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Wolfenstein

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 15:02, 10 April 2012 by Evil Tim (talk | contribs) (→‎MP40)
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Wolfenstein (2009)

Wolfenstein is a direct sequel to the 2001 game Return to Castle Wolfenstein, developed by Raven Software and Id and published by Activision. Starring returning protagonist BJ Blazkowicz, the story begins with the discovery of a strange device which uses rare crystals to produce powerful effects; these crystals come from only one place on earth, an occupied city implied to be in the German state of Baden-Württemberg called Isenstadt. BJ is sent there to discover what the Nazis have planned and put a stop to it, soon once again finding that the entire war could be decided by the mysterious forces his enemies are preparing to unleash.

The following weapons appear in the video game Wolfenstein:


Overview

Wolfenstein allows the player to carry all eight usable weapons at once, as well as a number of hand grenades. Weapons are picked up at set points during the campaign, and can be upgraded at Black Market locations using gold found within the levels and awarded for completing them.

Weapons

Pistols

M1911A1

During the introduction where he has infiltrated the German battleship Tirpitz, BJ Blazkowicz draws an M1911A1 after being discovered. After firing off about thirty rounds from the seven-round magazine, he discards the weapon, and it is never available during gameplay.

World War II issued Colt M1911A1 Pistol - .45 ACP
B.J. fires his M1911A1 at the German AA gun crew in the intro cutscene. Note the dented trigger guard.

M1911

A British M1911 can be seen on the table on the vendor's table at the Black Market in Midtown West, but is not usable.

M1911 - .455 Webley
A British M1911 on the counter at the Black Market.

Luger P08

German soldiers frequently use Luger P08s in cutscenes, and boss character Hans Grosse uses one when he is seen in the level "Castle." A P08 can also be seen on a table in the room next to the Midtown West Black Market hideout, but cannot be used. The Luger P08 is only usable in multiplayer.

Luger P08 - 9x19mm.
Hans Grosse holds Caroline Becker hostage with his Luger P08.
A German officer aims his Luger at B.J.
A Luger P08 on a table at the Black Market with 4 casings.

Submachine guns

MP40

The first usable weapon in the game is the MP40, found on a table near the start of the mission "Train Station." While the charging handle reciprocates during the game, it typically does not during cutscenes, the gun simply throwing spent ammunition out of one side. In addition, in some cutscenes (for example when BJ fires on General Zetta) the gun fires a strange cone of laser-like tracers rather than anything resembling actual gunfire. BJ always uses this weapon in cutscenes, and it is always shown as the "vanilla" version without add-ons. It is the most common weapon in the game, and is used by the majority of German soldiers.

Among the upgrades available are a suppressor, recoil compensator, drum mag and "big bore" upgrade which doubles the damage dealt by the weapon, apparently by altering the mechanism but not the barrel. The recoil compensator rather comically replaces the entire barrel with a pair of flash hiders joined end-on-end, which doesn't stop a suppressor mounted on the end of them still functioning normally. The drum magazine is actually an oversized Trommelmagazin 08, a 32-round magazine used by the "Artillery" version of the Luger P08.

MP40 - 9x9mm
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File:Wolf02.jpg
A German soldier receiving orders from a General while armed with an MP40.

Rifles

Karabiner 98k

A Karabiner 98k is given to the player about a third of the way through Train Station, and is one of the more common weapons in the game, used normally by German soldiers and with a scope (and extra damage) by snipers. It's rate of fire and one shot kills makes it an excellent weapon. Upgrades include stripper clips, sniper scope, suppressor and bayonet. While obscure, there actually was a suppressor model made for the Kar 98, called HUB-23 and paired with a subsonic Nahpatrone 7.92mm round with a muzzle velocity of 722 feet per second. The device shown in the game, however, is a Gewehrgranatengerät rifle grenade launching cup.

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
Karabiner 98k with Zeiss ZF42 scope 7.92x57mm Mauser
Wolf2.jpg
File:Wolf06.jpg
A German sniper with a scoped Kar98k.

Sturmgewehr 43

The immediate forerunner of the more well known Sturmgewehr 44 is first found in the mission "Dig Site" and frequently seen in the hands of SS soldiers in the later levels and hub areas. The available upgrades include a recoil compensator, drum mag and tactical scope. Rather bizarrely, the drum magazine is actually the 50-round drum used by the MG34 and MG42 machine guns in the light machine gun role.

Sturmgewehr 44 - 7.92x33mm
Wolf4.jpg
File:Wolfstormgun.jpg
B.J. Blazkowicz with his MP43

Machine guns

Browning Automatic Rifle

Several Browning Automatic Rifles can be seen behind the counter of the Black Market weapons dealers, but are never available for use.

Early Browning Automatic Rifle .30-06
A B.A.R. can be seen on the far left.

MG42

The MG42 appears in the games only on fixed mounts. The weapon features a heat gauge and infinite ammunition, despite that the model shown in the game is not actually loaded. A modified version of the MG42 stock is also used as the rear of the "Particle Cannon" and "Liechenfaust 43" weapons.

MG42 Light Machine Gun - 7.92x57mm Mauser
Wolf12.jpg
Wolf6.jpg

Launchers

Gewehrgranatengerät

A Gewehrgranatengerät rifle grenade launcher is the model used for suppressor accessories; it can be added to the MP40 and Kar 98, and concept art shows that it was planned as an accessory for the MP43 as well. It is not clear why a grenade launching cup was used to stand in for a suppressor, but the concept art of the MP43 includes notes showing the artist was fully aware of what the device actually was.

Scheissbecher ("Shooting Cup") aka Gewehrgranatengerät ("rifle grenade apparatus") with accessories - 30mm

Panzerschreck

The German answer to the bazooka is first seen in the mission "Farm" and is occasionally used by German soldiers. Upgrades include stabilized rockets, and improved explosives. The "magazine" add-on replaces the rear part of the tube with a 3-round gravity feed loading system; amusingly, the rockets are held together for loading with a simple steel band, so this is one time it would actually be correct to call the loading system a clip feed.

Panzerschreck rocket launcher - 88mm
Wolf5.jpg

Flammenwerfer 35

Seized from the hands of the German "Drachen (Dragon) Troopers" is the German Flammenwerfer 35. Upgrades allow it to have more fuel and produce hotter flame for increased damage.

Flammenwerfer 35 flamethrower
Wolf1.jpg
Wolf10.jpg
File:Wolf11.jpg
B.J. fires a fully upgraded Flammenwerfer at "sniffers."

Explosives

Model 24 Stielhandgranate

The Model 24 Stielhandgranate, a.k.a. the "potato masher," is available throughout the game with upgrades allowing a greater explosive charge and a satchel for carrying more grenades.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade.
A pack of M24 Stielhandgranates on the far right.

No 74 ST Grenade

Several No 74 ST Grenades can be seen on a shelf behind the Black Market vendor, but not usable.

No 74 ST Grenade (aka "Sticky Bomb")
A couple of No 74 ST Grenades on shelves behind the Black Market vendor (circled in red).

Heavy weapons

Flak 38

B.J. uses several Flak 38s in AA configuration to shoot at the Queen Geist and her egg sacks at the castle where Caroline Becker is held. Several more can be seen on the zeppelin in the end and at the airfield B.J. infiltrates. The barrels seem to fire at random, rather than in diagonal pairs as on the real weapon, and it is shown with infinite ammunition and a heat gauge.

Flak 38 in anti-air configuration - 20x138mmB.
A Flak 38 in-game. Note that it has the shields the above Flak 38 doesn't have.

Unknown AA Gun

In the intro cutscene, we see the German AA gun crew man some kind of AA gun to shoot at B.J. before being killed by a collapsing boat and B.J.'s M1911A1. The weapon appears to be a dual water-cooled machine gun of some kind; regardless, it is completely incorrect for the Tirpitz, whose smallest dual guns were 37mm SK C/30 AA guns which required a crew of 6.

The German gunner prepares to fire the AA gun at B.J. as B.J. takes cover.

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