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Metal Gear Solid V: Ground Zeroes

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Metal Gear Solid: Ground Zeroes (2014)

Metal Gear Solid V: Ground Zeroes is a short precursor game to Metal Gear Solid V: The Phantom Pain developed by Kojima Productions and published by Konami for PS3, PS4, Xbox 360 and Xbox One in 2014, with a release for Windows PC on Steam later the same year. Following on from Metal Gear Solid: Peace Walker, Big Boss must infiltrate a top-secret detention facility, Camp Omega, in order to rescue two high-value prisoners.

For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names, instead mostly featuring fictional hybrid weapons based closely on real ones from the era.

The following weapons appear in the video game Metal Gear Solid V: Ground Zeroes:

For weapons relating to its sister game, see Metal Gear Solid V: The Phantom Pain.


"WU Silent Pistol"

The "WU Silent Pistol" [Windurger No.2 Silent Pistol] is a suppressed tranquilizer gun. It holds 8 rounds in the the magazine and is single shot only, the slide must must be manually worked to chamber a new round. As in found in The Phantom Pain, without its permanent suppressor it heavily resembles the AMC Auto Mag Pistol with the addition of a polymer frame.

The gun is the equivalent of the XM9 from MGS2, Mk.22 Mod 0 featured in MGS3, Portable Ops & Peace Walker, and the Ruger Mk. II from MGS4.

High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)
Side view of the WU
1st person view of the WU being reloaded.

"AM D114 Pistol"

The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the Colt M1911A1, that has been featured through-out the MGS series, starting with 2004's Metal Gear Solid 3: Snake Eater. Aesthetically, it appears to be inspired by the CZ 75, Browning Hi-Power, and Smith & Wesson Model 39 - while it ultimately ends up looking a lot like FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame design of the CZ 75 and its derivatives, has BO-MAR style target sights, and a checkered front strap.

Colt M1911A1, which the AM D114 is a substitute for
EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114
FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun
Side view of the AM D114
Front view of the pistol. Notice the checkered front strap, a common modification for 1911's that increased the shooters grip on the gun.
File:MGSGZUnknownSMGHoldsterd.jpg
The XOF soldier on the right has an AM D114 in his holster.

"Uragan-5"

The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds. It utilizes the low bore six-o-clock chamber design of the Mateba Autorevolver, with the hexagonal cylinder design of the Chiappa Rhino series, and a break-action design similar to the MP-412 REX.

While there have been shotguns and grenade launchers that shoot non-lethal shells in MGS, there yet has been a dedicated weapon for knock-out rounds like URAGAN-5. Enemy chatter during the main game indicated that the URAGAN-5 Pistol was intended to be distributed among the personnel at the time of the mission, although the specifics of the weapon were largely kept confidential by the brass to the Marine tasked with delivering the weapon barring it having knock out rounds. Its name suggests that it is Soviet in origin.

Mateba 2006M - .357 Magnum
Chiappa Rhino 40DS (4" barrel version) .357 Magnum
Side-view of the URAGAN-5.
Empty shells being ejected during the reloading sequence.

"Sz.-336"

The Sz.-336 SMG [Sodomka zbrojovka Type 336 Submachine Gun] substitutes for the Sa. Vz.61 Skorpion featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the SA.23 SMG and Uzi, the Uzi's iron sights and the wire-stock and bolt of a Skorpion. Ingame it fires 9mm rounds.

Several XOF troopers are seen wielding it.

IMI Uzi with buttstock extended - 9x19mm
Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP
Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblance to in-game gun.
File:MGSGZUnknownSMG2.jpg
The Sz.-336 with the stock folded. Note that it appears to have a groove for a top-mounted charging handle, but no actual handle.
As shown here, the cocking handle is on the left hand side of the receiver.

"S1000 Shotgun"

The "S1000 Shotgun" [Broughton Model 1000 Series Shotgun] is a fictional weapon in Ground Zeroes, although it bears some resemblance to various real world shotguns, mainly modeled after the Remington 870 with an extended forend resembling that of the Fort-500.

The weapon substitutes for Ithaca 37 featured in MGS3, PO & PW.

Remington 870 - 12 Gauge
Left side view of the S1000. The stock shows sign of wear and tear.
First-person view of the S1000.
The S1000 shown here being reloaded by Snake.

Mare's Leg lever-action rifle

During the opening cutscene of Ground Zeroes mission - when Skullface and XOF unit have boarded a helicopter and are getting rid of the patches - a brief glimpse of the front end of Skullface's Mare's Leg can be seen.

In one of FOX engine demonstrations, a gun wall with handful of MGSV weapons was shown and among them is a shortened lever-action rifle with a case-hardened steel receiver.

When infiltrating the boiler room of the admin building (where Paz is located), some of guards talk about Skullface, saying "that piece he is carrying is a sawed-off old lever-action" - confirming that Skullface is the one who wields it.

A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film Wild Wild West (1999) and was the screen used gun by Will Smith in the movie.
Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.
File:MGSV-GZ-SkullFaceGun2.jpg
Skullface and XOF getting rid of the patches. Front end of Skullface's Mare's Leg is circled in yellow.

"AM-69"

The SAR-80 style "AM-69" carried by guards at the Cuban prison camp is part of a fictional series of rifles similar to the AR-15 series, which includes the "MRS-4" (AR-15 Carbine). They utilize features of the FN FAL such as the long front hand guard, Daewoo K2, and the SAR-80 to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an M16A2 carrying handle with top rail mount.

The gun substitutes for the M16A1 featured in MGS3, PO & PW.

SAR-80 - 5.56x45mm NATO
Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
Side view of the AM-69
First-person view of the AM-69.
A guard with a AM-69.
Side view of the AM-69 AAS
First-person view of the AM-69 AAS
This version of the AM-69 comes with an underslung break open breach grenade launcher and variable zoom scope. As with many of the weapons in the game, the grenade launcher shown here being reloaded, is an amalgamation of various other launcher types.

"AM MRS-4"

Snake's main issued rifle is a FAL-style rifle known as the "MRS-4" [Arms Material Multi-purpose Rifle System model 4.] It is part of the fictional "Arms Material" rifle series in the game, and draws design influences from the FN FAL, the FN FNC, the SR 88, the Daewoo K2, and the Gwinn Firearms Bushmaster Rifle, standing in for a AR-15-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.

It is revealed in The Phantom Pain that the MRS-4 is a highly modular weapon, making the weapon comparable to MGS4's M4 Custom and perhaps Peace Walker's Colt M653 Carbine.

Imbel MD 97 - 5.56x45mm
Side view of the MRS-4. Note the FN para stock, FAL side charging handle, and magazine catch behind the magazine housing
Front view of the rifle with the suppressor removed.
First-person view of the MRS-4.
Aiming down sights with the MRS-4. Being part of the same family of weapons, the MRS-4 and the AM-69 share the same iron sights.

"Broughton M-2000D"

The "M2000-D" [Broughton Model 2000 Sniper Rifle, Detachable-Magazine] is the in-game sniper rifle, it uses 7.62mm rounds and has a variable zoom scope. It is inspired by "early Cold-War Sniper Rifles" like the Winchester Model 70 and Remington Model 700.

The gun substitutes for Remington 700 featured in Peace Walker.

Remington Model 700/M40 USMC sniper rifle
The M2000-D no-scoped in first-person view.
M2000-D slung on Snakes back. Notice the Mauser style action, similar to the Remington 700/M40 rifle

"DGL103"

A break-action , single-shot 40mm grenade launcher based on the HK79 mounted under the barrel of the AM-69AAS.

Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm
The DGL-103 mounted underneath the AM-69 AAS
First-person view of the AM-69 AAS. The DGL-103 is mounted under the heat shield, similar to an M16/M203 over-under combo.
The DGL-103 being reloaded. As with many of the weapons in the game, the grenade launcher shown here being reloaded, is an amalgamation of various other launcher types.

"FB R-Launcher"

The "FB R-Launcher" [Falkenberg Multi-Role Rocket Lancher] is a re-loadable recoilless rifle. While its explosive damage is extremely powerful, the re-load time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the Carl Gustav M3, however some details are different.

Indeed, it most likely substitutes for the Carl Gustav M2 featured in Peace Walker. Enemy chatter during the "Eliminate the Renegade Threat" Side Op implied that the weapon was a new addition to the Marine Corps attachment at the base, at least at the time of the mission.

Carl Gustav M3 - 84mm
The FB R-Launcher in first-person view.
The launcher seen here strapped to "Raiden's" back.

"HMG-3 Wingate"

The "HMG-3 Wingate" is a stationary HMG mounted on the XOF APE T-41LV Jeeps in the opening montage sequence. Its appearance is similar to that of the Browning M2.

Browning M2HB - .50 BMG
An XOF soldier mans an HMG-3 on an APE T-41LV jeep.
The truck seen at a distance from a Jeep, standing guard at a heliport on Camp Omega.

M61 Vulcan

Four M61 Vulcans in M167 VADS installations can be found inside Camp Omega; they can be used by Big Boss, or destroyed using C4: doing so will unlock new landing zones for the support helicopter. The side op "Destroy The Anti-Air Emplacements" tasks Big Boss with destroying at least three of them to prepare for a US military attack on the base.

M167 VADS (Vulcan Air Defence System) - 20mm HE
The M167 VADS anti-air emplacement on the left

Shipunov 2A42

A Shipunov 2A42 chaingun is mounted on the attack helicopter which can be called in to extract prisoners or knocked-out Marines, the Fulton System having apparently deserted Big Boss since Peace Walker. This helicopter, callsign "Morpho," is a fictional modification of the Mi-28 Havoc called an HP-48 "Krokodil", with a deeper fuselage containing a transport compartment accessible via folding side doors like the Mil Mi-24 "Hind". Coincidentally, "Krokodil" or "Крокодил" is one of the nicknames for the Mi-24 "Hind" gunship in which the helicopter in the game is based on, which is translated literally as "crocodile" in Russian.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
File:MGSGZChaingun.jpg
The 2A42 on Snake's getaway chopper "Morpho."

Rheinmetall MK 20 Rh 202

Mounted in a modified German Marder IFV turret on a Marine "Stout IFV". There are no more than two IFV's seen in the game.

Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm
Insert funny caption here please.

C4

"C4" is an explosive device which can be placed on most surfaces in the game, and remotely detonated.

C4. It goes boom.

M18A1 Claymore

M18A1 Claymore - called "M21 D-Mine" [M21 Directional Anti-Personnel Mine Stilett] in-game with mild aesthetic alterations - is obtainable to the player.

They located near the Camp Omega section of the base, specifically near the cliffs to the sea. The player can disarm them and collect them like in prior Metal Gear games. It is strongly implied that the mines were placed there to ensure that the detained prisoners don't escape and presumably also ensure any intruders who uncover what is going on cannot escape via the cliffs. In addition, both Chico's diary and the briefings for the prison facility that serve as backstory mention that the area near land possesses an un-navigable maze of mines from both the Cubans and the Americans acting as deterrent from escape or breakins, although it isn't made clear if they were M21 Directional Anti-Personnel Mine Stiletts.

M18A1 Claymore anti-personnel mine

M67 hand grenade

M67 hand grenade - called "Hand Grenade" [Type 58 Hand Grenade] in-game - is obtainable to player.

Grenades can be found in armories, storage shelves and watch towers all-around Camp Omega. They are also used by the enemy in certain situations.

M67 fragmentation grenade

M93-T Smoke/Flare Grenade

An icon for Flare Grenades are seen in IGN's extended gameplay video. They could be used to summon the MSF gunship as Big Boss's extraction method when Big Boss frees Chico and Paz. The outline and nature of the grenade suggests that it is the M93-T Smoke/Flare Grenade.

File:MGSGZFlareGrenades.jpg
The Flare Grenade icon.

M18 Smoke Grenades

M18 Smoke Grenades are carried by MSF soldiers on their flak jackets in the final cutscene.

M18 Smoke Grenade
Snake and MSF soldier.jpg
File:MGS5UnknownGrenades.jpg
An MSF soldier with M18 smoke grenades on his flak jacket covering Snake as they reach the helicopter.

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