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Difference between revisions of "Operation Flashpoint: Dragon Rising"
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'''''Operation Flashpoint: Dragon Rising''''' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain. | '''''Operation Flashpoint: Dragon Rising''''' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain. | ||
+ | |||
+ | A new feature in Dragon Rising is for firearms to jam when firing, requiring a press of the reload key to unjam the weapon though chances of this are realistically slim as well as changing how many firearms the player can carry, the player can carry 1 sidearm and 2 primary weapons now though "heavy" primary weapons (Such as Light Machine Guns, Rocket/Missile Launchers and the Barrett M107) are exclusive and the player will have to drop their "heavy" primary weapon to pick up another. (There is also a seperate limit of only 1 sniper rifle, attempting to pick up another will always drop the previous sniper rifle.) | ||
{{VG Title}} | {{VG Title}} | ||
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==M-45 MEU (SOC)== | ==M-45 MEU (SOC)== | ||
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | ||
− | [[file: | + | [[file:Kimber ICQB.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]] |
[[file:OFDR M-45 MEU holding.jpg|thumb|none|600px|The player holds the M-45 MEU (SOC).]] | [[file:OFDR M-45 MEU holding.jpg|thumb|none|600px|The player holds the M-45 MEU (SOC).]] | ||
[[file:OFDR M-45 MEU aim.jpg|thumb|none|600px|The player aims the M-45 MEU (SOC).]] | [[file:OFDR M-45 MEU aim.jpg|thumb|none|600px|The player aims the M-45 MEU (SOC).]] | ||
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[[file:OFDR M-45 MEU reloading 2.jpg|thumb|none|600px|The player reloads the M-45 MEU (SOC).]] | [[file:OFDR M-45 MEU reloading 2.jpg|thumb|none|600px|The player reloads the M-45 MEU (SOC).]] | ||
− | == | + | ==QSZ-92== |
− | The [[ | + | The [[QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire. |
− | [[file:QSZ-92.jpg|thumb|none|350px| | + | [[file:QSZ-92.jpg|thumb|none|350px|QSZ-92 - 9x19mm.]] |
− | [[file:OFDR Norinco QSZ-92 holding.jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco QSZ-92 holding.jpg|thumb|none|600px|The player holds the QSZ-92.]] |
− | [[file:OFDR Norinco QSZ-92 aim.jpg|thumb|none|600px|The player aims the | + | [[file:OFDR Norinco QSZ-92 aim.jpg|thumb|none|600px|The player aims the QSZ-92.]] |
− | [[file:OFDR Norinco QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the QSZ-92.]] |
− | [[file:OFDR Norinco QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the QSZ-92.]] |
=Submachine Guns= | =Submachine Guns= | ||
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==Jianshe QCQ-05== | ==Jianshe QCQ-05== | ||
− | The [[QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler & Koch MP5A4]], it is used by Snipers | + | The [[QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler & Koch MP5A4]], it is used by Snipers, Helicopter Crewmen, and American POW Fireteams. |
[[file:QCQ05.jpg|thumb|none|350px|Jianshe QCQ-05 - 5.8x21mm DCV05]] | [[file:QCQ05.jpg|thumb|none|350px|Jianshe QCQ-05 - 5.8x21mm DCV05]] | ||
[[file:OFDR QCQ-05 holding.jpg|thumb|none|600px|The player holds the QCQ-05.]] | [[file:OFDR QCQ-05 holding.jpg|thumb|none|600px|The player holds the QCQ-05.]] | ||
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[[file:OFDR M4A1 Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]] | [[file:OFDR M4A1 Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]] | ||
[[file:OFDR M4A1 Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]] | [[file:OFDR M4A1 Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]] | ||
+ | [[file:OFDR M4A1 Carbine holding (Marksman).jpg|thumb|none|600px|The player holds the Colt M4A1 Carbine (Marksman).]] | ||
+ | [[file:OFDR_M4A1_Carbine_scope_(Marksman).jpg|thumb|none|600px|Aiming through the ACOG scope.]] | ||
+ | [[file:OFDR M4A1 Carbine reload (Marksman).jpg|thumb|none|600px|Reloading the Colt M4A1 Carbine (Marksman).]] | ||
+ | |||
+ | |||
==Colt M16A4== | ==Colt M16A4== | ||
− | The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4]] can be used in the game: one with standard | + | The [[M16A4]] is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4]] can be used in the game: one with standard iron sights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth''" model with a suppressor and M68 Aimpoint Scope.. All models are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts. |
[[file:M16A4withANPEQ&ACOG.jpg|thumb|none|350px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]] | [[file:M16A4withANPEQ&ACOG.jpg|thumb|none|350px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]] | ||
[[file:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]] | [[file:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]] | ||
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[[file:OFDR M16A4 holding 2 (CQB).jpg|thumb|none|600px|The player holds the Colt M16A4 (CQB).]] | [[file:OFDR M16A4 holding 2 (CQB).jpg|thumb|none|600px|The player holds the Colt M16A4 (CQB).]] | ||
[[file:OFDR M16A4 holding 2 (Marksman).jpg|thumb|none|600px|The player holds the Colt M16A4 (MARKSMAN).]] | [[file:OFDR M16A4 holding 2 (Marksman).jpg|thumb|none|600px|The player holds the Colt M16A4 (MARKSMAN).]] | ||
+ | [[file:OFDR M16A4 glitched reload.jpg|thumb|none|600px|If the player crouches/uncrouches in the middle of the reload, it's possible to get a glitched reload where the player's hands try to return to their normal positions, causing them to clip through the gun and magazines to be changed without actually touching them.]] | ||
==FN SCAR-H== | ==FN SCAR-H== | ||
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[[file:OFDR FN SCAR-L reloading 2.jpg|thumb|none|600px|The player reloads the FN SCAR-L.]] | [[file:OFDR FN SCAR-L reloading 2.jpg|thumb|none|600px|The player reloads the FN SCAR-L.]] | ||
− | == | + | ==QBZ-95== |
− | Four models of the [[ | + | Four models of the [[QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope. |
[[file:Type95-1.jpg|thumb|none|350px|QBZ-95 Assault Rifle - 5.8x42mm.]] | [[file:Type95-1.jpg|thumb|none|350px|QBZ-95 Assault Rifle - 5.8x42mm.]] | ||
− | [[file:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the | + | [[file:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the QBZ-95 that are available in the game.]] |
− | [[file:OFDR Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the QBZ-95.]] |
− | [[file:OFDR Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the | + | [[file:OFDR Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the QBZ-95.]] |
− | [[file:OFDR Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95.]] |
− | [[file:OFDR Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95.]] |
− | [[file:OFDR Norinco QBZ-95 (Assault).jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco QBZ-95 (Assault).jpg|thumb|none|600px|The player holds the QBZ-95 (ASSAULT).]] |
− | [[file:OFDR Norinco QBZ-95 (Marksman).jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco QBZ-95 (Marksman).jpg|thumb|none|600px|The player holds the QBZ-95 (MARKSMAN).]] |
− | == | + | ==Type 81-1== |
− | Four models of the [[ | + | Four models of the [[Type_81#Type_81-1|Type 81-1]] appear in-game: a standard rifle with no attachments and default iron sights, an "''Assault''" model with a [[GP-25]] Grenade Launcher and default iron sights, a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope and an attached flashlight. PLA Vehicle Crewmen, mounted squad leaders, Airborne troops and platoon leaders, carry it |
− | [[file:Type 81 x 2.jpg|thumb|none|350px| | + | [[file:Type 81 x 2.jpg|thumb|none|350px|Type 81 - 7.62x39mm.]] |
− | [[file:Type-81.jpg|thumb|none|350px| | + | [[file:Type-81.jpg|thumb|none|350px|Type 81-1 - 7.62x39mm.]] |
− | [[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|The four models of the | + | [[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|The four models of the Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]] |
− | [[file:OFDR Norinco Type 81 holding.jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco Type 81 holding.jpg|thumb|none|600px|The player holds the Type 81.]] |
− | [[file:OFDR Norinco Type 81 aim.jpg|thumb|none|600px|The player aims the | + | [[file:OFDR Norinco Type 81 aim.jpg|thumb|none|600px|The player aims the Type 81.]] |
− | [[file:OFDR Norinco Type 81 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco Type 81 reloading 1.jpg|thumb|none|600px|The player reloads the Type 81.]] |
− | [[file:OFDR Norinco Type 81 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco Type 81 reloading 2.jpg|thumb|none|600px|The player reloads the Type 81.]] |
− | [[file:OFDR Norinco Type 81-1 (Marksman).jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco Type 81-1 (Marksman).jpg|thumb|none|600px|The player holds the Type 81-1 (MARKSMAN).]] |
=Machine Guns= | =Machine Guns= | ||
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==M249-E2 SAW== | ==M249-E2 SAW== | ||
− | The [[M249-E2 SAW]] is the standard light machine gun of the USMC in the game. | + | The [[M249-E2 SAW]] is the standard light machine gun of the USMC in the game, it is used by both regular and special forces USMC Automatic Riflemen. |
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | [[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | ||
[[file:OFDR M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the M249-E2 SAW.]] | [[file:OFDR M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the M249-E2 SAW.]] | ||
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==Mk 48 Mod 0== | ==Mk 48 Mod 0== | ||
− | The [[Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces. | + | The [[Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces Medium MG Squads and strangely USMC Medium Gunners, a more accurate option for a GPMG for Regular USMC troops would be a [[M240 Machine Gun]] seen mounted on USMC tanks. |
[[File:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]] | [[File:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]] | ||
[[file:OFDR Mk 48 Mod 0 holding.jpg|thumb|none|600px|The player holds the Mk 48 Mod 0.]] | [[file:OFDR Mk 48 Mod 0 holding.jpg|thumb|none|600px|The player holds the Mk 48 Mod 0.]] | ||
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[[file:OFDR Mk 48 Mod 0 reloading 2.jpg|thumb|none|600px|The player reloads the Mk 48 Mod 0.]] | [[file:OFDR Mk 48 Mod 0 reloading 2.jpg|thumb|none|600px|The player reloads the Mk 48 Mod 0.]] | ||
− | == | + | ==M240 Machine Gun== |
− | The [[Norinco QBZ-95| | + | Several models of the [[M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC). |
− | [[file:Type95lmg.jpg|thumb|none|350px| | + | [[File:Fn mag g.jpg|thumb|none|350px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]] |
− | [[file:OFDR Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the | + | [[file:OFDR M240 MachineGun 1.jpg|thumb|none|600px|M240 Machine Gun in game.]] |
− | [[file:OFDR Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the | + | [[file:OFDR M240 Machine Gun 2.jpg|thumb|none|600px|M240 Machine Gun in game.]] |
− | [[file:OFDR Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR M240 Machine Gun 3.jpg|thumb|none|600px|M240 Machine Gun in game.]] |
− | [[file:OFDR Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the | + | |
+ | |||
+ | ==Dillon Aero M134 Minigun== | ||
+ | The [[Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter. | ||
+ | [[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]] | ||
+ | [[file:OFDR Dillon Aero M134 Minigun 1.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]] | ||
+ | [[file:OFDR Dillon Aero M134 Minigun 2.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]] | ||
+ | [[file:OFDR Dillon Aero M134 Minigun 3.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]] | ||
+ | |||
+ | |||
+ | ==QJB-95== | ||
+ | The [[Norinco QBZ-95|QJB-95]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine. | ||
+ | [[file:Type95lmg.jpg|thumb|none|350px|QJB-95 - 5.8x42mm.]] | ||
+ | [[file:OFDR Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the QJB-95.]] | ||
+ | [[file:OFDR Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the QJB-95.]] | ||
+ | [[file:OFDR Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the QJB-95.]] | ||
+ | [[file:OFDR Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the QJB-95.]] | ||
+ | |||
− | == | + | |
− | The [[Norinco Type 67| | + | ==Type 67-2== |
+ | The [[Norinco Type 67|Type 67-2]] appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle, and Type 92 WZ551 Armoured Personnel Carrier. | ||
[[file:Type-67-II.jpg|thumb|none|350px|Type 67-2 General Purpose Machine Gun - 7.62x54R.]] | [[file:Type-67-II.jpg|thumb|none|350px|Type 67-2 General Purpose Machine Gun - 7.62x54R.]] | ||
− | [[file:OFDR Norinco Type 67-2 holding.jpg|thumb|none|600px|The player holds the | + | [[file:OFDR Norinco Type 67-2 holding.jpg|thumb|none|600px|The player holds the Type 67-2.]] |
− | [[file:OFDR Norinco Type 67-2 aim.jpg|thumb|none|600px|The player aims the | + | [[file:OFDR Norinco Type 67-2 aim.jpg|thumb|none|600px|The player aims the Type 67-2.]] |
− | [[file:OFDR Norinco Type 67-2 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco Type 67-2 reloading 1.jpg|thumb|none|600px|The player reloads the Type 67-2.]] |
− | [[file:OFDR Norinco Type 67-2 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR Norinco Type 67-2 reloading 2.jpg|thumb|none|600px|The player reloads the Type 67-2.]] |
+ | |||
+ | |||
+ | ==Browning M2HB== | ||
+ | The [[Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static. | ||
+ | [[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]] | ||
+ | [[file:OFDR M2HB 1.jpg|thumb|none|600px|Browning M2HB in game.]] | ||
+ | [[file:OFDR M2HB 2.jpg|thumb|none|600px|Browning M2HB in game.]] | ||
+ | [[file:OFDR M2HB 3.jpg|thumb|none|600px|Browning M2HB in game.]] | ||
==QJC-88== | ==QJC-88== | ||
− | The [[ | + | The [[QJC-88]] is found as static positions and mounted on the PLA Fast Attack Vehicle, the BJS2022, the PTBR Boat, the Type 89A tank Destroyer, and the Type 99 Tank. |
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]] | [[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]] | ||
[[file:OFDR QJC-88 1.jpg|thumb|none|600px|QJC-88 in game.]] | [[file:OFDR QJC-88 1.jpg|thumb|none|600px|QJC-88 in game.]] | ||
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Two models of the [[Barrett M107]] are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. | Two models of the [[Barrett M107]] are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. | ||
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]] | [[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]] | ||
− | [[ | + | [[File:Operation Flashpoint Dragon RisingM82s.JPG|450px|thumb|none|The two models of the M107 available in-game. Although it's called a Model 82A1 it's modeled after the M107, note the full-length rail.]] |
[[file:OFDR Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]] | [[file:OFDR Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]] | ||
[[file:OFDR Barrett M107 aim.jpg|thumb|none|600px|The player aims the Barrett M107.]] | [[file:OFDR Barrett M107 aim.jpg|thumb|none|600px|The player aims the Barrett M107.]] | ||
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==M21 Sniper Rifle== | ==M21 Sniper Rifle== | ||
The [[M21|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope. | The [[M21|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope. | ||
− | [[file:Xm21rifle.jpg|thumb|none|350px|M21 | + | [[file:Xm21rifle.jpg|thumb|none|350px|M21 - 7.62x51mm NATO.]] |
[[file:OFDR M21 Sniper Rifle holding.jpg|thumb|none|600px|The player holds the M21 Sniper Rifle.]] | [[file:OFDR M21 Sniper Rifle holding.jpg|thumb|none|600px|The player holds the M21 Sniper Rifle.]] | ||
[[file:OFDR M21 Sniper Rifle aim.jpg|thumb|none|600px|The player aims the M21 Sniper Rifle.]] | [[file:OFDR M21 Sniper Rifle aim.jpg|thumb|none|600px|The player aims the M21 Sniper Rifle.]] | ||
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[[file:OFDR M99 reloading 2.jpg|thumb|none|600px|The player reloads the M99.]] | [[file:OFDR M99 reloading 2.jpg|thumb|none|600px|The player reloads the M99.]] | ||
− | == | + | ==QBU-88== |
− | The [[ | + | The [[QBU-88]] is the standard PLA sniper rifle in the game. |
− | [[file:Qbu-88-0.jpg|thumb|none|350px| | + | [[file:Qbu-88-0.jpg|thumb|none|350px|NQBU-88 - 5.8x42mm.]] |
− | [[file:OFDR QBU-88 holding.jpg|thumb|none|600px|The player holds the | + | [[file:OFDR QBU-88 holding.jpg|thumb|none|600px|The player holds the QBU-88.]] |
− | [[file:OFDR QBU-88 aim.jpg|thumb|none|600px|The player aims the | + | [[file:OFDR QBU-88 aim.jpg|thumb|none|600px|The player aims the QBU-88.]] |
− | [[file:OFDR QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the QBU-88.]] |
− | [[file:OFDR QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:OFDR QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the QBU-88.]] |
=Grenade Launchers= | =Grenade Launchers= | ||
Line 211: | Line 227: | ||
[[file:OFDR FN 40GL.jpg|thumb|none|600px|FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L.]] | [[file:OFDR FN 40GL.jpg|thumb|none|600px|FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L.]] | ||
− | == | + | ==GP-25== |
− | The [[ | + | The [[GP-25]] is mounted on the [[Type 81]]'s "Assault" Variant. |
− | [[File: | + | [[File:Gp-25 1.jpg|450px|thumb|none|GP-25 - 40mm; ]] |
− | [[file:OFDR LG-1.jpg|thumb|none|600px|LG-1 is mounted on the | + | [[file:OFDR LG-1.jpg|thumb|none|600px|LG-1 is mounted on the Type 81.]] |
==M32 MGL== | ==M32 MGL== | ||
− | The [[M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game. | + | The [[M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game, as it is only available in the mission editor and doesn't appear in the campaign/single missions included by default. |
− | [[file:MGL Mk 1 L.jpg|thumb|none|350px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm | + | [[file:MGL Mk 1 L.jpg|thumb|none|350px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] |
− | [[file:OFDR M32 MGL holding.jpg|thumb|none|600px|The | + | [[file:OFDR M32 MGL holding.jpg|thumb|none|600px|The M32 MGL in first-person.]] |
− | [[file:OFDR M32 MGL aim.jpg|thumb|none|600px| | + | [[file:OFDR M32 MGL aim.jpg|thumb|none|600px|Aiming the MGL.]] |
− | [[file:OFDR M32 MGL reloading 1.jpg|thumb|none|600px| | + | [[file:OFDR M32 MGL reloading 1.jpg|thumb|none|600px|Dumping out the spent rounds...]] |
− | [[file:OFDR M32 MGL reloading 2.jpg|thumb|none|600px| | + | [[file:OFDR M32 MGL reloading 2.jpg|thumb|none|600px|...and inserting some fresh ones.]] |
==M203 Grenade Launcher== | ==M203 Grenade Launcher== | ||
Line 236: | Line 252: | ||
[[file:OFDR mk19 3.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]] | [[file:OFDR mk19 3.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]] | ||
− | == | + | ==LG3== |
− | The [[ | + | The [[LG3 automatic grenade launcher]] is found in fixed mounts and mounted on the BJS2022 and the left stern of the PTBR Boat. |
− | [[file:Norinco LG3.jpg|thumb|none|350px| | + | [[file:Norinco LG3.jpg|thumb|none|350px|LG3 - 40x53mm]] |
− | [[file:OFDR Norinoco LG3 1.jpg|thumb|none|600px| | + | [[file:OFDR Norinoco LG3 1.jpg|thumb|none|600px|LG3 in game.]] |
− | [[file:OFDR Norinoco LG3 2.jpg|thumb|none|600px| | + | [[file:OFDR Norinoco LG3 2.jpg|thumb|none|600px|LG3 in game.]] |
− | [[file:OFDR Norinoco LG3 3.jpg|thumb|none|600px| | + | [[file:OFDR Norinoco LG3 3.jpg|thumb|none|600px|LG3 in game.]] |
==Type 91== | ==Type 91== | ||
The [[Type 91 grenade launcher|Type 91]] is seen attached to the "''Assault''" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles). | The [[Type 91 grenade launcher|Type 91]] is seen attached to the "''Assault''" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles). | ||
− | [[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on | + | [[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on QBZ-95 5.8x42mm]] |
− | [[file:OFDR Type 91 QBZ-95.jpg|thumb|none|600px|Type 91 is mounted on the | + | [[file:OFDR Type 91 QBZ-95.jpg|thumb|none|600px|Type 91 is mounted on the QBZ-95.]] |
=Rocket/Missile Launchers= | =Rocket/Missile Launchers= | ||
+ | In an extremely rare case of realism, the game depicts the heavy weight of how all rocket/missile launchers are handled in the game. As all of the launchers (barring the QW-2 SAM) have a lengthy deploy animation where the player cannot move in this state. Some launchers can be reloaded (with the player using the ground to rest the launcher while reloading, instead of shouldering it in almost every video game), while others are only for one-time use. Oddly enough, firing the launchers will cause them to spew out ''casings'' as if it is a firearm, the same applies to the grenade launchers. | ||
+ | |||
==FGM-148 Javelin== | ==FGM-148 Javelin== | ||
− | The USMC | + | The USMC uses the [[FGM-148 Javelin]] in-game as their heavy launcher. |
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm.]] | [[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm.]] | ||
[[file:OFDR FGM-148 Javelin holding.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]] | [[file:OFDR FGM-148 Javelin holding.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]] | ||
[[file:OFDR FGM-148 Javelin aim.jpg|thumb|none|600px|The player aims the FGM-148 Javelin.]] | [[file:OFDR FGM-148 Javelin aim.jpg|thumb|none|600px|The player aims the FGM-148 Javelin.]] | ||
− | [[file:OFDR FGM-148 Javelin reloading 1.jpg|thumb|none|600px|The player | + | [[file:OFDR FGM-148 Javelin reloading 1.jpg|thumb|none|600px|When deploying the launcher (or reloading it, somehow), the player attaches or de-attaches the CLU unit once the rocket is either of in need or needed to be stowed away. The game doesn't depict the CLU unit being pulled out however, as it magically appears in front of the player once it is needed.]] |
− | [[file:OFDR FGM-148 Javelin reloading 2.jpg|thumb|none|600px| | + | [[file:OFDR FGM-148 Javelin reloading 2.jpg|thumb|none|600px|]] |
==FIM-92 Stinger== | ==FIM-92 Stinger== | ||
− | The [[FIM-92 Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk 153 SMAW]], it is fitted with the AN/PVS-4 | + | The [[FIM-92 Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk 153 SMAW]], it is fitted with the AN/PVS-4 thermal scope. |
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger - 70mm.]] | [[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger - 70mm.]] | ||
[[file:OFDR FIM-92A Stinger holding.jpg|thumb|none|600px|The player holds the FIM-92 Stinger.]] | [[file:OFDR FIM-92A Stinger holding.jpg|thumb|none|600px|The player holds the FIM-92 Stinger.]] | ||
[[file:OFDR FIM-92A Stinger aim.jpg|thumb|none|600px|The player aims the FIM-92 Stinger.]] | [[file:OFDR FIM-92A Stinger aim.jpg|thumb|none|600px|The player aims the FIM-92 Stinger.]] | ||
− | [[file:OFDR FIM-92A Stinger reloading 1.jpg|thumb|none|600px| | + | [[file:OFDR FIM-92A Stinger reloading 1.jpg|thumb|none|600px|When deploying the Stinger, the user simply unfolds the IFF antenna. Unfortunately as with most video games, the battery coolant unit which is used to power the launcher is ignored entirely.]] |
− | [[file:OFDR FIM-92A Stinger reloading 2.jpg|thumb|none|600px| | + | [[file:OFDR FIM-92A Stinger reloading 2.jpg|thumb|none|600px|]] |
==Mk 153 SMAW== | ==Mk 153 SMAW== | ||
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[[file:OFDR Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|Holding the SMAW.]] | [[file:OFDR Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|Holding the SMAW.]] | ||
[[file:OFDR Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|Aiming down the thermal scope.]] | [[file:OFDR Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|Aiming down the thermal scope.]] | ||
− | [[file:OFDR Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|Reloading the SMAW.]] | + | [[file:OFDR Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|Reloading the SMAW is a little more elaborate than most video game rocket launchers; the user lays the SMAW to the ground as carrying the entire launcher and reloading it off-shoulder operating as an individual would very much be troublesome in real life.]] |
− | [[file:OFDR Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|]] | + | [[file:OFDR Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|Once the old shell has been replaced, the player brings the rocket launcher to bear.]] |
==PF-98== | ==PF-98== | ||
− | The [[PF-98]] "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game | + | The [[PF-98]] "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game and in the campaign. The weapon is the counterpart of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds. |
[[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]] | [[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]] | ||
[[file:OFDR PF-98 holding.jpg|thumb|none|600px|The player holds the PF-98.]] | [[file:OFDR PF-98 holding.jpg|thumb|none|600px|The player holds the PF-98.]] | ||
[[file:OFDR PF-98 aim.jpg|thumb|none|600px|The player aims the PF-98.]] | [[file:OFDR PF-98 aim.jpg|thumb|none|600px|The player aims the PF-98.]] | ||
− | [[file:OFDR PF-98 reloading 1.jpg|thumb|none|600px|The | + | [[file:OFDR PF-98 reloading 1.jpg|thumb|none|600px|Unlike its counterpart, the Queen Bee launcher takes a considerable amount of time to deploy. The animation is similar to the SMAW, lay the launcher unit to the ground, add in (or replace) the pre-loaded shell and shoulder it.]] |
− | [[file:OFDR PF-98 reloading 2.jpg|thumb|none|600px| | + | [[file:OFDR PF-98 reloading 2.jpg|thumb|none|600px|]] |
==QW-2 Vanguard 2== | ==QW-2 Vanguard 2== | ||
− | The [[QW-2 Vanguard 2]] is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger | + | The [[QW-2 Vanguard 2]] is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger. |
[[file:QW-2.jpg|thumb|none|350px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]] | [[file:QW-2.jpg|thumb|none|350px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]] | ||
[[file:OFDR QW-2 SAM holding.jpg|thumb|none|600px|The player holds the QW-2 Vanguard 2.]] | [[file:OFDR QW-2 SAM holding.jpg|thumb|none|600px|The player holds the QW-2 Vanguard 2.]] | ||
[[file:OFDR QW-2 SAM aim.jpg|thumb|none|600px|The player aims the QW-2 Vanguard 2.]] | [[file:OFDR QW-2 SAM aim.jpg|thumb|none|600px|The player aims the QW-2 Vanguard 2.]] | ||
− | [[file:OFDR QW-2 SAM reloading 1.jpg|thumb|none|600px| | + | [[file:OFDR QW-2 SAM reloading 1.jpg|thumb|none|600px|]] |
− | [[file:OFDR QW-2 SAM reloading 2.jpg|thumb|none|600px|The | + | [[file:OFDR QW-2 SAM reloading 2.jpg|thumb|none|600px|]] |
+ | |||
+ | ==RPG-7== | ||
+ | The [[RPG-7]] while not usable in the final game, appears in a promotional render. It is unknown if it was a placeholder or originally used by the PLA but cut (like the versions of the Type 81-1 with a full-length stock) however it does appear in [[Operation Flashpoint: Red River]]. | ||
+ | [[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]] | ||
+ | [[file:Operation Flashpoint 2 Dragon Rising Type 69.jpg|thumb|none|600px|The RPG-7 can be seen with on the left.]] | ||
=Grenades= | =Grenades= | ||
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==RDG-2 Smoke Grenade== | ==RDG-2 Smoke Grenade== | ||
− | The [[RDG-2 smoke grenade]] appears as the standard smoke grenade for PLA forces. It is incorrectly depicted with a pin. | + | The [[RDG-2 smoke grenade]] appears as the standard smoke grenade for PLA forces, it has a concealment variant and a signal variant used by Airborne troops and pilots. It is incorrectly depicted with a pin. |
[[Image:rdg2.jpg|thumb|none|400px|RDG-2 smoke grenade]] | [[Image:rdg2.jpg|thumb|none|400px|RDG-2 smoke grenade]] | ||
[[file:OFDR Chines smoke 1.jpg|thumb|none|600px|Wielding the RDG-2 Smoke Grenade.]] | [[file:OFDR Chines smoke 1.jpg|thumb|none|600px|Wielding the RDG-2 Smoke Grenade.]] | ||
Line 352: | Line 375: | ||
=Other= | =Other= | ||
− | ==Unknown Mortar== | + | ==Unknown Mortar== |
+ | Note that Mortar squads have been seen in the code and editor, but can't be used or accessed. | ||
[[file:OFDR mortar.jpg|thumb|none|600px|Unknown Mortar in game.]] | [[file:OFDR mortar.jpg|thumb|none|600px|Unknown Mortar in game.]] | ||
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==BJS2022== | ==BJS2022== | ||
− | [[file:OFDR BJS2022 1.jpg|thumb|none|600px|BJS2022 with [[ | + | [[file:OFDR BJS2022 1.jpg|thumb|none|600px|BJS2022 with [[QJC-88|QJC-88]].]] |
− | [[file:OFDR BJS2022 2.jpg|thumb|none|600px|BJS2022 with [[ | + | [[file:OFDR BJS2022 2.jpg|thumb|none|600px|BJS2022 with [[LG3 automatic grenade launcher]].]] |
==Desert Patrol Vehicle== | ==Desert Patrol Vehicle== | ||
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==Fast Attack Vehicle== | ==Fast Attack Vehicle== | ||
− | [[file:OFDR Fast Attack Vehicle.jpg|thumb|none|600px|Fast Attack Vehicle in game, mounted with a [[ | + | [[file:OFDR Fast Attack Vehicle.jpg|thumb|none|600px|Fast Attack Vehicle in game, mounted with a [[QJC-88|QJC-88]] heavy machine gun.]] |
==LAV25== | ==LAV25== | ||
Line 392: | Line 416: | ||
==PTBR Boat== | ==PTBR Boat== | ||
− | [[file:OFDR PTBR Boat.jpg|thumb|none|600px|PTBR Boat in game, mounted with one [[ | + | [[file:OFDR PTBR Boat.jpg|thumb|none|600px|PTBR Boat in game, mounted with one [[QJC-88|QJC-88]] heavy machine gun on its bow, a [[LG3 automatic grenade launcher]] on its left stern, and a [[Type 67|Type 67-2]] machine gun on its right stern.]] |
==SURC Boat== | ==SURC Boat== | ||
Line 401: | Line 425: | ||
==Type 89A Tank Destroyer== | ==Type 89A Tank Destroyer== | ||
− | [[file:OFDR Type 89A tank Destroyer.jpg|thumb|none|600px|Type 89A Tank Destroyer in game. The [[ | + | [[file:OFDR Type 89A tank Destroyer.jpg|thumb|none|600px|Type 89A Tank Destroyer in game. The [[QJC-88|QJC-88]] can be seen mounted on the vehicle.]] |
==Type 92 WZ551A ACP== | ==Type 92 WZ551A ACP== | ||
Line 413: | Line 437: | ||
==Type 99 Tank== | ==Type 99 Tank== | ||
− | [[file:OFDR Type 99 Tank.jpg|thumb|none|600px|Type 99 Tank in game. The [[ | + | [[file:OFDR Type 99 Tank.jpg|thumb|none|600px|Type 99 Tank in game. The [[QJC-88|QJC-88]] mounted machine gun can be seen in this image.]] |
==Z-10 Attack== | ==Z-10 Attack== |
Latest revision as of 17:10, 19 May 2024
|
Operation Flashpoint: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
A new feature in Dragon Rising is for firearms to jam when firing, requiring a press of the reload key to unjam the weapon though chances of this are realistically slim as well as changing how many firearms the player can carry, the player can carry 1 sidearm and 2 primary weapons now though "heavy" primary weapons (Such as Light Machine Guns, Rocket/Missile Launchers and the Barrett M107) are exclusive and the player will have to drop their "heavy" primary weapon to pick up another. (There is also a seperate limit of only 1 sniper rifle, attempting to pick up another will always drop the previous sniper rifle.)
The following weapons appear in the video game Operation Flashpoint: Dragon Rising:
Handguns
M-45 MEU (SOC)
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
QSZ-92
The QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Jianshe QCQ-05
The QCQ-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers, Helicopter Crewmen, and American POW Fireteams.
Assault Rifles
Colt M4A1 Carbine
Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.
Colt M16A4
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the M16A4 can be used in the game: one with standard iron sights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All models are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.
FN SCAR-H
Two models of the FN SCAR-H, referred to as the Mk 17 Mod 0 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.
FN SCAR-L
Two models of the FN SCAR-L, referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.
QBZ-95
Four models of the QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope.
Type 81-1
Four models of the Type 81-1 appear in-game: a standard rifle with no attachments and default iron sights, an "Assault" model with a GP-25 Grenade Launcher and default iron sights, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope and an attached flashlight. PLA Vehicle Crewmen, mounted squad leaders, Airborne troops and platoon leaders, carry it
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game, it is used by both regular and special forces USMC Automatic Riflemen.
Mk 48 Mod 0
The Mk 48 Mod 0 is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces Medium MG Squads and strangely USMC Medium Gunners, a more accurate option for a GPMG for Regular USMC troops would be a M240 Machine Gun seen mounted on USMC tanks.
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
QJB-95
The QJB-95 is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.
Type 67-2
The Type 67-2 appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle, and Type 92 WZ551 Armoured Personnel Carrier.
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
QJC-88
The QJC-88 is found as static positions and mounted on the PLA Fast Attack Vehicle, the BJS2022, the PTBR Boat, the Type 89A tank Destroyer, and the Type 99 Tank.
Sniper Rifles
Barrett M107
Two models of the Barrett M107 are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "Night Ops" variant with an AN/PAS-13 Thermal Scope.
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
M99
The M99 is the PLA anti-materiel sniper rifle in the game.
QBU-88
The QBU-88 is the standard PLA sniper rifle in the game.
Grenade Launchers
FN40GL/Mk 13 Mod 0
The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L rifle.
GP-25
The GP-25 is mounted on the Type 81's "Assault" Variant.
M32 MGL
The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game, as it is only available in the mission editor and doesn't appear in the campaign/single missions included by default.
M203 Grenade Launcher
The M203 Grenade Launcher is mounted on the M16A4 and the M4A1 Carbine.
Mk 19 Grenade Launcher
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as a static weapon.
LG3
The LG3 automatic grenade launcher is found in fixed mounts and mounted on the BJS2022 and the left stern of the PTBR Boat.
Type 91
The Type 91 is seen attached to the "Assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Rocket/Missile Launchers
In an extremely rare case of realism, the game depicts the heavy weight of how all rocket/missile launchers are handled in the game. As all of the launchers (barring the QW-2 SAM) have a lengthy deploy animation where the player cannot move in this state. Some launchers can be reloaded (with the player using the ground to rest the launcher while reloading, instead of shouldering it in almost every video game), while others are only for one-time use. Oddly enough, firing the launchers will cause them to spew out casings as if it is a firearm, the same applies to the grenade launchers.
FGM-148 Javelin
The USMC uses the FGM-148 Javelin in-game as their heavy launcher.
FIM-92 Stinger
The FIM-92 Stinger appears in-game as the USMC anti-aircraft weapon. Like the Mk 153 SMAW, it is fitted with the AN/PVS-4 thermal scope.
Mk 153 SMAW
The Mk 153 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.
PF-98
The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game and in the campaign. The weapon is the counterpart of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.
QW-2 Vanguard 2
The QW-2 Vanguard 2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger.
RPG-7
The RPG-7 while not usable in the final game, appears in a promotional render. It is unknown if it was a placeholder or originally used by the PLA but cut (like the versions of the Type 81-1 with a full-length stock) however it does appear in Operation Flashpoint: Red River.
Grenades
Type 86 Hand Grenade
The Type 86 Hand Grenade is the standard grenade used by PLA Forces.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade appears as the standard smoke grenade for PLA forces, it has a concealment variant and a signal variant used by Airborne troops and pilots. It is incorrectly depicted with a pin.
M18 Smoke Grenade
The M18 Smoke Grenade is used by the USMC in-game.
M67 Hand Grenade
The M67 Hand Grenade is used by the USMC in-game.
Mines
Type 66 anti-personnel mine
The Chinese copy of the M18A1 Claymore anti-personnel mine is used by the PLA.
M14 Anti-Personnel
The M14 anti-personnel mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
M18A1 Claymore
The M18A1 Claymore is also used by USMC forces.
M21 Anti-Tank mine
The M21 Anti-Tank mine.
TM-62 anti-tank mine
The TM-62 anti-tank mine.
Type 72 Anti-Personnel mine
The Type 72 Anti-Personnel Mine.
Other
Unknown Mortar
Note that Mortar squads have been seen in the code and editor, but can't be used or accessed.