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Difference between revisions of "Max Payne (video game)"

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|name = Max Payne
 
|name = Max Payne
 
|picture = Max_payne.jpg
 
|picture = Max_payne.jpg
|caption = ''Offical Boxart''
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|caption = ''Offical Boxart''
 
|series= [[Max Payne (disambiguation)|Max Payne]]
 
|series= [[Max Payne (disambiguation)|Max Payne]]
 
|date= 2001
 
|date= 2001
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|genre=Third-Person Shooter
 
|genre=Third-Person Shooter
 
}}
 
}}
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'''''Max Payne''''' is a 2001 third-person shooter developed by Remedy Entertainment and the first entry in the ''[[Max Payne]]'' series. The game spawned two sequels, ''[[Max Payne 2: The Fall of Max Payne]]'' and ''[[Max Payne 3]]'', as well as a [[Max Payne (2008)|film adaptation]] directed by [[John Moore]]. The story revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul.
  
:''For the movie, see [[Max Payne (2008)]]''
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The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an in-game difficulty setting is even named after the film), in the way it uses slow-motion "bullet time" gameplay (one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion "Shootdodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' and ''[[Red Dead Revolver]]'' series, along with the John Woo-directed ''[[Stranglehold]]''. Incidentally, it does ''not'' borrow from ''[[The Matrix]]'', a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001.
  
The first entry in the best-selling ''Max Payne'' series of video games, this game revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul.  
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Another major gimmick in ''Max Payne'' (at least for the time when the game was released) is that rather than the weapons using instantaneous "hitscan" traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in "bullet hell" shooters in this regard.
  
'''The following weapons appear in the video game ''Max Payne'':'''
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With no budget to hire actors, the characters' in-game models and appearances in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother, Tuula Järvi.
  
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{{VG Title|Max Payne}}
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
  
{{spoilers}}
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{{spoiler}}
 
 
=Overview=
 
The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an ingame difficulty setting is even named after the film), in the way it uses slow-motion "bullet time" gameplay, the widespread use of dual-wielded guns, and the slow-motion "shoot-dodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' series, the ''[[Red Dead Revolver]]'' series, the John Woo-directed ''[[Stranglehold]]'', etc. Incidentally, it does NOT borrow from ''[[The Matrix]]'', a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and was supposed to be released in 1999, before being pulled back for a revamp and release in 2001.
 
 
 
In order to give the bullet-time mechanic more use and to make gameplay more cinematic, many of the fully-automatic weapons in this game have unrealistically low rates of fire. One major gimmick in ''Max Payne'' is that rather than the weapons using instantaneous "hitscan" traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all ingame muzzle velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in "bullet hell" shooters in this regard.
 
  
 
=Handguns=
 
=Handguns=
==Beretta 92FS==
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==Reck Miami 92F==
The [[Beretta 92FS]] is Max Payne's signature weapon (they are used in any cutscenes he shoots in), and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92FS was a [[Reck Miami 92F|West German "Miami" model from Reck International]] (A blank-firing only type, which is indicated by the PtB, or ''Physikalisch technische Bundesanstalt'' sign, that is required in Germany for legal sale). The in-game Beretta has an 18-round magazine capacity instead of the corret 15. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA, though in terms of the game's backstory it could simply be the weapon Max chose to use to maintain his cover.
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Although supposed to be a [[Beretta 92FS]], the "Beretta" in the game is actually based on the [[Reck Miami 92F]], a German-made blank-firing replica. It is the first firearm available in the game as Max already has one in his inventory in the Prologue, and is also Max Payne's signature weapon, as it is used in any cutscenes he shoots in; the Beretta is also used by all NPC factions in the game. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of [[John Woo]] movies on the game, as the 92FS is well-known to be Woo's favourite handgun.
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]
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[[File:Reck miami 92F.jpg|thumb|none|350px|Reck Miami 92F - 9mm P.A.K. blanks]]
[[File:Reck miami 92F.jpg|thumb|none|300px|Reck Miami 92F - 9mm P.A.K. blanks]]
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[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS, for comparison - 9x19mm]]
[[Image:Max payne92FS.jpg|thumb|none|600px|Max fires his Beretta 92FS. Note the markings on the slide, which match those of the Reck Miami 92F (Although some letters appear to have been changed or omitted, probably for legal reasons).]]
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[[Image:Max payne92FS.jpg|thumb|none|600px|Closeup of Max firing his Reck Miami 92F. Note the obfuscated markings on the slide, denoting it as a "Ckeck Miami Mod. 9", although the Reck branding is still visible on the grip panels. This is a pre-release screenshot and shows Max with a different-looking jacket and shirt; other screenshots also show unmodified Reck legends on the slide.]]
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|600px|[[Hard Boiled|''"Give a guy a gun and he's Superman. Give him two and he's God!"]]''<br>Max fires at a fleeing Vinnie Gognitti with his Beretta 92FSes. Incidentally [[John Woo]] and [[Chow Yun-Fat]] are mentioned by name in this game.]]
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[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|600px|[[Hard Boiled|''"Give a guy a gun and he's Superman. Give him two and he's God!"]]''<br>Max fires at a fleeing Vinnie Gognitti with his Reck Miami 92Fs. Incidentally, John Woo and [[Chow Yun-Fat]] are mentioned by name in this game.]]
 
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|600px|''"Do you have any idea why this is called Operation Dead Eyes?"''<br>Two Killer Suits executing an uncooperative Mercenary.]]
 
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|600px|''"Do you have any idea why this is called Operation Dead Eyes?"''<br>Two Killer Suits executing an uncooperative Mercenary.]]
  
==Desert Eagle Mark VII==
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==Desert Eagle Mark I==
Another major weapon in the game is a chrome or nickel plated [[Desert Eagle Mark VII]]. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in [[Max Payne 2: The Fall of Max Payne|the next game.]] Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot Max when he comes halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and unrealistically holds 12 rounds in its 8-round magazines.
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Another common weapon in the game is a chrome or nickel plated [[Desert Eagle Mark I]]. The gun first shows up in the hands of some of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that is used to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, both of which play more prominent roles in [[Max Payne 2: The Fall of Max Payne|the next game]]. Unlike the next game, this weapon cannot be dual-wielded. The Desert Eagle in the game unrealistically holds 12 rounds in its magazines.
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|351px|Desert Eagle MK VII with nickel finish - .44 Magnum]]
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[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|Desert Eagle Mark I with nickel finish - .357 Magnum]]
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles. Note the shorter cocking serrations as well as the lack of scope rails, indicating the Desert Eagle is likely modeled after a MK VII variant.]]
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[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles, ejecting what appears to be a steel casing. Note the shorter cocking serrations as well as the lack of scope rails; although hard make out due to the texture's low resolution, the pistol also has the early "teardrop" safety, indicating it is modeled after a Mark I variant.]]
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|600px|none|'''Max Payne:''' ''"I don't know about angels, but it's fear that gives men wings."'' <br> Vinnie Gognitti aims his Desert Eagle at a pursuing Max Payne.]]
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[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|600px|none|''"I don't know about angels, but it's fear that gives men wings."''<br>Vinnie Gognitti fires his Desert Eagle at a pursuing Max.]]
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|600px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment of the series, so she is never seen using her weapon in-game.]]
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[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|600px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment, so she is never seen using her weapon in-game. The distinctive safety of the Mark I is also more visible here.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 
==Cobray M11/9==
 
==Cobray M11/9==
Incorrectly referred to as an 'Ingram' in-game, this machine pistol is not a Gordon Ingram-designed [[MAC-10]] but its well known stand-in, the [[MAC-10#Cobray_M11.2F9|Cobray M11/9]]. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "the Bat" Niagara during the second major bar shootout at Lupino's hotel. The Cobray M11/9 in-game has a 50-round magazine capacity and is restricted to fully-automatic fire--even the lightest presses of the "fire" button will spray no less than 4 rounds per press if the ammunition is available.
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Incorrectly referred to as an "Ingram" in-game, this machine pistol is not a Gordon Ingram-designed [[MAC-10]] but its well known stand-in, the [[Cobray M11/9]]. This can be seen by the elongated rear of the receiver and disk-shaped charging handle, though, the receiver appears to be heightened to a size similar on the MAC-10. Max first obtains the Cobray M11/9 from Rico Muerte, the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "The Bat" Niagara during the second major bar shootout at Lupino's hotel. Nicole Horne also uses one in the last level. It shoots in full-auto if the fire button is held down, but a four-round burst if tapped. The Cobray M11/9 in-game has an incorrect 50-round magazine capacity.
 
[[Image:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]
 
[[Image:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]
 
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|600px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]
 
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|600px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]
[[Image:MaxPayneImgram.jpg|thumb|none|600px|A good side view of the M11/9 as it lays on a table.]]
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[[Image:MaxPayneImgram.jpg|thumb|none|600px|A good side view of the M11/9 as it lays on a table. The receiver appears to have been scaled roughly to the size from that of a MAC-10's, but the ejection port is shorter.]]
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|600px|Max blazes away with two M11/9s while shoot-dodging. This angle gives a clear view of the M11/9's cocking handle, elongated rear receiver and sights.]]
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[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|600px|Max blazes away with two M11/9s while Shootdodging. This angle gives a clear view of the M11/9's cocking handle, elongated rear receiver, and sights.]]
 
 
==Uzi==
 
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size [[Uzi#Uzi|Uzis]] in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.
 
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]
 
[[Image:MP1_-_PC_-_Uzi_SMG_(Jack_Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen below, he uses a Sawed-Off double shotgun as soon as the shooting actually starts.]]
 
[[Image:MP1_-_PC_-_Uzi_SMG_(Nicole_Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower.]]
 
  
 
=Shotguns=
 
=Shotguns=
 
==Winchester 1300 Defender==
 
==Winchester 1300 Defender==
Max's primary shotgun is the [[Winchester 1300|Winchester 1300 Defender]]. It is first seen ingame in a first-floor closet in his New Jersey home in the Prologue level. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one when you fight him. It has a correct 8-round tube magazine capacity, but no front sight due to the limitations of the game engine.  
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Max's primary shotgun is the [[Winchester 1300 Defender]]. It is first seen in-game in a first-floor closet in his New Jersey home during the Prologue level. The Winchester is a powerful, but slow-firing weapon used by all NPC factions, but it loses effectiveness in the third part where Max begins to face many enemies who wear body armor and pack assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one in his boss fight. It has a correct 7-round tube magazine capacity.
[[Image:WinchesterModel1300Defender.jpg|thumb|none|500px|Winchester 1300 with extended tube & rubber butt pad - 12 gauge]]
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[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester 1300 with extended magazine tube - 12 gauge]]
 
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]
 
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|600px|Rico Muerte rigged his motel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]
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[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|600px|Rico Muerte rigged his hotel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]
 
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|600px|''"Tell the Devil that Dime sent you."''<br>Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]
 
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|600px|''"Tell the Devil that Dime sent you."''<br>Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]
  
 
==Sawed-Off Double-Barreled Shotgun==
 
==Sawed-Off Double-Barreled Shotgun==
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over who was supposed to bring a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the pump-action shotgun, but is obviously limited to two shots.
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The [[Sawed-off Double Barrel Shotgun]] first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots.
 
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]]
 
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]]
 
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]
 
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|600px|none|''"The transparent cylinders glowed green, full of Valkyr."''<br>Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a sawed-off shotgun on the table. For some reason, break-action guns like the sawed-off shotgun are always depicted as open when not held by an ingame character in this video game.]]
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[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|600px|none|''"The transparent cylinders glowed green, full of Valkyr."''<br>Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a Sawed-Off Shotgun on the table. For some reason, break-action guns like the Sawed-Off Shotgun are always depicted as open when not held by a character.]]
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|600px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal use of this weapon.]]
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[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|600px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal way to use this weapon.]]
 
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|600px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]
 
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|600px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|600px|none|''"DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!"''<br>A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, sawed-off shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]
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[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|600px|none|''"DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!"''<br>A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, Sawed-Off Shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]
  
 
==Pancor Jackhammer==
 
==Pancor Jackhammer==
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game.  
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The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game, the Jackhammer is capable of fully automatic fire, and has a detachable cassette cylinder that incorrectly holds 12 rounds instead of the 10 on real Pancor Jackhammer prototypes. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. The Jackhammer in the game is something of a hybrid between the toolroom prototype and the Mk3-A2, being mostly based on the toolroom example but with the Mk3-A2's heat vents, barrel and forend.
[[Image:Jackhammer.jpg‎|thumb|none|500px|Pancor Jackhammer - 12 gauge]]
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[[File:Pancor_Jackhammer_Mk1.jpg|thumb|none|450px|Pancor Jackhammer toolroom prototype - 12 gauge]]
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|600px|''"Take him down. Shoot to kill. Let's '''''finish''''' this!"''<br>A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]
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[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3-A2 - 12 gauge]]
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[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|600px|''"Take him down. Shoot to kill. Let's '''finish''' this!"''<br>A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]
 
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]
 
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]
  
=Rifles / Carbines=
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=Rifles=
 
==Colt Model 733==
 
==Colt Model 733==
Max first gets ahold of the [[Colt Model 733|Colt Model 733 'Commando']] when he raids the arsenal of Boris Dime in the aftermath of a shootout with him onboard the gunrunning cargo ship ''Charon''. It's a powerful weapon that is used by many NPCs in the third act "A Bit Closer to Heaven," and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider, rather than the more modern 6-slotted "birdcage" flash hider. This ultracompact carbine has a magazine capacity of 30 rounds and is restricted to fully-automatic fire. One brief sequence in the Asgard building level shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but when this particular NPC is seen later no laser sight is visibly mounted on his weapon, nor is there any graphical effect to represent the laser light.  
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Max first gets ahold of the [[Colt Model 733]] "Commando" when he raids Boris Dime's weapon stockpile on his cargo ship ''Charon'', but is initially seen used by NYPD SWAT officers in Part I. It's a powerful weapon that often shows up in the hands of Nicole Horne's mercenaries and Killer Suits in the third part "A Bit Closer to Heaven". The muzzle flash is shown as if it came out of an early 3-prong flash hider, rather than the proper 6-slot "birdcage" flash hider. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slow, making single shots easy to pull off. One brief sequence in the Asgard building shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but this is purely a scripted effect, as it disappears immediately afterwards and the gun wielded by the NPC is no different from the other 733s in the game.
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 'M16A2 Commando' - 5.56x45mm NATO]]
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[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Commando Model 733.]]
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[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Model 733 Commando. Note his carbine is almost the same configuration as the image above, as it has a Canadian-spec A1E1 receiver (forward assist and shell deflector but retaining A1-style sights) but with a fiberlite stock (identifiable from the two small ridges on the side) instead.]]
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|600px|none|Max runs from the self-destructing Cold Steel foundry, a front building for the Deep Six army bunker, with a Colt Commando in his hands.]]
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[[Image:MaxPayneColt733.jpg|thumb|600px|none|Max stands smug with his newly acquired Colt Commando.]]
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|600px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full_Metal_Jacket#M14|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his "Dick Justice." This would later be reused for an in-game television series in the [[Max_Payne_2:_The_Fall_of_Max_Payne|next game]].]]
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[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|600px|none|Max runs from the self-destructing Cold Steel foundry with a Colt Commando in his hands.]]
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|600px|none|Max Payne rains lead and shell casings with his Colt Commando in the lobby of the Asgard building, demonstrating the unrealistic muzzle flash even though the 6-slotted bird cage flash hider is modeled. Given the fact that  shell casings, like bullets, don't move at realistic velocities in this game, it is possible for Max to outrun his own shell casings as seen here, by moving to his right while shooting in bullet-time mode. This also happens in ''many'' other video games, even without "bullet-time".]]
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[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|600px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full_Metal_Jacket#M14|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his "Dick Justice". This quip is a reference to one of Max's suggested names during development and would also be used as the title of a TV show in the next game.]]
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[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|600px|none|Max Payne rains lead and brass with his Colt Commando in the lobby of the Asgard building, demonstrating the incorrect muzzle flash. As in many videogames, casings don't move at realistic velocities, allowing Max to outrun them by strafing to his right while shooting as seen here.]]
  
 
==Steyr SSG 69 PII==
 
==Steyr SSG 69 PII==
Max and various hostile NPCs use the [[Steyr SSG 69|Steyr SSG 69 PII]] rifle. The ingame version of the rifle uses a ten-shot detachable magazine, which in reality can only hold 5 rounds. For some reason, no ingame characters actually work the bolt-action despite it being heard after every shot, and indeed the weapon is treated as semiautomatic ingame (the most likely reason behind this unrealistic aspect is because working a bolt-action would take too long in bullet-time mode, since the player can only slow time with that ability, not speed up Max's actions when that mode is active). This sniper rifle is first seen in the second act, "A Cold Day in Hell."
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Max and some hostile NPCs use the [[Steyr SSG 69|Steyr SSG 69 PII]], simply named the "Sniper Rifle". The rifle is modeled with a ten-shot detachable magazine which only holds 5 rounds in-game. For some reason, the rifle is shown as self-cycling, and no characters actually work the bolt action in the game; the bolt animation also doesn't need to be finished for the rifle to fire again, being able to do so around the point where the bolt is fully open. However, the 1998 beta trailer shows Max cycling the bolt. In-game, the Steyr has an adjustable scope zoom level, controlled by holding down the button to use the scope, and then releasing at the desired amount of zoom. When the rifle is equipped, Max cannot Shootdodge. This sniper rifle is first seen in the game's intro, but is not available for use until the second chapter of Part II, "An Offer You Can't Refuse".
[[Image:Steyr ssg69.jpg|thumb|none|500px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]
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[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]
 
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]
 
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|600px|''"I doubted the letter was a receipt."''<br>Max looking at a Steyr SSG 69, a briefcase of money, some 7.62x51mm ammunition, and a letter addressed to the late assassin Rico Muerte with just the word "Mayor" on it.]]
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[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|600px|''"I doubted the letter was a receipt."''<br>Max looks at the first Steyr SSG 69 in the game, a briefcase of money, a box of "Sniper Ammo", and a letter addressed to the late assassin Rico Muerte.]]
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|600px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on fully automatic is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]
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[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|600px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on full-auto is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|600px|The first ''Max Payne'' game is among the first video game titles to feature the "follow-the-bullet killcam" view, which this title is triggered every time Max fires a sniper shot that is likely to hit. In this screenshot one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]
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[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|600px|''Max Payne'' is among the first video game titles to feature the "follow-the-bullet killcam" view, which is triggered whenever Max fires a shot that is likely to hit while looking through the scope. Here, one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]
 
 
==Norinco Type 56==
 
Boris Dime is seen holding what appears to be a full-stocked [[Norinco Type 56]] AK variant in a graphic novel cutscene. It's not usable in the game.
 
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet ("pig sticker") which was standard on PLA-issue Type 56s - 7.62x39mm]]
 
[[Image:Boris Dime.jpg‎|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene - However, when the player encounters him in-game he is wielding a [[Winchester 1300|Winchester 1300 Defender]] instead. Despite the rough art of the image, the rifle appears to have the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs.]]
 
  
 
=Launchers=
 
=Launchers=
 
==M79 Grenade Launcher==
 
==M79 Grenade Launcher==
Max first encounters the [[M79_grenade_launcher|M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, and will also kill you if you're too close to what you're shooting at, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough.
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Max first encounters the [[M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. More enemies using this weapon show up in Part III, albeit very rarely.
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands.]]
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[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.]]
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|600px|An M79 Grenade Launcher in an arms stash located in a parking garage of all places. To the left are some Colt Model 733 carbines.]]
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[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|600px|An M79 Grenade Launcher in an arms stash located in a parking garage of all places; to the left are some Colt Model 733 carbines. Like the Sawed-Off Shotgun, it is shown as broken-open when not in use.]]
 
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|600px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]
 
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|600px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]
 
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|600px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]
 
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|600px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]
  
=Hand Grenades=
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=Grenades=
==M26/M61 Hand Grenade==
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==Mk 2 Hand Grenade==
Max can also find and use [[M26_hand_grenade|M26/M61 Hand Grenades]] throughout the game. They are used by all factions in the game. The ingame model reflects the "pineapple" shape of the [[Mk 2 Hand Grenade]], however.
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Max can also find and use [[Mk 2 hand grenade]]s throughout the game. However, due to technical constraints, the fragmentation grooves are simply represented by a flat texture. They are used by all factions in the game.
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 Fragmentation Grenade - The M61 is an improved variant of the M26.]]
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[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk. 2 hand grenade]]
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|600px|A Mk 2 Hand Grenade and some ammunition on a shelf in the Cold Steel foundry.]]
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[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|600px|A Mk. 2 grenade and some ammunition on a shelf in the Cold Steel foundry.]]
  
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=Cut & Unusable Weapons=
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==Heckler & Koch MP5SD1==
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The [[Heckler & Koch MP5SD1]] was meant to be featured in the game, but was cut before release. The gun can still be found in the game's files. It appears to have been replaced with the Colt Commando at some point during development, as the Commando is referred to as the "MP5" internally.
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[[Image:MP5SD1.jpg|thumb|none|450px|Heckler & Koch MP5SD1 - 9x19mm]]
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[[File:MaxPayne Cut MP5SD.jpg|thumb|500px|none|The render of the removed MP5SD. Note that the magazine is ribbed like the early straight "waffle" magazines, but curved like the standard-production ones.]]
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==Norinco Type 56==
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Boris Dime is seen holding a [[Norinco Type 56]] in a graphic novel cutscene. When he is actually fought in-game, he wields a Winchester 1300 instead.
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[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]]
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[[Image:Boris Dime.jpg‎|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene. Despite the rough art of the image, the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs is clearly visible.]]
  
=See Also=
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==IMI Uzi==
'''Video Games:'''
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Max Payne, Jack Lupino, Nicole Horne, Horne's bodyguards, and NYPD officers carry full-size [[IMI Uzi]]s in graphic novel cutscenes.
* [[Max Payne (video game)|Max Payne]]
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[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]]
* [[Max Payne 2: The Fall of Max Payne]]
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[[File:MP1 - PC - Uzi SMG (Jack Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off Shotgun as soon as the gameplay actually starts.]]
* [[Max Payne 3]]
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[[File:MP1 - PC - Uzi SMG (Nicole Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower. In the only time she directly fires at Max, she uses a Cobray M11/9.]]
'''Movie:'''
 
* [[Max Payne (2008)|Max Payne]]
 
  
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{{Max Payne Series}}
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:Crime]]
 
[[Category:Crime]]

Latest revision as of 18:44, 11 March 2024


Max Payne
Max payne.jpg
Offical Boxart
Release Date: 2001
Developer: Remedy Entertainment
Publisher: Rockstar Games
Series: Max Payne
Platforms: Xbox
Playstation
PC
Nintendo Gameboy
Genre: Third-Person Shooter


Max Payne is a 2001 third-person shooter developed by Remedy Entertainment and the first entry in the Max Payne series. The game spawned two sequels, Max Payne 2: The Fall of Max Payne and Max Payne 3, as well as a film adaptation directed by John Moore. The story revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul.

The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably Hard Boiled (an in-game difficulty setting is even named after the film), in the way it uses slow-motion "bullet time" gameplay (one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion "Shootdodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the F.E.A.R. and Red Dead Revolver series, along with the John Woo-directed Stranglehold. Incidentally, it does not borrow from The Matrix, a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001.

Another major gimmick in Max Payne (at least for the time when the game was released) is that rather than the weapons using instantaneous "hitscan" traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in "bullet hell" shooters in this regard.

With no budget to hire actors, the characters' in-game models and appearances in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother, Tuula Järvi.


The following weapons appear in the video game Max Payne:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Handguns

Reck Miami 92F

Although supposed to be a Beretta 92FS, the "Beretta" in the game is actually based on the Reck Miami 92F, a German-made blank-firing replica. It is the first firearm available in the game as Max already has one in his inventory in the Prologue, and is also Max Payne's signature weapon, as it is used in any cutscenes he shoots in; the Beretta is also used by all NPC factions in the game. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of John Woo movies on the game, as the 92FS is well-known to be Woo's favourite handgun.

Reck Miami 92F - 9mm P.A.K. blanks
Beretta 92FS, for comparison - 9x19mm
Closeup of Max firing his Reck Miami 92F. Note the obfuscated markings on the slide, denoting it as a "Ckeck Miami Mod. 9", although the Reck branding is still visible on the grip panels. This is a pre-release screenshot and shows Max with a different-looking jacket and shirt; other screenshots also show unmodified Reck legends on the slide.
"Give a guy a gun and he's Superman. Give him two and he's God!"
Max fires at a fleeing Vinnie Gognitti with his Reck Miami 92Fs. Incidentally, John Woo and Chow Yun-Fat are mentioned by name in this game.
"Do you have any idea why this is called Operation Dead Eyes?"
Two Killer Suits executing an uncooperative Mercenary.

Desert Eagle Mark I

Another common weapon in the game is a chrome or nickel plated Desert Eagle Mark I. The gun first shows up in the hands of some of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that is used to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, both of which play more prominent roles in the next game. Unlike the next game, this weapon cannot be dual-wielded. The Desert Eagle in the game unrealistically holds 12 rounds in its magazines.

Desert Eagle Mark I with nickel finish - .357 Magnum
Max's Desert Eagle cycles, ejecting what appears to be a steel casing. Note the shorter cocking serrations as well as the lack of scope rails; although hard make out due to the texture's low resolution, the pistol also has the early "teardrop" safety, indicating it is modeled after a Mark I variant.
"I don't know about angels, but it's fear that gives men wings."
Vinnie Gognitti fires his Desert Eagle at a pursuing Max.
Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment, so she is never seen using her weapon in-game. The distinctive safety of the Mark I is also more visible here.

Submachine Guns

Cobray M11/9

Incorrectly referred to as an "Ingram" in-game, this machine pistol is not a Gordon Ingram-designed MAC-10 but its well known stand-in, the Cobray M11/9. This can be seen by the elongated rear of the receiver and disk-shaped charging handle, though, the receiver appears to be heightened to a size similar on the MAC-10. Max first obtains the Cobray M11/9 from Rico Muerte, the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "The Bat" Niagara during the second major bar shootout at Lupino's hotel. Nicole Horne also uses one in the last level. It shoots in full-auto if the fire button is held down, but a four-round burst if tapped. The Cobray M11/9 in-game has an incorrect 50-round magazine capacity.

Cobray M11/9 - 9x19mm
Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.
A good side view of the M11/9 as it lays on a table. The receiver appears to have been scaled roughly to the size from that of a MAC-10's, but the ejection port is shorter.
Max blazes away with two M11/9s while Shootdodging. This angle gives a clear view of the M11/9's cocking handle, elongated rear receiver, and sights.

Shotguns

Winchester 1300 Defender

Max's primary shotgun is the Winchester 1300 Defender. It is first seen in-game in a first-floor closet in his New Jersey home during the Prologue level. The Winchester is a powerful, but slow-firing weapon used by all NPC factions, but it loses effectiveness in the third part where Max begins to face many enemies who wear body armor and pack assault rifles. Boris Dime, the captain of the gunrunning cargo ship Charon, also uses one in his boss fight. It has a correct 7-round tube magazine capacity.

Winchester 1300 with extended magazine tube - 12 gauge
Payne with his Winchester 1300 Defender at the ready.
Rico Muerte rigged his hotel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.
"Tell the Devil that Dime sent you."
Boris Dime with his Winchester 1300, taunting Max before his boss battle.

Sawed-Off Double-Barreled Shotgun

The Sawed-off Double Barrel Shotgun first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots.

Sawed-off Stevens 311R - 12 gauge
Max aims his Sawed-off Double Barreled Shotgun.
"The transparent cylinders glowed green, full of Valkyr."
Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a Sawed-Off Shotgun on the table. For some reason, break-action guns like the Sawed-Off Shotgun are always depicted as open when not held by a character.
Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal way to use this weapon.
Max reloads his Sawed-Off Shotgun while staring at a poster for Freaking Zombie Demons from Outer Space!, a title that would be combined with Captain Baseball-Bat-Boy for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.
"DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!"
A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, Sawed-Off Shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.

Pancor Jackhammer

The last shotgun available in the game is the Pancor Jackhammer. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game, the Jackhammer is capable of fully automatic fire, and has a detachable cassette cylinder that incorrectly holds 12 rounds instead of the 10 on real Pancor Jackhammer prototypes. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. The Jackhammer in the game is something of a hybrid between the toolroom prototype and the Mk3-A2, being mostly based on the toolroom example but with the Mk3-A2's heat vents, barrel and forend.

Pancor Jackhammer toolroom prototype - 12 gauge
Pancor Jackhammer Mk3-A2 - 12 gauge
"Take him down. Shoot to kill. Let's finish this!"
A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.
Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.

Rifles

Colt Model 733

Max first gets ahold of the Colt Model 733 "Commando" when he raids Boris Dime's weapon stockpile on his cargo ship Charon, but is initially seen used by NYPD SWAT officers in Part I. It's a powerful weapon that often shows up in the hands of Nicole Horne's mercenaries and Killer Suits in the third part "A Bit Closer to Heaven". The muzzle flash is shown as if it came out of an early 3-prong flash hider, rather than the proper 6-slot "birdcage" flash hider. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slow, making single shots easy to pull off. One brief sequence in the Asgard building shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but this is purely a scripted effect, as it disappears immediately afterwards and the gun wielded by the NPC is no different from the other 733s in the game.

Colt Model 733 - 5.56x45mm NATO
Max with his Colt Model 733 Commando. Note his carbine is almost the same configuration as the image above, as it has a Canadian-spec A1E1 receiver (forward assist and shell deflector but retaining A1-style sights) but with a fiberlite stock (identifiable from the two small ridges on the side) instead.
Max stands smug with his newly acquired Colt Commando.
Max runs from the self-destructing Cold Steel foundry with a Colt Commando in his hands.
Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of sleeping with and naming one's rifle, when one of them reveals that he dubbed his "Dick Justice". This quip is a reference to one of Max's suggested names during development and would also be used as the title of a TV show in the next game.
Max Payne rains lead and brass with his Colt Commando in the lobby of the Asgard building, demonstrating the incorrect muzzle flash. As in many videogames, casings don't move at realistic velocities, allowing Max to outrun them by strafing to his right while shooting as seen here.

Steyr SSG 69 PII

Max and some hostile NPCs use the Steyr SSG 69 PII, simply named the "Sniper Rifle". The rifle is modeled with a ten-shot detachable magazine which only holds 5 rounds in-game. For some reason, the rifle is shown as self-cycling, and no characters actually work the bolt action in the game; the bolt animation also doesn't need to be finished for the rifle to fire again, being able to do so around the point where the bolt is fully open. However, the 1998 beta trailer shows Max cycling the bolt. In-game, the Steyr has an adjustable scope zoom level, controlled by holding down the button to use the scope, and then releasing at the desired amount of zoom. When the rifle is equipped, Max cannot Shootdodge. This sniper rifle is first seen in the game's intro, but is not available for use until the second chapter of Part II, "An Offer You Can't Refuse".

Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO
Max Payne holds his Steyr SSG 69.
"I doubted the letter was a receipt."
Max looks at the first Steyr SSG 69 in the game, a briefcase of money, a box of "Sniper Ammo", and a letter addressed to the late assassin Rico Muerte.
Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on full-auto is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.
Max Payne is among the first video game titles to feature the "follow-the-bullet killcam" view, which is triggered whenever Max fires a shot that is likely to hit while looking through the scope. Here, one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.

Launchers

M79 Grenade Launcher

Max first encounters the M79 Grenade Launcher while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. More enemies using this weapon show up in Part III, albeit very rarely.

M79 grenade launcher - 40x46mm
The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.
An M79 Grenade Launcher in an arms stash located in a parking garage of all places; to the left are some Colt Model 733 carbines. Like the Sawed-Off Shotgun, it is shown as broken-open when not in use.
An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.
Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.

Grenades

Mk 2 Hand Grenade

Max can also find and use Mk 2 hand grenades throughout the game. However, due to technical constraints, the fragmentation grooves are simply represented by a flat texture. They are used by all factions in the game.

Mk. 2 hand grenade
A Mk. 2 grenade and some ammunition on a shelf in the Cold Steel foundry.

Cut & Unusable Weapons

Heckler & Koch MP5SD1

The Heckler & Koch MP5SD1 was meant to be featured in the game, but was cut before release. The gun can still be found in the game's files. It appears to have been replaced with the Colt Commando at some point during development, as the Commando is referred to as the "MP5" internally.

Heckler & Koch MP5SD1 - 9x19mm
The render of the removed MP5SD. Note that the magazine is ribbed like the early straight "waffle" magazines, but curved like the standard-production ones.

Norinco Type 56

Boris Dime is seen holding a Norinco Type 56 in a graphic novel cutscene. When he is actually fought in-game, he wields a Winchester 1300 instead.

Norinco Type 56 with under-folding bayonet - 7.62x39mm
Boris Dime showing off his Type 56 in a graphic novel cutscene. Despite the rough art of the image, the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs is clearly visible.

IMI Uzi

Max Payne, Jack Lupino, Nicole Horne, Horne's bodyguards, and NYPD officers carry full-size IMI Uzis in graphic novel cutscenes.

IMI Uzi with buttstock collapsed - 9x19mm Parabellum
Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off Shotgun as soon as the gameplay actually starts.
Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower. In the only time she directly fires at Max, she uses a Cobray M11/9.

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