden Lion", the player character in the campaign, holds an AK-74.
Michael fires his AK-74.


The AK-74M is one of the available rifles.

Izhmash AK-74M - 5.45x39mm
A generic soldier in the first mission holds an AK-74M.


The AKS-74U appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called "AKC-74U" in-game.

AKS-74U - 5.45x39mm
A Sniper holds his "AKC-74U".
The "AKC-74U" with a stock and suppressor.
In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.


The AKM appears as one of the usable rifles.

AKM - 7.62x39mm
The AKM in-game.
Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.


The AN-94 appears as one of the available assault rifles, it is called the "AH-94" in the equipment menu but properly listed as the AN-94 in its description.

AN-94 - 5.45x39mm
The AN-94 in the loadout menu.
A soldier holds his AN-94.


The M4A1 is available as the "Colt M4A1 Commando". It can be equipped with a grenade launcher, scope or suppressor.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO
A plain M4A1 in-game
A M4A1 with a scope and suppressor attached.

Enfield L85A1

The L85A1 appears as the "Enfield L85A".

L85A1 - 5.56x45mm NATO
The Enfield L85A1 in-game.


A FAMAS rifle appears as the "FAMAS", it appears to be a different FAMAS in-game and in the inventory menu.

FAMAS G1 - 5.56x45mm NATO
A GSG-9 member in Multiplayer holds his FAMAS.


The FN FAL is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an IMI Galil ARM, possibly due to re-texturing one of the AK rifles.

FN FAL "G Series" - 7.62x51mm NATO
A FN FAL in the loadout menu.
A alleged "FN FAL" in-game.
A scoped "FN FAL" in-game.


The FN FNC is one of the available rifles. It can be equipped with an M203 or scope, which are exclusive attachments for this rifle.

FN FNC - 5.56x45mm NATO
A GSG-9 Assaulter holds his FN FNC.
An M203-equipped FN FNC.
A scoped FN FNC.

Groza Hybrid

A fictional hybrid OTs-14 Groza appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together. This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.

OTs-14-1A-02 Groza with 40mm GP-30 grenade launcher - 7.62x39mm
The Groza versions in the loadout menu.
A soldier holds his grenade launcher equipped Groza.
The scope and suppressor equipped version in-game.

Heckler & Koch HK53

The Heckler & Koch HK53 appears in-game.

Heckler & Koch HK53 - 5.56x45mm NATO
An enemy in the first level holds an HK53.

SR-3 Vikhr

The SR-3 Vikhr appears as one of the secondaries for snipers.

SR-3 Vikhr - 9x39mm
The SR-3 in the menu.
The SR-3 holstered on the sniper.

Steyr AUG

The Steyr AUG appears as one of the primary weapons.

Steyr AUG with black stock - 5.56x45mm NATO
The AUG in-game.

Machine Guns


The RPK appears as one of the LMGs available.

Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm
The RPK in the loadout menu.
The RPK in-game.


The RPK-74 is an available LMG.

RPK-74 - 5.45x39mm
The RPK-74 held by an enemy.


The PKM appears as one of the LMGs in-game. The Pecheneg version is also present, however it shares both icon and model with the PKM.

PKM General Purpose Machine Gun - 7.62x54mmR
The PKM in the inventory.
The PKM in-game.

Sniper Rifles

Enfield Enforcer

The Enfield Enforcer is a usable weapon by Snipers.

Enfield Enforcer with Harris bipod - 7.62x51mm NATO
The Enfield Enforcer in-game.


The TKB-0145K experimental sniper rifle appears as one of the available rifles.

The "TKB-0145k" in the pre-mission screen.
The "TKB-0145k" in-game.


The OSV-96 appears as the "V-94".

OSV-96 Vzlomshchik with black stock - 12.7x108mm
The OSV-96 in the pre-mission screen.
The "V-94" in-game.

PGM Ultima Ratio Commando

The PGM Ultima Ratio appears with wooden furniture as the "Commando-1" but is identified as an Ultima Ratio in the description. The barrel has been turned into an integrated suppressor.

PGM Ultima Ratio Commando - 7.62x51mm NATO
The "Commando-1" in the pre-mission screen.
The "Commando-1" in-game.

SVD Dragunov

The SVD Dragunov appears as one of the Sniper Rifles.

SVD - 7.62x54mmR
A Russian Soldier holds his SVD.

Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum appears as the "AW Super Magnum"

Accuracy International AWM - .338 Lapua Magnum
The "AW Super Magnum" in-game.


The VSK-94 appears as one of the available sniper rifles.

VSK-94 with PKS-07 scope - 9x39mm
VSK-94 in the menu.
VSK-94 in-game.



The GM-94 grenade launcher appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a VSK-94.

GM-94 - 43mm
Firing the GM-94.

Heckler & Koch HK69A1

The HK69A1 appears, firing explosive grenades.

HK69A1 - 40x46mm
A GSG-9 Operative fires his HK69A1.


The RPG-16 appears in-game, in possibly its only video game appearance. Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.

The RPG-16 in the loadout menu.
A soldier fires his "RPG-16".


The RPG-18 appears as the default launcher for Assaulters/Grenadiers.

RPG-18 - 64mm
A soldier holds his RPG-18.


RGN Fragmentation Hand Grenade

The RGN hand grenade appears as the Russian grenade with a "Damage Range" as the game calls it of 10 meters.

An RGN mid-flight.

RGO fragmentation grenade

The RGO appears with a "Damage Range" of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably not available in PvP Modes, likely due to its massive blast radius.

RGO frag grenade
An RGO Grenade in the air.
The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.

RGD-5 Frag Grenade

The RGD-5 appears with a 25 meter "Damage Range".

RGD-5 High-Explosive Fragmentation hand grenade.
A soldier throws his RGD-5. Equipped grenades are visible on character models.

DM51 hand grenade

The DM51 hand grenade appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.

DM51 High-Explosive Fragmentation hand grenade
A DM51 hand grenade midflight.

M26 grenade

The M26 hand grenade appears as the "Western" grenade with 25 meter "Damage Range".

M26 HE Frag hand grenade
Throwing an M26 grenade.

M67 Fragmentation Grenade

The M67 hand grenade appears as the "Western" grenade with 10 meter "Damage Range".

M67 fragmentation grenade.
Throwing an M67 Grenade.

L2A2 Hand Grenade

The L2A2 hand grenade is available to Western Factions.

L2A2 hand grenade
A Delta Force operator throws an L2A2 Hand Grenade.

LU 213 Hand Grenade

The LU 213, a precursor to the LU 216 hand grenade is one of the available grenades.

The LU 213 grenade in the loadout menu.
A Delta Force operator throws The LU 213 Hand Grenade.



An icon of a mortar (presumably a depiction of the 2B14 Podnos Mortar but the bipod is wrong) is shown for "Fire Support" markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.

A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.

2B14 Podnos mortar - 82 mm
The Mortar fire support icon with a radio man on his way there.

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