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Difference between revisions of "Metro 2033"

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(→‎.44 Caliber Revolver: Images added.)
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== .44 Caliber Revolver ==
 
== .44 Caliber Revolver ==
 
   
 
   
A six-shot revolver of unknown make and model, reminiscent of a Magnum revolver, using .44 caliber ammunition. It is the first weapon you acquire apart from Artyom's trench knife. Several customizations can be found or purchased throughout the game, including an extended barrel, a rifle stock (effectively turning the revolver into a pistol-caliber carbine), a sound suppressor, and a scope. No other handgun types are found within the game, but it can be ''surmised'' that revolvers came back into general use for being easier to manufacture and maintain, along with how ineffective the more common Russian pistol calibers (9x18mm, 7.62x25mm, etc.) proved to be against the mutants - except that the Russians have never used a .44 and the [[Makarov PM]] seems reliable enoungh while being as common as dirt. In the original novel, for example, Hunter carries a silenced [[Stechkin APS]].
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A double-action six-shot revolver of unknown make and model, reminiscent of a Magnum revolver, using .44 caliber ammunition. It is the first weapon you acquire apart from Artyom's trench knife. Several customizations can be found or purchased throughout the game, including an extended barrel, a rifle stock (effectively turning the revolver into a pistol-caliber carbine), a sound suppressor, and a scope. No other handgun types are found within the game, but it can be ''surmised'' that revolvers came back into general use for being easier to manufacture and maintain, along with how ineffective the more common Russian pistol calibers (9x18mm, 7.62x25mm, etc.) proved to be against the mutants - except that the Russians have never used a .44 caliber round and the [[Makarov PM]] seems reliable enoungh while being as common as dirt. In the original novel, for example, Hunter carries a silenced [[Stechkin APS]].
  
 
One feature common to all revolver models in this game is a small cutout in the backplate behind the cylinder, at the ten o' clock position. This serves as a visual no-ammo indicator, as when all 6 shots have been expended, the cartridge casing made visible by the cutout will have a small indentation in its centre from the firing pin, indicated it has already been fired. This cutout is most visible when the revolver's red dot iron sights are used.  
 
One feature common to all revolver models in this game is a small cutout in the backplate behind the cylinder, at the ten o' clock position. This serves as a visual no-ammo indicator, as when all 6 shots have been expended, the cartridge casing made visible by the cutout will have a small indentation in its centre from the firing pin, indicated it has already been fired. This cutout is most visible when the revolver's red dot iron sights are used.  
  
 
[[Image:Metro2033revolver.jpg|thumb|none|600px|Ingame pic of revolver with stock, scope and extended barrel. ]]
 
[[Image:Metro2033revolver.jpg|thumb|none|600px|Ingame pic of revolver with stock, scope and extended barrel. ]]
It should be noted that the cylinder release latch is consistent with Smith and Wesson revolvers.
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[[Image:M2033_-_PC_-_FPV_-_Revolver.jpg|thumb|none|600px|Chasing down a Nosalis Mutant with a revolver that has a scope, an extended barrel, a laser sight, and a buttstock.]]
 
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[[Image:M2033_-_PC_-_FPV_-_Revolver_(Iron_Sights).jpg|thumb|none|600px|Aiming the revolver's iron sights at a distant Howler Mutant. The cutout in the backplate is clearly visible in this view.]]
[[Image:Metro2033_revolver.jpg|thumb|none|600px|Ego view of revolver]]
 
  
 
=Shotguns=
 
=Shotguns=

Revision as of 02:03, 17 April 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the video game Metro 2033:

Metro 2033 (2010)


Overview

Based on the eponymous novel by Dmitry Glukhovsky, Metro 2033 is an FPS game set in the post-apocalyptic environs of a future Moscow devastated by nuclear war. The survivors have retreated into the underground Metro stations for shelter against the radiation on the surface, and for protection against the inhuman monstrosities which now stalk the dark tunnels below and the ravaged cityscapes above.

In accordance with the collapse of industry and the widespread loss of military hardware (thanks to the targeting of military installations during the nuclear exchange), many of the weapons found in the game are cobbled-together or improvised from scrap metal and spare parts, and military-grade weapons and ammunition have become exceedingly scarce, to the point where military-grade ammunition has come into use as the universal currency within the tunnels of the Moscow Metro system. This ammunition can also be used for extra damage during combat, but doing so will quickly lead to the financial equivalent of rapidly pissing money out of a gun barrel.

Handguns

.44 Caliber Revolver

A double-action six-shot revolver of unknown make and model, reminiscent of a Magnum revolver, using .44 caliber ammunition. It is the first weapon you acquire apart from Artyom's trench knife. Several customizations can be found or purchased throughout the game, including an extended barrel, a rifle stock (effectively turning the revolver into a pistol-caliber carbine), a sound suppressor, and a scope. No other handgun types are found within the game, but it can be surmised that revolvers came back into general use for being easier to manufacture and maintain, along with how ineffective the more common Russian pistol calibers (9x18mm, 7.62x25mm, etc.) proved to be against the mutants - except that the Russians have never used a .44 caliber round and the Makarov PM seems reliable enoungh while being as common as dirt. In the original novel, for example, Hunter carries a silenced Stechkin APS.

One feature common to all revolver models in this game is a small cutout in the backplate behind the cylinder, at the ten o' clock position. This serves as a visual no-ammo indicator, as when all 6 shots have been expended, the cartridge casing made visible by the cutout will have a small indentation in its centre from the firing pin, indicated it has already been fired. This cutout is most visible when the revolver's red dot iron sights are used.

Ingame pic of revolver with stock, scope and extended barrel.
Chasing down a Nosalis Mutant with a revolver that has a scope, an extended barrel, a laser sight, and a buttstock.
Aiming the revolver's iron sights at a distant Howler Mutant. The cutout in the backplate is clearly visible in this view.

Shotguns

Duplet

This makeshift 12-gauge double-barrelled shotgun is referred to ingame as the "Duplet." The left and right triggers (X360) fire each each barrel and likewise for Left Mouse and Right mouse buttons on the PC version. Reasonably powerful at close range, but hobbled with a long reload time. It features a spike for a bead sight (that nonetheless cannot be used) and a spring-loaded wooden shoulder stock that ostensibly reduces felt recoil. The Duplet is rarely used by NPCs past Chapter 2; afterwards the Uboyneg semiautomatic shotgun is frequently found instead.

Facing down a Howler Mutant with the Duplet.
Reloading the Duplet's barrels, demonstrating the break-open action and the improvised nature of this shotgun's construction.
The spring-loaded stock is an innovative feature to reduce the recoil transmitted to the shooter, but is as jury-rigged as the rest of the weapon. The stock is not securely fastened to the rest of the weapon and has nothing in place to stop a user from pulling it free of the gun entirely.
Artyom, take my shotgun!
Eugine, Artyom's friend, about to hand his Duplet over after blasting a Nosalis Mutant away at point-blank range; as such, the camera view is still flecked with Nosalis spittle.

Heavy Automatic Shotgun

A cut-down DShK heavy machine gun modified to fire shotgun shells, which it does via a belt-fed mechanism that has a maximum belt length of 20 shells. Originally, it was available only to players who bought a limited edition copy of the game, or who preordered the game from Gamestop. Currently it is available to any player who downloads the Ranger Pack DLC.

Thanks to the extensive modifications necessary to manufacture one, it is the rarest (and correspondingly, the most powerful) shotgun in the game.

The Heavy Automatic Shotgun on the bed of its creator, Andrew the Smith.

Revolver Shotgun

A semi-automatic shotgun holding six shotgun shells in side-loaded cylinders, referred to ingame as the "Uboyneg." A variant with a bayonet can be purchased or discovered. Could be considered out-of-place given how simple and reliable modern pump-action shotguns with tube magazines are.

File:M2033shotgun.jpg
The "Uboyneg" shotgun.

Assault Rifles

AK-74

The AK-74 appears in the game as the "Kalash," chambered for 5.45x39mm ammunition and possessing a 30-round magazine capacity. Despite its ubiquity in real life, the AK-74 is actually one of the rarer guns available ingame and fetches a high price at markets, which could be explained by how the remainder that survived the nuclear exchange were quickly snapped up by the warring factions ingame (i.e., high demand + no new units being manufactured = high price). The Kalash can be purchased with/without a scope or a laser sight. It also sports a woodland green color scheme and an orange bakelite magazine with a cutout in the center to allow the user to track the remaining rounds.

Khan in the game possesses a unique (and unobtainable by the player) variant of the Kalash that has a bayonet in the shape of Artyom's trench knife.

AK-74M, 5.45x39mm
File:Metro2033 Kalash 3rd.jpg
The Kalash in a Metro gun store.
Admiring the lethal beauty of an Anomaly in the Metro with a Kalash in hand.
Khan blazing away with his bayonet-equipped Kalash.

Kalash 2012

The Kalash 2012 is the bullpup configuration of the AK-74M produced in the year 2012, one year before the blast. It sports a civilian olive drab paintjob, a triple rail system, AK style front iron sights (moved to the top of the gas tube), and 5.45x39mm ammunition in a 40 round magazine. It can use a laser sight, scope and a suppressor. It's also one of the rarest weapons in the game, probably from the fact that there weren't many produced before the bombs fell and warring groups took all the ones they could get a hold of. It's the most modern gun in your arsenal and the most accurate of the assault rifles. It also accepts military grade ammunition.

Kalash 2012 (inventory icon at the top depicts Kalash 2012 Scoped Silenced)
File:Choooool.JPG
Kalash 2012 as shown on wallpaper, scoped and assumingly silenced

"The Bastard"

Modelled after the Sten, this is a handmade compact assault rifle with a side-feeding clip, much like the Sten in real life was easy to manufacture without advanced tools and had a side-feeding magazine. The "Bastard," however, uses a clip as it lacks a spring and merely holds the bullets while the gun's mechanisms feed the ammunition and its entire container through the gun's barrel from left to right while firing. The player character receives this at his home station armory. It possesses a 30-round magazine capacity, is chambered for 5.45x39mm ammunition, and can use a silencer as well as Military Grade ammunition.

File:Lola.JPG
The Bastard during a reload.
File:Sut.JPG
The Bastard firing away.
File:Idl.JPG
The Bastard's idle animation.

Sniper Rifles

VSK-94

Referred to as the "VSV," this weapon is visually based off of the VSK-94, but unlike its parent firearm it is chambered for 5.45x39mm ammunition instead, fed from a transparent magazine containing 20 rounds. It retains the parent firearm's fully automatic and semiautomatic firing modes, and can be purchased with or without a scope. A laser sight is fitted under the barrel as well. It can use Military Grade ammo, but its silenced nature relies on the low-quality underpowered "dirty" ammo - a full-power (MGR) 5.45 renders it fully audible to enemies.

VSK-94, 9x39mm
Metro2033 VSK94.jpg

Machine Guns

DShk Heavy Machine Gun

The DShK can be seen mounted at various roadblocks or combat trolleys in game, or at several gun stores. Player-usable versions do not require ammunition but do possess an overheat gauge.

DShK - 12.7x109mm on tripod.
Firing the DShK at a horde of Nosalises.
The DShk at a station gate defense post. Bourbon can be seen on the left.

Pneumatic Weaponry

Given the difficulties of manufacturing and maintaining firearms and their ammunition, coupled with the collapse of the pre-apocalypse industries dedicated to such tasks, it is no surprise that this class of weaponry has experienced a resurgence in the game's setting, with more easily manufactured ammunition, more quiet shots, and no need to pay for or make gunpowder. There are two types.

"Tihar"

A homemade pneumatic rifle, referred to as the "Tihar," firing 10mm ball bearings. The ammunition is propelled by a cylinder of compressed air, which attains its pressure by a handpump at the end of the handguard. A handy pressure gauge will show how much relative stopping power and distance the next shot will attain, with each shot draining a small amount of pressure from the cylinder. It is possible to overpressurise the cylinder for extra stopping power and range, but if not quickly used, the extra air will leak out and the gun will go back to normal power levels. The "Tihar" is capable of using a scope, turning it into a makeshift suppressed sniper rifle.

Render of some "Pumpgun" Sniper

"Helsing"

The Helsing is a pneumatic speargun. It appears to be built around a revolver frame where the barrel has been replaced by a revolving magazine which holds eight crossbow bolts. Located under that is a pumpgun-like machanism used to compress air which is stored in a tank that is integrated into the stock. Like the pneumatic rifle, the higher the pressure attained, the greater the damage and the range achieved by the ammunition. Crossbow bolts are recoverable and reusable, and are also the most expensive type of ammo. The Helsing can come with or without a scope.

File:Metro2033 Helsing.jpg
Helsing with scope

Other

Flamethrower

A common feature of Metro station roadblocks and combat trolleys for use against the Mutants. It has unlimited ammunition.

Pipe Bomb

Pipe Bombs are the game's version of grenades. They have a timed fuse. When lit and thrown, enemies can hear them coming and will get out of the way. This works both ways as well. A bomb with protruding nails can be found, and is stored in a different slot in your inventory. These can be thrown against surfaces, where they will stick to them.


File:Choooool7.JPG
Just a tube of nitroglycerin.

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