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Ghost Recon Advanced Warfighter 2

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons are used in the PC version of the video game Tom Clancy's Ghost Recon Advanced Warfighter 2, unless otherwise noted:

Ghost Recon Advanced Warfighter 2 (2007)

Handguns

Beretta M9

The Beretta M9 is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 16 rounds, and a suppressor can be added.

Beretta M9 9x19mm
A Beretta M9 in the PC version.
A suppressed M9 used by Sniper John Hume of the Ghost team.

Beretta Px4 Storm

(Xbox 360/PS3 only) The Beretta Px4 Storm is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added.

Beretta Px4 Storm 9mm, .40S&W, or .45ACP

Glock 18

(PC only) The Glock 18 appears in the game as "G18", it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD.

Glock 18C, 9x19mm
Ingame view of the G18C, with the vertically ported barrel visible.
Because the G18C pistol uses a straight vertical port, rather than two diagonal ports on the upper sides of the barrel and slide like the G20C does, the muzzle flash tends to obscure the sight picture during extended automatic fire.

Heckler & Koch HK45

(PC only) The Heckler & Koch HK45 appears in the game as the "HK45", and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added.

Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead.

Heckler & Koch HK45, 45.ACP
File:GRAW2 - PC - FPV - HK45.jpg
First Person View of the HK45 pistol, providing a good view of the hammer system.
Automatic Rifleman Marcus Brown of the Ghost team with his suppressed HK45 pistol at the ready.

Kimber ICQB

(Xbox 360/PS3 only) The Kimber Desert Warrior as the Kimber ICQB. It can be equipped with a suppressor and can be used by the player and teammates.

MEU(SOC) Pistol\Kimber Desert Warrior .45 ACP.

Submachine Guns/Personal Defense Weapons

Beretta CX4 Storm

(Xbox 360/PS3 only) A SMG variant of the Beretta CX4 Storm appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher.

Beretta CX4 Storm, available in 9x19mm, .40 S&W and .45 ACP.

FN P90

(Xbox 360/PS3 only)The FN P90 appears in the game, it can be used by the player and teammates. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor.

Fabrique Nationale P90 5.7x28mm

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.

Heckler & Koch MP5A4, 9x19mm
The MP5A4 in First Person View, with a combat sight added.
View through the MP5A4's combat sight. The MP5SD also uses the same optics.
Rifleman Matt Beasley of the Ghost team with an MP5A4 strapped to his back.

Heckler & Koch MP5SD6

The Heckler & Koch MP5SD6 appears in the game, it can be used by the player and the player's teammates, and is Demolitions Specialist Bo Jenkins' preferred secondary weapon in the console versions. An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.

Heckler & Koch MP5SD6 9x19mm with Stock Extended and 3-round trigger group.
File:GRAW2 - PC - FPV - MP5SD.jpg
First Person View of the MP5SD6, with a combat sight added.
File:GRAW2 - PC - SQV - MP5SD (John Hume).jpg
Sniper John Hume of the Ghost team advancing on a position with an MP5SD6 in hand.
File:GRAW2 - PC - SQV - MP5SD (Matt Beasley).jpg
The retractable buttstock isn't just for show--it is possibly one of the few weapons with such a feature that your team will actually make use of.

Shotguns

Benelli M1014

The Benelli M4 Super 90 appears in game as the M1014, is the only shotgun in the game, and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation.

M1014 12 gauge
First Person View of the M1014 shotgun being used to gun down a Mexican Rebel soldier.
Rifleman Joe Ramirez blasting away with his M1014 at a group of Mexican Rebel Soldiers . . . or is that a bunch of Mexican turkeys?

Assault Rifles/Battle Rifles

AKS-74U

(Xbox 360/PS3 only) The AK-74SU is in the game, it does not have a scope or a grenade launcher. It can be used by the player and teammates.

AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm

AKM

(Xbox 360/PS3 only) The AKM is in the game, it is used by some of the Mexican rebels. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can be used by the player and teammates.

AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm

Barrett M468

(Xbox 360/PS3 only) The Barrett M468 It can be used by the player and teammates; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor.

File:BarettM468.gif
Barrett M468 6.8x43mm Rem SPC

Beretta Rx4 Storm

The Beretta Rx4 Storm appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The RX4 has a urban digital camouflage finish, and has a magazine capacity of 30 rounds.

File:Beretta rx4-2.jpg
Beretta Rx4 Storm 5.56mm
First person view of the RX4 rifle. This version has a combat sight and vertical foregrip.
A look through the RX4's quad-rail(!) combat sight.
Demolitions specialist Bo Jenkins of the Ghost team between bursts with his grenade launcher and combat sight-equipped RX4 rifle.

Crye Associates MR-C

An experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the Heckler & Koch G11), the Crye Associates MR-C is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the "MR-C." It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used Sniper John Hume for CQB). It is also used by some of the US troops ingame.

The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. It is painted with a camouflage finish.

Crye Associates MR-C, 6.8 Caseless
The MR-C rifle in First Person View, with a combat sight and grenade launcher attached.
Looking through the combat sight of the MR-C. As the screenshot demonstrates, it is the only combat sight in the PC version which will not make target markers disappear when looked through, which simplifies aiming despite the lack of any real zoom factor.
Reloading this experimental firearm requires that the new magazine be loaded in rear-first after the old one is removed, and then fiddling with the circular indentation on the buttstock to chamber a round if necessary. What kind of action is needed to chamber the round (pressing, rotating, or otherwise) with the circular indentation cannot be determined in this game, due to the fact that it neither changes appearance nor moves when fiddled with, much like the G18C's fire selector switch in the PC version.
Demolitions Specialist Bo Jenkins of the Ghost team firing with his MR-C, customized with a combat sight and grenade launcher. Note that the circular indentation used to manually chamber a round, as well as the fire selector switch, are on both sides of the firearm, making it an ambidextrous design.

Fabrique Nationale SCAR

Both the FN SCAR-L and the FN SCAR-H appear in the game. They can be used by the player and assigned to the player's teammates. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an FN EGLM grenade launcher. In the console versions the SCAR-H uses an ACOG scope instead. SCAR-Ls also used in limited numbers by the Mercenaries.

The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-L has a magazine capacity of 20 rounds. Both are capable of semiautomatic and fully automatic fire, though the SCAR-H, being a battle rifle firing a heavier round, has a lower cyclic rate and a higher stopping power per bullet ratio than the SCAR-L (which is an assault rifle).

FN SCAR-L 1st Generation Prototype with Aimpoint CompM2 and Grippod front grip, 5.56mm
Fabrique Nationale SCAR-H, 7.62x51mm NATO
First Person View of the FN SCAR-L ingame. This version is equipped with a red dot sight, a sound suppressor, and a vertical foregrip.
First Person View of the FN SCAR-H ingame. This version is equipped with a red dot sight and a grenade launcher.
Looking through the combat sight of the FN SCAR-H, at an advancing rogue mercenary. The FN SCAR-L uses the same optics, and both versions in the PC version have a higher magnification rate than any of the non-sniper or non-designated marksman rifles in the game.
Rifleman Matt Beasley (on the left) with an FN SCAR-L, and Demolitions Specialist Bo Jenkins (on the right) with an FN SCAR-H covering an area. Beasley is using a vertical foregrip and red dot sight as modifications to his rifle, while Jenkins is using a red dot sight and grenade launcher on his own rifle.

FAMAS G2

(Xbox 360/PS3 only) The FAMAS is in the game, it is equipped with a red dot scope and can be outfitted with an M203 grenade launcher. It can be used by the player and teammates.

FAMAS-F1 French Assault Rifle - 5.56mm

FN F2000

(Xbox 360/PS3 only) The FN F2000 appears in the game as the "SC-20K," an homage to Splinter Cell. It is equipped with a suppressor, FN EGLM grenade launcher and reflex sight. It is usable by the player and teammates.

Fabrique Nationale F2000 5.56x45mm with FN EGLM 40mm

Heckler & Koch G36C

(PC only) The Heckler & Koch G36C is the secondary weapon for the Grenadier and Assault classes in multiplayer.

Heckler & Koch G36C 5.56mm

Heckler & Koch G36K

The most common firearm in the singleplayer mode, the Heckler & Koch G36K is the standard weapon for the Mexican forces, both Rebel and Loyalist, and is occasionally used by the Mercenaries as well. In the PC version, it is often used with rail-mounted iron sights only, without the dual optical sights of the German Army version or the single scope of the export version, though an Aimpoint CompM2 red dot sight is occasionally used instead. In the console versions, the variant with dual sights is used.

The G36K is capable of semiautomatic and fully automatic fire, has a 30 round magazine capacity, and can be used by the player but not assigned to teammates. A number of other variants are also used by enemy troopers, including one sporting a suppressor and another with an underslung flashlight that cannot be turned off. The latter version is only found in night missions.

In real life, the G36 was supposed to become the standard rifle of the Mexican Army (which could explain its ubiquitousness in this game), until the Mexican Government decided it was more cost-effective to develop an externally similar but natively designed and produced assault rifle, designated the FX-05, which was unveiled in 2006. As GRAW 2 was released in 2007, it is possible that its development was too far ahead to go back and implement the FX-05 into the game by the time the new rifle was unveiled.

Heckler & Koch G36K German Assault Rifle - 5.56x45mm (variant used in console version)
First Person View of the G36K. This is the variant found in the PC version, with a red dot sight.
Looking through the G36K's red dot sight.
A G36K laying next to its former user, a Mexican Rebel. One is driven to wonder just where all the money came from to buy these modern assault rifles wholesale for a Rebel army came from, and given that it's a Rebel army aiming to overthrow the current Mexican president and detonate a nuclear weapon on American soil, the means of obtaining those funds can't have been completely legal.

Heckler & Koch HK416

(PC only) A reworked and more reliable version of the long-serving Colt M4 Carbine, the Heckler & Koch HK416 appears in the game as the "M416" , it can be used by the player and the player's teammates. It can be fitted with a sound suppressor, a vertical foregrip, a M320 grenade launcher and an Aimpoint CompM2 red dot sight. The M416 is also widely used by the Mercenaries.

Heckler & Koch HK416 with 10 inch barrel. 5.56x45mm NATO.
Firing at a Mexican Rebel soldier with an HK416 in First Person View.
Aiming at a Mexican Rebel soldier with the HK416's combat sight.
Reloading the HK416's grenade launcher.
Rifleman Joe Ramirez of the Ghost team with an HK416, customized with a combat sight and vertical foregrip.

Heckler & Koch XM8

(PC only) The Heckler & Koch XM8 appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it. The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an M320 grenade launcher. The Heckler & Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame. The Compact Carbine has semiautomatic, three-round burst, and fully automatic firing modes, while the standard-size carbine is limited to semiautomatic and fully automatic fire.

Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will not allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them.

Heckler & Koch XM8, 5.56x45mm NATO
First Person View of the XM8 standard-size carbine ingame. The compact carbine version looks identical to an uncustomized standard-size carbine from a first person perspective.
Looking through the (strangely useless) combat sight of the XM8 standard-size carbine. For some reason, the game developers of the PC version decided to give the XM8's combat sight LESS of a magnification rate than the MP5 variants do with their combat sights, and as a result the XM8's sight picture is extremely claustrophobic and arguably less useful than the ordinary iron sights on the rifle.
A detailed view of the XM8's grenade launcher, demonstrating the swing-out cylinder.
A scene H&K would have loved to have come true all over the world--US Marines deploying from a helicopter into hostile territory, wielding uncustomized XM8 carbines instead of their real-life standard M16s, M4s, and M14s.
Rifleman Matt Beasley and Demolitions Specialist Bo Jenkins of the Ghost team using XM8s. Beasley has the standard-sized carbine with a combat sight and grenade launcher, while Jenkins is using the compact carbine version with a sound suppressor. As with the MP5SD6 in this game, the retractable stock on the compact carbine is retracted while slung on a Ghost team member's back.

L85A2

(Xbox 360/PS3 only) The Enfield L85A2 is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can be used by the player and teammates.

File:Sal8.jpg
SA80 British Assault Rifle - 5.56mm

M16A4

(Xbox 360/PS3 only). The M16A4 appears in the game. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can be used by the player and teammates.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.

Mk 14 Mod 0 EBR

(Xbox 360/PS3 only) The Mk 14 Mod 0 EBR appears in game as the Mk14 EBR. It can be used by the player and his teammates and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope.

Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.

QBZ-95

(Xbox 360/PS3 only) The Norinco QBZ-95/97 is in the game as the Type 95, it can be outfitted with a Type 91 grenade launcher. It can be used by the player and teammates.

Norinco QBZ-95, 5.8x42 Chinese Assault Rifle

SIG 556

(Xbox 360/PS3 only) The SIG SG 556 is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It can be used by the player and teammates.

SIG SG 556 5.56x45mm with ACOG scope

SR-3 Vikhr

(Xbox 360/PS3 only) The SR-3 is a compact Russian assault rifle that fires the 9x39mm round. It cannot be modified. It can be used by the player and teammates.

Steyr AUG A3

(Xbox 360/PS3 only) The Steyr AUG A3 is in the game, it is equipped with a built-in scope and can be outfitted with an M320 grenade launcher. It is usable by the player and teammates.

File:SteyrAugA3.jpg
Steyr AUG A3 5.56mm with tactical flashlight/foregrip combo and EOTech holographic sight.

Sniper Rifles/Designated Marksman Rifles

Accuracy International AS50

(Xbox 360/PS3 only) The Accuracy International AS50 is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player and team mates in game, and is the preferred weapon of Sniper Alicia Diaz.

AI AS50, .50 BMG

Barrett M99

The Barrett M99 sniper rifle appears in the game, it can be used by the player and the player's teammates. It is the favored weapon of the Ghost team sniper, Hume.

Barrett M99 sniper rifle .50 BMG

Barrett M107

(Xbox 360/PS3 only) The Barrett M82 appears in the game under it's new designation M107. It can be used by the player and team. Enemy snipers use this rifle as well.

Barret M82A1 sniper rifle .50 BMG

DSR-1

(Xbox 360/PS3 only) The DSR-1 is a German-made sniper rifle that can be used by the player and teammates.

DSR-Precision GmbH DSR-1, 7.62x51mm NATO

Heckler & Koch MSG-90

(PC only)The Heckler & Koch MSG-90 appears in the game. It can be used by the player and Ghost Team sniper.

File:MSG90.jpg
Heckler & Koch MSG-90 7.62x51mm NATO

M14 Rifle

(PC only) The M14 rifle can be used by the player and the player's teammates. It can be fitted with a silencer and a scope. The M14 in the game has a camouflage finish.

M14 rifle 7.62x51mm NATO

Norinco QBU-88

(Xbox 360/PS3 only) The Norinco QBU-88 sniper rifle is a Chinese made light sniper rifle, it is usable by the player and teammates.

Norinco QBU-88 5.8x42mm Chinese Sniper Rifle

SIG 556 DMR

(Xbox360/PS3 only) This is a fictional DMR variant of the SIG SG 556 rifle,usable by the player and teammates.

Knight's Armament SR-25

(Xbox 360/PS3 only) The Knight's Armament SR-25 appears in the game, it can be equipped with a suppressor and is usable by the player and teammates.

Knight's Armament SR-25 7.62x51mm NATO with Harris bipod

SVD Dragunov

(Xbox 360/PS3 only) The modernized version of the SVD Dragunov appears in the game, and is usable by the player and teammates.

SVD Dragunov sniper rifle - 7.6x54mm R (Version in game has modern black polymer furniture)

VSSK Vychlop

(Xbox 360/PS3 only) The VSSK is in the game, Labeled as "VSK-50", it is a Russian made .50 caliber suppressed rifle, usable by the player and teammates.

Machine Guns

Ares Shrike

(Xbox 360/PS3 only) The Ares Shrike appears in this game, usable by the player and teammates.

Browning M2HB

The Browning M2HB appears in the game, it is often seen mounted on APCs used by the Mexican Rebels or the Mercenaries. It is also commonly found on stationary weapons mountings, often flanked by sandbags, and can be commandeered by the player or the Ghost team. They are a common obstacle and appear with ridiculous and annoying frequency in the later missions of the PC version, thanks in no small part due to the fact that they neither overheat nor run out of ammo.

Browning M2, .50 BMG

FN MAG

(PC Only) Appearing as the M240 version in the game, the FN MAG can be used by the player or assigned to Automatic Rifleman Marcus Brown. Like the HK21E in this game, it fires 7.62x51mm NATO ammunition and is fed from a 100 round box magazine. Unlike the HK21E, the M240 is restricted to fully automatic fire.

GE M134 Minigun

The GE M134 Minigun is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete. One is mounted on each side. While the minigun will make a show of firing at enemy troops in the PC version when the Black Hawk it's mounted on is approaching a location, the weapon will deal absolutely no damage to them whatsoever.

General Electric M134 - 7.62x51mm
An ingame view of the GE M134 on a Black Hawk helicopter.

Heckler & Koch HK21E

The Heckler & Koch HK21E is the main LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine, and is capable of semiautomatic, three-round-burst, and fully automatic fire.

Heckler & Koch HK21 Machine Gun - 7.62x51mm NATO
Gunning down some Mexican rebel soldiers with the HK21E in First Person View.
Mexican Loyalists laying down suppressing fire with an HK21E.
A guntruck with an HK21E mounted on its roof.

M60E4

(Xbox 360/PS3 only) The M60E4 machine gun appears in the game, usable by the player and teammates.

M60E4 machine gun 7.62x51mm NATO

Mk. 46 Mod 0

(PC only)The Mark 46 Mod 0 appears in the game as the "Mk.46 LMG", and is the favorite weapon of Automatic Rifleman Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.

M249 SAW, 5.56x45mm NATO (from which the Mk.46 was developed) paratrooper version with 200 round ammo drum
Making countless action movie heroes proud with the M249 SAW in First Person View.
Automatic Rifleman Marcus Brown of the Ghost team proves that "Going Rambo" is not limited to shirtless Caucasian men with bandanas.

Heckler & Koch MG36

(Xbox 360/PS3 only) The H&K MG36 appears in the game, usable by the player and teammates.

Heckler & Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights

Mk. 48 Mod 0

(Xbox 360/PS3 only) This variant of the M249 can be used by the player and teammates, and is the preferred weapon of Automatic Rifleman Marcus Brown.

Mk 48 Mod 0 machine gun 7.62x51mm NATO

Norinco QBB-95

(Xbox 360/PS3 only) The Norinco QBB-95 is in the game as the T-95 LMG, usable by the player and teammates.

Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine

RPK

(Xbox 360/PS3 only) The RPK light machine gun (7.62x39 variant with a 75 round drum magazine) appears in the game as the "AK-47 LMG." It is used by rebel forces in game and can be used by the by the player and teammates.

RPK light machine gun 7.62x39mm with 75-round drum magazine

Grenades

M67 Hand Grenade

The M67 hand grenade appears in the game and can be assigned to team members.

M67 High-Explosive Fragmentation hand grenade
Captain Scott Mitchell of the Ghost team contemplating what impromptu landscape changes to make with his "little friend," a handy fragmentation grenade. Thanks to the level (called AGEIA island, exclusive to the PC version for those with AGEIA PhysX cards) he's in, this is actually possible--all non-stone, non-soil geometry can be affected by bullets or explosives to the point of being blown apart. Trees can be shattered, huts can be demolished, and wooden sniper towers can all be sent crashing down with Mitchell's "little friend."

ANIM8 Grenade

(PC Only) A conventional smoke grenade used by the player character and by the Assault class in multiplayer. Useless in the single player mode however, since the AI was not programmed to have its line of sight obstructed by the smoke.

Captain Scott Mitchell of the Ghost team wondering if the smoke grenade in his hands would be more useful if it could convince the AI troopers there was a barbecue party nearby, so he could ambush them all while they're distracted.

Launchers

FGM-172 SRAW

Called the "Zeus-MPAR" in the game, the FGM-172 SRAW can be used by the player and assigned to teammates, and is the preferred weapon of Anti-Armor specialist John Hume in the console versions. To use it, players must first look through the scope and lock onto a heat source large enough for the missile to home in on, a category that includes helicopters, tanks, and even guntrucks and APCs. Despite having only a single shot, the FGM-172 is capable of destroying any vehicular target it has locked onto in one hit.

FGM-172 SRAW 139.7mm
Two FGM-172 launchers lying on a weapons crate in the Explosives Training Area of the Ghost Recon training grounds.
Looking through the aiming scope of the FGM-172. Only in video games can armed forces afford to waste perfectly working tanks to be destroyed in training exercises.

Milkor MGL-140

The Milkor MGL-140 appears in the game, it is the only grenade launcher that isn't an underslung grenade launcher in the game. It is the preferred weapon of Grenadier Bo Jenkins.

Milkor MGL-140 40mm

RPG-7

(PC Only) The RPG-7 is carried by some Mexican Rebels. It can be picked up and used by the player.

RPG-7 40mm

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