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Difference between revisions of "Max Payne 3"

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[[Image:Mp3cover1.jpg|thumb|right|301px|''Max Payne 3'' (2012)]]
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{{Infobox Video Game|{{PAGENAME}}
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|name = Max Payne 3
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|picture = Mp3cover1.jpg
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|caption =  ''Offical Boxart''
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|series= Max Payne
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|date= 2012
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|developer=Rockstar Studios
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|platforms=Xbox 360<br>Playstation 3<br>PC
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|publisher=Rockstar Games
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|genre=Third-Person Shooter
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}}
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'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.
 
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.
  

Revision as of 15:40, 3 June 2012


Max Payne 3
Mp3cover1.jpg
Offical Boxart
Release Date: 2012
Developer: Rockstar Studios
Publisher: Rockstar Games
Series: Max Payne
Platforms: Xbox 360
Playstation 3
PC
Genre: Third-Person Shooter


Max Payne 3 is the third game in the Max Payne third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of Max Payne 2, with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.

The following weapons can be seen in the video game Max Payne 3:


Overview

Max Payne 3 dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground.

As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion "bullet time" and "shootdodge" abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the "in the zone" mechanic of Max Payne 2 which allowed for showy slow-motion reloads, it retains the "bullet cam" showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the "killcam", allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.

Throughout the game, secret "gold" weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the "Select" button on either the PS3 or the XBOX 360 controller

Handguns

IMI/Magnum Research Desert Eagle

The Desert Eagle makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.

Desert Eagle MK VII with nickel finish - .44 Magnum
Desert Eagle Mark XIX - .50 AE
Mp3pistol.jpg
Mp3pistol2.jpg
Mp3guns1.jpg
File:MP3Deagle.jpg
Max holds the Desert Eagle.

Taurus PT92 AF

Standing in for Max's signature Beretta 92FS sidearm is its Brazilian cousin, the Taurus PT92 AF, where it appears under the correct moniker of "PT92." The PT92 shown in the game is a modern production version with large cocking serrations; though it can mount a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light similar to Battlefield 3 will blind enemies when aimed at them. Pressing the "Select" button on either the Xbox 360 or PS3 controller will disable the flashlight. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle; this lasts around 15 shots before becoming useless. The PT92 is the "average" pistol in the game, providing (next to the Glock 18 ) the most amount of bullets per magazine.

Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.
File:MP3-PT92AFS.jpg
"PT92 AF" can be seen written on the slide of the suppressed pistol, which also includes a flashlight.

Glock 18C

Glock 18Cs are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, Max Payne 3 correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the PT92 but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.

Glock 18C (3rd Generation) - 9x19mm
File:Maxpayne3-25-1280.jpg
How Max enters most rooms.
File:MP3-Glock17.jpg
Max holds two Glocks 18Cs, the selector can be seen set to full-auto.
File:MP3-GLOCKwithCOMPENSATOR.jpg
Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from Far Cry. Sadly, the shirt was changed to a far more hideous one in the final product.
File:MP3-G18-MiniUzi.jpg
A Glock 18 w/ laser sight in the hand of the Brazilian gangster.

M1911

The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.

Colt M1911 - .45ACP
File:MP31911.jpg
Max holds a M1911 with a surprisingly good grip and stance.
File:MP 3 1911.jpg
Max executes a thug in New Jersey.

Taurus Model 608

The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the Desert Eagle referred to as the 608 Bull. The "Bull" designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the "killcam" focus's on the .608, the cylinder can be seen rotating.

Taurus Model 608 with 6.5" barrel and a matte finish- .357 Magnum
File:MaxTaurus.jpg
Max fires dual 608s in Panama

Smith and Wesson Model 10

The Smith & Wesson Model 10 Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the PT92 but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during "killcam" moments, the cylinder does not rotate.

Smith & Wesson Model 10 HB - .38 Special
File:MP3-PT92AFS.jpg
Max with a PT92 and a Smith & Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.

Submachine Guns

Ingram MAC-10

Ingram MAC-10s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.

MAC-10 - .45 ACP
Max with a MAC-10 and a Desert Eagle.
File:Mp3mac10.jpg
Max dual wields two MACs.

IMI Mini Uzi

An IMI Mini Uzi is available throughout the game starting from the second chapter as the Micro 9mm.

IMI Mini Uzi - 9x19mm
File:MP3-Uzi.jpg
Max fires a Mini Uzi and a Taurus PT92AFS.
File:MP3-MicroUzi.jpg
Max with a Mini Uzi and a Desert Eagle.
File:MP3MiniUzi.jpg
A thug takes a bullet to the jaw and drops his Mini-Uzi.

Beretta PM12S

The Beretta PM12S is featured under its Brazilian designation of "M972". For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels

Beretta PM12S - 9x19mm

MP5

Called the "MPK" in-game, the weapon has the shape of a MP5 but the paddle magazine release is on the front of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.

MP5/40 - .40 S&W
File:Maxpayne3-2027-2560.jpg
Note the magazine release in front of the magwell.

Taurus MT-40

The Taurus MT-40, a .40 caliber version of the Chilean FAMAE SAF built under license in Brazil, appears in Max Payne 3 as the "SAF .40" used by UFE police in their station toward the end of the game.

FAMAE SAF with stock folded - 9x19mm

Shotguns

Mossberg 590 Cruiser

The Mossberg 590 Cruiser appears in the game as the "M500". It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.

Mossberg 590 Cruiser - 12 gauge
File:Mp3mossberg.jpg
Max is holding one in his left hand.
File:Mp3dbshotgun.jpg
Max fires the 590
File:MP3M500.jpg
A criminal goes down with his Mossberg.

Benelli M4 Super 90

A Benelli M4 Super 90 is available throughout the game as the "M4 Super 90". It is shown with a 4-shot tube magazine, even for the "gold" version which has a capacity of 7 rounds.

Benelli M4 Super 90 with 4-shot tube - 12 gauge
Mp3guns2.jpg

Remington 11-87

A Remington 11-87 with a pistol grip stock appears in game relatively uncommonly as the "Super Sport".

Remington 11-87 - 12 gauge

Sawed-Off Double-Barrel Shotgun

A Sawed-Off Side-by-Side Double Barrel Shotgun appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.

Sawn-off Double Barreled Shotgun - 12 gauge

Franchi SPAS-15

The Franchi SPAS-15 appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.

Franchi SPAS-15 - 12 gauge


Rifles

AK-47

The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.

Izhmash AK-47 - 7.62x39mm

IMBEL MD-97 LC

The IMBEL MD-97 LC is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the "MD-97L". That designation is for the full-length rifle, which the MD-97 featured in-game is not.

Imbel MD 97 LC - 5.56x45mm
File:MP3-IMBELMD3.jpg
Max holds an MD-97 on one of the official screenshots.

FN FAL

The FN FAL is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.

FN FAL 50.00 - 7.62x51mm NATO
File:MP3Imbel.jpg
A criminal fires his FN FAL.

Ruger Mini-30

The Ruger Mini-30 is called by the proper "Mini-30" in-game, sans the "Ruger" brand. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine, though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights in Brazil.

Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm

Heckler & Koch G36V

The police special units use the Heckler & Koch G36V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called "G6 Commando" in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
File:FX-05shortcarbine.jpg
FX-05 short carbine - 5.56x45mm
File:Maxpayne3-2015-1280.jpg
Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the Heckler & Koch AG36.
File:MP3Hybrid.jpg
The soldier holds his rifle.

Sniper Rifles

Barrett M107

Max uses a Barrett M107 anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.

Barrett M107 - .50 BMG
File:MP3-BarettM82.jpg
Max with an M107 heavy sniper rifle.

G3A3

A scoped G3A3 appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.

Heckler & Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.

Machine Guns

With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do not have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.

HK21E

The HK21E with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once.

Heckler & Koch HK21E - 7.62x51mm NATO
File:Maxpayne3-cracha-3-640.jpg
Cracha Preto mercenary with the HK21E

RPD

The RPD with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the "gold" version has the correct capacity.

RPD Light Machine Gun - 7.62x39mm

Launchers

RPG-7

The RPG-7 appears as the RPG.

RPG-7 - 40mm

M72 LAW

The M72 LAW appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).

M72A2 LAW - 66mm

DefTech 37mm Launcher

The DefTech 37mm Launcher appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.

DefTech grenade launcher with folding stock - 37mm

Grenades

Mk 2

The Mk 2 hand grenade is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.

Mk 2 hand grenade

See Also

Video Games:

Film:

  • Max Payne - The film, based loosely on the videogame series.

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