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James Bond 007: Everything or Nothing

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 07:53, 21 February 2022 by VladVladson (talk | contribs) (→‎MP5K)
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James Bond 007: Everything or Nothing
Everythingornothingtitle.jpg
Title Screen (GCN)
Release Date: 2004
Developer: EA Redwood Shores (TPS), EA Canada (Driving)
Publisher: Electronic Arts
Series: James Bond Game
Platforms: PlayStation 2, Xbox, GameCube
Genre: Third-Person Shooter


The third in the loose trilogy of Electronic Arts James Bond video games with original plots. James Bond 007: Everything or Nothing departs from 007: Agent Under Fire and 007: Nightfire by being a third-person shooter (the first since Tomorrow Never Dies). The game features a celebrity cast providing both voice and scanned faces that includes Pierce Brosnan as James Bond (his last role as the character and the sole time he provided both the face and voice of Bond in a video game outside of reused footage), John Cleese as Q, Judi Dench as M, and Richard Kiel as Jaws all reprise their roles from the films. They are joined by Willem Dafoe as antagonist Nikolai Diavolo, Heidi Klum as secondary antagonist Katya Nadanova, Shannon Elizabeth as American geologist and Bond Girl Serena St. Germaine, and Mya as NSA agent Mya Starling.

In addition to the main story, the game also features a unique co-op prequel campaign, starring the players' pick of two of four original, voiceless, "agents". No unique real-world weapons appear in this campaign, but the existing arsenal appears in different contexts.

Overview

All firearm models appear to be mirrored along the center, and as a consequence have ejection ports, selectors, safeties, etc. on both sides. Most firearms possess inaccurately low magazine capacities. A demo on Official UK PlayStation 2 Magazine Demo Disc 40 features the correct magazine capacities. This demo was released 5 months before the game's internal build date (Jan 9 2004), which suggests the change was made late in development. Unusually for a video game of its era, slides and charging handles aren't racked during reload animations, in large part because the animations don't interact with the gun's models.

As with the two previous games in the trilogy, the game features both shooting levels developed by EA Redwood Shores and driving levels developed by EA Canada. The shooting levels use an id Tech 3 derivative engine, while driving levels utilize EA's EAGL engine (primarily used for the Need for Speed games), making them functionally two separate games. Accordingly, visual assets often differ between the two.

All real firearms appear under real names, but the credits don't mention the licensing arrangements (if any).

Weapons

P99

The Walther P99, at last appearing under its real name, appears in all TPS levels and several cutscenes. It uses 10 round magazines, but used 16 round magazines in the demo. Unusually for the franchise, the PPK never appears.

SPAS 12

Holds 8 rounds during TPS levels, but has unlimited ammo without reloading in bike levels. Unusually for a video game, the SPAS 12 is shown both without its stock and in semi-automatic mode.

The magazine tube has an opening for some reason. The modeler may have made the same mistaken as Half-Life 2, but at least it functions as a single barrel firearm.

Desert Eagle

MP5K

The MP5K appears in the player's inventory in the first mission after the cold opening. It uses 15 round magazines, but used 20 rounders in the demo. Strangely, it does not share ammo with the P99. It appears in the hands of bike riding enemies in vehicle levels, but is not usable by the player during them. It has the highest rate of fire in the game, and doesn't lose accuracy even in a magdump, but ammo is quite rare so it's primarily useful for killing select foes quickly. In vehicle levels, it deals little damage, but the enemies using it are often difficult to kill or lose, allowing them continuously attack the player for long periods of time.

Henchmen on a motorcycles shoot at Bond on the Lake Pontchartrain Causeway, which is inexplicably three lanes, inexplicably has the rising sun on the right when facing the city, and is inexplicably right next to vast amounts of empty Bayou. in the, blurry, pre-rendered background to the main menu holds a ??? as she dances.


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