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Difference between revisions of "ObsCure: The Aftermath"

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|date= March 25, 2008  
 
|date= March 25, 2008  
 
|developer= Hydravision
 
|developer= Hydravision
|platforms=Microsoft Windows, PlayStation 2, Playstation Portable, Wii
+
|platforms=Microsoft Windows, PlayStation 2, PlayStation Portable, Wii
|publisher= Ignition Entertainment (original) <br> Mighty Rocket Studios(Steam release)
+
|publisher= Ignition Entertainment (original) <br> Mighty Rocket Studios (Steam release)
 
|genre=Survival Horror
 
|genre=Survival Horror
 
}}
 
}}
  
'''''ObsCure: The Aftermath''''', released in other regions as "ObsCure II" is the sequel to ''[[ObsCure]]''.
+
'''''ObsCure: The Aftermath''''', released in other regions as "''ObsCure II''", is the sequel to ''[[ObsCure]]''.
  
Unlike the first game, the player characters simply hold a flashlight alongside their firearm and flashlights can no longer be used to strip away the "shield" enemies used to have. (With the "Uber Flashlight" instead being used as a designated weapon that kills monsters outrihgt.)
+
Unlike the first game, the player characters simply hold a flashlight alongside their firearm and flashlights can no longer be used to strip away the "shield" enemies used to have (with the "Uber Flashlight" instead being used as a designated weapon that kills monsters outright).
  
In addition, while the game's larger cast still all have unique abilities, they are now used for progression and permadeath was removed with characters only dying plot deaths. (This means no characters have any sort of special interactions with weapons unlike the first game.)
+
In addition, while the game's larger cast still all have unique abilities, they are now used for progression and permadeath was removed with characters only dying plot deaths. This means no characters have any sort of special interactions with weapons unlike the first game.
  
Due to the game's mechanics, the game treats each weapon as if the player only has one of them despite the fact the party would logically have multiple of some weapons, the exception is whenever the player characters split up, then both split groups somehow have access to all weapons collected before the split with them somehow being with both parties at once. (The only exception being weapons found ''while'' split up.)
+
Due to the game's mechanics, the game treats each weapon as if the player only has one of them despite the fact the party would logically have multiple of some weapons, the exception is whenever the player characters split up, then both split groups somehow have access to all weapons collected before the split with them somehow being with both parties at once (The only exception being weapons found ''while'' split up).
  
Like [[Silent Hill 3]] the game alters the available resources depending on the player's current stash though this mostly consists of the game "Hiding" items if the player's stock of that item is high enough (with them becoming unhidden if the player returns to the area having expended that resource) as well as crates that sometimes randomly drop ammo/health if the player is low on either.
+
Like ''[[Silent Hill 3]]'', the game alters the available resources depending on the player's current stash though this mostly consists of the game "hiding" items if the player's stock of that item is high enough (with them becoming unhidden if the player returns to the area after having expended that resource) as well as crates that sometimes randomly drop ammo/health if the player is low on either.
  
Some of the game's weapons are acquired by "Item Boxes" found in each area, these require 3 small keys found in each area to unlock, if the player fails to unlock an item box before proceeding then they'll get that weapon in the next area instead as the weapons are obtained by number of item boxes unlocked rather than which area they are located.
+
Some of the game's weapons are acquired by "Item Boxes" found in each area, these require three small keys found in each area to unlock, if the player fails to unlock an item box before proceeding then they'll get that weapon in the next area instead as the weapons are obtained by number of item boxes unlocked rather than which area they are located.
  
 
{{VG Title}}
 
{{VG Title}}
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==Zastava CZ99==
 
==Zastava CZ99==
A two-tone [[Zastava CZ99]] called the "Gun" chambered in 9mm appears as the player's first Firearm outside of the opening nightmare.
+
A two-tone [[Zastava CZ99]], called the "Gun", chambered in 9mm appears as the player's first firearm outside of the opening nightmare. It holds seven shots before needing to be reloaded.
It holds 7 shots before needing to be reloaded.
 
 
[[File:CZ99 left side.jpg|thumb|none|350px|Zastava CZ99 - 9x19mm]]
 
[[File:CZ99 left side.jpg|thumb|none|350px|Zastava CZ99 - 9x19mm]]
 
[[Image:ObsCure 2 Pistol.jpg|thumb|600px|none|Corey with the pistol.]]
 
[[Image:ObsCure 2 Pistol.jpg|thumb|600px|none|Corey with the pistol.]]
 
  
 
==Flare Gun==
 
==Flare Gun==
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As with most video game depictions, the flare will embed itself in the target and deal damage overtime.
 
As with most video game depictions, the flare will embed itself in the target and deal damage overtime.
 
[[Image:ObsCure 2 Flare Gun.jpg|thumb|600px|none|Stan with the Flare gun.]]
 
[[Image:ObsCure 2 Flare Gun.jpg|thumb|600px|none|Stan with the Flare gun.]]
 
  
 
==Flash-Ball==
 
==Flash-Ball==
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==Advanced Taser M26==
 
==Advanced Taser M26==
 
+
The [[Advanced Taser M26]] appears as the "Stun Gun" and the first Item Box unlocked weapon, it is charged by a generic battery that the cast carry around that somehow powers all of their electronic weaponry (from the Uber Flashlight, the M26, and a ''chainsaw'') and shoots out a stream of non-damaging lightning that stuns monsters rather than electrodes.
The [[Taser#Advanced_Taser_M26|Advanced Taser M26]] appears as the "Stun Gun" and the first item box unlocked weapon, it is charged by a generic battery that the cast carry around that somehow powers all of their electronical weaponry (From the Uber Flashlight, the M26 and a ''chainsaw'') and shoots out a stream of non-damaging lightning that stuns monsters rather than electrodes.
+
[[Image:AdvancedM26.jpg|thumb|none|400px|Advanced Taser M26]]
[[Image:AdvancedM26.jpg|thumb|none|400px|Adv. Taser M26]]
 
 
[[Image:ObsCure 2 M26 Taser.jpg|thumb|600px|none|Corey zaps a monster with the Taser.]]
 
[[Image:ObsCure 2 M26 Taser.jpg|thumb|600px|none|Corey zaps a monster with the Taser.]]
  
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=Submachine Gun=
 
=Submachine Gun=
 
==IMI Uzi==
 
==IMI Uzi==
 
+
The [[IMI Uzi]] appears as the final weapon obtained by Item Boxes and the penultimate Item Box unlock. Unlike the other Item Box weapons, no spare ammunition can be found for it, it is only found with spare ammunition in the post-credits section of the game for the true final boss.  
The [[IMI Uzi]] appears as the final weapon obtained by item boxes and the penultimate item box unlock and unlike the other item box weapons, no spare ammunition can be found for it, it is only found with spare ammunition in the post-credits section of the game for the true final boss.  
 
 
 
 
[[Image:Uzi Stock Removed.jpg|thumb|none|450px|IMI Uzi with stock removed - 9x19mm]]
 
[[Image:Uzi Stock Removed.jpg|thumb|none|450px|IMI Uzi with stock removed - 9x19mm]]
 
[[Image:ObsCure 2 Uzi pickup.jpg|thumb|none|600px|Picking up the Uzi.]]
 
[[Image:ObsCure 2 Uzi pickup.jpg|thumb|none|600px|Picking up the Uzi.]]
  
 
=Shotgun=
 
=Shotgun=
 
 
==Unknown Shotgun==
 
==Unknown Shotgun==
A Unknown Shotgun is used by the player, despite the fact the party should logically have two of them, (since the party finds a single one and then Stan later shows up with his own shotgun) the player is still restricted to only equipping one character with the shotgun at a time.
+
An unknown shotgun is used by the cast, despite the fact the party should logically have two of them, (since the party finds a single one and then Stan later shows up with his own shotgun) the player is still restricted to only equipping one character with the shotgun at a time.
A shotgun with infinite reserve ammo is used by Cory in the nightmare at the beginning of the game and later he retrieves his father's shotgun from the boot of his car.
+
A shotgun with infinite reserve ammo is used by Cory in the nightmare at the beginning of the game and he later retrieves his father's shotgun from the boot of his car.
 
[[Image:ObsCure 2 Shotgun.jpg|thumb|none|600px|Cory with the shotgun, note how the flashlight is held with a reverse grip even with two handed weapons, somehow this doesn't prevent the characters pumping the shotgun.]]
 
[[Image:ObsCure 2 Shotgun.jpg|thumb|none|600px|Cory with the shotgun, note how the flashlight is held with a reverse grip even with two handed weapons, somehow this doesn't prevent the characters pumping the shotgun.]]
  
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==Crossbow==
 
==Crossbow==
A crossbow firing explosive bolts is available as the second item box weapon.
+
A crossbow firing explosive bolts is available as the second Item Box weapon.
[[Image:ObsCure 2 Crossbow.jpg|thumb|none|600px|Stan with the Crossbow.]]
+
[[Image:ObsCure 2 Crossbow.jpg|thumb|none|600px|Stan with the crossbow.]]
  
 
==Dynamite==
 
==Dynamite==
Dynamite is oddly obtained when the gang mixes various chemicals in a hospital to blow up a wall and later absurdly found ''in the abandoned Leafmore High'' science lab in a a glass case to blow up another wall.
+
Dynamite is oddly obtained when the gang mixes various chemicals in a hospital to blow up a wall and later absurdly found ''in the abandoned Leafmore High'' science lab in a glass case to blow up another wall.
Outside of these scripted spawns of 2 sticks each, (that respawn if the player runs out while the wall is still up) the player will only ''extremely'' rarely find dynamite if they are completely out of dynamite in crates.
+
Outside of these scripted spawns of two sticks each, (that respawn if the player runs out while the wall is still up) the player will only ''extremely'' rarely find dynamite if they are completely out of dynamite in crates.
[[Image:Obscure 2 Dynamite.jpg|thumb|none|600px|Finding Dynamite in the science lab.]]
+
[[Image:Obscure 2 Dynamite.jpg|thumb|none|600px|Finding dynamite in the science lab.]]
  
 
==Flashbang==
 
==Flashbang==
Like the first game, Flashbangs can be rarely obtained as the most powerful weapon though they are relatively more common.  
+
Like the first game, flashbangs can be rarely obtained as the most powerful weapon though they are relatively more common this time around.  
 
[[Image:Obscure 2 Flashbang pickup.jpg|thumb|none|600px|Picking up a Flashbang.]]
 
[[Image:Obscure 2 Flashbang pickup.jpg|thumb|none|600px|Picking up a Flashbang.]]
  

Revision as of 16:40, 17 March 2024

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


ObsCure: The Aftermath
ObsCureTheAftermathSteamheader.jpg
Steam Header
Release Date: March 25, 2008
Developer: Hydravision
Publisher: Ignition Entertainment (original)
Mighty Rocket Studios (Steam release)
Platforms: Microsoft Windows, PlayStation 2, PlayStation Portable, Wii
Genre: Survival Horror


ObsCure: The Aftermath, released in other regions as "ObsCure II", is the sequel to ObsCure.

Unlike the first game, the player characters simply hold a flashlight alongside their firearm and flashlights can no longer be used to strip away the "shield" enemies used to have (with the "Uber Flashlight" instead being used as a designated weapon that kills monsters outright).

In addition, while the game's larger cast still all have unique abilities, they are now used for progression and permadeath was removed with characters only dying plot deaths. This means no characters have any sort of special interactions with weapons unlike the first game.

Due to the game's mechanics, the game treats each weapon as if the player only has one of them despite the fact the party would logically have multiple of some weapons, the exception is whenever the player characters split up, then both split groups somehow have access to all weapons collected before the split with them somehow being with both parties at once (The only exception being weapons found while split up).

Like Silent Hill 3, the game alters the available resources depending on the player's current stash though this mostly consists of the game "hiding" items if the player's stock of that item is high enough (with them becoming unhidden if the player returns to the area after having expended that resource) as well as crates that sometimes randomly drop ammo/health if the player is low on either.

Some of the game's weapons are acquired by "Item Boxes" found in each area, these require three small keys found in each area to unlock, if the player fails to unlock an item box before proceeding then they'll get that weapon in the next area instead as the weapons are obtained by number of item boxes unlocked rather than which area they are located.


The following weapons appear in the video game ObsCure: The Aftermath:


Pistols

Zastava CZ99

A two-tone Zastava CZ99, called the "Gun", chambered in 9mm appears as the player's first firearm outside of the opening nightmare. It holds seven shots before needing to be reloaded.

Zastava CZ99 - 9x19mm
Corey with the pistol.

Flare Gun

A Flare Gun can be found from the fourth Item Box the player unlocks. As with most video game depictions, the flare will embed itself in the target and deal damage overtime.

Stan with the Flare gun.

Flash-Ball

The Flash-Ball can obtained from the third item box the player unlocks, functioning as a low damage grenade launcher that is incapable of damaging the player. It can somehow hold up to four rounds at once despite only having two barrels. While an odd inclusion for the America-set game, it was likely included since Hydravision are based in France.

Flash-Ball Compact - 44x83mm
Holding the Flash-Ball.

Advanced Taser M26

The Advanced Taser M26 appears as the "Stun Gun" and the first Item Box unlocked weapon, it is charged by a generic battery that the cast carry around that somehow powers all of their electronic weaponry (from the Uber Flashlight, the M26, and a chainsaw) and shoots out a stream of non-damaging lightning that stuns monsters rather than electrodes.

Advanced Taser M26
Corey zaps a monster with the Taser.


Submachine Gun

IMI Uzi

The IMI Uzi appears as the final weapon obtained by Item Boxes and the penultimate Item Box unlock. Unlike the other Item Box weapons, no spare ammunition can be found for it, it is only found with spare ammunition in the post-credits section of the game for the true final boss.

IMI Uzi with stock removed - 9x19mm
Picking up the Uzi.

Shotgun

Unknown Shotgun

An unknown shotgun is used by the cast, despite the fact the party should logically have two of them, (since the party finds a single one and then Stan later shows up with his own shotgun) the player is still restricted to only equipping one character with the shotgun at a time. A shotgun with infinite reserve ammo is used by Cory in the nightmare at the beginning of the game and he later retrieves his father's shotgun from the boot of his car.

Cory with the shotgun, note how the flashlight is held with a reverse grip even with two handed weapons, somehow this doesn't prevent the characters pumping the shotgun.


Other

Crossbow

A crossbow firing explosive bolts is available as the second Item Box weapon.

Stan with the crossbow.

Dynamite

Dynamite is oddly obtained when the gang mixes various chemicals in a hospital to blow up a wall and later absurdly found in the abandoned Leafmore High science lab in a glass case to blow up another wall. Outside of these scripted spawns of two sticks each, (that respawn if the player runs out while the wall is still up) the player will only extremely rarely find dynamite if they are completely out of dynamite in crates.

Finding dynamite in the science lab.

Flashbang

Like the first game, flashbangs can be rarely obtained as the most powerful weapon though they are relatively more common this time around.

Picking up a Flashbang.

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