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Difference between revisions of "Max Payne (video game)"
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=Overview= | =Overview= | ||
− | The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an ingame difficulty setting is even named after the film), in the way it uses slow-motion "bullet time" gameplay, the widespread use of dual-wielded guns, and the slow-motion "shoot-dodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' | + | The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an ingame difficulty setting is even named after the film), in the way it uses slow-motion "bullet time" gameplay (in fact one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion "shoot-dodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' and''[[Red Dead Revolver]]'' series, along with the John Woo-directed ''[[Stranglehold]]''. Incidentally, it does ''not'' borrow from ''[[The Matrix]]'', a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001. |
− | + | Another major gimmick in ''Max Payne'' (at least for the time when the game was released) is that rather than the weapons using instantaneous "hitscan" traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in "bullet hell" shooters in this regard. | |
− | With no budget to hire actors, the character | + | With no budget to hire actors, the in-game character models and actors in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother. |
=Handguns= | =Handguns= | ||
==Reck Miami 92F== | ==Reck Miami 92F== | ||
− | The "Beretta" in the game is actually based on the [[Reck Miami 92F]], a German-made blank-firing copy of the [[Beretta 92FS]] which it is standing in for. It is the first weapon available in the game as Max already has one in his inventory in the Prologue, and is used by all NPC factions in the game; it is also Max Payne's signature weapon | + | The "Beretta" in the game is actually based on the [[Reck Miami 92F]], a German-made blank-firing copy of the [[Beretta 92FS]] which it is standing in for. It is the first weapon available in the game as Max already has one in his inventory in the Prologue, and is used by all NPC factions in the game; it is also Max Payne's signature weapon, as they are used in any cutscenes he shoots in. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of [[John Woo]] movies on the game, as the 92FS is well-known to be Woo's favourite handgun. |
[[File:Reck miami 92F.jpg|thumb|none|350px|Reck Miami 92F - 9mm P.A.K. blanks]] | [[File:Reck miami 92F.jpg|thumb|none|350px|Reck Miami 92F - 9mm P.A.K. blanks]] | ||
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS, for comparison - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS, for comparison - 9x19mm]] | ||
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==Sawed-Off Double-Barreled Shotgun== | ==Sawed-Off Double-Barreled Shotgun== | ||
− | The [[Sawed-off Double Barrel Shotgun]] first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over | + | The [[Sawed-off Double Barrel Shotgun]] first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots. |
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]] | [[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]] | ||
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]] | [[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]] | ||
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==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. | The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. | ||
− | [[ | + | [[File:Pancor_Jackhammer_Mk1.jpg|thumb|none|450px|Pancor Jackhammer toolroom prototype - 12 gauge]] |
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg|thumb|none|600px|''"Take him down. Shoot to kill. Let's '''finish''' this!"''<br>A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]] | [[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg|thumb|none|600px|''"Take him down. Shoot to kill. Let's '''finish''' this!"''<br>A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]] | ||
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]] | [[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]] | ||
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=Rifles= | =Rifles= | ||
==Colt Model 733== | ==Colt Model 733== | ||
− | Max first gets ahold of the [[Colt Model 733]] "Commando" when he raids | + | Max first gets ahold of the [[Colt Model 733]] "Commando" when he raids Boris Dime's weapon stockpile on his cargo ship ''Charon''. It's a powerful weapon that is used by many NPCs in the third act "A Bit Closer to Heaven", and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is shown as if it came out of a three-prong flash hider, rather than the 6-slot "birdcage" flash hider modelled in the game. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slowly. One brief sequence in the Asgard building level shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but when this particular NPC is seen later no laser sight is visibly mounted on his weapon, nor is there any graphical effect to represent the laser. |
[[Image:Colt Model 733.jpg|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]] | [[Image:Colt Model 733.jpg|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]] | ||
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Model 733 Commando. Note his carbine is modeled exactly after the one in the gun image above, with Canadian-spec A1E1 receiver (Forward assist and shell deflector with full magazine fencing but retaining A1-style sights).]] | [[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Model 733 Commando. Note his carbine is modeled exactly after the one in the gun image above, with Canadian-spec A1E1 receiver (Forward assist and shell deflector with full magazine fencing but retaining A1-style sights).]] | ||
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=Launchers= | =Launchers= | ||
==M79 Grenade Launcher== | ==M79 Grenade Launcher== | ||
− | Max first encounters the [[M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, | + | Max first encounters the [[M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough. |
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | ||
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.]] | [[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.]] | ||
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==Norinco Type 56== | ==Norinco Type 56== | ||
− | Boris Dime is seen holding | + | Boris Dime is seen holding a [[Norinco Type 56]] in a graphic novel cutscene. It's not usable in the game. |
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]] | [[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]] | ||
− | [[Image:Boris Dime.jpg|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene. However, when the player encounters him in-game he is wielding a | + | [[Image:Boris Dime.jpg|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene. However, when the player encounters him in-game he is wielding a Winchester 1300 Defender instead. Despite the rough art of the image, the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs is clearly visible.]] |
==IMI Uzi== | ==IMI Uzi== | ||
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size [[IMI Uzi]]s in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game. | Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size [[IMI Uzi]]s in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game. | ||
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]] | [[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]] | ||
− | [[File:MP1 - PC - Uzi SMG (Jack Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off | + | [[File:MP1 - PC - Uzi SMG (Jack Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off Shotgun as soon as the gameplay actually starts.]] |
[[File:MP1 - PC - Uzi SMG (Nicole Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower.]] | [[File:MP1 - PC - Uzi SMG (Nicole Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower.]] | ||
Revision as of 03:28, 21 April 2023
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Map Payne is a 2001 third-person shooter developed by Remedy Entertainment and the first entry in the Max Payne series. The game spawned two sequels, Max Payne 2: The Fall of Max Payne and Max Payne 3, as well as a film adaptation directed by John Moore. The story revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul.
The following weapons appear in the video game Max Payne:
WARNING! THIS PAGE CONTAINS SPOILERS!
Overview
The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably Hard Boiled (an ingame difficulty setting is even named after the film), in the way it uses slow-motion "bullet time" gameplay (in fact one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion "shoot-dodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the F.E.A.R. andRed Dead Revolver series, along with the John Woo-directed Stranglehold. Incidentally, it does not borrow from The Matrix, a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001.
Another major gimmick in Max Payne (at least for the time when the game was released) is that rather than the weapons using instantaneous "hitscan" traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in "bullet hell" shooters in this regard.
With no budget to hire actors, the in-game character models and actors in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother.
Handguns
Reck Miami 92F
The "Beretta" in the game is actually based on the Reck Miami 92F, a German-made blank-firing copy of the Beretta 92FS which it is standing in for. It is the first weapon available in the game as Max already has one in his inventory in the Prologue, and is used by all NPC factions in the game; it is also Max Payne's signature weapon, as they are used in any cutscenes he shoots in. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of John Woo movies on the game, as the 92FS is well-known to be Woo's favourite handgun.
Desert Eagle Mark VII
Another major weapon in the game is a chrome or nickel plated Desert Eagle Mark VII. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that is used to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in the next game; Nicole Horne uses one to try to shoot Max when he comes halfway up the stairs in the last level. Unlike the next game, this weapon cannot be dual-wielded. The Desert Eagle in the game is noted as .44 Magnum caliber and unrealistically holds 12 rounds in its 8-round magazines.
Submachine Guns
Cobray M11/9
Incorrectly referred to as an "Ingram" in-game, this machine pistol is not a Gordon Ingram-designed MAC-10 but its well known stand-in, the Cobray M11/9. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 from Rico Muerte, the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "the Bat" Niagara during the second major bar shootout at Lupino's hotel. It shoots in fully-automatic if the fire button is held down, but fires a four-round burst if tapped. The Cobray M11/9 in-game has a 50-round magazine capacity.
Shotguns
Winchester 1300 Defender
Max's primary shotgun is the Winchester 1300 Defender. It is first seen in-game in a first floor closet in his New Jersey home during the Prologue level. The Winchester is a powerful, but slow-firing weapon used by all NPC factions, but it loses effectiveness in the third act where Max begins to face many enemies who wear body armor and pack assault rifles. Boris Dime, the captain of the gunrunning cargo ship Charon, also uses one in his boss fight. It has a correct 7-round tube magazine capacity.
Sawed-Off Double-Barreled Shotgun
The Sawed-off Double Barrel Shotgun first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots.
Pancor Jackhammer
The last shotgun available in the game is the Pancor Jackhammer. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game.
Rifles
Colt Model 733
Max first gets ahold of the Colt Model 733 "Commando" when he raids Boris Dime's weapon stockpile on his cargo ship Charon. It's a powerful weapon that is used by many NPCs in the third act "A Bit Closer to Heaven", and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is shown as if it came out of a three-prong flash hider, rather than the 6-slot "birdcage" flash hider modelled in the game. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slowly. One brief sequence in the Asgard building level shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but when this particular NPC is seen later no laser sight is visibly mounted on his weapon, nor is there any graphical effect to represent the laser.
Steyr SSG 69 PII
Max and various hostile NPCs use the Steyr SSG 69 PII. The rifle is modeled with a ten-shot detachable magazine which only holds 5 rounds ingame. For some reason, no ingame characters actually work the bolt-action despite it being heard after every shot, and indeed the weapon is treated as semi-automatic ingame (the most likely reason behind this unrealistic aspect is because working a bolt-action would take too long in bullet-time mode, since the player can only slow time with that ability, not speed up Max's actions when that mode is active). This sniper rifle is first seen in the game's intro, but is not available for use until second act, "A Cold Day in Hell".
Launchers
M79 Grenade Launcher
Max first encounters the M79 Grenade Launcher while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough.
Grenades
M26/M61 Hand Grenade
Max can also find and use M26/M61 Hand Grenades throughout the game. Though the ingame model's shape is that of M26/M61, it appears to use the texture of a Mk 2 hand grenade. They are used by all factions in the game.
Cut & Unusable Weapons
Heckler & Koch MP5SD
The Heckler & Koch MP5SD was meant to be featured in the game, but was cut before release. The gun can still be found in the game's files. It appears to have been replaced with the Colt Commando at some point during development, as the console command "GetMP5" still exists but will give the player a Commando instead.
Norinco Type 56
Boris Dime is seen holding a Norinco Type 56 in a graphic novel cutscene. It's not usable in the game.
IMI Uzi
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size IMI Uzis in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.