![]() |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Red Orchestra 2: Heroes of Stalingrad"
Line 46: | Line 46: | ||
=Machine Guns= | =Machine Guns= | ||
==MG34== | ==MG34== | ||
− | The [[MG34]] light machine gun is carried by German machine gunners with a bipod and fitted with a 50-round drum magazine, as well as a defensive stationary weapon mounted on a lafette tripod and fed by a belt magazine. It can be upgraded in multiplayer to fit a double drum magazine and a 75-round drum. It is also mounted coaxially and in the bow of the Panzer IV tank. | + | The [[MG34]] light machine gun is carried by German machine gunners with a bipod and fitted with a 50-round drum magazine, as well as a defensive stationary weapon mounted on a lafette tripod and fed by a belt magazine. It has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. It can be upgraded in multiplayer to fit a double drum magazine and a 75-round drum. It is also mounted coaxially and in the bow of the Panzer IV tank. |
[[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]] | [[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]] | ||
− | [[File:MG34 | + | [[File:RO2 MG34.jpg|thumb|none|600px|An MG34 carried by the player.]] |
+ | [[File:RO2 MG34 2.jpg|thumb|none|600px|Mounting the MG34.]] | ||
+ | [[File:RO2 MG34 3.jpg|thumb|none|600px|Replacing the barrel.]] | ||
+ | [[File:RO2 MG34 4.jpg|thumb|none|600px|The player loads a new ammunition box and belt into the chamber.]] | ||
+ | [[File:RO2 MG34 5.jpg|thumb|none|600px|An MG34 mounted on a lafette tripod.]] | ||
+ | [[File:RO2 MG34 6.jpg|thumb|none|600px|The player mounts the MG34.]] | ||
+ | [[File:RO2 MG34 7.jpg|thumb|none|600px|Looking down the ironsights.]] | ||
+ | [[File:RO2 MG34 8.jpg|thumb|none|600px|The player feeds a new belt into the MG34.]] | ||
=Sidearms= | =Sidearms= | ||
Line 88: | Line 95: | ||
=Machine Guns= | =Machine Guns= | ||
==Degtyaryov DP-28== | ==Degtyaryov DP-28== | ||
− | Russian Machine Gunners are issued the [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] light machine gun, which holds a 47-round drum magazine and a bipod for stability and accuracy. Unlike it's German counterpart, it's barrel cannot be replaced. | + | Russian Machine Gunners are issued the [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] light machine gun, which holds a 47-round drum magazine and a bipod for stability and accuracy. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. |
[[File:DP-28.jpg|thumb|none|500px|Degtyarev DP-28 machine gun - 7.62x54mmR]] | [[File:DP-28.jpg|thumb|none|500px|Degtyarev DP-28 machine gun - 7.62x54mmR]] | ||
Revision as of 12:34, 1 October 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a single player-campaign for both the Red Army and the Wehrmacht, as well as teamwork-orientated multiplayer. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Small-arms in game can have their sights adjusted to take range into account (players can also look through the ironsights on sniper rifles without having to remove the telescopic sight) as well as ballistic drop, and can improve their accuracy by steadying their breathing. The barrel of the MG34 has to be replaced after constant firing to prevent overheating. Players can operate four stations in the tanks; driver, gunner, commander and radio operator/bow machine gunner. A feature also allows players to fully hide behind cover for better protection (not unlike Brothers in Arms: Hell's Highway); weapons can also be blind fired from behind cover without players exposing themselves to returned fire at the cost of accuracy. Players can also check how many bullets they have left in a clip or magazine, instead of being told by a HUD display.
Both tanks are noticeable for their impressive designs, including a fully-replicated interior as well as reload animations for the main gun.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
Axis Weapons
Rifles
Gewehr 41 (W)
The forerunner of the Gewehr 43 rifle, the Gewehr 41 (W) is used by Wehrmacht Squad Leaders and Elite Riflemen. It holds a 10-round stripper clip instead of the box magazine used by it's descendant. It can be upgraded to mount a bayonet and a ZF 40 telescopic sight. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser.
Haenel MKb 42 (H)
The early prototype of the first assault rifle, the Haenel MKb 42(H), which later became the iconic Sturmgewehr 44, is used in both campaign and multiplayer by Wehrmacht Squad Leaders and Elite Riflemen. It can be upgraded to mount a bayonet.
Karabiner 98k
The German main battle rifle of World War Two, the Karabiner 98k, is used by Wehrmacht Riflemen and Marksman classes. The Marksman rifle is fitted with a Zeiss ZF42 telescopic sight. The Riflemen variant can be upgraded with a winter trigger guard and a bayonet, whilst the Marksman variant can be upgraded to fit a bayonet.
Submachine Guns
MP40
The iconic MP40 submachine gun is carried by German Squad Leaders and Assault classes. It can be upgraded in multiplayer to fit a dual 32-round magazine for a faster reload.
Machine Guns
MG34
The MG34 light machine gun is carried by German machine gunners with a bipod and fitted with a 50-round drum magazine, as well as a defensive stationary weapon mounted on a lafette tripod and fed by a belt magazine. It has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. It can be upgraded in multiplayer to fit a double drum magazine and a 75-round drum. It is also mounted coaxially and in the bow of the Panzer IV tank.
Sidearms
Mauser C96
The Mauser C96 pistol is available as an upgrade instead of the default Walter P38. It is also used during the German basic training level in the campaign. It can be upgraded with a 20-round stripper clip instead of a 10-round one.
Walter P38
The Walther P38 is the sidearm used by German soldiers in campaign and the default sidearm for multiplayer. It can be upgraded with a black pistol grip, a purely aesthetic feature.
Grenades
Model 24 Stielhandgranate
Referred to in-game as the M1939 Grenade, the Model 24 Stielhandgranate is carried by Wehrmacht soldiers in both campaign and multiplayer.
Allied Weapons
Rifles
Mosin Nagant M91/30
The main weapon of Soviet Riflemen in-game is the Mosin Nagant M91/30 rifle. Its 5-round internal box magazine is reloaded either via stripper clips, or with loose ammo, dependent on the ammo count in the magazine at the time the reload is triggered, and is available with a telescopic sight-fitted marksman variant. The non-scoped M91/30 can be upgraded with a bayonet, and the sniper variant a 4x telescopic sight.
Tokarev SVT-40
The Tokarev SVT-40 is used by the Soviet "elite Rifleman" class. It holds a ten-round stripper clip and can be mounted with a telescopic sight. A fully-automatic variant, the AVT-40, is also available, albeit with extreme recoil. Historically, this 1942-designed weapon was available at the time of Stalingrad with that designation, but it was rare and unpopular. Both the AVT and the SVT can be upgraded to fit a bayonet.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Red Army Non-Commissioned Officers and Assault Riflemen. It can be upgraded with a 71-round drum magazine, although only the 35-round stick magazine is available in campaign.
Machine Guns
Degtyaryov DP-28
Russian Machine Gunners are issued the Degtyaryov DP-28 light machine gun, which holds a 47-round drum magazine and a bipod for stability and accuracy. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy.
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxial weapon and by the radio operator/bow machine gunner.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by Russians. It is noticeable for it's slow rate of fire and large ammunition belt compared to the German counterpart.
Sidearms
Mosin Nagant M1895
The Mosin Nagant M1895 revolver is the sidearm issued to Red Army soldiers in the campaign. It is the default sidearm in multiplayer, but it can be upgraded to the semi-automatic Tokarev TT-33 pistol. It can be upgraded to fit a (historically anachronistic) silencer.
Tokarev TT-33
The Tokarev TT-33 pistol makes no appearance in the campaign, but can be unlocked in multiplayer.
Antitank Rifles
PTRS-41
The PTRS-41 antitank rifle is available to both Red Army soldiers and their Wehrmacht opponents (under the historically accurate PZB 784 designation).
Grenades
F-1 Hand Grenade
The F-1 Hand Grenade is issued to Red Army soldiers in both campaign and multiplayer.