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Spec Ops: The Line

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Spec Ops: The Line (2012)

Spec Ops: The Line is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella Heart of Darkness, as well as the Vietnam-era adaptation of it: Apocalypse Now.

The following weapons appear in the video game Spec Ops: The Line:

Handguns

Beretta M9

The Beretta M9 with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda "old school", where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without. The M9 has the weakest stopping power of all weapons, but it excel's in its ammo capacity, low recoil, fast reload, and ability to cause easy head shots.It also has the ability to have more accurate shots when firing blind.

Beretta M9 - 9x19mm
File:SOTL 92FS 1.jpg
Konrad picks up his M9 in the intro of the game.
World model of the Beretta.

IMI/Magnum Research Desert Eagle

A Desert Eagle handgun is seen several times throughout the campaign of the game. It features an eight round capacity confirming it is a .50AE caliber. Its availability is extremely limited, but its power and range is far and strong enough to kill most enemies in a single shot. However its recoil is so strong that your rate of fire will be most likely only 1 to 2 shots per second. Since it is a very rare weapon, ammunition for it must be found in either ammo boxes or by executing enemies.

Desert Eagle Mark XIX - .50AE

Colt Python

The Colt Python appears first in the game when you encounter Captain Riggs of the CIA and only once more throughout the entire campaign. It has similar stats to the Desert Eagle but its recoil is much less. When reloading Walker appears to use a speed loader.

Submachine Guns

Heckler & Koch UMP45

The UMP45 appears in the the game as the "UMP45" and is the first of two SMG's you can encounter in the single player campaign next to the P90. The gun is modeled with a 25 straight skeletal magazine and loaded in its obvious moniker .45 ACP. It has very low recoil and very powerful when in close counters. In most chapters involving being indoors enemies will be armed with this weapon. The gun however suffers from a significantly long reload time. Interestingly enough the weapon icon shows it to have a built in fore-grip similar to that seen in Counter-Strike but the in-world model does not.

H&K UMP45 - .45 ACP
SpecOps UMP.jpg
SOTL UMP45 1.jpg
SOTL UMP45 2.jpg

FN P90

The FN P90 appears in the game as the "P90". It has a correct capacity of 50 rounds. It is shown with a built in laser sight which improves accuracy in close quarters and becomes less efficient in distance. Also the gun appears to be very effective against armored opponents possibly because of the real steels 5.7mm Armour Piercing Round. Unlike most games, the empty shell casings come out from the base of the weapon (Like in Kane & Lynch: Dead Men). Its higher rate of fire and stronger round makes it superior to the UMP45 in very way possible, and thus is only more commonly seen in later levels of the game.

FN P90 - 5.7x28mm
The line p90.jpg

IMI Micro Uzi

The Micro Uzi appears in the game as the "Micro 9mm". Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor. The second most common type of handgun weapon in the game, this weapon excels in close quarters combat, but its power becomes lessened when firing distance.

IMI Micro Uzi - 9x19mm
A Micro Uzi on the ground.
Walker blindfiring a Micro Uzi.
Walker screws on the suppressor to the Micro Uzi.

TDI Vector

The TDI Vector appears in the beta.

TDI Vector - .45 ACP

Assault Rifles

Colt M4A1 Carbine

The M4A1 appears correctly as the "M4A1" in the game. It is possible to attach a suppressor anytime during gameplay. For some reason, it looks like the M4s have 2 rear iron sights, a flip up type and an A2 type. It is the most common assault rifle in the game. It provides a higher rate of fire than other assault rifles and its availability will bring you back to using it again and again. During cut scenes, Walker will be scene using this weapon. In one cut scene Walker is using a surefire weapon light attachment to light the darkness, but this ability is not seen in game play.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO
File:SOm4a1.jpg
M4A1 on an early release image. The actual M4 in the game looks differently.
Walker with an M4A1 in one of the cutscenes.
Walker opens fire with the M4A1.

FAMAS F1

The FAMAS F1 comes equipped with an ACOG scope that cannot be unmounted while in use. Like the AK-47, it has both an automatic fire rate and a burst fire for longer range accurate shooting. It like many of the other weapons in the game is rarely scene in the first few chapters, but is more common around the end of the game.

FAMAS F1 - 5.56x45mm NATO
SpecOps FAMAS.jpg

FN SCAR-H CQC

The FN SCAR-H appears in the game with a CQB barrel,M16-style flash hider, and a FN-MK13 grenade launcher. The secondary feature allows the player to use the grenade launcher of which you can hold a maximum of three grenades. Its prevalence is more frequent in the later levels in the game.

File:2fff2537c0.jpg
SCAR-H CQC - 7.62x51mm NATO
SOscar.jpg
SPECOPS-THELINE-SCARHCQC.jpg

IMI Tavor TAR-21

Lugo's standard assault rifle, it is shown with standard 30 round magazines, cloth wrappings around the stock and the hand guard, and no optical scope. It is never scene in the hands of the enemy and can only be attained while at the end of Chapter 13.

IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO
SOtar21.jpg
SPECOPS-THELINE-TAR21.jpg

Steyr AUG A1

Steyr AUG A1 - 5.56x45mm NATO

AK-103

The AK-103 (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the "AK-47". Features a 3-round burst mode that would make it an AK-103-2 variation of the gun. Its appearance is very similar to the AK in Far Cry 3, just without the top rail system.

AK-103 - 7.62x39mm
Note the unused side-mounted rail above the trigger guard.
A soldier fires his AK-103 in a trailer.
Walker takes cover with an "AK-47".

AKS-74U

AKS-74U - 5.45x39mm

Shotguns

AA-12

The AA-12 is scene in the last two levels of the game as well as the epilogue. It is the third shotgun the player can have and is superior to both shotguns in every way. It is equipped with a 30 round magazine and its accuracy allows it to shoot buckshot shells at an incredible distance. It should be noted that this is the first game to accurately portray both the sound and the rate of fire of this weapon. Its main downside is that it does not share shotgun ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly.

MPS AA-12 - 12 Gauge

Benelli M4 Super 90

The second shotgun of the game, it holds more shells than the W1200 and has higher range, making it a superior choice of shotgun. It is scene in the middle to end parts of the game.

Benelli M4 Super 90 with 4-shot tube - 12 gauge
SOTL-M249-M1014.jpg

Mossberg 590

Appears in the game as the W1200, it has a sawn-off barrel and stock with cloth wrappings around the handle. When firing, the breach can be scene cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 appears in the beta.

Barrett M82A1 - .50 BMG

Steyr Elite

The Steyr Elite appears in the game as a usable sniper rifle. It is incorrectly listed as and referred to by Lugo as the "Scout Tactical". The main if not only sniper rifle in the game, it provides the ability for both 8x and 16x magnification. For greater control the player can crouch, reducing the amount of drift. It is Lugo's main weapon of choice throughout the campaign and can target enemies from a distance with it.

Steyr Elite - 7.62x51mm NATO
Steyr Scout Tactical - 7.62x51mm NATO
Walker with a Steyr Elite in one of the first trailers.
Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.
View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.

Barrett M99

The Barrett M99 appears in game as the "M-99 Sniper".

Machine Guns

Browning M2A2

The Browning M2A2 Heavy Machine Gun is seen as a fixed weapon emplacement throughout the campaign. It has an unlimited amount of ammunition but can only be fired for a limited amount of time each time due to it overheating, which is shown by the barrel glowing red hot and steaming from the muzzle. The player is able to crouch while using the turret firing it blindly, giving him more protection while making the shots less accurate. Also even better once the player has killed the turret operator, they can flip the turret in the opposite direction and use it against oncoming enemies.

Browning M2A2 Heavy Machine Gun - .50 BMG
An M2A2 MG as seen in the trailer.
Walker mans the mounted M2A2.

FN M249E2 SAW

The FN M249E2 Squad Automatic Weapon is the preferred weapon of Adams. It is modified with cloth wrappings around the receiver and a fixed bi-pod which is never used in the game. Unlike the other weapons, its ammunition capacity is shown as a solid white bar. Its rate of fire and damage allows it to be a proficient weapon when taking out groups of enemies. It is also the standard weapon of most heavy's in the game.

FN M249E2 SAW - 5.56x45mm NATO
Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.
Adams holding an M249E2 SAW while looking at a dead soldier.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A Minigun was seen in Trailer 4 mounted on a helicopter.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Walker mans the helicopter-mounted GAU-17/A.

M134 Minigun

Enemy "Little Bird" helicopters are armed with M134 Miniguns.

GE M134 Minigun - 7.62x51mm
File:SOTL Little Bird.jpg
Walker engages a Little Bird with a GAU-17/A machine gun.

Launchers

FN MK 13

Mounted on SCAR-H CQC.

Late Model FN MK 13 mounted on a Gen3 FN SCAR-H CQC - 40mm
SOscar.jpg

Milkor MGL Mk 1L

The Milkor MGL Mk 1L is seen throughout the campaign. Unlike most shooters which show it to be reloaded with a speed loader, it is reloaded one grenade at a time. Its power, blast radius, and ability to kick up sand make it a great weapon when dealing with groups of enemies. *Tip* This weapon is best used against heavy's who will be disorientated after the first blast, and can be killed before emptying the six shot cylinder.

MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm

RPG-7

The RPG-7 is found throughout the campaign but rarely used against mechanized enemies. Its range and blast radius allows it to be used against groups of enemies from a distance. Unfortunately its strength and ammunition capacity proves it to be less effective against heavy units.

RPG-7 - 40mm
SOTLrpg7.JPG

Explosives

M67 Hand Grenade

The frag grenades seen in game are M67 hand grenades.

M67 Hand Grenade

M84 Stun Grenade

The M84 stun grenade appears as "Stun" in the game. Teammates can be ordered to throw stun grenades at enemy troopers.

M84 stun grenade

Type 97 Grenade

The Type 97 Grenade shows up in the game as the "Sticky Grenade". Once thrown, the surrounding frame of the grenade splits a part, revealing the sticky explosive underneath. Unlike the fragmentation grenade which has a smaller fuse, the sticky grenade has a longer fuse. Once an enemy is stuck, he will proceed to attempt to remove the grenade where ever it is placed, but will run towards the nearest group of enemies taking not only him out but anyone around him as well.


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